Lab Test 17 - Critical Damage from Boss Jewels

Juji's Lab Started Last reply 41 posts
~Request by Satta~

Testing: AQ, Baium, Octavis, earth wirm hart and Olympiad warrior's Rings
Question: What is the % ammount of the critical dmg they each increase
Reason: To determine if the new epics are better than the old ones or they just have higher m.def Test Trials: Low Damage | High Damage
Items Tested: Ring of Queen Ant, Ring of Baium, Earth Wyrm Heart Ring, Octavis' Ring, Olympiad Warrior's Ring, Ring of Insolence IX, and Tauti's Ring.
Normal Damage: 99 | 478
Critical Damage: 199 | 1,533
Critical Damage with Ring of Insolence IX: 209 | 1,540
Critical Damage with Ring of Queen Ant: 229 | 1,754
Critical Damage with Ring of Baium: 229 | 1,754
Critical Damage with Octavis' Ring: 229 | 1,754
Critical Damage with Olympiad Warrior's Ring: 229 | 1,754
Critical Damage with Tauti's Ring: 229 | 1,754
Critical Damage with Earth Wyrm Heart Ring: 239 | 1,828
Critical Damage with Ring of Queen Ant and Ring of Baium: 264 | 2,009
Critical Damage with Ring of Baium and Earth Wyrm Heart Ring: 275 | 2,093
Should've made it with higher numbers, but I can see the difference anyway so thx.
Nice, thx
Would it be possible to add the Ring of Insolence IX to these? Or is the bonus not % based?
Would it be possible to add the Ring of Insolence IX to these? Or is the bonus not % based?
Done.
Higher numbers would have been nice, since many claim that the Insolence ring just gives a static increase of 10 points of damage or so, while all the other rings give a % increase. So a base damage of, say, 1000 would have shown clearly if that is the case or not while with this low damage it could be either way.
I doubt a player can show a 10 dmg increase without thousands of tries. It's still only 5% tops, so not such big deal. You'll be hard pressed to notice it either way.

Thanks Juji.
Since it's a static damage (this feature is awesome for test !) I guess it's a static +10
Higher numbers would have been nice, since many claim that the Insolence ring just gives a static increase of 10 points of damage or so, while all the other rings give a % increase. So a base damage of, say, 1000 would have shown clearly if that is the case or not while with this low damage it could be either way.
You are correct about the static damage. I just ran a few more tests with a full set of armor, soulshots equipped, and a Heavenly Cocktail to test the Ring of Insolence IX. Only saw an increase of 7 points in damage. Added the 2nd test to the first post.

Critical Damage: 1,533
Critical Damage with Ring of Insolence IX: 1,540
Critical Damage with Ring of Queen Ant: 1,754
Critical Damage with Earth Wyrm Heart Ring: 1,828
Critical Damage with Ring of Queen Ant and Ring of Baium: 2,009
Critical Damage with Ring of Baium and Earth Wyrm Heart Ring: 2,093
Thank you Juji for your dedication !
Can you add the Tauti Ring to the test as it is also a Crit Damage Item.
Can you add the Tauti Ring to the test as it is also a Crit Damage Item.


you mean tauti bracelet? gives str+1 and int +1
Can you add the Tauti Ring to the test as it is also a Crit Damage Item.
Added. However, I did not use this on another player since there is a damage increase for PvP.

All the rings give around 15% except for the Ring of Insolence IX and the Earth Wyrm Heart Ring. The Earth Wyrm Heart Ring gives around 20%.
woot never seen it, anyway it says 15% so should be like baium and AQ
Hi Juji,

can you update this thread with the new boss epic jewels ?
ie. Baium Soul, QA Soul, and maybe Istina too ?

Thanks~ to Draecke for correcting ^^
you must mean baium soul & aq soul rings as the reinforced ones are the same as the old versions and have been ingame much longer then since GoD..
Hi Juji,

can you update this thread with the new boss epic jewels ?
ie. Baium Soul, QA Soul, and maybe Istina too ?

Thanks~ to Draecke for correcting ^^
Baium Soul Ring and Queen Ant Soul Ring have the same Critical Damage as the regular ones. Only difference now is the addition of the 15% Critical Damage for Mages on the Soul Rings.

Enhanced Istina Warrior Ring gives +10% P. Critical Damage.
Enhanced Octavis Warrior Ring gives +15% P. Critical Damage.
Enhanced Istina Wizard Ring gives +15% M. Critical Damage.
Enhanced Octavis Wizard Ring gives +10% M. Critical Damage.
Enhanced Octavis Warrior Ring gives +15% P. Critical Damage.
.


