About Feoh M.Atk

Feoh Wizard Started Last reply 44 posts
I logged yesterday and i saw about 3-4k matk lower on my kamael feoh,so i am not talking about empowering echo skill of dark elf.All mages m.atk went down?
I logged yesterday and i saw about 3-4k matk lower on my kamael feoh,so i am not talking about empowering echo skill of dark elf.All mages m.atk went down?

The screwed up the feoh's class my friend. Move to:

http://boards.lineage2.com/showthread.php?t=240923
Stop posting false stuff hasan...

To begin... wth has a KAMAEL Feoh to do with EO ?
2nd Ye 15sec reuse on Body to Mind is soo bad for Feohs.
OE of Arcane Barrier for mdef/pdef added seems also soo unfair.

Pls do us all a favour and reroll or quit.
Feoh m atk is same, confirmed by feoh 94.
Feoh m atk is same, confirmed by feoh 94.

It's same but if you do wizzard harmony the emp echo dissapears so there is a difference in m.attack.
Stop posting false stuff hasan...

To begin... wth has a KAMAEL Feoh to do with EO ?
2nd Ye 15sec reuse on Body to Mind is soo bad for Feohs.
OE of Arcane Barrier for mdef/pdef added seems also soo unfair.

Pls do us all a favour and reroll or quit.

I will do the favour you ask, when all 3rd class skills will removed from all awakened chars.:)
+1
It's same but if you do wizzard harmony the emp echo dissapears so there is a difference in m.attack.
Working as intended.
Working as intended.

I so wanted to post this comment... you beat me to the punch.
I'm only an 85 feoh as dual class, but before the udpate I could kill most of the front swamp mobs in like 2-3 shots. Now it's taking me like 8-10. I don't know what my m.atk was before, but it seems like my nuker has been seriously weakened with the update.
I'm only an 85 feoh as dual class, but before the udpate I could kill most of the front swamp mobs in like 2-3 shots. Now it's taking me like 8-10. I don't know what my m.atk was before, but it seems like my nuker has been seriously weakened with the update.

They will fix it mate after the first siege where the castles will go to other clans.
I'm only an 85 feoh as dual class, but before the udpate I could kill most of the front swamp mobs in like 2-3 shots. Now it's taking me like 8-10. I don't know what my m.atk was before, but it seems like my nuker has been seriously weakened with the update.

Those mobs got boosted
Bugger...Zellaka has more hp & now these mobs are harder too. :/ Out of the like 3 spots for an 85-ish person to level...let's make the main solo spot harder, brilliant!
Bugger...Zellaka has more hp & now these mobs are harder too. :/ Out of the like 3 spots for an 85-ish person to level...let's make the main solo spot harder, brilliant!

Lineage 2 = MMORPG

MMORPG = Massive Multiplayer Online Role Playing Game.

MULTIPLAYER = party play.

Learn to play in parties in such games ;)
Lineage 2 = MMORPG

MMORPG = Massive Multiplayer Online Role Playing Game.

MULTIPLAYER = party play.

Learn to play in parties in such games ;)
So you do solo kartia in group? :eek:
My main class (healer) is great for parties, but considering the over population of nukers and just DD's in general...bit harder to find a need for wizards. I party when I can, but doesn't always happen.

Plus, sometimes when I don't have long to play because of work, it's easier to just run out to swamp and mess around for 20-30 minutes. I hate to join a group then have to drop on them shortly after. I don't appreciate when people do that in groups I start, so I avoid being like that with others.
It seems like my Feoh Wiz is MUCH weaker as well. I'm Light Elf Race and I can notice the difference. I don't care what any numbers are saying. I'm MUCH weaker now.
Max dmg on element = 220.
The M.atk value is the SAME from before Tauti.

The question is: mobs are a little more resistant to magic. Perharps the M.Def calculation is different.

At the same time, HP is increased. They made this to balance the game, in my opinion.
element on weapon counts now, so if u have none you will ofc do less damage
Yup, time to start elementing.

I just wish there was a way to see in party matching what kind of elemental resist ppl have, so I can dismiss scrubs.
meh, element resist is just for tanks and healers
meh, element resist is just for tanks and healers
You're clearly not the tank/healer forced to cover up for the poor defenses of a DD.
nope, im that DD with no element :p
Hope you have a constant party lol.
I'm DD with no element too! I'M PAPER!
You're clearly not the tank/healer forced to cover up for the poor defenses of a DD.

Oh another lazy healer who is QQing "But those DDs don't put elements on the armor :mad:".

Sorry, our money mostly goes to elementing our weapon to cover for the LOL damage of the healers/tankers in the party. Stop asking elements everywhere, DDs don't have infinite money.
Oh another lazy healer who is QQing "But those DDs don't put elements on the armor :mad:".

Sorry, our money mostly goes to elementing our weapon to cover for the LOL damage of the healers/tankers in the party. Stop asking elements everywhere, DDs don't have infinite money.

