133 hp/second to party members who are standing close enough to me to smell my breath and 133 hp/second dot to all the unfriendly targets I get close enough to .... because every healer wants a skill that requires her to run into touching distance of a clump of wartags .... wow thanks.
just like how ppl complain about "reset." Naming it useless.
What I find useless is the frantic healing...I never use it. I tried it once, and i tburns mp so fast that you don't even see any benefit from it.
that 99 skill isn't the only underwhelming skill healers get!
Party recharge is underwhelming...for a skill that u have to wait until 90/91 for... it cost more MP then we get back from it....the only saving grace is if you have challenge aura, but that almost never happens out side of kartia.
Brillent purge is good, but they need to make that reuse about half of what it is.
Brillent purge is good, but they need to make that reuse about half of what it is.
I hope that is sarcasm, I really do.
To the OP: A lot of the 99 skills are broke or underwhelming considering they're the end game skills. Summoner one is completely broke, the ISS one is decent, but even at +10 it's land rate is like 50/50 at best and lasts at most 10 seconds with a 10 min reuse. I did hear the healer one is utterly useless though.
Since I awakened as aeore and saw how much healers got changed, I've ever said to any feoh willing on me to recharge: healers got stripped from recharge role, this position belongs to summoners now. But compared with Mass Recharge, Brilliant Recharge is quite trash.
God bless I gave up with the "hurry" to endgame. :cool: 133 hp/dmg is what in a decent pvp scenario, and more, for a lvl 99 character? I'd wish to know the weed dealer of the L2 dev team. :rolleyes:
the real reward at lvl99 lies at the fact you can skill oe to +10 most attack/debuf etc. skills which increases their DPS significantly so don't pretend lvl99 is gimp and unrewarding lmao..
Brillent purge has a 30s reuse time, with a 7s immunity to debuffs.
In mass PvP the second that immunity is gone Hate Aura takes over, and done is you ability to save your wynn, feoh, yuls, and rogues from utter death. Sure it's situational.
But lets look at it in this sense: your in the throne room(aden)... Your in the ramp up to seal room in rune.. you're in the seal rooms in Goddard. Your on a bridge.
These are places where you can't escape hate aura from multiple tanks. And when they got Feohs and wynns debuffing your HP/CP to nothing, tyrrs running up to you and armor destruction. Your going down in seconds.
The whole point of making Awakening system was for NCsoft to extend PvP. But it's become the same as before. That's why I'm stating a decrease in reuse time for Party cleanse is needed. So pvp doesn't end in the matter of second but rather last longer.
Brillent recharge(lvl 3): mp cost 403, recovers 145 mp of party members + 10s of 10 mp every second...which IS a lie. I never see more then 6/7 a tick every tick. The mp cost is drastically high, and the amount of mp healed is far too low for this skill. A wynn mp recharge is alot better then ours...and that skill is one of my secondary talents...and We're horrible at it!
What game are you playing? PVP is too long right now, it's either endless PVP or PR. Most cases, PR.
And you forget most parties have 2 healers, that's briliant purge every 15 seconds. Which means 14 seconds immunity! Which means every minute you have 28 seconds debuff immunity, are you effin kidding me? The game is around debuffs and how to apply them! and you want to shorten it to half reuse. That means 2 healers would have ALWAYS briliant purge ON.
1st healer uses briliant puge
2nd healer uses after 7 seconds
* 14 seconds pass*
1st healer uses brilian purge again after 2nd healer one is over
2nd healer uses purge when 1st one over.