2-Handed Weapon or Dual Weapon for Tyr Warrior?

Tyrr Warrior Started Last reply 9 posts
I see many "Tyr Warrior" on the server using Dual Weapon (Sword or Blunt), but when I read the description of his skill, I realize that 2H weapon has more bonus.

Tyr Warrior
http://l2wiki.com/Tyrr_Warrior

Superior Dual Weapon Mastery
http://l2wiki.com/Superior_Dual_Weapon_Mastery_-_Tyrr_Warrior
STR + 2, P. Accuracy + 3 and P. Atk. + 376 when using a dualsword, dual blunt weapon, or fist weapon.

Superior Weapon Mastery
http://l2wiki.com/Superior_Weapon_Mastery_-_Tyrr_Warrior
STR + 2, Atk. Spd. + 25%, P. Atk. + 376 and P. Accuracy + 3 when a sword, blunt, or spear weapon is equipped. Increases the number of possible targets during a spear attack. 50% chance of triggering Lightning Force during a critical attack. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your STR.
duals = small pvp
2h sword = pve single target / RBs
pole = pve aoe / mass pvp

AMEN
But because "Dual Weapon" would be better than "2-H Weapon" for PvP and why 2-H weapon is best for PvE Single/RB? I did not understand it.

"2-H Weapon" has no more passive bonuses that "Dual Weapon"? (See the first post)
Duals give weapon specific skills (an UD type skill - can't remember the name) and they crit good. The 2H has nice pattack....The pole is essential in groups where you face multiple enemies/groups. So I carry all 3 on my Tyrr. I have damage up on the duals, cuz I only have the event ones on him and they need help in the patk department and they're +4 which says it gives more crit and pvp atk.. w/e... On my Apo pole I also have damage up since I don't really solo with it, or I'd prolly go hp drain, and the 2h Apo sword focus, for really wacking bosses. I don't use any Health SA's on my Tyrr, since I'm only really in party with him or have my ISS for heals.
Like those above, I also carry all 3 on my Tyrr and use them as they stated. Char is a Dwarf and before awakening I utilized both blunt/shield along with pole so this fits my play style perfectly.
Me - Tyrr - duelist, Im using duals because of keeping duelist spirit skill, because of health SA (only available on dual swords) and if you keep the duelist barrier, you can use it also only with dual swords... +4 bonus is crit rate which is imho not bad. Pole for pve, dual swords for pvp, pve single target.
But its only duelist tyrr warrior opinion. Other chars dont have any similar skills for dual swords, they can use just the HP bonus from the health SA... :-)
Me - Tyrr - duelist, Im using duals because of keeping duelist spirit skill, because of health SA (only available on dual swords) and if you keep the duelist barrier, you can use it also only with dual swords... +4 bonus is crit rate which is imho not bad. Pole for pve, dual swords for pvp, pve single target.
But its only duelist tyrr warrior opinion. Other chars dont have any similar skills for dual swords, they can use just the HP bonus from the health SA... :-)

Duelist spirit is available not only in Human duelists, but to all Tyrr that were not human and used the Stone of Destiny to become Tyrr. Also, the deletion of the old skills (spirit, barier, etc) is very near and we may need to reconsider our setups.
Duals with double sa haste+health, damage its very useless sa for tyrr, max out crit rate with istina ring, crit rate hat, subskills, talisman, +4 sa and you can use bear totem instead hawk with more p.atk then damage sa gives, and switching to ogre already up for pvp without switching weapons. Besides on 2 hand weapon shot lag triggers more often then to duals.

P.s. Since its planned to make class splitting, its better to keep like was preawakening, duelist - duals, tyrants fists, dreadnought - pole, titan - 2hand sword... cause they will get most benefit.
duals = small pvp
2h sword = pve single target / RBs
pole = pve aoe / mass pvp

AMEN
amen, correct
Duals give weapon specific skills (an UD type skill - can't remember the name) and they crit good. The 2H has nice pattack....The pole is essential in groups where you face multiple enemies/groups. So I carry all 3 on my Tyrr. I have damage up on the duals, cuz I only have the event ones on him and they need help in the patk department and they're +4 which says it gives more crit and pvp atk.. w/e... On my Apo pole I also have damage up since I don't really solo with it, or I'd prolly go hp drain, and the 2h Apo sword focus, for really wacking bosses. I don't use any Health SA's on my Tyrr, since I'm only really in party with him or have my ISS for heals. somewhat correct, but mostly wrong

Duals with double sa haste+health, damage its very useless sa for tyrr, max out crit rate with istina ring, crit rate hat, subskills, talisman, +4 sa and you can use bear totem instead hawk with more p.atk then damage sa gives, and switching to ogre already up for pvp without switching weapons. Besides on 2 hand weapon shot lag triggers more often then to duals.

P.s. Since its planned to make class splitting, its better to keep like was preawakening, duelist - duals, tyrants fists, dreadnought - pole, titan - 2hand sword... cause they will get most benefit.
health+haste is best for duel sa on duelz.

like first guy said, here should be your recipe.

pvp= duel swords with health SA. A tyyr does a majority of his dmg with skills therefor your patk value is all that is concerned when it comes to pvp. Hence why having extra HP is useful.

pve single target=2-h sword with focus SA, reason being you will crit harder and more often. I have tested the dmg output with 2-h sword no sa and duel sword no sa, even without the focus sa on sword 2-h has more regular swing dmg output.

AOE pve/Mass pvp=polearm for obvious reasons.