Lab Test 42 - Pinpoint Shot +10 Duel

Juji's Lab Started Last reply 13 posts
~Request by Utha~
Testing: +0 pinpoint shot and +10 duel pinpoint shot. test on a lvl98 human yul with +4 specter thrower 300 element the test must be in pvp too see the difference dmg between both
Question: Does enchanting on duel route actually give a dmg bonus pvp?? And to determinate the difference between a +0 and a +10 duel
Reason: Want to know if the duel enchant work or notTesting: Pinpoint Shot +10 Duel
Attacker: Human Yul Archer Level 98 with +4 Specter Thrower 300 Holy Atk.
Attacker Status: Heavenly Cocktail and Soulshots turned on
Defender: Elf Yul Archer Level 98
Damage Results:
Pinpoint Shot [No OE] - 72,837 Damage [145,337 Crit. Damage]
Pinpoint Shot [Duel] +1 - 81,081 Damage [161,824 Crit. Damage]
Pinpoint Shot [Duel] +2 - 82,506 Damage [164,675 Crit. Damage]
Pinpoint Shot [Duel] +3 - 83,932 Damage [167,526 Crit. Damage]
Pinpoint Shot [Duel] +4 - 85,356 Damage [170,347 Crit. Damage]
Pinpoint Shot [Duel] +5 - 86,781 Damage [173,225 Crit. Damage]
Pinpoint Shot [Duel] +6 - 88,206 Damage [176,075 Crit. Damage]
Pinpoint Shot [Duel] +7 - 89,632 Damage [178,926 Crit. Damage]
Pinpoint Shot [Duel] +8 - 91,056 Damage [181,774 Crit. Damage]
Pinpoint Shot [Duel] +9 - 92,481 Damage [184,625 Crit. Damage]
Pinpoint Shot [Duel] +10 - 93,907 Damage [187,476 Crit. Damage]
Pinpoint Shot [Cost] +1 - 75,186 Damage
Pinpoint Shot [Cost] +2 - 76,481 Damage
Pinpoint Shot [Cost] +3 - 77,778 Damage
Pinpoint Shot [Cost] +4 - 79,073 Damage
Pinpoint Shot [Cost] +5 - 80,368 Damage
Pinpoint Shot [Cost] +6 - 81,663 Damage
Pinpoint Shot [Cost] +7 - 82,960 Damage
Pinpoint Shot [Cost] +8 - 84,225 Damage
Pinpoint Shot [Cost] +9 - 85,551 Damage
Pinpoint Shot [Cost] +10 - 86,846 Damage
Pinpoint Shot [Holy] +10 - 86,846 Damage
Pinpoint Shot [Dark] +10 - 74,776 Damage
thanks a lot juji for the test really aprciate it cheer up to you
Like the test I requested, going just +10 Duel doesnt properly explain how much Duel adds.

Going +10 Cost/Chance/Reuse will increase the skill base power with out adding non standard damage like bonus element.

To understand Duel you need to +OE for cost one by one then flip to duel and record the difference.
Duel adds 20% at +10.
Duel adds 20% at +10.
Check this out:

That site is wrong.
You are wrong.

I am 99.
I have nearly all my skills +10, duel where appropriate.

The damage increase is not 20% ever, not even close.

Why do you think I keep asking for Juji to run the tests, those chinese sites are not reliable and people keep citing them like they are quoting official skilldata.txt.
Added an additional test with cost. Also did +10 for 2 elements.
Check this out:

That site is wrong.
You are wrong.

I am 99.
I have nearly all my skills +10, duel where appropriate.

The damage increase is not 20% ever, not even close.

Why do you think I keep asking for Juji to run the tests, those chinese sites are not reliable and people keep citing them like they are quoting official skilldata.txt.

And where's oficial skilldata.txt here?
How do you even know it works the same way here and there at all?
Added an additional test with cost. Also did +10 for 2 elements.