I'm sorry, but you seem dense.

Can you guess though, what is your dps when you get 1 or 2 shotted constantly?

What is your dps with stacked death penalties?

And what game are you playing where you are expecting healers and tanks to do dmg?

My suggestion to healers partying with this guy is, just let him die, and rez him, cheaper on your mp than trying to keep him alive...
Yup, time to start elementing.

I just wish there was a way to see in party matching what kind of elemental resist ppl have, so I can dismiss scrubs.

The big issue is the amount of HP they added to the MOBs. I have looked at my damage and my damage output is fine, but the MOBs have significantly more HP. The HP increase is not in line with the amount of extra XP they give now.

I wonder if they did that because of the way people were chain PLing toons in those areas.

Attribute on weapon isn't that big a deal. Most people have 150 already - at least Feohs - since it's brain dead easy to get that.

I've checked my damage and it's fine, but the MOBs that used to take 3 shots to kill last week now take 6-8 shots. Seems like the lower fairy MOBs have like 70k HP or some crap now, so if you aren't critting often you will waste a ton of shots killing them (and time, as a side product).

Those are solo areas so it's not a "you should group issue" and since they lowered the attribute on MOBs attribute resist doesn't really factor in as heavily as it did before the update.
I'm sorry, but you seem dense.

Can you guess though, what is your dps when you get 1 or 2 shotted constantly?

What is your dps with stacked death penalties?

And what game are you playing where you are expecting healers and tanks to do dmg?

My suggestion to healers partying with this guy is, just let him die, and rez him, cheaper on your mp than trying to keep him alive...

I am sorry but you are actually more dense and ignorant.

I never said anything like not attributing your armour, if you have money you are going to do that eventually but given the amount of adena you are dumping into it, the damage reduction is not all that massive considering the attributes of the monsters. Maybe you should check some of the korean sites before you fool yourself that lack of attributes is the actual reason that people are falling in your groups, but ignorance is bliss heh?

I don't know much about damage penalties after dying, maybe it is gotta to with me not dying more than once in any group/instance so far because I always hunt in the level appropriate areas which actually affect the damage received/incurred much much more than the overrated elements?

And my suggestion is to all those people is not to be desperate to get this healer into your group. First he gave me a wall of pointless text about not wanting to recharge Feohs in arguably the easiest instance in the game to recharge them (thank goodness we don't depend on this type of healers for mana anymore) and apparently he can't heal people if they are not up to his overblown elemental standards in armour. Last thing people want to do while assembling their group is to shift each piece of their armor to a snob healer.
Can someone explain to me why Emp Echo and Arcane Power are so much better than the 2 new awaken skills?

What are the "actions" of the 2 new skills compared to the old ones?

TY
Oh another lazy healer who is QQing "But those DDs don't put elements on the armor :mad:".
Lazy? I don't like being forced to choose who I must rez between 2-3 DDs that get 1-2 shot by bosses. Since Blessed Resurrection skill has 30 seconds cooldown and Mass Resurrection 10 minutes, it's a complete waste of time. And I get blamed if I don't rez someone, or constantly pestered for rez while it's on cooldown.
Not taking into consideration the fact I waste a good amount of MP spamming heals for the lazy DDs without attribute, and I can't even shift my attention to the Feoh, thus decreasing the overall DPS of the party when the Feoh ends up with no MP (and maybe Rebirth is on CD :rolleyes: ).
I am sorry but you are actually more dense and ignorant.

I never said anything like not attributing your armour, if you have money you are going to do that eventually but given the amount of adena you are dumping into it, the damage reduction is not all that massive considering the attributes of the monsters. Maybe you should check some of the korean sites before you fool yourself that lack of attributes is the actual reason that people are falling in your groups, but ignorance is bliss heh?

I don't know much about damage penalties after dying, maybe it is gotta to with me not dying more than once in any group/instance so far because I always hunt in the level appropriate areas which actually affect the damage received/incurred much much more than the overrated elements?

And my suggestion is to all those people is not to be desperate to get this healer into your group. First he gave me a wall of pointless text about not wanting to recharge Feohs in arguably the easiest instance in the game to recharge them (thank goodness we don't depend on this type of healers for mana anymore) and apparently he can't heal people if they are not up to his overblown elemental standards in armour. Last thing people want to do while assembling their group is to shift each piece of their armor to a snob healer.

Unless you are in the same clan as me, or some random class we had to party match to do a kartia or something, you wont have to party with me, but from the looks of things, I would not like having you in party anyway.

If I can play feoh without needing recharges between rebirths, so can anyone, no?


Lazy? I don't like being forced to choose who I must rez between 2-3 DDs that get 1-2 shot by bosses. Since Blessed Resurrection skill has 30 seconds cooldown and Mass Resurrection 10 minutes, it's a complete waste of time. And I get blamed if I don't rez someone, or constantly pestered for rez while it's on cooldown.
Not taking into consideration the fact I waste a good amount of MP spamming heals for the lazy DDs without attribute, and I can't even shift my attention to the Feoh, thus decreasing the overall DPS of the party when the Feoh ends up with no MP (and maybe Rebirth is on CD :rolleyes: ).

