Server Maintenance - 9 - 19 - 2012

News & Announcements Started Last reply 165 posts
All game servers, the L2 Galleria login page, and the NCsoft.com account management functions will be down for maintenance on Wednesday, September 19, 2012, at 5am PDT / 7am CDT / 8am EDT / 12pm UTC/GMT (http://www.timeanddate.com/worldclock/fixedtime.html?msg=Lineage+II+Weekly+Mainteannce&iso=20120919T05&p1=234). Estimated downtime is approximately 4 hours for the gamer servers and L2 Galleria, and 3 hours for the NCsoft.com account management functions.

With this maintenance:


The Cursed Swords GM Event continues! Visit the event page to learn more. (http://www.lineage2.com/en/news/events/cursed-swords-gm-event.php)
The Limited Time Store Offers (http://www.lineage2.com/en/news/announcements/limited-time-store-offers-starting-now.php) welcomes a new item promo.

The Stone of Destiny is now available for purchase in the L2 Store and L2 Galleria! This special item will be available this week only, until September 26, 2012.
The Rune of SP 100% and 200% (1-hour, 7-day, or 30-day) packs are no longer available for purchase.


Wynn Summoner changes:

Points per servitor and available summon points are being adjusted to alter the maximum number of servitors.
Available summon points for levels 1 through 4 of Superior Summon Mastery have all been changed to 4.
2 points each are consumed for summoning the Cougar, Bear, and Soul Reaper.
Servitor P. Atk., P. Def., M. Atk., M. Def., and HP stats have been significantly increased. (Reaper before & after (http://boards.lineage2.com/showthread.php?p=3264320#post3264320) / Cougar before & after (http://boards.lineage2.com/showthread.php?p=3264318#post3264318) / Bear before & after (http://boards.lineage2.com/showthread.php?p=3264316#post3264316))



Changes to the field raid system for levels 1 through 84:

The respawn time for field raid bosses has decreased by half, from an average of 36 hours (24 hours at random) to an average of 18 hours (12 hours at random).
The stats for the field raid bosses have been altered so that they can be defeated by one party of a matching level.
After slaying a raid boss, you now receive a buff that increases XP and SP gain by 10% for 1 hour.
When hunting a raid boss, you can still gain high XP and SP if you participate with high contribution as an individual or as a party member, even if you're not in the main party.
XP and SP rewards and buffs are received if you are within a 5-level range of the boss' level.


New quests:

5 New daily quests encouraging raids will be added for grades D, C, B, A, and S, starting at level 20. Find these quests by speaking to the Adventure Guildsman NPC.



Olympiad reward changes:

Level 95 weapons and armor, and R-Grade enchant scrolls have been added to the list of purchasable items.
The amount of Adena, tokens, and reputation points needed for purchase has been decreased.


Various bug fixes and other changes:

A possible fix to the Energy Seed collection issue has been implemented.
Fixed the issue in which you would receive different rewards in the Winds of Change quest depending on whether you selected Dr. Helvetica or Adenia.
Fixed the issue in which you could use the Chain Galaxy skill to summon the defensive NPC onto the rooftop to go through fortress sieges easily.
Due to the issue in which NPCs disappear from view, we changed the locations for Researcher Lorain, Ivory Tower Wizard Janssen, and Rombel in the Cruma Tower region.
Fixed the issue in which you could use the Improve Condition skill on the Earth Wyrm to increase Max HP to move onto the next stage.
Fixed the issue in which Korean letters would display in the dialogue of Executed Maiden’s Vengeful Spirit in Guillotine Fortress in the Seven Flowers quest.
Fixed the issue in which a subordinate NPC would attack and kill Octavis if Octavis used the Hero’s Influence skill after all players have died in the 3rd stage of the Octavis Raid.




Note: Some of today's changes are related to the patch that originally went out prematurely on September 5, 2012. Of those notes, the patch to change the Olympiad and Ceremony of Chaos times has been removed.
Strange ....
I looked around your text, and not found any compensation for Wynns who lost one week of play.

Where is she?
...Bla...
Note: Some of today's changes are related to the patch that originally went out prematurely on September 5, 2012. Of those notes, the patch to change the Olympiad and Ceremony of Chaos times has been removed.
Is it going to be implemented anytime in the future, or it will be scrapped from future patches? Seemed like a good change, more olympiad days = more rewards and more entertainment.
and not found any compensation for Wynns who lost one week of play


Who were these losers? There were Wynns in all the K parties I've been in all week. :rolleyes:
so no recompensation for summoners :s?
Strange ....
I looked around your text, and not found any compensation for Wynns who lost one week of play.

Where is she?

You didn't lose any playtime, you CHOSE not to play. You don't get compensated for pouting. get over it.
so no recompensation for summoners :s?

You're getting the rest of the patch and stat boosts. You are not getting a compensation
so no recompensation for summoners :s?
I'm afraid not; there is no compensation for that matter.
Is it going to be implemented anytime in the future, or it will be scrapped from future patches? Seemed like a good change, more olympiad days = more rewards and more entertainment.
The Olympiad and Ceremony of Chaos run time changes are no longer planned for implementation. It's possible other changes may happen in the future, but it is not certain when or what.
FIXED!!!!!!!!!!!


Various bug fixes and other changes:

A possible fix- to the Energy Seed collection issue has been implemented.
A possible fix - to the issue in which you would receive different rewards in the Winds of Change quest depending on whether you selected Dr. Helvetica or Adenia.
A possible fix- to the issue in which you could use the Chain Galaxy skill to summon the defensive NPC onto the rooftop to go through fortress sieges easily.
A possible fix - to the issue in which NPCs disappear from view, we changed the locations for Researcher Lorain, Ivory Tower Wizard Janssen, and Rombel in the Cruma Tower region.
A possible fix - to the issue in which you could use the Improve Condition skill on the Earth Wyrm to increase Max HP to move onto the next stage.
A possible fix - to the issue in which Korean letters would display in the dialogue of Executed Maiden’s Vengeful Spirit in Guillotine Fortress in the Seven Flowers quest.
A possible fix - to the issue in which a subordinate NPC would attack and kill Octavis if Octavis used the Hero’s Influence skill after all players have died in the 3rd stage of the Octavis Raid.
Due to the issue in which NPCs disappear from view, we changed the locations for Researcher Lorain, Ivory Tower Wizard Janssen, and Rombel in the Cruma Tower region.

Could you explain this to me? About which issue you referring to?
Wynn Summoner changes:

Points per servitor and available summon points are being adjusted to alter the maximum number of servitors.
Available summon points for levels 1 through 4 of Superior Summon Mastery have all been changed to 4.
2 points each are consumed for summoning the Cougar, Bear, and Soul Reaper.
Servitor P. Atk., P. Def., M. Atk., M. Def., and HP stats have been significantly increased.



Seriously?

http://imageshack.us/a/img841/3231/1joblol.png (http://imageshack.us/photo/my-images/841/1joblol.png/)

You had one job.
Could you explain this to me? About which issue you referring to?
It's from an old issue where NPCs would seemingly fall through the floor, or disappear entirely.
Seriously?

You had one job.

Actually Sace's job isn't maintenance, it's this forum
Actually Sace's job isn't maintenance, it's this forum
Actually, "you" may not be directed to Sace.
Sace, can you give us the name of the new quests or where to look for the quests?
You didn't lose any playtime, you CHOSE not to play. You don't get compensated for pouting. get over it.

he didnt CHOSE not to play, he couldn't play his gimped summoner,
It's due tomorrow dude, not today :s.

Let's hope so, I'm quite happy with the changes to the stats actually, the pets got beefy will be easier to heal/control during raids but... 1 bear it's a joke lol, they will have to fix this.
he didnt CHOSE not to play, he couldn't play his gimped summoner,

and tell me, ppl that didnt logged 1 week cos the bug of rb and didnt got any compensation who are? wynn can log and want compensation, ppl that COULDNT at all didnt got anything but no1 said 'ehi why they didnt got anything' ah?
A

Wynn Summoner changes:

Points per servitor and available summon points are being adjusted to alter the maximum number of servitors.
Available summon points for levels 1 through 4 of Superior Summon Mastery have all been changed to 4.
2 points each are consumed for summoning the Cougar, Bear, and Soul Reaper.
Servitor P. Atk., P. Def., M. Atk., M. Def., and HP stats have been significantly increased.



well, not improved marks, or heal, gj ncsoft

:mad:
Wynn Summoner changes:


Points per servitor and available summon points are being adjusted to alter the maximum number of servitors.
Available summon points for levels 1 through 4 of Superior Summon Mastery have all been changed to 4.
2 points each are consumed for summoning the Cougar, Bear, and Soul Reaper.
Servitor P. Atk., P. Def., M. Atk., M. Def., and HP stats have been significantly increased.

So what effect does leveling Superior Summon Mastery have now since no additional summoning points are added?
Is it going to be implemented anytime in the future, or it will be scrapped from future patches? Seemed like a good change, more olympiad days = more rewards and more entertainment.

Yeah, sure: 33.33% less entertainment, if you can count.
Before posting this statement, did you bother to read the removed part of the patch notes?
They wanted to reduce the total amount of Oly hours from 18 to 12 per week.
We used to have 42 Oly hours per week (6 hours daily), then it got reduced to just 18 hours, and then for some reason they tried to shrink it even more. Good thing it didn't happen right now with this patch, but who knows what can happen in the near future.
I'm afraid not; there is no compensation for that matter.


That's just pathetic.