Perfect:

+10 Cost = 86846
+10 Duel = 93907

93907 / 86846 = 1.08 or 8%

I would further assert that this is most likely not a percentage modifier but a static chunk of skill power that is added when the target actor is a player. It will have a heavier weight when the target has lower pdef and effects like boost are in play rather than general pvp damage effects. This is how duel skills worked in H5.
And where's oficial skilldata.txt here?
How do you even know it works the same way here and there at all?

Oh good, I was hoping you would say something equally ridiculous to cement that first post you made.

Lol
Perfect:

+10 Cost = 86846
+10 Duel = 93907

93907 / 86846 = 1.08 or 8%

I would further assert that this is most likely not a percentage modifier but a static chunk of skill power that is added when the target actor is a player. It will have a heavier weight when the target has lower pdef and effects like boost are in play rather than general pvp damage effects. This is how duel skills worked in H5.

It is percentage modifier but as all stats in l2 they get calculated by static + dynamic equations think of it like : damage = static + dynamic (all buffs apply here)
and it 1.08 is exactly what buff that has description 10% would do.
ChildOfHeaven did test the skill enchants with +10 Cost (花費) vs. +10 Duel (決鬥):
http://tw.myblog.yahoo.com/l2_friend/article?mid=30311&prev=-2&next=30265&page=1&sc=1#yartcmt
(in the discussion thread, her post of July 23 in answer to 隆, the puppy avatar)

The discrepancy of her 20% versus the 10% in Juji's test could indicate that it is indeed not a percentage at all, but a fixed number which gets added. Since ChildOfHeaven and Juji had different test characters, they arrived at different results. If it is of any help to mathematicians, the numbers under the skills here (22179[+0]→23237[+1]→23766→24295→24824→25353→25882→26411→26940→27469→2 7998) are the base power, which is the same for all enchantment routes:
http://tw.myblog.yahoo.com/l2_friend/article?mid=29955
ChildOfHeaven did test the skill enchants with +10 Cost (花費) vs. +10 Duel (決鬥):
http://tw.myblog.yahoo.com/l2_friend/article?mid=30311&prev=-2&next=30265&page=1&sc=1#yartcmt
(in the discussion thread, her post of July 23 in answer to 隆, the puppy avatar)

The discrepancy of her 20% versus the 10% in Juji's test could indicate that it is indeed not a percentage at all, but a fixed number which gets added. Since ChildOfHeaven and Juji had different test characters, they arrived at different results. If it is of any help to mathematicians, the numbers under the skills here (22179[+0]→23237[+1]→23766→24295→24824→25353→25882→26411→26940→27469→2 7998) are the base power, which is the same for all enchantment routes:
http://tw.myblog.yahoo.com/l2_friend/article?mid=29955

Non trivial to figure out given that we do not know how much patk the attacker had, whether soul shots were used, nor do we know the defenders pdef or the attack/defend element, or pvp equipment such as belts.

We also do not understand how the damage calculation formula works since GoD.
While the NCKorea Lineage 2 Laboratory gives test characters the equipment and buff cocktails most players use at the time, so as to create situations where average players will actually find themselves in and can relate to, ChildOfHeaven uses wherever possible naked characters with no skills learned, so that she gets no distortion from armor set bonuses, masteries etc. Unfortunately this is not feasible when the skill has a base power of more than 20,000. You would just record dead - dead - dead.

I don't know, Juji, would it be technically possible to create a lvl 200 player character with raid boss-like HP? Leave that absolutely naked (resp. in its underwear), no skills learned. Then create a lvl 98 Tyrr Warrior without any skills learned except Mega Strike. Keep that also absolutely naked, just with a no-grade Squire's Sword as a carrier for the skill (the 1 P.Atk Chrono weapons might have unwanted side effects). Then hit the lvl 200 character with Mega Strike enchanted in steps for both Cost and Duel. Since we now know that we are not looking for a percentage but a fixed number, Diego could maybe combine those results with the skill base power and arrive at a deeper insight into the skill's mechanism :)