This. +1

Maybe Feyd can try playing healer in random group to see what actually happens.

It's not that we are too lazy to heal, ppls bad elements dont even give us a chance to heal them.
Can someone explain to me why Emp Echo and Arcane Power are so much better than the 2 new awaken skills?

What are the "actions" of the 2 new skills compared to the old ones?

TY

Math is not that hard. At the lower R Grade levels Arcane Power is superior, especially for soloing where you have literally no mana issues. It's 30% M.atk 100% of the time and there are no deficits with the new UB2M reuse and VR working on Nukes.

Emp Echo is the same. You can basically XP with it on solo and not have any mana troubles. It's superior to Double Casting for those scenarios.

Once you get to 90+ and start PvPing more you may want to replace them since the utility of the Awakened skills become more useful (and you start relying on more burst DPS to take down enemies i.e. the Crit Rate increase in Wizard Spirit), but from 85 to 90 I wouldn't replace either of those. They are better at those levels.

EDIT: Well, now you have no choice but to replace Empowering Echo :P But you can still keep Arcane Power, unless I missed something O.o
Btw i think would be more interesting if all lose the 3rd class skills after awakening,might be more fair
Eh..and also i think Pride Of kamael skill should be removed too,its like empowering echo of d.elf.
Why would it be more interesting?

If they dont stack with regular buffs, ppl will eventually learn them anyway.

And in Glory days, you will lose them regardless.
Once you get to 90+ and start PvPing more you may want to replace them since the utility of the Awakened skills become more useful (and you start relying on more burst DPS to take down enemies i.e. the Crit Rate increase in Wizard Spirit), but from 85 to 90 I wouldn't replace either of those. They are better at those levels.

i'm feoh 90+ and i can say that Empowering Echo + arcane power are very superior then Wizard Spirit and Double Casting even on 90~95.

I had 28.8k Matk, and now that I replaced skills I hit 16k only.
30 seconds of wizard spirit+double castinng will never be the same as full time ~29k Matk.

In other hand, the game is more balanced. Feohs wont kill everybody in 5 seconds of hellBinding =P
i'm feoh 90+ and i can say that Empowering Echo + arcane power are very superior then Wizard Spirit and Double Casting even on 90~95.

I had 28.8k Matk, and now that I replaced skills I hit 16k only.
30 seconds of wizard spirit+double castinng will never be the same as full time ~29k Matk.

In other hand, the game is more balanced. Feohs wont kill everybody in 5 seconds of hellBinding =P

welcome in the world of other feoh races mate :)

Btw i think would be more interesting if all lose the 3rd class skills after awakening,might be more fair
Eh..and also i think Pride Of kamael skill should be removed too,its like empowering echo of d.elf.

and Pride of Kamael is removed automatically when you hit "Awaken" button; inform yourself before posting nonsense
Then how i saw A Kamael Feoh before 2 days on swampland,having Pride Of Kamael on His buffs(+27 i think),which is +30% Matk?
Then how i saw A Kamael Feoh before 2 days on swampland,having Pride Of Kamael on His buffs(+27 i think),which is +30% Matk?

I'm telling you, I have kamael feoh, but Pride of kamael got deleted right away I awakened.
Then how i saw A Kamael Feoh before 2 days on swampland,having Pride Of Kamael on His buffs(+27 i think),which is +30% Matk?
Because it's not a self buff.
He could have a soul breaker box following him and buffing him.
Because it's not a self buff.
He could have a soul breaker box following him and buffing him.

Thanks for that tip :P
Lineage 2 = MMORPG

MMORPG = Massive Multiplayer Online Role Playing Game.

MULTIPLAYER = party play.

Learn to play in parties in such games ;)

MMORPG just means there are many other people playing on the same server/shard/cluster as you. It does not mean that you should have to play in a group with other people.

Unless you meant to say that MMORGP=you have to be grouped with every single other person?

But getting back to the topic I am also positive that my magic attack was decreased at some point by about 1-3k compared to where it was earlier. My casting speed also fell from 1200+ to sub 1200 with the same buffs.
I'm sorry, but you seem dense.

Can you guess though, what is your dps when you get 1 or 2 shotted constantly?

What is your dps with stacked death penalties?

And what game are you playing where you are expecting healers and tanks to do dmg?

My suggestion to healers partying with this guy is, just let him die, and rez him, cheaper on your mp than trying to keep him alive...

I believe he fully countered your argument by pointing out that people don't have infinite adena to spend and have to choose between elementing their weapons and armor.

Clearly it makes sense for tanks and healers to element their armor and DDs to element their weapons.

Maybe if NC fixed mobs to make them drop element stones and crystals at a reasonable rate then this wouldn't be a problem.