And what about compensation for the losses in the Grand Olympiad? It affected every noblesse summoner on every server.
As I stated before, it was a lose-lose situation: if you choose to not participate you miss the chance to do Olympiad daily quests; if you choose to sign up you lose your Oly points since it's impossible to beat an equal opponent when your own stats are halved.

Ok if the company is too greedy to offer any compensation to just 1 class of players out of 8, how about this:
in the beginning of the next month, you implement a patch that cuts down all stats of every other class (i.e. everyone but summoners) by half, and let its effect last for one week. Let's see how happy the other classes will be.
Sounds fair enough?
Strange ....
I looked around your text, and not found any compensation for Wynns who lost one week of play.

Where is she?
god, i was waiting for anything, not even 1000 adenas...



You didn't lose any playtime, you CHOSE not to play. You don't get compensated for pouting. get over it.

yes, i lose effectiveness lvling.... 1 pet less, 33% nerf all pet stats... wynns lv95+ got 50% nerf....


You're getting the rest of the patch and stat boosts. You are not getting a compensation

stat boosts is not the same, we lose tons of crits

---------------------------------------------------

what happend to wynns lv 95 who lose 2 pets... how much stats they lose now?
Olympiad reward changes:


Level 95 weapons and armor, and R-Grade enchant scrolls have been added to the list of purchasable items.
The amount of Adena, tokens, and reputation points needed for purchase has been decreased.



Very good :)





Various bug fixes and other changes:

A possible fix to the Energy Seed collection issue has been implemented.





Way overdue, but better late than never. Let's hope that it works.







Fixed the issue in which you could use the Chain Galaxy skill to summon the defensive NPC onto the rooftop to go through fortress sieges easily.
Fixed the issue in which you could use the Improve Condition skill on the Earth Wyrm to increase Max HP to move onto the next stage.
Fixed the issue in which a subordinate NPC would attack and kill Octavis if Octavis used the Hero’s Influence skill after all players have died in the 3rd stage of the Octavis Raid.





Good to fix this kind of bugs.



Note: Some of today's changes are related to the patch that originally went out prematurely on September 5, 2012. Of those notes, the patch to change the Olympiad and Ceremony of Chaos times has been removed.

That made my day :). I didn't have problem with the extra day but shortening the olympiad times killed my abilities to play olympiads.
That's just pathetic.

And what about compensation for the losses in the Grand Olympiad? It affected every noblesse summoner on every server.
As I stated before, it was a lose-lose situation: if you choose to not participate you miss the chance to do Olympiad daily quests; if you choose to sign up you lose your Oly points since it's impossible to beat an equal opponent when your own stats are halved.

Ok if the company is too greedy to offer any compensation to just 1 class of players out of 8, how about this:
in the beginning of the next month, you implement a patch that cuts down all stats of every other class (i.e. everyone but summoners) by half, and let its effect last for one week. Let's see how happy the other classes will be.
Sounds fair enough?

100% agree
Wynn Summoner changes:



Points per servitor and available summon points are being adjusted to alter the maximum number of servitors.
Available summon points for levels 1 through 4 of Superior Summon Mastery have all been changed to 4.
2 points each are consumed for summoning the Cougar, Bear, and Soul Reaper.
Servitor P. Atk., P. Def., M. Atk., M. Def., and HP stats have been significantly increased.


So what effect does leveling Superior Summon Mastery have now since no additional summoning points are added?
Just for consuming our SP :confused:
That's just pathetic.

And what about compensation for the losses in the Grand Olympiad? It affected every noblesse summoner on every server.
As I stated before, it was a lose-lose situation: if you choose to not participate you miss the chance to do Olympiad daily quests; if you choose to sign up you lose your Oly points since it's impossible to beat an equal opponent when your own stats are halved.

Ok if the company is too greedy to offer any compensation to just 1 class of players out of 8, how about this:
in the beginning of the next month, you implement a patch that cuts down all stats of every other class (i.e. everyone but summoners) by half, and let its effect last for one week. Let's see how happy the other classes will be.
Sounds fair enough?

So you played olympiads and you loose, knowing that you had two less servitors in such case. And you are asking for a compensation, when it was clearly stated last Wednesday that Wynn got only two summoners last Wednesday ?

If you loose with 2 summons because the playstyle is different or the stat boost is not here, just wait instead of playing with fire
So you played olympiads and you loose, knowing that you had two less servitors in such case. And you are asking for a compensation, when it was clearly stated last Wednesday that Wynn got only two summoners last Wednesday ?

If you loose with 2 summons because the playstyle is different or the stat boost is not here, just wait instead of playing with fire

You have reading comprehension issues, or what?
I clearly stated above (in a few posts already):

it was a lose-lose situation:
if you choose to not participate you miss the chance to do Olympiad daily quests;
if you choose to sign up you lose your Oly points

If I didn't participate I'd lose 2 giant energies, 10k fame, and 3 hero boxes every day.
I cannot afford losing 12 million adena (in terms of potential profit) per day.
Is this so difficult to understand?
One of the best maintenance notices I've ever read.
You have reading comprehension issues, or what?
I clearly stated above (in a few posts already):


If I didn't participate I'd lose 2 giant energies, 10k fame, and 3 hero boxes every day.
I cannot afford losing 12 million adena (in terms of potential profit) per day.
Is this so difficult to understand?
So it's a matter of choice. You can't have and the oly points and the money. Oh and it was for two days. Really a big big big issue there ...
Changes to the field raid system for levels 1 through 84:

The respawn time for field raid bosses has decreased by half, from an average of 36 hours (24 hours at random) to an average of 18 hours (12 hours at random).
The stats for the field raid bosses have been altered so that they can be defeated by one party of a matching level.
After slaying a raid boss, you now receive a buff that increases XP and SP gain by 10% for 1 hour.
When hunting a raid boss, you can still gain high XP and SP if you participate with high contribution as an individual or as a party member, even if you're not in the main party.
XP and SP rewards and buffs are received if you are within a 5-level range of the boss' level.



so tell me, does this apply to Queen Ant and Baium? :D
[/FONT]

so tell me, does this apply to Queen Ant and Baium? :D
i would think so but i could be wrong it would be nice though :D
All game servers, the L2 Galleria login page, and the NCsoft.com account management functions will be down for maintenance on Wednesday, September 19, 2012, at 5am PDT / 7am CDT / 8am EDT / 12pm UTC/GMT (http://www.timeanddate.com/worldclock/fixedtime.html?msg=Lineage+II+Weekly+Mainteannce&iso=20120919T05&p1=234). Estimated downtime is approximately 4 hours for the gamer servers and L2 Galleria, and 3 hours for the NCsoft.com account management functions.

With this maintenance:


The Cursed Swords GM Event continues! Visit the event page to learn more. (http://www.lineage2.com/en/news/events/cursed-swords-gm-event.php)
The Limited Time Store Offers (http://www.lineage2.com/en/news/announcements/limited-time-store-offers-starting-now.php) welcomes a new item promo.

The Stone of Destiny is now available for purchase in the L2 Store and L2 Galleria! This special item will be available this week only, until September 26, 2012.
The Rune of SP 100% and 200% (1-hour, 7-day, or 30-day) packs are no longer available for purchase.

Wynn Summoner changes:

Points per servitor and available summon points are being adjusted to alter the maximum number of servitors.
Available summon points for levels 1 through 4 of Superior Summon Mastery have all been changed to 4.
2 points each are consumed for summoning the Cougar, Bear, and Soul Reaper.
Servitor P. Atk., P. Def., M. Atk., M. Def., and HP stats have been significantly increased.

Changes to the field raid system for levels 1 through 84:

The respawn time for field raid bosses has decreased by half, from an average of 36 hours (24 hours at random) to an average of 18 hours (12 hours at random).
The stats for the field raid bosses have been altered so that they can be defeated by one party of a matching level.
After slaying a raid boss, you now receive a buff that increases XP and SP gain by 10% for 1 hour.
When hunting a raid boss, you can still gain high XP and SP if you participate with high contribution as an individual or as a party member, even if you're not in the main party.
XP and SP rewards and buffs are received if you are within a 5-level range of the boss' level.

New quests:

5 New daily quests encouraging raids will be added for grades D, C, B, A, and S, starting at level 20.

Olympiad reward changes:

Level 95 weapons and armor, and R-Grade enchant scrolls have been added to the list of purchasable items.
The amount of Adena, tokens, and reputation points needed for purchase has been decreased.

Various bug fixes and other changes:

A possible fix to the Energy Seed collection issue has been implemented.
Fixed the issue in which you would receive different rewards in the Winds of Change quest depending on whether you selected Dr. Helvetica or Adenia.
Fixed the issue in which you could use the Chain Galaxy skill to summon the defensive NPC onto the rooftop to go through fortress sieges easily.
Due to the issue in which NPCs disappear from view, we changed the locations for Researcher Lorain, Ivory Tower Wizard Janssen, and Rombel in the Cruma Tower region.
Fixed the issue in which you could use the Improve Condition skill on the Earth Wyrm to increase Max HP to move onto the next stage.
Fixed the issue in which Korean letters would display in the dialogue of Executed Maiden’s Vengeful Spirit in Guillotine Fortress in the Seven Flowers quest.
Fixed the issue in which a subordinate NPC would attack and kill Octavis if Octavis used the Hero’s Influence skill after all players have died in the 3rd stage of the Octavis Raid.

Note: Some of today's changes are related to the patch that originally went out prematurely on September 5, 2012. Of those notes, the patch to change the Olympiad and Ceremony of Chaos times has been removed.
sounds good to me but i have one question i know the summons r getting a big power boost for the pets they summon does that include summoners at lvl 85 and have awakend
I'm afraid not; there is no compensation for that matter.
I think he means the rb buff issue, we was cant play for 1 week.
Angel Cat will be deleted after maintenance?
i'm not sure its possible i'd just wait and findout when the server is back up later today
So it's a matter of choice. You can't have and the oly points and the money.

