So now with Tauti update, what would you were/are you wearing on healers 95+?
From all the possibilities, light armor looks the best for PvP.
With Frantic healing, most healers should have 1800++ casting speed, so c.speed bonus from robe isnt needed.
When you wear light, you get more p.def than with robe, same HP and M.def bonus as with robe.
Heavy set probably isnt worth wearing anymore, what do you think?
First, you had to know that my Aeore is not 95+ so it's only deduction, not my usual gameplay. I use Seraph set for deduction ( not Eternal)
Robe
Advantage : More M.attack and bnus from mastery ( +45xx HP + Mdef).
Inconvenient : Less p def.
Light
Advantage : More P.def and bonus from mastery (+45xxHP and Mdef, MP recovery).
Inconvenient : -2 CON on set ( so more stun), loose of Cast Speed and less MP.
Heavy
Advantage : Best P def armor, resist critical of set, +3CON an d 511HP.
Inconvenient : no mastery, no "mage" bonus.
But, according to this, you have to choose your weapon too: Weapon Acumen ? Mana Up ? Health ? Duals S+4 ?
And, to continue, you have to "choose" one harmony : Wizard ? Knight ?
So, as you can see i don't give you an answer but all the possibility.
And you choise will depend on what you do, do you have CP, do you play everytime with random.
And, if you can afford it, it will be great to have 2 set ( robe/light and Heavy).
Heavy:
all bonus are useful:
+realy nice p def.
+ +3 CON - more HP/CP, better shield def - if using shield in some situations, and resistance to physical debuffs
+ best crt. resistance
+ if with 3x +WIT u have 1800 casting speed - u have nice casting speed with realy good p def. and m. crit rate
- i think, even with those 3x WIT u will have to use weapon with ACU
- with Frantic Healing - big mp consumption (u have to farm a lot of draco mp potions :)
Light:
if no LA mastery - i think is useless
+little (+109) p. def. bonus from awaken mastery
+lower mp consumption -4% (but TW have -10%)
- many useless bonuses
- -CON
- also here u have to use ACU weapon
so decision between light/hvy is simple i think
Robe:
+ +4299HP
+ +300m. def.
+ all bonuses we need: +15% casting speed, +15% m. att (better healing)
+ u can chose between more DYE (not only 3x +WIT)
+ small healing bonus from set
+ in some cases u can use weapon w/o ACU and u still have good casting speed, for example dual S+4 (~+4k HP accumulated with bonus from mastery gives + about 9k HP! and nice MP/CP bonus)
+ idk yet, but u can probably use Knights Harmony with Frantic Healing and still have enough cst.spd. and nice def.
- lowest p. def.
so i think in robe healers have most possibilities about weapon and dyes
i think new HP/m. def. bonus in robe is good relief for better p def in hvy
Heavy:
all bonus are useful:
+realy nice p def.
+ +3 CON - more HP/CP, better shield def - if using shield in some situations, and resistance to physical debuffs
+ best crt. resistance
+ if with 3x +WIT u have 1800 casting speed - u have nice casting speed with realy good p def. and m. crit rate
- i think, even with those 3x WIT u will have to use weapon with ACU
- with Frantic Healing - big mp consumption (u have to farm a lot of draco mp potions :)
Light:
if no LA mastery - i think is useless
+little (+109) p. def. bonus from awaken mastery
+lower mp consumption -4% (but TW have -10%)
- many useless bonuses
- -CON
- also here u have to use ACU weapon
so decision between light/hvy is simple i think
Robe:
+ +4299HP
+ +300m. def.
+ all bonuses we need: +15% casting speed, +15% m. att (better healing)
+ u can chose between more DYE (not only 3x +WIT)
+ small healing bonus from set
+ in some cases u can use weapon w/o ACU and u still have good casting speed, for example dual S+4 (~+4k HP accumulated with bonus from mastery gives + about 9k HP! and nice MP/CP bonus)
+ idk yet, but u can probably use Knights Harmony with Frantic Healing and still have enough cst.spd. and nice def.
- lowest p. def.
so i think in robe healers have most possibilities about weapon and dyes
i think new HP/m. def. bonus in robe is good relief for better p def in hvy
sorry for repeating some informations
Most of what you said is completely wrong.
First: Light gives +4k hp and +300 m.def the same as robe.
Second: Full buffed in seraph light is about 700 p.def less than heavy, not 100.
Third: You don't have to add a bonus to armor, you can wear light up/low and take 3 parts of another set.
Fourth: Knights+Robe is TERRIBLE, I repeat TERRIBLE on healers, you have less p.def than in heavy and lose out on crucial 20% re-use, double mcrit heals, clarity and m.def. Not to mention 8% cast speed which counts against the 15% lost from no robe bonus.
Fifth: P.def/M.def > HP since you heal it back. If you take more damage than you can heal you will die even if you have a billion HP.
Sixth: You don't need frantic healing to heal in heavy.
I've answered a thread like this recently with a more detailed answer, Robes still suck in every situation outside of pvping mages or healers. Yes I'm a 95+ Healer and own Seraph Light, Heavy and Robe armor which I tested on.
Thanks for all the replies, I think heavy, jewels +4 to +5, passive +5 or more, dual SA acu + mana up and tallum*DLE in my inventory should do the trick.
Thanks for all the replies, I think heavy, jewels +4 to +5, passive +5 or more, dual SA acu + mana up and tallum*DLE in my inventory should do the trick.
Pretty much exactly the same as me, apart from I also carry a +6 immo heavy set for single healer pve, might not need it now I've got the dual SA.
