Every time I try to kartia solo I always die!
Is very hard to feoh wizard!
Is there any way easier to finish kartia?
Another, it's xp?
What level are you?
Do you have fully elemented armor and weapon?
What buffs do you get before going in?
Do you always have Salvation buff and Noblesse blessing on?
No one can help you unless you answer these questions first.
I had a death problem on 85 only, on 86 or higher it should be easy. The trick is not to stay around when mobs attack you. Always blink away or just run, use mass devil curse to drain some hp, always carry major healing potions/draco hp pots with you. Dont hesitate to use your UD, mana is not an issue nowadays. You can ask for salvation before entering also.
All of this said, you really need elemental defense on armor. Get at least 180 dark, earth and fire defense (these are the most common elements used by monsters I think) and you will see a huge difference ;)
Zellaka is dark and he hit like a truckload on me when I farmed Kartia solo instance, so a good Dark defense really makes a difference (and I got 229 Dark defense on my Immo armor).
Zellaka in party instance has dark attack, but on solo instance it's not listed in it's abilities. So… does it have any attribute attack?
BTW, on 85 it's hardly possible for feoh to do solo, but on 87, with draco's HP it should be easy.
And if you don't have Salvation, Noblesse blessing is useless.
If you have really poor poor gear:
Take knights harmony.
Make a heavy armor with diplomas (or use free vorpal)
Kill the rest of the mobs before Zellaka with your regular gear.
Pop on the heavy armor and hop on the horse.
And just run when your team deals with Zellaka.
First put element on weapon 150 is minimum.
Nuker strongly relay on element as no any class.
Next tips.
Not sure what are you doing but:
- NPC team : choose team without archer (as range DD you want NPC take most aggro and stay close to mobs not close to you )
- run to stairs where mobs are coming - don't wait them close to altair.
- Try stop in such place to make NPC stay at bottom of stairs
- Hit AoE - 3 hits, 1st Mass Devils Curse (u get HP back), then 2 remaining AoE.
If you have good timing all mobs should be dead - remaining 1-2 kill by single hit. Those who come to you hit by Death Howl. Don't move here to keep NPC at same spot.
You use Aggro of tank to keep your AoE efficent
- when at 7th stage mini RB is coming use always Death Breath - to drain HP.
Jump and use Death Howl to knock-back when he is close.
Use Hell Binding / wizard spirit / double casting.
When he is dead.
Go to 2nd room ... but ...
Target mini RB and try to lure him OUT of room.
If you manage, just kill him like you did 1 minute before.
If not, stay close to door to not aggro whole room.
Focus on your HP, hitting mobs who come to you. When mini RB is around 50% he will escape and step to RB room
Here don't rush with killing.
Stay at corner and let all mobs to group in one place.
Then use 3 aoe hits.
1st Mass Devils Curse (u get HP back), followed by 2 AoE.
90%+ mobs are dead if you have element on weapon ....
At 3rd stage you can find some NPC are coming to help you.
They are a bit annoying as they rush to mobs not letting them to group.
Try to attack mobs fast - BUT leave 1-2 to aggro you.
Then those NPC will come to you and after they stay in 'your' corner not disturbing your killing process.
At 5th phase mini RB come .. or not depend if you have killed him.
If he come first try kill all 'normal' mobs then go to corner.
NPC should focus on mini RB and you have 2 waives to kill RB.
At 7th waive do all to not get aggro of RB at very beginning.
Kill as many 'normal' mobs as possible by using 3 AoE hits but dont wait to long to avoid RB anger ;)
Then just jump and stay away from fear.
Get some HP potions and buff potions.
Even with 150 element weapon chance that you manage do instance in 30 min is low.
At 3rd stage you can find some NPC are coming to help you.
They are a bit annoying as they rush to mobs not letting them to group.
Try to attack mobs fast - BUT leave 1-2 to aggro you.
Then those NPC will come to you and after they stay in 'your' corner not disturbing your killing process.These are the prisoners from the top of the altar from first room. If you didn't save any there, none will come (or 1-2 max). They die like flies anyway, so if they are annoying you can kill them. Only use from them is for healer I think, because healer can save them in the first room and then buff them in Zellaka room and ofc heal them to keep alive.
I'd also recommend to get a heretic transformation seal book (can be used every 4 hours) and if it's too hard with Zellaka, go to Heretic an heal yourself. Also unicorn transformation has heal I think. Never had it, can't say much :)
sometimes I did this with my tank if I felt my HP going to low. I ran away and let the NPC tank take over for a moment. Manage your aggro and you should be fine.
Biggest mistake everyone makes is zomg zomg zomg zmg ima get twilight in dur 5 months. I gut tuh wate b4 element. And then you suck xD.
If you dont care about pvp(wind defense is ****) I would go 85-90 with 60 earth(SOA, Harnak, GoG) on every piece of armor, 60 dark(zellaika, frintezza), and 60 water(Harnak, Freya). Very cheap to do as well. If you wanna survive in GoD you gotta think like a tank!
These are the prisoners from the top of the altar from first room. If you didn't save any there, none will come (or 1-2 max). They die like flies anyway, so if they are annoying you can kill them. Only use from them is for healer I think, because healer can save them in the first room and then buff them in Zellaka room and ofc heal them to keep alive.
