So after the update we entered the Istina instance with 2 full parties.
From the first moment the boss was spamming skills like crazy, her stats seem to be boosted 3-4x of the previous state.
We all know from the patch notes that acid eruption kills now, and her stats are boosted greatly, but hey, does she really have to spam skills without a moment of pause?
It's like aoe mark of istina (you're dead) > FLOOD, use item > acid! youre dead > FLOOD, use item > reflect > aoe mark of istina (you're dead again) > acid, guess what, you're dead again > reflect..........
Because of the aoe mark debuff and the acid, people kept dieing faster than it was possible to rez up (1-shotted). Because of the flood/reflect/acid spam, damage dealers hardly had time to hit, because they had to use electronic device/run away from acid/stop hitting cuz of reflect... Not to mention that both parties had 93-95 lvl people who play together regularly. Can't imagine how it would look like for 90ish random groups, they would probably wipe in 5 minutes....
Done it today in 2 random parties 91-94 and we finished ca 2-3 minutes before the time was up. I've got 1,6% at lvl 91 - totally not worth the effort/time spent. Considerring the countless death from eruption and beeing ressed by group ressurection, some ppl got even less % in total
So now its actually challenging and not afk auto hitting..
and not worth the time spend unless you go with a pretty good coordinated CC.
(Won't even talk about the possible % they can get)
Done it today in 2 random parties 91-94 and we finished ca 2-3 minutes before the time was up. I've got 1,6% at lvl 91 - totally not worth the effort/time spent. Considerring the countless death from eruption and beeing ressed by group ressurection, some ppl got even less % in total
U see any difrence in drops chance ? or the same crap?
Did it with 1 party of 94-97 (DDs all 95+) in 30min today. Ported in with party of boxes and logged them. Much more of a pain than before, but should still be doable for 2 grps of most 93+ players. Just carry some Brez in case healers all go down. Oh and you need to run when it does acid eruption.
should still be doable for 2 grps of most 93+ players. Just carry some Brez in case healers all go down. Oh and you need to run when it does acid eruption.
You're right, but it takes a lot of time to get 2 well organized groups of lvl 93+ players and what about 90-92 ppl?. Yesterday it took us almost 40 minutes to complete the CC and it wasn't the finest one... Most random groups/cc's(from healer's point of view):
- lvl variance between 90-95
- 1 heal per pt
- no brez, healer box outside
- dying and/or being less effective, because not following on screen text(illuminating red-blue-green, device using, reflect damage, eruption, cc commands)
You're right, but it takes a lot of time to get 2 well organized groups of lvl 93+ players and what about 90-92 ppl?. Yesterday it took us almost 40 minutes to complete the CC and it wasn't the finest one... Most random groups/cc's(from healer's point of view):
- lvl variance between 90-95
- 1 heal per pt
- no brez, healer box outside
- dying and/or being less effective, because not following on screen text(illuminating red-blue-green, device using, reflect damage, eruption, cc commands)
Ya I know, most random parties are terribad. I try to explain to ppl that if you're going to play this game with the goal of seeing end game or getting good gear/adena then you need a constant party.
Had an all range dd party, and some dont even move to the correct colored area.
Why heal someone that doesnt even try to stay alive?
+1
we have a const our lvls are 93-94 atm, sometimes archers stay in poison area sleepyarrow istina, well i let them die and if i hear a bla bla from them, a (wake up nab) is enough ;)
Kartia 85 is a larger pain now as well, justice punishment doesn't stop fear anymore, and my lion stuns him less.
I do seem to be able to hold aggro on him with a higher level of confidence without blocking fear at the very least and my attractive cubic lands root more on him.
the reason Istina was easier before Tauti was also the skill interrupt/block from justice punishment that any decent tank would spam on her which has now been disable from working on raids else you have had many more dead's even in GoD already..
right now most raids that we're doable in GoD for 90+ have become a bit more of a challenge so guess what it takes better preparation & coordination now and as others have been pointing out just cause your lvl 90 does not mean you should try it until you're actually ready to deal with what's inside..
arguing this point is as useful as demanding you should be able to kill Antharas at 85 as hey you can make a CC with 100+ 85 chars and enter the instance but that doesn't mean all 100 will not die in less then 10min after he spawns durr..
i already fix that mistake, but u clearly were spaming the F5, as long as we are humans we made mistakes, more coming from a not native english speaker :p and even if i was just look KARTINA. :D
I'm not saying it's not doable, but a complete waste of time and soulshots after the update. 0.5% xp and ~40kk in drops for 1 hour is really poor, not to mention the wasted brezes and the frustration. Either the difficulty needs to be reduced, or the reward boosted, in my opinion.