With the light armor, it gives -con +str and very few benefits so you can wear 2 pieces without bonus to avoid the -con and 3 pieces heavy or robe for the bonuses from them.
First: Light gives +4k hp and +300 m.def the same as robe.
sorry, didnt notice that
Second: Full buffed in seraph light is about 700 p.def less than heavy, not 100.
i dont say that
Third: You don't have to add a bonus to armor, you can wear light up/low and take 3 parts of another set.
yes but with chest+leggins light u get useless bonuses - same thing with gloves/boots/helmet bonus from robe/hvy.
anyway - robe gloves/boots/helmet have same p def as hvy and light ones
Fourth: Knights+Robe is TERRIBLE, I repeat TERRIBLE on healers, you have less p.def than in heavy and lose out on crucial 20% re-use, double mcrit heals, clarity and m.def. Not to mention 8% cast speed which counts against the 15% lost from no robe bonus.
i dont agree, sometimes u have situations (some fortuna RB's for example) where u dont need to spam heal, but u have to survive repeating strong hits
Fifth: P.def/M.def > HP since you heal it back. If you take more damage than you can heal you will die even if you have a billion HP.
agree
Sixth: You don't need frantic healing to heal in heavy.
can u tell, how much casting speed u have in hvy with ur dyes and weapon's SA w/o frantic?
and what with dyes? do u agree that in hvy u have to make 3x +WIT?
im not 95 yet. now im using TW light because i still have LA mastery.
yes but with chest+leggins light u get useless bonuses - same thing with gloves/boots/helmet bonus from robe/hvy.
anyway - robe gloves/boots/helmet have same p def as hvy and light ones
As I said you don't have to put a set bonus on light, you can have clean or 1 of each type so you don't get the nerfs to stats. Then take 3 robe for +3% cast/+3wit/+10 stun resist or 3 hvy for the hp/con/stun resist/crit resist. This gives you the p.def, hp and m.def passive bonus from light without the nerfs from the set bonus and a small set bonus from robes or heavy.
i dont agree, sometimes u have situations (some fortuna RB's for example) where u dont need to spam heal, but u have to survive repeating strong hits
Healer in heavy with wiz has about the same p.def as healer in robes with knights. in situations where you need p.def the healer in heavy can take knights and be MUCH stronger than the one in robes. Knights + robe is terrible on healers, significantly worse than heavy +wiz. Healers in robes have no choice but to use it. In heavy I've never needed wiz for the Fortuna bosses and I stand in range of the boss with the crazy AOE.
can u tell, how much casting speed u have in hvy with ur dyes and weapon's SA w/o frantic?
and what with dyes? do u agree that in hvy u have to make 3x +WIT?
The correct questions is how does the cast speed deficit from heavy affect you in both pve and pvp. How many skills rely on casting speed and what is the difference on those skills. What is the heal difference between an acumen mage weapon and a low m.atk health weapon.
im not 95 yet. now im using TW light because i still have LA mastery.
thanks for answer. imo skills which are most affected by cst spd are: brilliant heal/ radiant heal. with 1999 cst spd u can rly nice spam radiant/panic on target and i bother that in hvy ill lose that feature :P
anyway, i rly want to fully agree with u, but somehow i cant believe that u dont have mp problems @ pvp if u using frantic... and this +300m def from passive - why this is so complicated? :P
I speak assuming that people aren't abusing the light armor exploit since most people can't as their masteries got deleted by NCSoft. If you have the exploit then use it, but I don't consider it part of the game since it should and will be removed again.
The simple fact is you don't need frantic healing to wear heavy, there's very little difference in cast time (0.3s) between 1500 and 1999 cast on brilliant heal/recharge and people who aren't exploiting have the same cast speed in light as they do in heavy. I only use frantic heal for solo pve and 1v1/oly. Robes fall out of the equation since they make you a one-shot in pve/pvp unless you take knights, which is completely gimp.
I've been using Heavy since 86 also, but what about the 300 M def missing when wearing Heavy now? Would it be a problem later when facing Mages in pvp?
funny thing is that in glory days they said that each +1 enchant of awaken mastery will add +20 m def - seems they want healers to use robes and they will add many bonunes to make that happen
funny thing is that in glory days they said that each +1 enchant of awaken mastery will add +20 m def - seems they want healers to use robes and they will add many bonunes to make that happen
That patch was added to our severs about 2-3 months ago. It's when I switched from old robe mastery (NC deleted my light) to the new one, I oe'd it to test and confirm.
It sucks that you lose some m.def wearing heavy now, but the m.def loss is not as big as the amount of p.def lost wearing light, +4 seraph light vs +3/4 serapnh heavy is -24% p.def with full pvp buffs, M.def loss is only 8%. Main problem is that the mastery nerfs/boosts were added in korea at the same time that they boosted the p.def on robes and light and added evasion to light and m.def to robes, we didn't get that.
btw ALL the bonuses of tw hvy defensive set are helpful, and it also adds mdef. not being able to use wiz harmony is fatal; I really notice the longer reuse time of critical skills when I don't have it. robes on healer is a terrible choice for pvp. robes are only needed for 1v1 fights vs. healers or nukers, all other times hvy is better. I did all +wit because casting quickly is still vitally important, and with acu weapon cast speed in hvy is fine; also don't really need mana up but it would be nice to have, tho usually I don't run out of mp. mdef loss - agree to oe jewels. not worth losing pdef you will need when all summoner pets and every melee in party wailing on you.
NC will have to make heavy unequipable by healer before we stop using it.