Yes I can. Unless my stats get cut down to half.


Oh and it was for two days. Really a big big big issue there ...

Since it is not a big issue to you, could you send me 4 GE's (or 24 mil of adena)?
Alternatively, you can make a noblesse toon on Chronos and transfer a few dozens of oly points to me. Thanks in advance!
Would you prefer not to be able to play for one week, or being able to play and do the match with loosing either points or either the GE ?

You don't deserve anything from me, and you don't deserve anything from NCSoft aswell. I don't think that 2 summoners = auto loose when you enter the arena. Different way of fighting for sure.
Scariest thing is what are they going to break this time?, Also how fail is it that the Wynn's dont get compensated or anything else changed. Just a phat SP drain for one skill and rest of the skills like Re Summoning or Servitor heal is not fixed to a lower timer. Thanks for upping the pets and putting more HP/MP and crap on them which is useless with the skills we do have. Not listen and take in the suggestions form the community at all just go blindly what the people at Korean HQ says ehh?
and you don't deserve anything from NCSoft aswell.

yeah , not even the bugs ,not dealing with bots,rmt spamers and crappy to nonexistant customer services ..omg , are you for real ??
when the serve are open ?
Maintenance just started...
i can download Lineage2 game 12h ago
This is great...just as i was about to make a summoner...they nerf it...dang it...argh!!! :(
...Servitor P. Atk., P. Def., M. Atk., M. Def., and HP stats have been significantly increased.

What is it prevue to implement in Yull???
Because really they sux

Summoners are already excellent at PvP now they will be even stronger... and archers???? Where is balanced game????
...Servitor P. Atk., P. Def., M. Atk., M. Def., and HP stats have been significantly increased.

What is it prevue to implement in Yull???
Because really they sux

Summoners are already excellent at PvP now they will be even stronger... and archers???? Where is balanced game????
Lol, Wynns complaining for Yuls' crits and Yuls complaining for Wynns' pets stats, I love such drama! :D
This is great...just as i was about to make a summoner...they nerf it...dang it...argh!!! :(

They have just added stone of destiny in the store :p
...Servitor P. Atk., P. Def., M. Atk., M. Def., and HP stats have been significantly increased.

What is it prevue to implement in Yull???
Because really they sux

Summoners are already excellent at PvP now they will be even stronger... and archers???? Where is balanced game????


Got this chat with a friend, 99 Yul, on Naia. His global DPS is better with CC + MIndseye that a summoner of the same level

x)
Would you prefer not to be able to play for one week, or being able to play and do the match with loosing either points or either the GE ?


If you prefer to not play it's your own choice.
I, however, insist that since NCsoft made a mistake NCsoft must make up for it.
Not offering any compensation after a series of failures is irresponsible and inappropriate.

You don't deserve anything from me, and you don't deserve anything from NCSoft aswell.

You said it wasn't a big deal for you, I asked you to stick to your word. So, either do what I suggested or stop trolling.

I don't think that 2 summoners = auto loose when you enter the arena. Different way of fighting for sure.

Of course playing at 50% of capacity is not auto-lose. Playing without shots is not auto-lose either: it just makes you 50% weaker. Oddly enough, I've never met anyone who'd deliberately fight an equal or stronger opponent without shots.
When you encounter a Tyr who's 3-5 levels above you, go fight him without shots. Use your "different way of fighting for sure". Let's see how well you'll perform.
...Servitor P. Atk., P. Def., M. Atk., M. Def., and HP stats have been significantly increased.

What is it prevue to implement in Yull???
Because really they sux

Summoners are already excellent at PvP now they will be even stronger... and archers???? Where is balanced game????


Do you read English? The summoners will have 2 servitors stricktly no matter what servitor. Those 2 servitors will have their stats increased. This is the patch. I am a wynn Summoner and i can tell you that if a could choose i would choose defenately the OLD STYLE as all the rest of the wynns. For what boost are you talking about?
Tiferet1, 1peri1 and laby
Clearly your are not summoners and you haven't been nerfed or kick out of parties the last week cause you are 0,5 DD instead of just DD, so do us and yourselves the favour and stay out of summoner's business nc$ost messed enough with our minds no need to have you and your cockamamy opinions
I just created a summoner low lvl now like 60+ and im very curios about how will be with just 2 servitors instead of 4 ,idk its a bad or a good thing? And if u know guys it is true what its say that the servitors stats will be affected by what u have on u like armour and weapon?If this is true this summoners patch its a huge boost on summoners .....
Lol, Wynns complaining for Yuls' crits and Yuls complaining for Wynns' pets stats, I love such drama! :D

all server complains about yul crits... so unbalanced
This is great...just as i was about to make a summoner...they nerf it...dang it...argh!!! :(

exactly, really many people make summoner because they were powerfuls and easy to play, they were like the "piece of cake" mode to play lineage2, i mean you dont even need gear, at least for pve you dont need. So thats why most of the people were dualsub'ing wyns or making wyn alt chars, do you think this was happening because wyns were normal like other classes? ofc no , they were better. And now they nerfed them a little, not a big nerf be serius dudes, i would say they lose around 25% of their potential; they lost 2 sumoners but other 2 were bossted, so its like you actually only lose 1 , because those 2 new boosted are like 3 old ones, maybe a lil bit less but nothing more, so 25% less of ur total damage... But wyn was practically op for pve, really they could solo anywhere and for pvp almost the same in comparison to other clases. One month ago i was so envious with my wyn friend because he could get any party anywhere, or even solo or also pvp , everything, versus my othel that its not simple to find a party or to solo -.-'' So to me this was a Balance. Notice it that im focusing my comment also in pve , not only pvp. Wyns were op for pve and i think they still. For pvp they are not op but still good anyways.
I just created a summoner low lvl now like 60+ and im very curios about how will be with just 2 servitors instead of 4 ,idk its a bad or a good thing? And if u know guys it is true what its say that the servitors stats will be affected by what u have on u like armour and weapon?If this is true this summoners patch its a huge boost on summoners .....

not even close to a boost, even if l2 balance to get the stats from 3 summons to 2 summons, we still lose chance of crits... what u think when u say "boost"
The point of pvp in Lineage is to make balanced class ( as far as GM/dev can) to make the game funny and to make a player good by his own skills not by using an overpowered class.
Maybe it will be harder to kill someone, but improve yourself and you'll see that if you are a good player, you'll continue to win.

About the maintenance : is good to see that old RBs will be killed again, i love doing RB raid :D
exactly, really many people make summoner because they were powerfuls and easy to play, they were like the "piece of cake" mode to play lineage2, i mean you dont even need gear, at least for pve you dont need. So thats why most of the people were dualsub'ing wyns or making wyn alt chars, do you think this was happening because wyns were normal like other classes? ofc no , they were better. And now they nerfed them a little, not a big nerf be serius dudes, i would say they lose around 25% of their potential; they lost 2 sumoners but other 2 were bossted, so its like you actually only lose 1 , because those 2 new boosted are like 3 old ones, maybe a lil bit less but nothing more, so 25% less of ur total damage... But wyn was practically op for pve, really they could solo anywhere and for pvp almost the same in comparison to other clases. One month ago i was so jelaous with my wyn friend because he could get any party anywhere, or even solo or also pvp , everything, versus my othel that its not simple to find a party or to solo -.-'' So to me this was a Balance. Notice it that im focusing my comment also in pve , not only pvp. Wyns were op for pve and i think they still. For pvp they are not op but still good anyways.

yea, right, if wynn are easy, what about tyrr, feoh and yul? they looks like SMASH f1 and get a kill
Fixed the issue in which you would receive different rewards in the Winds of Change quest depending on whether you selected Dr. Helvetica or Adenia.





So which of the 2 rewards was kept?
I presume not the 5 M Adena reward from Dr Helvetica hehe....

Took pretty long tho: did that quest last month and found this particularity on quest guides from years ago... The 5M was nice though specially since I did it on 2 toons... :D
im thinking about the last phrase about wearing gear armour and weapon will affect the stats of servitors???? like a +10 weapon = +1k dmg on servitor? this i want to say by "boost" this rumor is true?
not even close to a boost, even if l2 balance to get the stats from 3 summons to 2 summons, we still lose chance of crits... what u think when u say "boost"

im thinking about the last phrase about wearing gear armour and weapon will affect the stats of servitors???? like a +10 weapon = +1k dmg on servitor? this i want to say by "boost" this rumor is true?
yea, right, if wynn are easy, what about tyrr, feoh and yul? they looks like SMASH f1 and get a kill

for pvp melee clases and even range need GEAR, weapon+4 SA + lvl 7 or your smash will be like my grandma punching lol. wyns need just a clean apo bow and thats it. And for pve same, wyns still super OP for pve. So my point of view when i say easy , its mostly talkin about Gear, because for normal players (not freaks) is a bit hard to get top gear of your level. Wyns just dont need it. Another example, tyrr, othel , yul or even tank need Queen Ant, wyns need it??? So without descent gear and at least a qa, fighter class do crap damage. that is not cool cause is pretty expensive for us (normal players).
im thinking about the last phrase about wearing gear armour and weapon will affect the stats of servitors???? like a +10 weapon = +1k dmg on servitor? this i want to say by "boost" this rumor is true?

i never hear of that
Strange ....
I looked around your text, and not found any compensation for Wynns who lost one week of play.