For someone that posted before, the CP isnt the savior here for every situation, instead, the CP fever is what killing the game/party play. Even if you know how to play, its hard to find a decent group or almost every character in town or is waiting for cp members to log in for 6h+ or just is sitting, afk all time. cities are crowded atm, hunting grounds not.
the alternative for the CP, from my point of view (and I guess what was designed from devs with party system), its the knowledge about playing certain class at best: its not that hard to pick up a class and learn every way to play it, to evolve into something more skilled. really not that hard.
well istina on patch notes they release only says about the acid killing ppl and 14ppl minimum to enter...
where are the boost in hp and stats that he got in patch notes???
2 pt's all 92+ wasted around 45mim to kill it...
and only me as tank... some ppl died because they dindt move from acid but besides that isnt that much harder just the hp is more and takes more time my cp were doing it in 1 pt in 40mim and 100% balista, and now 2 pt's and we barely finish in time and less xp...
more hp harder rb and same exp and drops rewards??
why ncsoft always screw "normal" players? seriously...
i mean lifeless players and bots always get it easy and normal ppl gets ****ed over ALWAYS! harmony took way rewards for tw from 90+ stuff and now tauti screw istina's/freya etc...
For someone that posted before, the CP isnt the savior here for every situation, instead, the CP fever is what killing the game/party play. Even if you know how to play, its hard to find a decent group or almost every character in town or is waiting for cp members to log in for 6h+ or just is sitting, afk all time. cities are crowded atm, hunting grounds not.
the alternative for the CP, from my point of view (and I guess what was designed from devs with party system), its the knowledge about playing certain class at best: its not that hard to pick up a class and learn every way to play it, to evolve into something more skilled. really not that hard.
+1 That's why I don't have a CP.
And you're not going to see end game any time soon. Which is OK if you're cool with that, but some ppl want to hit max level and see the content there.
well its hard even for ppl with cp to get to end game if every update makes it harder for new ppl to grow up...
Dude, they just added 2 new baller hunting grounds. The execution grounds is great for smaller parties, and Hellfire seed is wtf omg yum yum so good xp/hour. The bosses taking 2 grps to port in is a bit of an xp nerf, I'll agree, but it's not the end of the world. I heard Fairy is better xp now too, but I have not checked that out.
Dude, they just added 2 new baller hunting grounds. The execution grounds is great for smaller parties, and Hellfire seed is wtf omg yum yum so good xp/hour. The bosses taking 2 grps to port in is a bit of an xp nerf, I'll agree, but it's not the end of the world. I heard Fairy is better xp now too, but I have not checked that out.
tbh ... i cant see anything good in this Tauti thing so far (exept that ~5k hp more on my toon), all spots i leveld before are now alot harder and require more time and more recources and give less exp or less rewards (the swampland dont even give the 500k adena anymore .. not a big deal, but still .. why?)
maybe im yust getting to old to play that kind of grinder again.
And the revamp EG ... havent seen a more depressing hunting area in this game ever ... mobs colour are some shade of grey and brown .. and everything else is grey and brown too. Havent been there yust for a few minutes, so i might be wrong ^^ .. but afaik there arnt even aggro mobs .... once you reached your levelspot nothing will ever happen, yust guards at every entrance .. how sick is that? ... no wonder its almost empty.
well istina on patch notes they release only says about the acid killing ppl and 14ppl minimum to enter...
where are the boost in hp and stats that he got in patch notes???
2 pt's all 92+ wasted around 45mim to kill it...
and only me as tank... some ppl died because they dindt move from acid but besides that isnt that much harder just the hp is more and takes more time my cp were doing it in 1 pt in 40mim and 100% balista, and now 2 pt's and we barely finish in time and less xp...
more hp harder rb and same exp and drops rewards??
why ncsoft always screw "normal" players? seriously...
i mean lifeless players and bots always get it easy and normal ppl gets ****ed over ALWAYS! harmony took way rewards for tw from 90+ stuff and now tauti screw istina's/freya etc...