I'd also recommend to get a heretic transformation seal book (can be used every 4 hours) and if it's too hard with Zellaka, go to Heretic an heal yourself. Also unicorn transformation has heal I think. Never had it, can't say much :)
If it was to me - thx I know :)
Problem is Nuker can't heal NPC so in fact you have no influence how many those prisoners will come. (*)
I'm doing 1st part almost with +/- 10 sec same time ..and number of prisoners what I had was from 1 to 6 :)
Most cases I have 2-3 but as OP have weak gear I guess he might have 1 :S
Apart of it maybe I'm just dreamer but since last 1 week prisoners seem to be stronger.
Last time (I had 3 of them) ONE almost survive to end.
He died when RB had less then 10 % .. i was crying :(
(*) OK, im not doing right now 85 as nuker (doing as Iss when I have completely different tactic) but I hardly see difference in instance mechanics 85 vs 90 (apart of RB ofc!)
P.S. about transform maybe it will be usefull for OP
But it is not correct, that have features such as event draco potion, to make a daily quest, which is a feature of the game lvl up, the quest for this unbalanced classes Feoh, why Feoh wizard must do the quest with their own resources, not harmonized with different features or some seasonal game. This quest kartia soil needs to be revised to Feoh wizard, I'm sad that no board administrator not answer anything. The server appears in this general neglect.:cool:
-Use the superior minion turtle buffs,it raises pdef
-Knight harmony add pdef but removes dps,if your armor is all +3 and fully elemented you dont need knight.
-Make your weapon 150,or better 300.
-Nukers never tank anything,they blink.
-Always let the npcs attack mobs/raid before you
-You need have greater/superior healing potions/healing potion of chaos or draco pots and some mana elixirs to spam in hard times.If your buffs are over before completing the kartia you need have elixir buffs pots too.
But it is not correct, that have features such as event draco potion, to make a daily quest, which is a feature of the game lvl up, the quest for this unbalanced classes Feoh, why Feoh wizard must do the quest with their own resources, not harmonized with different features or some seasonal game. This quest kartia soil needs to be revised to Feoh wizard, I'm sad that no board administrator not answer anything. The server appears in this general neglect.:cool:
I agree.
Kartia and the instance in sos(forgot the name)work perfectly for classes that have own buffs and heals(all classes do dps nowdays)like iss and healer or for classes that can handle pain like tank and warior.
qwik answer...qwik solution...use dragon bomber transform and use skill "Assimilation"....only the bosses see tru the transform...and if you can't avoid the boss...then give up on the solo Kartia
My solution is to roll an ISS for doing solo Kartia, they can tank the whole instance without needing any NPC help at level 85 in basic unelemented immortal gear.
Very unfair treatment by the devs who need to cap max receiveable damage at something like 20% of maximum hp.
My solution is to roll an ISS for doing solo Kartia, they can tank the whole instance without needing any NPC help at level 85 in basic unelemented immortal gear.
Very unfair treatment by the devs who need to cap max receiveable damage at something like 20% of maximum hp.
If you made an iss to do solo kartia, you would be getting exp for the iss and not for your feoh.. lol
Your second suggestion could be exploited in some ways.
it IS very unfair, boring, frastrating etc to o kartia solo with feoh, at all levels. BUT, we'll get more p.def and damage output in a few days, so the problem is aknowleged and will be solved.
it IS very unfair, boring, frastrating etc to o kartia solo with feoh, at all levels.
Not all levels. At 92 it becomes really easy (at 91 mobs are yellow, so dmg is lower), comparing to, let's say, 86.
Anyway, ISS at 85 is much easier, but lasts longer :)
If you made an iss to do solo kartia, you would be getting exp for the iss and not for your feoh.. lol
Your second suggestion could be exploited in some ways.
I was being facetious in order to point out a definite problem where one class has such an easy time and the other has to spend oodles of money on pots and elements in order to finish with difficulty.
And I could more easily live and accept an exploitable system than I could live with and accept a system with one shot kills from either a player or a mob that you only do 0.001% damage to in return.
Received damage should cap at something like 40-60%, but she's right. 1 Shot kills are dumb. If you're leveling on MOBs that are so far above your level/gear that you're taking that much dmg the chance of you killing them or even getting decent consistent XP rates is almost nil, anyways, since they you/the healer will either end up chain healing someone/yourself and if solo you'll end up not being able to do damage anyways.
I really don't see how that can be exploited, to be honest. And I really don't see how it would be an "exploit."
Exploits are when you take advantage of bugs or loopholes in the game, like hiding on a hill where a raid boss can't hit you and soloing it, or something. No such situation could arise from this type of change.
Exploits are when you take advantage of bugs or loopholes in the game, like hiding on a hill where a raid boss can't hit you and soloing it, or something. No such situation could arise from this type of change.
I think this is a debateable exploit because from a player's perspective this is smart playing by taking advantage of cover or the environment to avoid damage and/or death through proper planning. Arguably this same logic could then be applied to an exploit which was not currently debateable and the resulting slippery slope would either make everything or nothing into an exploit.