Where is she?

sure you get your compensation, AFTER all other classes got theirs for the time you have been over powered. otherwise bequiet and thankfull that they increased your stats.

at this point i would also like to LOL @ all summoners that over reacted and rerolled after they cried for a week!
for pvp melee clases and even range need GEAR, weapon+4 SA + lvl 7 or your smash will be like my grandma punching lol. wyns need just a clean apo bow and thats it. And for pve same, wyns still super OP for pve. So my point of view when i say easy , its mostly talkin about Gear, because for normal players (not freaks) is a bit hard to get top gear of your level. Wyns just dont need it

ya sure, the most expensive job in l2 its easy hhahahahahaha
Since we are asking for things... can Tanks get more Aggro power on their skills please?:)
sure you get your compensation, AFTER all other classes got theirs for the time you have been over powered. otherwise bequiet and thankfull that they increased your stats.

at this point i would also like to LOL @ all summoners that over reacted and rerolled after they cried for a week!

"Chronos: Feoh 90/85/80/76, Aeore 91/89/80/80, Sigil 92/86/80/80, Yul 89/94/80/75"

yeah right, u talking about overpowered? healer, tank, yul, feoh.... sounds like u pick underpower and useless jobs....
ya sure, the most expensive job in l2 its easy hhahahahahaha

expensive?? dude you re talkin about a 99 player fighting for hero, maybe, just maybe at that lvl wyns are expensive. Not my point.
Since we are asking for things... can Tanks get more Aggro power on their skills please?:)
Why aggro power only? You can ask for earth-smashing skills: one hammer swing and everyone else falls dead. :cool:
Asking is free, after all!
So in my point of view the best resolve on summoner its to ncsoft make the gear affect servitors stats and this will make summoner like any other char somewhat like old necromancer character
Maybe they should makes wynns as they were before GoD with 1 pet, maybe then they will appreciate having 2 pets and stop crying they will lose some power
Why aggro power only? You can ask for earth-smashing skills: one hammer swing and everyone else falls dead. :cool:
Asking is free, after all!

If you change the hammer swing to a sword swing then I think you are on to something good here!:)

I just want more Aggro to deal with Zelaka. I find it extremely difficult to keep him Aggro towards me*!



*= It's all about me after all.:D
for pvp melee clases and even range need GEAR, weapon+4 SA + lvl 7 or your smash will be like my grandma punching lol. wyns need just a clean apo bow and thats it. And for pve same, wyns still super OP for pve. So my point of view when i say easy , its mostly talkin about Gear, because for normal players (not freaks) is a bit hard to get top gear of your level. Wyns just dont need it. Another example, tyrr, othel , yul or even tank need Queen Ant, wyns need it??? So without descent gear and at least a qa, fighter class do crap damage. that is not cool cause is pretty expensive for us (normal players).

im not agree with this like i say its much cool to make 99 level and still have the posibility to make ur char even powerful by over enchanted gear on the other hand the summoner is as much powerful as the skill level of servitors allowes
To all the ppl who ask for skill and stats, u are all noobs!

I just want a skill "kill kartia rb with 1hit" and i'm fine! :P
**, my Iss is too weak, give me better stat and a compensation ! and i want new buffs that i can only do on myself to make me overpowered...:mad: ( edit : it's irony.....)

Stop crying about nerfing summoners. The point of pvp in Lineage is to make balanced class ( as far as GM/dev can) to make the game funny and to make a player good by his own skills not by using an overpowered class.
Maybe it will be harder to kill someone, but improve yourself and you'll see that if you are a good player, you'll continue to win.

About the maintenance : is good to see that old RBs will be killed again, i love doing RB raid :D

At this moment all iss with middle gear can ***** all summon that see in pvp. If you are noob with iss not problem for rest ppl.
I bet half of ppl complaining about Wynns made them cuz they knew about a bit overpower on that class and to get a little adventage but now they will QQ badly cuz they got nerf.. so usual ;s
Yesterday i saw a Summoner in Twilight eating an Archer, ISS and Dagger in Immortal/Twilight all alone. i still saw summoner bots in Immortal farming way faster and exping way better than my active played char. And still people QQ about the nerf? And want a compensation for the last week? How about that: A compensation for all other classes since summoners changed from midclasschars to pvp monsters at GoD and still want more?
If you change the hammer swing to a sword swing then I think you are on to something good here!:)

I just want more Aggro to deal with Zelaka. I find it extremely difficult to keep him Aggro towards me*!



*= It's all about me after all.:D
Kartia bosses are usually very resistant to taunts. Try using Rage or Challenge Aura (they have the descriptions switched, but I can't remember which one is the one that increases aggro power), Zellaka/Pelline/whatevva should keep its target on you most of the time. But anyway it's a fairly normal situation.
At this moment all iss with middle gear can ***** all summon that see in pvp. If you are noob with iss not problem for rest ppl.

I'm glad that you see the word : IRONY, in my post :D
Sace, nothing about summoner's Heal power ? Or re-summoning time when summon dies?
Kartia bosses are usually very resistant to taunts. Try using Rage or Challenge Aura (they have the descriptions switched, but I can't remember which one is the one that increases aggro power), Zellaka/Pelline/whatevva should keep its target on you most of the time. But anyway it's a fairly normal situation.

Rage Aura = +10% P.Atk and Atk Spd
Challenge Aura = Increases Aggression and reduces skills MP consumption.
Just to help you remember.

I do use Challenge Aura especially at Zelaka but as with every other person on these forums (especially Wynns)... I want more!
Sace, nothing about summoner's Heal power ? Or re-summoning time when summon dies?

Why there would be such informations ?

It has been said last wednesday that the summoners were going to stay at 2 summons, and receive a stat boost at next maintenance. The stat boost was previously added 2 weeks ago after being removed quickly.

Things like summoner heal power or resummoning time when summon dies were only player's request, and it's not because you ask something that you will get it
Sace, nothing about summoner's Heal power ? Or re-summoning time when summon dies?


To compensate for the immense emotional pain inflicted upon all the 2-3 month old Wynn rerollers, Servitor Heal will heal pets for 33% HP and re-summon time will be changed to 5 seconds. It's all in the announcements, let's celebrate!
The problem with WynnSummoners was to many whined which over-shadowed those of which were looking to give good ideas to pass on to the upper echelon. So i'll take this moment to try to get in a few before this becomes 50k + of whiners again.

First possiblity.( IF bears had still cost 3points) was to give wynns 1 more point at lvl90, thereby opening up the ability to summon 1 bear and 1 cougar given the bear has hella HP now.
Second possiblity, after the point at 90 get 1 more point lvl95 giving them a total of 6, so 3 cougars now.
Third. Wynns get last point at lvl99 so, tankable bear with 2dd cougars.

These things would give the summoner something to look forward to. But now all people think about summoners is how well we can whine when changes r made to our class. If that 50k+ how gotten behind a particular idea maybe peeps would have a better impression of us. Thats pretty much out of the question now thou.

I started my Wynn at the beginning of GoD because i had an OL and a DC'er both at lvl86/100%. Making 2 ISS's would have been stupid, but a buffer with a DD seemed the way to go, and my Sub on the OL was a lvl78 LE summoner so i had played the class. I'm not ****** at the changes being made, just surprised it was sprong on me. What i am surprised at is all the whining that has gone on for this week of waiting. What did i do during that time. Made a few post that i'm hoping wasnt whining on the Epic scale of which i've been reading. Then i played the game and waited for the update. What i did notice when i lvl'd to 94 the other day was that Guillotine Fortress mobs were getting hit wayy harder then when i was at lvl93. The lower lvl thingy that the game has became very apparent once i was closer to the mobs lvl. Hitting as hard as i was means the boost that we get today makes the cougars even better.

Thank you SACE for withstanding all the abuse you recieved this pass week, and hopefully the GM's/Progammers will consider the possiblity of making the lvl99 summoner a little different from the lvl85 summoner. No Whine intended, and i hope no Whine implimented.
Changes to the field raid system for levels 1 through 84:

The respawn time for field raid bosses has decreased by half, from an average of 36 hours (24 hours at random) to an average of 18 hours (12 hours at random).
The stats for the field raid bosses have been altered so that they can be defeated by one party of a matching level.
After slaying a raid boss, you now receive a buff that increases XP and SP gain by 10% for 1 hour.
When hunting a raid boss, you can still gain high XP and SP if you participate with high contribution as an individual or as a party member, even if you're not in the main party.
XP and SP rewards and buffs are received if you are within a 5-level range of the boss' level.


