If you any idea you'd know they are trying to push solo play like it was possible pre-god, and that is the reason tanks and healers are getting DD options on PVE.
If you any idea you'd know they are trying to push solo play like it was possible pre-god, and that is the reason tanks and healers are getting DD options on PVE.
I agree. Each class should be able to solo. Prophets are useless now.
First fix prophets by giving them a nuke then balance end game-play.
No, Koreans boost the less desired classes. (afaik that's their way to keep a balance on how much chars are played at their servers i supose)
Prophet had no love coz it was the most played buffer. Coz this char appeals girls a lot and they are the biggest number of buffers on their gender.
WC had much love coz it was the least played buffer. Coz this char is ugly and most girls play buffers at L2k. That's why they put WC and OL with mana-endless and didnt boost prophet coz they are still a lot played.
I believe that's a mistranslation, AFAIK there's no reflect damage skill but a TOLERANCE buff to reflect making reflect not work on you for 30 seconds, so you ignore reflect dmg.
LOL, I often wonder if the Korean Devs actually pvp in the game they design or if they're just carebears that only slay mobs. Healers are already ******edly OP in Oly, not to mention you need a legion of DDs hitting one in grp pvp to take it down, and they're busy buffing the **** things once again. Tanks are also stupidly OP in Oly thx to all the reflect, but at least that's getting fixed a bit.
The HP on the armor mastery makes me laugh too. Hmm keep 6k+ pdef on healer or trade it in for some more HP? Rofl I wonder how many more updates go by before they finally realize you have to either prohibit them from even equipping it or give it like a 90% cast speed/matk reduction.
LOL, I often wonder if the Korean Devs actually pvp in the game they design or if they're just carebears that only slay mobs. Healers are already ******edly OP in Oly, not to mention you need a legion of DDs hitting one in grp pvp to take it down, and they're busy buffing the **** things once again. Tanks are also stupidly OP in Oly thx to all the reflect, but at least that's getting fixed a bit.
The HP on the armor mastery makes me laugh too. Hmm keep 6k+ pdef on healer or trade it in for some more HP? Rofl I wonder how many more updates go by before they finally realize you have to either prohibit them from even equipping it or give it like a 90% cast speed/matk reduction.
Are you talking about Healers in Heavy Armor?
I am personally happy that Wynn Summoners didn't get nerfed :D
Yes, they did, I've read that Summons had damage reduced against raids, I love warlock and Hunter in WoW because thay are meant to be DDs, but I don't get why L2 devs want to nerf summoners as DDs while bringing them more defensive stuffs like that huge 75% TP.
I'd prefer that they nerfed tranfer pain to 20%(old TP)/25%(final TP) as well as reducing their mana cost to 0, but giving more damage boost for summons, like increasing their damage in pvp. Give more love to summons, cougars are meant to be DDs, it doesn't make sense giving them magic skills with their useless M. Attack, just make them like daggers, give them physical skills like a basic blow(+ crit possible), a more powerfull blow(+crit possible + half kill), + some bleed skill, for example. Old 2nd-3rd summons also need some love, increase their crit base to 130-140+, the current crit base of theirs are ridiculous, for example, and give some useful skills to souless and kai.
It's time to create a proper skill bar for summons, I love it in other MMOs. And it's time to make classes unable to use items that they shouldn't use, if a class must use hobe, make it unable to use heavy, if a class must use only sword, make it unable to use bows, just like other modern MMOs nowaday, it would help to balance the game, because if all classes only used suitable items for them, the game would be easier to make more suitable balances.
Change: During one week after the declaration of war against another clan, clan members of death five times proclaimed the clan or clan piseonpo When you declare a proclamation
Change: unilateral proclamation against the state for a week when not in revoke a declaration of war.
It is about clan wars.
And stupid change you can declare on up to 30 clans. Do they realize that is pretty much the whole server?