This is the same as the +15% from the normal Octavis right, not an additional 15% on top of the already 15%?
JujiBaium Soul Ring and Queen Ant Soul Ring have the same Critical Damage as the regular ones. Only difference now is the addition of the 15% Critical Damage for Mages on the Soul Rings.


Aleluja. Mages got some attention from developers :)
I want to get an answer for a GM about this issue please
Problem is: ring of baium and Queen ant ring are not increasing critical damage when using any skill with a Yul Archer.
I hit several times same NPC using same skill, normal hit with skill where about 10K. Same NPC and using same skill I did about 20K of skill critical damage. Then I equipped Ring of Baium and Ring of Queen Ant and I was hitting same 20K of skill critical damage
Furthermore, ring of baium and ring of queen ant, increase the damage (not only skill critical damage, any single skill hit) when using any skill with a Yul dager about 30% more damage
So what is the conclusion of this? Baium and Qa are useless if you play with an archer (no skill damage increase and no skill critical damage increase) while in other class like a dagger this jewels increase every single skill damage by 30%
Any comments ??

Bauim and QA don’t work in Yul Archer skill
I want to get an answer for a GM about this issue please
Problem is: ring of baium and Queen ant ring are not increasing critical damage when using any skill with a Yul Archer.
I hit several times same NPC using same skill, normal hit with skill where about 10K. Same NPC and using same skill I did about 20K of skill critical damage. Then I equipped Ring of Baium and Ring of Queen Ant and I was hitting same 20K of skill critical damage
Furthermore, ring of baium and ring of queen ant, increase the damage (not only skill critical damage, any single skill hit) when using any skill with a Yul dager about 30% more damage
So what is the conclusion of this? Baium and Qa are useless if you play with an archer (no skill damage increase and no skill critical damage increase) while in other class like a dagger this jewels increase every single skill damage by 30%
Any comments ??

Bauim and QA don’t work in Yul Archer skill

Working as intended, increase critical dmg. of auto attack criticals.
Same with tyrrs and other classes, no skill crit. dmg increase with those rings, so its usefull only for pve auto attacks.
Only works with dagger blows.

same goes with crit. dmg buffs, crit. dmg hair accesory, ...

// tested by myself
Working as intended, increase critical dmg. of auto attack criticals.
Same with tyrrs and other classes, no skill crit. dmg increase with those rings, so its usefull only for pve auto attacks.
Only works with dagger blows.

same goes with crit. dmg buffs, crit. dmg hair accesory, ...

// tested by myself

Rubu
Thanks for the info
Do you know if there is any plan to fix this?
Any admin or GM have posted anything about correcting this issue
The effect of buf/Rb jewels/accessories must be the same to every class in game
Rubu
Thanks for the info
Do you know if there is any plan to fix this?
Any admin or GM have posted anything about correcting this issue
The effect of buf/Rb jewels/accessories must be the same to every class in game

I dont think they are going to change (repair) this.

Its same for all classes, just daggers got bonus for their blow skills, which are considered to be like "critical hits" so there is increase from buffs and rings etc... On the other hand daggers are limited by not working + skill. power buffs and bonuses for their blows (like armor set bonus, talismans etc.)
Working as intended



Do you know if there is any plan to fix this?
Any admin or GM have posted anything about correcting this issue
The effect of buf/Rb jewels/accessories must be the same to every class in game

Working as intended
Working as intended
Working as intended
Working as intended





You can't fix what isn't broken!
Hi Juji,
Can you please test these rings again but for PvP instead of against NPC ? I heard that even though their crit damage % is mostly the same (15%) some give better increase pvp wise, even though it doesn't say in the description.

Thanks ~
Xaxa .. no1 believed me that the oly war. ring is the same as every other ring that gives crit dmg... :D It's essentialy a free baium/octavis :)
Btw , Juji test the Tauti with some non-blunt weapon to see the difference :)
Xaxa .. no1 believed me that the oly war. ring is the same as every other ring that gives crit dmg..

even on Pservers this is known for years...you didn't "give away" the holy grail".
~Request by Satta~
Test Trials: Low Damage | High Damage
Items Tested: Ring of Queen Ant, Ring of Baium, Earth Wyrm Heart Ring, Octavis' Ring, Olympiad Warrior's Ring, Ring of Insolence IX, and Tauti's Ring.
Normal Damage: 99 | 478
Critical Damage: 199 | 1,533
Critical Damage with Ring of Insolence IX: 209 | 1,540
Critical Damage with Ring of Queen Ant: 229 | 1,754
Critical Damage with Ring of Baium: 229 | 1,754
Critical Damage with Octavis' Ring: 229 | 1,754
Critical Damage with Olympiad Warrior's Ring: 229 | 1,754
Critical Damage with Tauti's Ring: 229 | 1,754
Critical Damage with Earth Wyrm Heart Ring: 239 | 1,828
Critical Damage with Ring of Queen Ant and Ring of Baium: 264 | 2,009
Critical Damage with Ring of Baium and Earth Wyrm Heart Ring: 275 | 2,093