XP from raid bosses are same as before update. After kill I get 1h buff.
Aswell did not see any difference in stats of raid bosses.
all server complains about yul crits... so unbalanced

yeah yul get huge boost from 2 cheap epic rings, but if mage or wynn used them they just get alittle bit more casting speed but no critical damage increase :(
Changes to the field raid system for levels 1 through 84:

The respawn time for field raid bosses has decreased by half, from an average of 36 hours (24 hours at random) to an average of 18 hours (12 hours at random).
The stats for the field raid bosses have been altered so that they can be defeated by one party of a matching level.
After slaying a raid boss, you now receive a buff that increases XP and SP gain by 10% for 1 hour.
When hunting a raid boss, you can still gain high XP and SP if you participate with high contribution as an individual or as a party member, even if you're not in the main party.
XP and SP rewards and buffs are received if you are within a 5-level range of the boss' level.





so tell me, does this apply to Queen Ant and Baium? :D

(asking again since this tread has lots of spam :()
so tell me, does this apply to Queen Ant and Baium? :D

(asking again since this tread has lots of spam :()

It says "field raid". Queen ant and Baium is not field raid my friend.
So I took the armor off of my light elf and it turns out she's a **** star now with her high heels and lingerie ;)
Yeah, sure: 33.33% less entertainment, if you can count.
Before posting this stupid statement, did you bother to read the removed part of the patch notes?
They wanted to reduce the total amount of Oly hours from 18 to 12 per week.
We used to have 42 Oly hours per week (6 hours daily), then it got reduced to just 18 hours, and then for some reason they tried to shrink it even more. Good thing it didn't happen right now with this patch, but who knows what can happen in the near future.
But you only have 50 matches per week, so you only get to play 2.8 matches per hour (highly unlikely, i usually burn my 50 matches on the first day alone), while in the scrapped setup, you could get 4.1 matches per hour, and you had several bonifications apart from that:

1) You had 4 days to do your daily quests doable (instead of 3). So, you get a 33.3% more rewards than before.
2) You can find more fights per day (because there would be several chars trying to get their 10 daily fights, and in a shortened span of time, you would have to wait less), so you would easily be more entertained.
3) Less hours does not mean less fights, you still have a 50 match limit per week, something that one could easily burn out at the first or second day of the week period.
4) Less strain on yourself: you wouldn't be forced to sit 6 hours without doing any dailies or exping, you only do 3 hours and get the rest of the day off, without worrying that your competitor would get ahead of you, just because you did not "camp enough fights".

Not so stupid right now, meh?
So I took the armor off of my light elf and it turns out she's a **** star now with her high heels and lingerie ;)

That was so last week... I can't wait until the L2 Store starts selling lingerie and adult toys for our characters!!
Energy seeds still bugged.
I quit playing 3 months ago, when the Energy Seeds broke and NC refused fixing them.

I came back to the game to see if they really were fixed...
Looks like I'll be taking a break from the game, Again...
That was so last week... I can't wait until the L2 Store starts selling lingerie and adult toys for our characters!!

That's weird because I didn't actually see it throughout the last week :P
Energy seeds still bugged.
Unleash your wrath on the bot users that bug those seeds out.
Olympiad reward changes:

The amount of Adena, tokens, and reputation points needed for purchase has been decreased.





the Price is the same 2 Weeks ago, 127kk Adena, 1,36kk Fame and 100k Token for R95 Bow

for the Cougar the P.Def is to low, only ~800 P.Def more
But you only have 50 matches per week, so you only get to play 2.8 matches per hour (highly unlikely, i usually burn my 50 matches on the first day alone), while in the scrapped setup, you could get 4.1 matches per hour, and you had several bonifications apart from that:

1) You had 4 days to do your daily quests doable (instead of 3). So, you get a 33.3% more rewards than before.
2) You can find more fights per day (because there would be several chars trying to get their 10 daily fights, and in a shortened span of time, you would have to wait less), so you would easily be more entertained.
3) Less hours does not mean less fights, you still have a 50 match limit per week, something that one could easily burn out at the first or second day of the week period.
4) Less strain on yourself: you wouldn't be forced to sit 6 hours without doing any dailies or exping, you only do 3 hours and get the rest of the day off, without worrying that your competitor would get ahead of you, just because you did not "camp enough fights".

Not so stupid right now, meh?

Let's see:

1. I do 50 Oly matches every night, that's 150 matches per week. In theory, it's possible to do 10 matches per hour, but if there are not too many signed players it gets much slower.

2. For me, one Oly night means 5 Olympiad starter quests which yield 10 giant energies in total (assuming I never get any extra energies for winning 5 or 10 times in a row). 3 nights = 15 quests done = 30 GE farmed. But it's only possible when I have 5+ hours to play per night.

3. If the playtime gets reduced to just 3 hours I will be able to do only 2 quests and a half at best, farming 5 GE per night. (Remember, Oly registration ends 20 min before its official end.) That is, 5x4=20 GE per week, i.e. 33% less than before.

4. Currently, the Olympiad window is 6 hours which is good enough for players that belong to different time zones. If you reduce it to 3 hours then some people won't be able to make it at all, therefore you'll have less participants in total and less chance to get an Oly wave going at any given moment.

Do you understand now?
Unleash your wrath on the bot users that bug those seeds out.

They respawn bugged bots have nothing to do with it.
They respawn bugged bots have nothing to do with it.
I've seen seeds bugging out after bots "took care" of them. :rolleyes:
sounds good to me but i have one question i know the summons r getting a big power boost for the pets they summon does that include summoners at lvl 85 and have awakend
These changes are only for Wynn Summoners. If I'm misunderstanding your question, please clarify in more words.
Angel Cat will be deleted after maintenance?
Angel Cat will no longer spawn. The items you've received from him will remain in your inventory until used or expired.
so tell me, does this apply to Queen Ant and Baium? :D

(asking again since this tread has lots of spam :()
As someone mentioned, this patch note is about raid bosses in open hunting areas (field raids), so it should not apply to instanced raid bosses.
Energy seeds still bugged.
Can you please confirm what error message you're seeing?
Can you please confirm what error message you're seeing?

If some lag (char twitches of lags) and after start collect - have massage: "Your previus request was incomplete, please try again later"

after this message all time: "You cannot collect because someone else is already collecting."
Let's see:

1. I do 50 Oly matches every night, that's 150 matches per week. In theory, it's possible to do 10 matches per hour, but if there are not too many signed players it gets much slower.

2. For me, one Oly night means 5 Olympiad starter quests which yield 10 giant energies in total (assuming I never get any extra energies for winning 5 or 10 times in a row). 3 nights = 15 quests done = 30 GE farmed. But it's only possible when I have 5+ hours to play per night.

3. If the playtime gets reduced to just 3 hours I will be able to do only 2 quests and a half at best, farming 5 GE per night. (Remember, Oly registration ends 20 min before its official end.) That is, 5x4=20 GE per week, i.e. 33% less than before.

4. Currently, the Olympiad window is 6 hours which is good enough for players that belong to different time zones. If you reduce it to 3 hours then some people won't be able to make it at all, therefore you'll have less participants in total and less chance to get an Oly wave going at any given moment.

Do you understand now?
I NOW understand that if you play with 5 different chars in consecutive order, you wouldn't get the best out of the deal because you wouldn't have enough time, but for semi-normal people that only play with 1 or 2 chars (i only play olympiads with my main), it would have been better.

Well, it is a scrapped idea, but for one, i would've been happy to add a new day to the calendar of "olympiad nights", even if the hours would've been cut in half, since i only do olympiads with 1 char. I assumed you were speaking about playing 1 char, not 5, so for you, it wouldn't have been a good change. My bad.
If some lag (char twitches of lags) and after start collect - have massage: "Your previus request was incomplete, please try again later"

after this message all time: "You cannot collect because someone else is already collecting."

This
he didnt CHOSE not to play, he couldn't play his gimped summoner,

Playing my summoner under those conditions was impossible, and pvp..... Forget pvp. So yeah we could not play our gimped summoners. :mad::p:mad::mad:
If some lag (char twitches of lags) and after start collect - have massage: "Your previus request was incomplete, please try again later"

after this message all time: "You cannot collect because someone else is already collecting."
Thanks. It was, after all, a "possible fix" so apparently it didn't work in the end. We'll continue to look for a fix for this.
Im not saying your doing a .. BAD job. but in the 4 hours u do maint. cant u i guess , dunno, check to make sure what u are giving us works? i mean i am crazy but after u apply updates, you can log on the server as a gm and check this before you open them up to us.

btw 30% increase in pets is not what most were hoping for :/ wish it was a 50% increase to make it simolar as it was before .
-100000 NCSOFT, this changes on summons sux, and balance heal now is useless.
Tiferet1, 1peri1 and laby
Clearly your are not summoners and you haven't been nerfed or kick out of parties the last week cause you are 0,5 DD instead of just DD, so do us and yourselves the favour and stay out of summoner's business nc$ost messed enough with our minds no need to have you and your cockamamy opinions

I Have a summoner and a Iss. Don't assume that I don't know. I'm just not that upset over it. Why? because I don't play a summoner for the over powered class it was, I played it because I LIKE it. The people crying and demanding compensations or free class changes are the ones who clearly only wanted to play this class for it's over powered stats. Now it's "nerfed" for you well you know I'm not on this pity train because I'm completely cool with it. This isn't the first time classes got changed and it won't be the last of it. You either adjust,reroll, buy a class change ticket or QUIT.

All this screaming and demanding is childish period. Learn to adjust because lord knows after 8 years of playing this game things got changed PLENTY and I am STILL here! The majority of the people complaining are bent up because they might actually have to use some skill in beating an opponent in PvP..*GASP* How dreadful for you!
I agree...the whining's gotta go. Nothing worse than spoiled babies. I have a Wynn just because it was a fun class...heck, I didn't even realize it was an overpowered class, I just knew it was cool and an effective leveller. I could give a crap what they do to ANY of the classes...the game's still what it is....good luck in real life whining and quitting whenever a change or challenge is presented to you.
I agree...the whining's gotta go. Nothing worse than spoiled babies. I have a Wynn just because it was a fun class...heck, I didn't even realize it was an overpowered class, I just knew it was cool and an effective leveller. I could give a crap what they do to ANY of the classes...the game's still what it is....good luck in real life whining and quitting whenever a change or challenge is presented to you.

A toon is only as good as the person playing it. You could have the most tricked out character on the server, max everything and still not know how to effectively play it. I don't think NC owes any of you a thing for this change regardless of the fact you had to wait a week for the rest of the changes. At that point you should have been killing time xping in a group over pitching a fit on the forums.