Oh that is good too they put the sin eater back in again what are they thinking in korea can't they make up their minds.
Devs don't knwo where to turn to, they seem to be experimenting over and over and shooting in the dark.
some of the stuff is BS. othell skill changes? pre-harmony and only part of it is right.
looks like they got a mix of info from bunch of different notes.
Most of the Harmony patches are currently missing and included in the Tauti update.
Get your facts straight, please O.o
already have this, was either pre-harmony or just after.
Shadow Dash (http://l2wiki.com/Shadow_Dash_-_Othell_Rogue) 2 buff 41 0 50000000 0 - For 15 seconds, increases Speed by 66, P. Evasion by 6, and HP Recovery Bonus by 40.
and either way, topic isn't tauti. info suppost to be from glory days.
found these on kr site
Mark Of Rumi Change the effective distance of 600 → 900
Dark Blast Reduction in attacks on their desire to delete. Skill cast time reduction, changes the effective distance of 600 → 900, changed cooldown 4 seconds → 2 초
The Dark Circle Skill cast time reduction, changes the effective distance of 600 → 900, 15 seconds cooldown changed → 6.7 초
Dark Lane 7 seconds → 6.7 초 cooldown
The Dark Force Skill cast time reduction, changes the effective distance of 600 → 400, changed cooldown 4 seconds → 10 초
some serious buff but a huge nerf on range and reuse of dark force^^
Healers Eo as Grand Armor Mastery
Gyeongjangbi (light)/ Robe Binds 300 additional magic resistance, a further increase skills for enhanced step-by-step 20
instead of nerfing hvy healers they prefer buffing robe/light healers to make ppl switch to the most op choice
If you any idea you'd know they are trying to push solo play like it was possible pre-god, and that is the reason tanks and healers are getting DD options on PVE.
Maybe if they didn't destroy it so badly they wouldn't have to waste so many updates fixing it. Hindsight is 20/20 but it's as if no one on the dev team even logged in these classes to see how they performed compared to others.
The HP on the armor mastery makes me laugh too. Hmm keep 6k+ pdef on healer or trade it in for some more HP? Rofl I wonder how many more updates go by before they finally realize you have to either prohibit them from even equipping it or give it like a 90% cast speed/matk reduction.
They'll never get it.
We've been saying this since at least Interlude. Same crap different class. Had the same issue with classes without Bow Masteries doing incredible damage with bows back in the day, and look at what they did to tone it down. They have no idea how to balance the game, and I don't seriously think any of the people developing this game even play it since otherwise it would take one decent update to get most of this stuff properly balanced.
Dark Force range is increased from 600 to 900.
Dark Force reuse time is reduced from 4 secs. to 2 secs..
Can you explain how this is a nerf?
BTW, Dark Force already experienced those changes when we got Harmony. Those Glory Days patch notes are mangled and mixed with Harmony information.
For what I read in the quote, it's the opposite: Dark Force would get its range reduced to 400 and its reuse increased to 10 seconds.
But this doesn't even make sense, why buffing up Dark Force in an update to tone it down in the next one?
Maybe if they didn't destroy it so badly they wouldn't have to waste so many updates fixing it. Hindsight is 20/20 but it's as if no one on the dev team even logged in these classes to see how they performed compared to others.
It's as i said before..shooting in the dark..no clue where in what direction to head. Making experiments over the years is just screwing everything.
I haven't updated anything on those notes in over a month, and its possible they are no longer entirely correct. I will review the information and translations after I have finished updating the Tauti info on Terragamers.
For what I read in the quote, it's the opposite: Dark Force would get its range reduced to 400 and its reuse increased to 10 seconds.
But this doesn't even make sense, why buffing up Dark Force in an update to tone it down in the next one?
Im sorry, I got confused reading the skill names there.
"Dark Blast" (Dark Veil in NA) is the one that got increased range and reduced reuse times [Which we already got in our Harmony Patch last month]
why buffing up Dark Force in an update to tone it down in the next one?