+1
but a typo, not ncsoft or ncwest but nckorea u sould say, seems the game is being develop from brainless developers...
lets say about xp istina in 14 ppls give= 1.6 in 91? i looled when i hear it
so u will be with 2 partys for 40-50 mins to get what? rediculus, imagine in higher lvl :eek:
lets say about drops for istinas ring-earing-neckless the chance is f###k up, about the twilight-apo that u proly get for sure, y thats the reward and it sux...
so again u will have a cc ready every week to go istina just to kill ur time in game! coz i dont see any ather reason to go anymore
they was able to make it as hard as they want and leve the the instance entry that was before tauti but they dint, why? answer is on top
I don't know how you managed to die so many times, though i heard
complains from alot of ppl. Mark/Death Blow is a frontal AoE, aka melee DD's
and not currently tanking tank should attack Istina from the back(no mark,
no deaths). You can counter more than half the eruptions by using
party celestial, for the times that it is on cd... just run! Rest mechanics
are too easy to handle, run to appropriate area or stop attacking...
We killed her with 2 parties 91-95, in ~30mins with a total of 5-7 deaths
most of them(if not all) on the tanks(who were slacking:p). As a healer
i didnt even had to use salvation and it went down with only 1 rebirth.
If you are failing then its totally your fault... i just noticed a boost on her
health that's all.
there can be no doubt about it, the game is alot harder then before .. with this so called upgrade. And i realy wonder why .. cause the developers choose to make it easier with GoD.
why we got this restauration of an old asia grinder style .. who wants to play that?
And you're not going to see end game any time soon. Which is OK if you're cool with that, but some ppl want to hit max level and see the content there.
Well, I'm not impatient to hit end game. And I feel like a CP is really restricted. I'm a clan co-leader and I don't want to be forced to choose between my clannies and my CP mates.
It's just that CPs also make the party matching completely useless, since there are few party room opened for certain things (like Kartia, and I often get invited to a lv 85 Kartia without having entrance rights).
So for you Istina is worth killing? even if u waste 2-3h /week to get scrap?
No xp... Most likely no drop... What is the point?
What else do you like about this FAIL update? The fact that we returned to Hellbound era where drops where almost non-existant?
Drop rate is -90% of harmony... mb even more... Seriously what do u like in this cr@p? :)
Duh. I play healer, and I have decent gear.
My survivability just went up tons thanks to overresisting elements. That really helps in pvp.
I also like the extra hp I get from wearing robes.
I also like being able to finally OE more skills than just 5 or 6 passives.
I like the new duration on debuffs on Iss.
Do I need to go on, or are we getting the picture now?
As for Istina being worth killing. I'm not in charge of raids, I play healer in a party during raids. My job is to keep ppl alive, not question why we are killing a specific raid...
Did Istina yesterday, 0,45% on 93. Finished it in ~45 mins with 2 pts 90-93(stupid nukers only threw our dps in the garbage) but thx to every1 being in TS, otherwise impossible to be done. We don't want more drop, but at least boost the xp. 0.5% is totally not worth it.
all 90+ raids have had their HP increased like 3x for no particular good reason, I mean whats the point of making the kartia instances even more boring by increasing the time it takes you to complete it beyond the time normal ISS bufs last..
I'm not against the 3x HP increase, it even makes the game more interesting (but seems like kartia 90 is now EASIER or maybe it's just the new dmg system). But if HP is increased 3x at least let the XP be also 3x.
I'm not against the 3x HP increase, it even makes the game more interesting (but seems like kartia 90 is now EASIER or maybe it's just the new dmg system). But if HP is increased 3x at least let the XP be also 3x.
Kartia is stupidly boring for me, and I'm the healer, the one who makes the party survive through the challenge. Just imagine what kind of challenge it is...
Almost zero.
Not taking into account the fact that Pelline seems to go down faster, or simply the people I was making Kartia with today were good-geared ._.''
Thank you Istina for 31 minutes of joy and pain and for giving the random dude that twilight helmet and not drop anything else and give me 1%. APRECIATE IT BRO!
If we enter with full 2 party to istina and if second party leawe istina and first kill her solo . Second party hawe reuse on istina or not ?
And to the topic - exp suck now alot
We made with mine cp 92-94 lvl and second random party 91-93 in 35 minuts and ppl in our cp die maybe 2 times ( we ress second party members :P ) . Istina not so hard now . Just run when party celestial hawe reuse from eruption and nothing change at all exept 660 kk exp for kill her...
Sry for bad english and thx for answer to mine question ;)
If we enter with full 2 party to istina and if second party leawe istina and first kill her solo . Second party hawe reuse on istina or not ?
Even if you dismiss the CC and the 2nd pt leaves outside, they get reuse if your party manages to finish the boss. It's like group kartia. If you SOE during the pt, but the ppl stay and kill it, you too get instance reuse. Tried also to leave the 2nd pt in the spawn zone inside istna (the little room with the NPC, not the actual cave). Nothing... Insignificant difference in the exp. Looks like it divides the exp at the same moment when the 2 pts enter inside.