You want easy then go to a private server.
in all this story what i hate is: ok wynn got nerfed, lets reroll healer, tank or yul cos they are op.
fssss yes healer are indeed better then in last chornicle, but im really curious to see ppl reroll to healer and then QQ cos for kill someone take ages, or QQ cos they get blamed everywhere, QQ cos they cant solo (sos daily quest = shot with a gun, or maybe a shot is less painfull).
god bless us if ppl will start play healers just cos they are 'op'.
I usually play a class cos i like it, not cos is OP.
I read like 'i wanna see if they will delete summon of healer or mark of lumi':
1) well, go on, i barely use it. Oh no yeah, is only usefull in fortuna for remove the stun.
2) if they remove mark of lumi i'll not cry. Like they removed mana burn from 3rd class to 4th class. and tbh i would like more have mana burn instead of lumi.
They can 'nerf' healers, i dont care, i like that class, i played it since before GOD, when you needed luck and money for find a nuke augment or GG oly.
W/e they could change, wouldnt be worst then old healers w/o nuke skill and only turn undead.
A toon is only as good as the person playing it. You could have the most tricked out character on the server, max everything and still not know how to effectively play it. I don't think NC owes any of you a thing for this change regardless of the fact you had to wait a week for the rest of the changes. At that point you should have been killing time xping in a group over pitching a fit on the forums.

You want easy then go to a private server.

Am I reading you wrong? I don't want easy etc... LoL.. I was agreeing with you.
Am I reading you wrong? I don't want easy etc... LoL.. I was agreeing with you.

Nah I was more speaking to the general population,but agreeing with you as well, That can be confusing. My fault there.
Very good :)




Way overdue, but better late than never. Let's hope that it works.




Good to fix this kind of bugs.




That made my day :). I didn't have problem with the extra day but shortening the olympiad times killed my abilities to play olympiads.

R95 on Oly:
Specter Cutter - 1,3 mln fame...
Gathering so much fame it will take 1 year, i think.
Castle siege - 30k fame, fort war - 3720.
How to get rest? Oly - 1:1 or 1 Medal Glory:100...

Energy seeds on SoA:
Not works. I was my iss on Cokra - "blah blah someone already..."
So, there are 2 possibilites - broken again or fix not working.
The Red Star Stones are broken with the same exact issue as the Energy Seeds...

This is ridiculous!!
I Have a summoner and a Iss. Don't assume that I don't know. I'm just not that upset over it. Why? because I don't play a summoner for the over powered class it was, I played it because I LIKE it. The people crying and demanding compensations or free class changes are the ones who clearly only wanted to play this class for it's over powered stats. Now it's "nerfed" for you well you know I'm not on this pity train because I'm completely cool with it. This isn't the first time classes got changed and it won't be the last of it. You either adjust,reroll, buy a class change ticket or QUIT.

All this screaming and demanding is childish period. Learn to adjust because lord knows after 8 years of playing this game things got changed PLENTY and I am STILL here! The majority of the people complaining are bent up because they might actually have to use some skill in beating an opponent in PvP..*GASP* How dreadful for you!

You like it? really? Are you a masocist? If yes okay no need to continue.
Please step out of your "utopia" that you have built into your mind for just 1 minute and get back to reallity here on earth and answer me

A)Was it OR not in Tauti release notes that summoners have 3 pets and after 95 4? Earth 1 and your "utopia" 0
B)Is it OR not in Glory Days update release notes the same for summoners as above? Score 2 - 0
C)Was it OR not in the promotion the things I said above on A and B? Score 3 - 0.

I can go on but i think i made my point IF you don't get it please start from the basics at school and don't skip any class.

Now here on earth and not on your utopia we say: We read for 3 and 4 pets since GoD release and we made (I was before GoD but nvm) this class cause it HAD as features the things i posted above plus some more, so why on earth shall i settle with something like a summoner when i had one that was working perfect and the Koreans had it for 1 more year?
Wynn Summoner changes:



Points per servitor and available summon points are being adjusted to alter the maximum number of servitors.
Available summon points for levels 1 through 4 of Superior Summon Mastery have all been changed to 4.
2 points each are consumed for summoning the Cougar, Bear, and Soul Reaper.
Servitor P. Atk., P. Def., M. Atk., M. Def., and HP stats have been significantly increased.

So what effect does leveling Superior Summon Mastery have now since no additional summoning points are added?


:rolleyes:
B)Is it OR not in Glory Days update release notes the same for summoners as above? Score 2 - 0
The one needing a reality check is you. What Glory Days update? Afaik, there are no official patch notes for NCWest servers for Glory Days.
I don't see a significant boost here. Call me blind but that's a nerf.

Because this stats are without harmony/sonats/melodies only clan buffs and servitor share skill.

With this buffs it looks much better
Wynn Summoner changes:

Servitor P. Atk., P. Def., M. Atk., M. Def., and HP stats have been significantly increased.





Since this change was supposedly to "Fix Lag", the 2 pets should
have been adjusted to be the same as us having 4.

So.....where is the 2x Attack Speed & 2x Crit Rate boost to make up for
losing 50% of those values ??
Since this change was supposedly to "Fix Lag", the 2 pets should
have been adjusted to be the same as us having 4.

So.....where is the 2x Attack Speed & 2x Crit Rate boost to make up for
losing 50% of those values ??

I don't think they could do much to those 2 stats since they get caped easily without the need to double it. I think the stats boost were not bad, yes I agree it was a fat nerf and lots of people will be upset, especially 95+ wyns or worst wynns like myself that changed main to summoner and now are not able to change back. I guess you must get used to it, I myself think/hope they will not stop the wynn changes here there is plenty more to be adjusted.

As someone here mentioned they DO really need a significant heal boost, balance life maybe reduce the casting time a notch and since you lost crit and number of hits potential I agree on boosting the p.atck/m.atck some more as well.

I don't even care if they remove another pet, yes 1 ultimate pet of a choice of 3 to adapt different roles of play-style tank/mage/melee would be fun, as long as the damage output is similar to the one you had with 3/4 pets.

But I've been reading bout future updates and it doesn't look better, I believe I seen wynns will have a pentaly for using bow/crossbow weapons etc.. not everything you read may be true but if they are nerfing summoners this is more likely not the end.

The only reason I'll keep playing summoner is because of the same reason I rerolled to it, it's super fun.

Hopefully when they realize the big disadvantage and the number of people affected by this change they will do something more. You know what they say, once you reach the bottom...
The one needing a reality check is you. What Glory Days update? Afaik, there are no official patch notes for NCWest servers for Glory Days.
NCWest IS NOT DEVELOPER COMPANY. It means that release notes are NOT coming from NCWest BUT they come from NC Korea the company that develops the game. Is it clear?
It also means that we don't need NCWest release notes to know what's coming next.
anything of info about Ancient Kartia's Labyrinth Origins?? and Ancient Kartia's Labyrinth Chronicle????
Pelline drop me Traces of Kartia's Labyrinth in K90 solo and i do the instance, when i finish it gave me 12 Ancient Kartia's Labyrinth Chronicle, i went to the kartia reseacher for see the rewards: Ancient Kartia's Labyrinth Origin and Weapon Appearance stone... so where is the info about it?! i wanna know :eek:
NCWest IS NOT DEVELOPER COMPANY. It means that release notes are NOT coming from NCWest BUT they come from NC Korea the company that develops the game. Is it clear?
I was aware of this even before you spewed it up. So what's your point?

It also means that we don't need NCWest release notes to know what's coming next.
It just means that we still don't know what NCWest will get out of Glory Days' features.
You seem to lack some basic understanding skills.
anything of info about Ancient Kartia's Labyrinth Origins?? and Ancient Kartia's Labyrinth Chronicle????
Pelline drop me Traces of Kartia's Labyrinth in K90 solo and i do the instance, when i finish it gave me 12 Ancient Kartia's Labyrinth Chronicle, i went to the kartia reseacher for see the rewards: Ancient Kartia's Labyrinth Origin and Weapon Appearance stone... so where is the info about it?! i wanna know :eek:
The Ancient Kartia system is content planned to be released in the future, not yesterday, and that's why the item received from it is not currently usable. Seeing that the system slipped out early, we've just now made a change in-game so that the Ancient Kartia dialogue link no longer appears. Players that have the item can hang on to it and they will be able to use it once the Ancient Kartia system goes live (intentionally) in the near future (probably a few weeks from now). When the system goes live we'll have a Library page that explains how it works. :)

Another change that unexpectedly went out is the Pirate Captain Uthanka emote system, where you can go up to Uthanka's Tombstone (outside Talking Island Village), do a /sorrow emote, win a quick battle against him, and get some reward items. Although this system wasn't intended to go live yesterday, it's a small change, it's working properly, and it's fun, so we're leaving it in. Enjoy! :) We'll post a Library page about this in the near future as well.
30 Sec is so many time to re summon a pet, this MUST be change to 10 sec max, or better, No time wait to re summon

Wheen i Loose 1 cougar, i must to stop hiting, save the another one, wait 30 sec, summon a newone cougar, and start to atack again, in pve mode all fine, but in pvp?

I will say "hey Yul, Hey Feoh, STOP and w8 30 sec coldown time for my new handicapped wynn, and we continue fighting"..
The Ancient Kartia system is content planned to be released in the future, not yesterday, and that's why the item received from it is not currently usable. Seeing that the system slipped out early, we've just now made a change in-game so that the Ancient Kartia dialogue link no longer appears. Players that have the item can hang on to it and they will be able to use it once the Ancient Kartia system goes live (intentionally) in the near future (probably a few weeks from now). When the system goes live we'll have a Library page that explains how it works. :)

Another change that unexpectedly went out is the Pirate Captain Uthanka emote system, where you can go up to Uthanka's Tombstone (outside Talking Island Village), do a /sorrow emote, win a quick battle against him, and get some reward items. Although this system wasn't intended to go live yesterday, it's a small change, it's working properly, and it's fun, so we're leaving it in. Enjoy! :) We'll post a Library page about this in the near future as well.
Very nice stuff.