1. let's buff this skill!
2. seems we over-buffed it! let's nerf it again!
and even if we know it wil get nerfed, we must first get the op version because ncwest cant fix it right away
for example:
skill with 100 dmg too low
in kr they buff it to 150
they realize is to high and in the next update they'll balance it to 120
nc west can't simply put it directly at 120 but must first put it at 150
Im sorry, I got confused reading the skill names there.
"Dark Blast" (Dark Veil in NA) is the one that got increased range and reduced reuse times [Which we already got in our Harmony Patch last month]
Confused Dark Blast with Force.
And in the confusion I got confused between Dark Force and Dark Veil ;) Thanks for clarifying it up, I was just wondering what was that Dark Blast thing...
God news for my tank, now i must continue leveling my sub to lvl 90 like the main and make a dual class tank / tyrr , becouse the Olys are not a option to my character X(
Don't the devs have a test server to see what the affects of the stats they're implementing are?
Surely they even have a guideline that helps the testers know whether certain stats are outrageous or not, right?
I get the sense that the players of this game are actually testers, while the devs get critical info from us, hence the BS we're going through. Surely this isn't the case though, right?
LOL, I often wonder if the Korean Devs actually pvp in the game they design or if they're just carebears that only slay mobs. Healers are already ******edly OP in Oly, not to mention you need a legion of DDs hitting one in grp pvp to take it down, and they're busy buffing the **** things once again. Tanks are also stupidly OP in Oly thx to all the reflect, but at least that's getting fixed a bit.
The HP on the armor mastery makes me laugh too. Hmm keep 6k+ pdef on healer or trade it in for some more HP? Rofl I wonder how many more updates go by before they finally realize you have to either prohibit them from even equipping it or give it like a 90% cast speed/matk reduction.
They get a PVE damage boost... You're worried about Oly?
Anything that gets more people playing their tanks and healers and not getting frustrated at being so incredibly group dependent while Wynn's plow their way through mobs is good thing.
They get a PVE damage boost... You're worried about Oly?
Anything that gets more people playing their tanks and healers and not getting frustrated at being so incredibly group dependent while Wynn's plow their way through mobs is good thing.
It has more to do with balancing, a game doesn't need to be so unbalanced like L2 to be a group-focused game. Guild Wars 2 will prove that an MMO can be balanced for both solo and group pve as well as for 1x1,2x2,3x3,...10x10,...,500x500 pvp. I hope that L2 devs can learn something from GW2 devs.
Was thinking about make tanker on dual class, no more doubts about it anymore xDDDD
But this change is welcome, on bartz find a tanker or a healer for a pt is dificult, make cps almost impossible and even worse when u make pt and discover that person is horrible like player xDDD
Same, if you had to choose between only those two.
I went nuker on my sub, but with the latest changes, I wish I would have gone summoner instead. Oh well. The sub is already 90, so cant really do much about it.
Same, if you had to choose between only those two.
I went nuker on my sub, but with the latest changes, I wish I would have gone summoner instead.
can you tell me what you mean? i read the thread and no1 said why summoner the best choice.
I am not saying summoner is the best choice for you. I am saying I wish I would have gone summoner instead of Feoh, in hindsight.
Play what you like playing, bro, dont worry so much about "best".
i was guess, i get something if i choice summoner, that why i ask that, anyway did you read which class skill changed?
for example
Wynn Summoner
Superior Weapon Mastery A penalty is applied when using bow/crossbow type weapons.
If i know how much penalty.
They get a PVE damage boost... You're worried about Oly?
Anything that gets more people playing their tanks and healers and not getting frustrated at being so incredibly group dependent while Wynn's plow their way through mobs is good thing.