Hi,
possible same test for magic critical?
+ Enhanced Istina's Ring (Wizard)
+ Enhanced Octavis' Ring (Wizard)
+ Baium's Soul Ring
+ Queen Ant's Soul Ring
Hi,
possible same test for magic critical?
+ Enhanced Istina's Ring (Wizard)
+ Enhanced Octavis' Ring (Wizard)
+ Baium's Soul Ring
+ Queen Ant's Soul Ring

Baium Soul Ring and Queen Ant Soul Ring have the same Critical Damage as the regular ones. Only difference now is the addition of the 15% Critical Damage for Mages on the Soul Rings.

Enhanced Istina Warrior Ring gives +10% P. Critical Damage.
Enhanced Octavis Warrior Ring gives +15% P. Critical Damage.
Enhanced Istina Wizard Ring gives +15% M. Critical Damage.
Enhanced Octavis Wizard Ring gives +10% M. Critical Damage. ...
It's a shame that this jewels doesn't affect skill critical damage in tyrrs and yuls :(
It's a shame that this jewels doesn't affect skill critical damage in tyrrs and yuls :(

Never have, did, was, were, had, w/e pick your time. qqmoar
Never have, did, was, were, had, w/e pick your time. qqmoar

yes i know but why they affect certain classes like othels thats no fair
yes i know but why they affect certain classes like othels thats no fair

coz we're Othell-mada****ers-Rogues :cool:
does these bonuses about crit,damage works with yulls or just for feohs and othells?because someone said to me they doesn't works for yulls
coz we're Othell-mada****ers-Rogues :cool:

we are talking about bonuses that jb gives and on h5 these bonuses worked for ALL classes.

i don't think we care if u are othel or what.my dual is othel so?i didn't chose that 'cuz is an easy char to play :D

but at least have an answer for these bonuses then ill buy stun only jewels and ggwp xD
~Request by Satta~
Test Trials: Low Damage | High Damage
Items Tested: Ring of Queen Ant, Ring of Baium, Earth Wyrm Heart Ring, Octavis' Ring, Olympiad Warrior's Ring, Ring of Insolence IX, and Tauti's Ring.
Normal Damage: 99 | 478
Critical Damage: 199 | 1,533
Critical Damage with Ring of Insolence IX: 209 | 1,540
Critical Damage with Ring of Queen Ant: 229 | 1,754
Critical Damage with Ring of Baium: 229 | 1,754
Critical Damage with Octavis' Ring: 229 | 1,754
Critical Damage with Olympiad Warrior's Ring: 229 | 1,754
Critical Damage with Tauti's Ring: 229 | 1,754
Critical Damage with Earth Wyrm Heart Ring: 239 | 1,828
Critical Damage with Ring of Queen Ant and Ring of Baium: 264 | 2,009
Critical Damage with Ring of Baium and Earth Wyrm Heart Ring: 275 | 2,093


is possible add yull trickster test with bullseye and pinpoint and normal hits please?
Tauti's Ring. Fire/Dark Resistance +25, MP +38, Critical Damage +15%, Skill Power +5%, PvP damage +5%, Paralysis/Binding/Banishment Resistance +10, Damage Reflect Resistance +5, Absorption Resistance +5, received PvP damage - 5%, and critical +54 when a blunt is equipped. Even if you wear two identical rings, only the effects of one apply (excluding attributes/M. Def.).

PvP damage +5%? and same dmg as AQ or baium??
Tauti's Ring. Fire/Dark Resistance +25, MP +38, Critical Damage +15%, Skill Power +5%, PvP damage +5%, Paralysis/Binding/Banishment Resistance +10, Damage Reflect Resistance +5, Absorption Resistance +5, received PvP damage - 5%, and critical +54 when a blunt is equipped. Even if you wear two identical rings, only the effects of one apply (excluding attributes/M. Def.).

PvP damage +5%? and same dmg as AQ or baium??

Tested on monsters
is possible add yull trickster test with bullseye and pinpoint and normal hits please?

there won't be any increase in dmg using pinpoint, for pvp crit dmg jevels are useless for yul (most of the time)