However, I would humbly suggest to intensify contacts with NCKorea to avoid being caught by surprise by such unintentional changes. This time (almost) everything went live without trouble, but the raid boss patch, the summoner patch and the bugged instances caused a lot of trouble both to you (as a company, I mean) and to the players. Seeing that NCSoft is not really on the good side of many players due to incidents such as the one I just described, improving communications would be a good way to avoid useless bad blood and drama.
You like it? really? Are you a masocist? If yes okay no need to continue.
Please step out of your "utopia" that you have built into your mind for just 1 minute and get back to reallity here on earth and answer me IF you dare as the rest of the trolls i mentioned before.

A)Was it OR not in Tauti release notes that summoners have 3 pets and after 95 4? Earth 1 and your "utopia" 0
B)Is it OR not in Glory Days update release notes the same for summoners as above? Score 2 - 0
C)Was it OR not in the promotion the things I said above on A and B? Score 3 - 0.

I can go on but i think i made my point IF you don't get it please start from the basics at school and don't skip any class.

Now here on earth and not on your utopia we say: We read for 3 and 4 pets since GoD release and we made (I was before GoD but nvm) this class cause it HAD as features the things i posted above plus some more, so why on earth shall i settle with something like a summoner when i had one that was working perfect and the Koreans had it for 1 more year?

I don't expect an answer cause you seem to be a masocist and there is no point continuing this.

P.S. I was reading most of your post (by yours i mean the 3 dudes i mentioned on my first post) and you seem, react and reply as you are feed by nc$oft. If you are not nc$ost personel i suggest you keep your fluids in your mouth cause its slippery from licking.


If you don't like that I am OK with the changes that's fine,but you do not have the right to insult me and call me out for no good reason other than I post frequently. So what of the patch notes? Nothing because NCSoft can change the game anytime they want. I am not employed by NCSoft. How you got that is beyond me. Do I look like I have admin/moderator powers here? No I don't.

I play my summoner as an alt, not my main. My main is my Iss and I happen to like that as well.

P.S. It's spelled Masochist, I hope you understand what that word means because that's a pretty big assumption there.
If you don't like that I am OK with the changes that's fine,but you do not have the right to insult me and call me out for no good reason other than I post frequently. So what of the patch notes? Nothing because NCSoft can change the game anytime they want. I am not employed by NCSoft. How you got that is beyond me. Do I look like I have admin/moderator powers here? No I don't.

I play my summoner as an alt, not my main. My main is my Iss and I happen to like that as well.

P.S. It's spelled Masochist, I hope you understand what that word means because that's a pretty big assumption there.
hhahahahaa gg
The Ancient Kartia system is content planned to be released in the future, not yesterday, and that's why the item received from it is not currently usable. Seeing that the system slipped out early, we've just now made a change in-game so that the Ancient Kartia dialogue link no longer appears. Players that have the item can hang on to it and they will be able to use it once the Ancient Kartia system goes live (intentionally) in the near future (probably a few weeks from now). When the system goes live we'll have a Library page that explains how it works. :)

Another change that unexpectedly went out is the Pirate Captain Uthanka emote system, where you can go up to Uthanka's Tombstone (outside Talking Island Village), do a /sorrow emote, win a quick battle against him, and get some reward items. Although this system wasn't intended to go live yesterday, it's a small change, it's working properly, and it's fun, so we're leaving it in. Enjoy! :) We'll post a Library page about this in the near future as well.

why a "few weeks more"? I see the instance fully functional and It was really nice and funny to make, also the rewards are very usefull to gain more exp.
yall whingin about summoners nerf??? gg u can still make most classes yip if u know wat ur doin if any class needs a boost its iss unless theyere fightin buffed against non buffed they die 5 secs flat(or transform(wtff i hit u u turn back n woop my ***) petrify(i cant hurt u)) even if i try use my rock to run away u can follow as im slower then fat orc or turn to piggy and run? now **** ur high horses and look at things from outside the box i dc if iss dun get boost i like playin em tho i wish there was sumfin more to em other then 2-4 debuffs and atk/buff even the seals are only good in pvp and then scourge isnt that good it needs to be set so that it lands on the mobs it was originally designed for RBs as far as ive tried only RB i can land it on even with ++chance is teredor so its a nigh useless skill unless it actually affects how u get healed as well(description says natural healing which i take to mean ur regen as Aeore heals are magical) and i know i should put this bit on diff thread but im a lazy *** and cba doin another post but if u were to give classes back skills or let them choosex ammount of skills from previous class classes like SD lose out coz there is only 1 SD skill that would be worth retaking and thats medusa apart from that everythin else is overwritten by ISS(poss sting if it got an upgrade) anyways theres my 2 cents
The Ancient Kartia system is content planned to be released in the future, not yesterday, and that's why the item received from it is not currently usable. Seeing that the system slipped out early, we've just now made a change in-game so that the Ancient Kartia dialogue link no longer appears. Players that have the item can hang on to it and they will be able to use it once the Ancient Kartia system goes live (intentionally) in the near future (probably a few weeks from now). When the system goes live we'll have a Library page that explains how it works. :)

Another change that unexpectedly went out is the Pirate Captain Uthanka emote system, where you can go up to Uthanka's Tombstone (outside Talking Island Village), do a /sorrow emote, win a quick battle against him, and get some reward items. Although this system wasn't intended to go live yesterday, it's a small change, it's working properly, and it's fun, so we're leaving it in. Enjoy! :) We'll post a Library page about this in the near future as well.

I hope that happen in a few week more because the instance was very fun :D
why a "few weeks more"? I see the instance fully functional and It was really nice and funny to make, also the rewards are very usefull to gain more exp.
There are in fact some issues with the instance cooldown time and a related item which need to be fixed first. Once fixed we'll prepare for it to open officially. Hence the "few weeks" estimate for now. :)
There are in fact some issues with the instance cooldown time and a related item which need to be fixed first. Once fixed we'll prepare for it to open officially. Hence the "few weeks" estimate for now. :)

:(!!!! I hope that could be fixed soon! Thanks for the answer :D
Another change that unexpectedly went out is the Pirate Captain Uthanka emote system, where you can go up to Uthanka's Tombstone (outside Talking Island Village), do a /sorrow emote, win a quick battle against him, and get some reward items. Although this system wasn't intended to go live yesterday, it's a small change, it's working properly, and it's fun, so we're leaving it in. Enjoy! :) We'll post a Library page about this in the near future as well.

Can this be done in solo or you actually need more people for it to spawn? I've tried it myself, since I found it kinda interesting by reading the post, but whenever I target the tombstone and use /sorrow, nothing happens. It only says "You have mourned for the Pirate Captain Uthanka" and you get a 1 minute buff "Mourning for Pirate Captain Uthanka Lvl. 1". I've even checked the area around, thinking that it may spawn somewhere else, but no luck. Is there more info, that needs to be shared on this?
yeah sace please more info on this :/
Can this be done in solo or you actually need more people for it to spawn? I've tried it myself, since I found it kinda interesting by reading the post, but whenever I target the tombstone and use /sorrow, nothing happens. It only says "You have mourned for the Pirate Captain Uthanka" and you get a 1 minute buff "Mourning for Pirate Captain Uthanka Lvl. 1". I've even checked the area around, thinking that it may spawn somewhere else, but no luck. Is there more info, that needs to be shared on this?
I mentioned earlier that we would be making Library pages for this (as well as for Ancient Kartia when that goes live). The guide is not yet ready, though.

Edit: I checked the technical notes that the guide will be derived from and it does not mention anything about needing more than 1 player in order to accomplish this, nor is there a level requirement. Another player posted a few days ago that he was able to do it and get the items. It also mentions that the ghosts' "presence" is only around there at certain times, and also only appears randomly in response to the mourning action. Perhaps he was dormant when you visited him. Try again later. :)
Sace can you provide information on how much summoner pet stats have been increased? "Significantly"is not a reliable word, because if you don't provide us some numbers then in the future you could change the "significance" definition in the future... Because on the first day after maintenance my pet had 31k m.atk under full buff, but now it ranges from 21-26k m.atk for the reapers... You know what I mean? I lost 5k m.atk in just 1 day. That does not just happen...
I mentioned earlier that we would be making Library pages for this (as well as for Ancient Kartia when that goes live). The guide is not yet ready, though.

Edit: I checked the technical notes that the guide will be derived from and it does not mention anything about needing more than 1 player in order to accomplish this, nor is there a level requirement. Another player posted a few days ago that he was able to do it and get the items. It also mentions that the ghosts' "presence" is only around there at certain times, and also only appears randomly in response to the mourning action. Perhaps he was dormant when you visited him. Try again later. :)

Well i won't say too much regarding this Utanka thing(because i still want to have the benefit before others :D), but i think you should double check your info with dev' team Sace.
My clan and I discovered this a lots of weeks ago(maybe like a month or two... so it's not something new that comes with last week maintenance like you said :o ) and it work pretty much as you are saying but we have noticed few things you didn't mention, maybe the guide will ^^
The respawn time for field raid bosses has decreased by half, from an average of 36 hours (24 hours at random) to an average of 18 hours (12 hours at random).



Can you explain this a little bit more?

I was kill a +80 rb, and i was return the rb after 12h and was wait more then 12h and the rb wasn't spawned, probable i missunderstand something in your syntax.