I'm saying the need a nerf, not anything boosted, especially tanks. In their quest to get more ppl to play tank, they: 1) made it nearly ******* unkillable 2) while it doesn't hit DD hard, it hits awfully hard considering how much dmg it can eat 3) they can't be debuffed for anything longer than a few seconds 4) they get heals from a cubic 5) they reflect back a metric **** ton of damage 6) they have almost as many debuffs/disables as an enchanter does 7) they can spam hate and it is never going to fail.
It's stupid and as more tanks hit 99, you will see Oly once again dominated by them. So yea great, boost their pve dmg, but they should be nerfing the living **** out of their pvp dmg or in the alternative reduce the power or frequency of their cubic heal and make it so they can be debuffed for longer periods of time.
I'm saying the need a nerf, not anything boosted, especially tanks. In their quest to get more ppl to play tank, they: 1) made it nearly ******* unkillable 2) while it doesn't hit DD hard, it hits awfully hard considering how much dmg it can eat 3) they can't be debuffed for anything longer than a few seconds 4) they get heals from a cubic 5) they reflect back a metric **** ton of damage 6) they have almost as many debuffs/disables as an enchanter does 7) they can spam hate and it is never going to fail.
It's stupid and as more tanks hit 99, you will see Oly once again dominated by them. So yea great, boost their pve dmg, but they should be nerfing the living **** out of their pvp dmg or in the alternative reduce the power or frequency of their cubic heal and make it so they can be debuffed for longer periods of time.
Coming from an Iss that can spam **** transform(time) and angel's touch, resulting in immunity to debuffs.
Coming from an Iss that can spam **** transform(time) and angel's touch, resulting in immunity to debuffs.
Ya we can, but we can't beat a tank going into rock the whole match. You see tanks that let you hit them a bit and then run the whole match, or you see tanks that just stand toe to toe with ppl, either way they rarely lose at end game. Enchanters can beat most everything else, but they also can lose to just about any other class. I don't see many people saying how OP enchanters are, but you hear people saying that about tanks in Oly all the time. Just like the summoners didn't want to admit they were OP at pve, tanks don't want to admit they were buffed up too much.
Ya we can, but we can't beat a tank going into rock the whole match. You see tanks that let you hit them a bit and then run the whole match, or you see tanks that just stand toe to toe with ppl, either way they rarely lose at end game. Enchanters can beat most everything else, but they also can lose to just about any other class. I don't see many people saying how OP enchanters are, but you hear people saying that about tanks in Oly all the time. Just like the summoners didn't want to admit they were OP at pve, tanks don't want to admit they were buffed up too much.
The only thing worse than a tank or an enchanter is a god ****ed healer in heavy armor with knight's...:mad:
i was guess, i get something if i choice summoner, that why i ask that, anyway did you read which class skill changed?
for example
Wynn Summoner
Superior Weapon Mastery A penalty is applied when using bow/crossbow type weapons.
If i know how much penalty.
They added the word crossbow. Thats it. You can test the penalty right now by using a bow.
Exactly how many good tanks are there on Chronos that you can't beat?
Basically, any tank with at least 1 reflect augment and 95+ armor can beat an enchanter simply by running at some point (the exception being the open arena). If I stand toe to toe with an equal level/geared tank then as soon as my angel's touch goes down I'm going to get super debuffed, meanwhile even if I land a debuff on the tank, it's cleansed within seconds.
A tank's skills have a higher power rating and they have roughly the same patk as an enchanter. I'm sure tanks will disagree, but I'm fairly confident in my statement that NCSoft buffed them too much.
As to your exact question, there aren't that many high level tanks yet, but there's probably 2 or 3 at least that I'm screwed if I get. I'm also one of the better geared enchanters on the server, and I'd like to think I'm at least semi-competent at playing my class in Oly. I can't think of anything I'd rather see less of when I do oly than tanks, and I'm pretty sure most ppl at end game would say the same.
The only thing worse than a tank or an enchanter is a god ****ed healer in heavy armor with knight's...:mad:
Healers aren't easy, but they're beatable at least part of the time.