Done it yesterday - 400kk exp in 35mins and Apo Fighters drop (7kk:14ppl = :eek: adena )
Istina can be done with one full party, just have to figure out the best party set up for you and have people who can follow directions and pay attention. CP use to do Istina in 20 min and now takes us double the time. The xp is not worth it anymore, but as someone who grinds and doesnt do instances all the time, its a nice break from grinding :)
As for the second, they get reuse no matter what, and people inside still only get half the xp. Our second party was all boxes with 2 live people (tank and healer). Tank and healer wanted the xp and to see istina so all they had to do was stay away and just heal themselves to stay alive :D
Its doable, but you have to pick your party members wisely. Pick ones that you have partied with before and now what they can do :)
We went 2 partys,dds were 95+,2 of dds were nukers,i think it lasted ~40m,it was much more easy and relaxing to do than when the raid first was introduced.The main tank died 2-3 times and thats was all.Maybe in lower lvls istina makes her tricks,other 94+ partys from clan also confirmed doing with 2 partys is easy.
Drops can be poor and xp is really really poor.Xp should get fixed,for the ammount of time you spend on this instance it should give you atleast 1%.
Is funny to see how everyone seems to miss the point of why more people are required, the raids are harder and the xp is way worse.
Up to this point and to lvl 95 anyone could do istina/fortuna/kartia solo/kartia party/spezion and easily get their good share of percent a day, when the days where for all of them including istina i've known people to get 25% at 93/94, because istina gave such a ridiculous amount of xp.
Then came this wonderful patch, together with what has been officially called "ninja patches" (term that for me only shows the incompetence of the people we have to deal with on a daily basis) and drops are terrible, plunder basically doesn't even work anymore, to the point that a lot of people dont even have dagers in xp parties, with some positive aspects that are mentioned in this thread, but most of all and what seems to scape peoples view, you're xp has been nerfed, instances have been made harder, but your vitality items, accesible at an ncstore near you, are increased to 20 per week.
I`m too lazy to open new topic to "thank" NCSoft...but I`ll do it here.
So...
THANKS NCSoft for Nerfing the daily quests in Magmeld, where you could take full items out of them.Whoever grinded them wins, the others can bite the wood.
THANKS NCSoft for Nerfing Istina, where ppl were getting 10-15% per kill.Now you can barely get 1-2% out of it.So again, who was first there, got well rewarded, now you can again bite the wood.
THANKS NCSoft for Nerfing the craft of R grade wpns/armors, where you`ve needed just a few mats to craft an item.Now you should be crazy to craft anything.Whoever was high enough back then got well rewarded from that as well .....
THANKS NCSoft for Nerfing for making Seed of Hellfire unavailable for charcaters under 97lvl, I know what xp you get there atm and I`m sure a proper "fix" will be made when more ppl hit 97.
And you didn't think that it's limited to 97 because of monsters ? If you are not 97, you should have more efficient xp zones
Is this a question or a conclusion?
It is the same situation as usual, nothing would prevent you even on 95 to hunt there, nor you`ll see much of a difficulty to do that, as any other zone, for example OT, GoG....simple as that.
uhm :<
My point was that, its gonna get changed for worse in a while, when more and more ppl will hit 97.I don't care if they restrict it for lowbies or not, but DA***** out, dont change things which the nolifers were allowed to get when they were 97, and you are not when you hit 97.....
I think he's talking about them nerfing the xp you get in SoH once more ppl hit 97, kinda like how the people that hit 9x first shot up fast in levels because they could do all of the instances that gave tons of xp, which they then nerfed which screws those that are behind the curve.
Personally I don't like instances, so I could care less.
these changes will always happen, particularly when the idea is to push people out of the instances and to the xp areas. the fact that you consider the people who do the instances have things easier shows how little you know about this game. everything that is worked for in this game and that is time consuming will be given in one or two patches to new players, without any effort from those players (armor sets, weapons, shots, xp benefits).
The players who were doing istina until now got their lvls and did the instance for as long as it was available with the nice xp it gave, lots of players benefited from the ppl who did the instance first, to see how it was done and manage to do it themselves.
Instances are supposed to be an activity for friends to get together and do something different, was never meant to replace going out of town to xp areas.
Theres been a lot of mistakes in GoD and its subsequent patches, this is an attempt to fix those mistakes, sadly it has benefited only a section of the player population and wont benefit all of it.
I agree with most of what you`ve written, BUT there is one bit BUT (not butt ;> ) - NCWest recieves these patches way tooo late, which makes you lose any knowledge you may had about L2.