Other question
Can you tell me when we get something compensation about rb buff issue? you said ncsoft will give something for some1 who was cant play 1 week.
Simply put, the rb can re-spawn after 12 hours or more, to a maximum of 18 hours of waiting.
Simply put, the rb can re-spawn after 12 hours or more, to a maximum of 18 hours of waiting.
The respawn time for field raid bosses has decreased by half, from an average of 36 hours (24 hours at random) to an average of 18 hours (12 hours at random).


Before update, rb was spawn in fix time of 24h all time, i dont think the syntax what sace was write its true , just read the bolded word.
12 is half to 24, and 18 is half to 36. What's the problem here?
12 is half to 24, and 18 is half to 36. What's the problem here?
you probable not a rb hunter :P
it have 12h re-spawn rb, so half its 6h.
Can you explain this a little bit more?

I was kill a +80 rb, and i was return the rb after 12h and was wait more then 12h and the rb wasn't spawned, probable i missunderstand something in your syntax.

To my understanding as there are many different respawn times for raid bosses, this match note simply means that all respawn times are cut in half.

Other question
Can you tell me when we get something compensation about rb buff issue? you said ncsoft will give something for some1 who was cant play 1 week.
I do not have any info about a compensation for this beyond what was already given. Although the issue wasn't fixed with the regular maintenance last week, it was fixed a few hours later in the emergency maintenance. Therefore I suspect that the Angel Cat buff was counted as compensation for it since the issue was fixed after all. However if you want to get more confirmation on it, I suggest you personally contact support (http://www.lineage2.com.httpd.webdev03.austin.ncwest.ncso ft.corp/en/) and appeal to them for your individual case.
Sace can you provide information on how much summoner pet stats have been increased? "Significantly"is not a reliable word, because if you don't provide us some numbers then in the future you could change the "significance" definition in the future... Because on the first day after maintenance my pet had 31k m.atk under full buff, but now it ranges from 21-26k m.atk for the reapers... You know what I mean? I lost 5k m.atk in just 1 day. That does not just happen...
This information was provided in later replies in another thread on this topic; I'll copy those posts into the original post of this thread.
Well i won't say too much regarding this Utanka thing(because i still want to have the benefit before others :D), but i think you should double check your info with dev' team Sace.
My clan and I discovered this a lots of weeks ago(maybe like a month or two... so it's not something new that comes with last week maintenance like you said :o ) and it work pretty much as you are saying but we have noticed few things you didn't mention, maybe the guide will ^^
My summary was a quick overview of the system but we are writing a more detailed guide as you know. However I cannot know exactly what you mean is missing. If you like, wait for the guide to be published, or PM me now to let me know what other things you've found in it. :)
you probable not a rb hunter :P
it have 12h re-spawn rb, so half its 6h.
You lack some understanding of basic English. Respawn time was of 36 hours, now it's 18 (not accounting the fluctuations). Do you understand now?
So RaidBoss Gwindorr (Lvl 83) is bugged or something. It didn't respawn for 18 hours or more.
Therefore I suspect that the Angel Cat buff was counted as compensation for it since the issue was fixed after all.
Your post (http://boards.lineage2.com/showpost.php?p=3263366&postcount=50) check it.
its not nice for lying who pay up, in ncsoft support website, was talk some compensation, and now you lying for the angel cat buff was the compensation.
You think no1 remember this issue?

btw you said for the old respawn was 18h, the half its 9h not 12h.
No. The old respawn was of 24-36 hours. The new respawn is 12-18 hours. Read this sentence carefully:

The respawn time for field raid bosses has decreased by half, from an average of 36 hours (24 hours at random) to an average of 18 hours (12 hours at random).
So RaidBoss Gwindorr (Lvl 83) is bugged or something. It didn't respawn for 18 hours or more. If you think you've found a bug please report it to the support team (https://lineage2.custhelp.com/app/ask/). They might be able to clarify any misunderstandings about the respawn time changes.

Your post (http://boards.lineage2.com/showpost.php?p=3263366&postcount=50) check it.
its not nice for lying who pay up, in ncsoft support website, was talk some compensation, and now you lying for the angel cat buff was the compensation.
You think no1 remember this issue?

btw you said for the old respawn was 18h, the half its 9h not 12h.
I am aware of that post. When I made the post you linked the issue was not fixed, and that is why I explained (in the rest of the post you linked) that there is no compensation for issues that are not yet fixed. For example, if the issue had not been fixed until days later, another/different compensation might have been considered, but as it did get fixed the same day, the Angel Cat buff compensation could apply for that as well as the other issues that plagued players that could log on. That is my own logic on the situation, but again, compensation is not my decision to make; please send a support ticket (https://lineage2.custhelp.com/app/ask/) and appeal to them.
Magefan, no offense and i am just giving you advice: read carefully what people are telling you, you are rushing on what you read and you are missing obvious clarifications on the matter.

I am by no means insulting, i am being honest, read what people are telling you word by word, do NOT skip words.
Well i won't say too much regarding this Utanka thing(because i still want to have the benefit before others :D), but i think you should double check your info with dev' team Sace.
My clan and I discovered this a lots of weeks ago(maybe like a month or two... so it's not something new that comes with last week maintenance like you said :o ) and it work pretty much as you are saying but we have noticed few things you didn't mention, maybe the guide will ^^
The guide is posted now. (http://www.lineage2.com/en/game/the-library/mini-games/) :)
That is my own logic on the situation, but again, compensation is not my decision to make; please send a support ticket (https://lineage2.custhelp.com/app/ask/) and appeal to them.
why you send every1 there? i dont get it, tell me why i need to go to support website?
You was said after the fix arrived, the developer team know who was involved in this issue. so i dont get it why i need to go there.

anyway where i working, if i make a huge fail, and involved a person, i have to pay for it, ncsoft must have same business strategy like every other business, so have to pay something for who was involved in this situation!

Before gd update, the business strategy was, i remember when was lots of dcing, ncsoft was give vit pot and other for compensation, and now? nothing, so disappointed.
why you send every1 there? i dont get it, tell me why i need to go to support website?
There is no further "blanket" compensation for this issue, so I suggest you can try support because they review on a case-by-case basis (as opposed to a "blanket" case which covers all people without individual case review).

Remember though; the compensation of Angel Cat buff for various server issues was for players that could log in and thus had to experience them. Players that could not log in due to the raid boss buff issue could not experience those issues. As both issues were solved the same day (a few hours later for the raid boss buff issue), however, the Angel Cat buff compensation was well-timed and could fittingly cover both compensation player groups.
Before gd update, the business strategy was, i remember when was lots of dcing, ncsoft was give vit pot and other for compensation, and now? nothing, so disappointed.
When we were a subscription service and did not sell Vitality items, it was more feasible to give Vitality items as compensation for issues during a paid service. Now that we are Truly Free and not all players partake in the store options, large-scale compensation of such value is no longer feasible. This is another reason that contacting support can be more helpful: if you are a spending customer it is possible you might be able to receive more compensation than a free player. Again, that is determined on a case-by-case basis when you personally appeal to them.
In the guide you must fix the /sorrow. Its wrong. It is /socialsad or click sorrow button from actions :)
Quite right, I'll fix that now. :) Thanks!
The guide is posted now. (http://www.lineage2.com/en/game/the-library/mini-games/) :)

Okay, maybe Im not getting something.

I wasted eight hours, spamming every minute in front of that tombstone and nothing happened... just that "buff" once and once and once and once ._.

Just wanted to test the drop rate of that thing. The only thing I got was a system message saying what "I sensed the captain outside of talking island" (something like that, I screnshooted) but nothing appeared.

Did I missed something? (other than the captain of course):confused::confused:
Okay, maybe Im not getting something.

I wasted eight hours, spamming every minute in front of that tombstone and nothing happened... just that "buff" once and once and once and once ._.

Just wanted to test the drop rate of that thing. The only thing I got was a system message saying what "I sensed the captain outside of talking island" (something like that, I screnshooted) but nothing appeared.

Did I missed something? (other than the captain of course):confused::confused:

I think i got it at my first try. I mourn, he appear and i killed him. Dropped the scroll. Since then i've tried hundreds of times and nothing.
To be honest i think it's bugged so don't expect many appearances. (the 19 times per hour is definitely crap, if it's not it's simply bugged)
please, correct me if I'm getting it wrong, but what I understood from the guide made by @sace was this: the npc is only avaliable during 2 hours, with intervals of 8 hours betweem each hour set. Then simply has no point to camp this for so long, like you are saying you did.
please, correct me if I'm getting it wrong, but what I understood from the guide made by @sace was this: the npc is only avaliable during 2 hours, with intervals of 8 hours betweem each hour set. Then simply has no point to camp this for so long, like you are saying you did.

Its a weird concept, by that theory you could repeat the /sorrow commands tons of times in that interval and you would get the pirate a lot of times.
That doesn't happen, so i don't know what's the idea...
please, correct me if I'm getting it wrong, but what I understood from the guide made by @sace was this: the npc is only avaliable during 2 hours, with intervals of 8 hours betweem each hour set. Then simply has no point to camp this for so long, like you are saying you did.

The easy way was just doing it once every two hours, as I understood, sometimes even if the time is right, he just won't show up.

Also wanted to test, if he respawned many times in that "two hours inverval" (I readed something about 19 times), but didnt got it a single time in eight hours...

When I got that "message" on the system log, I stayed for over one more hour without luck, and no one came closer in that time, wich makes it weirder.

Btw, I got that message only once in that eight hours, I suppose thats the "signal" for when he can spawn. No clue :/