What u think about WYNN change?

Wynn Summoner Started Last reply 41 posts
Say your opinion about new NCsoft change at Wynns maybe they will care about what we say . And what they do is name: nerfed . Answer with agree or diasagree. TNX
i agree with changes and i like them, tnx!
i agree with changes and i like them, tnx!

me too! He changes are good! The new changes have been long over due!!

Thanks NCSoft for doing a good change :)
My only motivation for play with a summoner was the 4 summons, now i just leave my summoner lvl 93 top R and start again with a healer.
Now its easy to stay without any summon after a great aoe dmg. Time to resummon is the same like before, we lost 33% and 50% of critical rate. We lost 16% and 33% Dmg, balance life is useless now, also no point we spend sp on superior summon mastery.
QQ to us. I dont care how pvp works now, it doesnt drop items and adena. I care about pve and now sucks.
Best change to the game in the last 5 years. ~ IMHO
I think I need at least 5 more polls about the subject before I make up my mind.
Everything is fine EXCEPT for cougar dps. Its way too low
now i just leave my summoner lvl 93 top R and start again with a healer.


There's the winning spirit!
My only motivation for play with a summoner was the 4 summons, now i just leave my summoner lvl 93 top R and start again with a healer.
I feel the same. I dont know what pj do.
Since this change was supposedly to "Fix Lag", the 2 pets should
have been adjusted to be the same as us having 4.

So.....where is the 2x Attack Speed & 2x Crit Rate boost to make up for
losing 50% of those values ??

Needs to be fixed, or go back to 4 pets.

& Why does ncsoft only know how to nerf ?
Do they not teach programers how to Boost other classes ?

& along with this. Skills / Pets need to have 2 values that can be tweaked separately. "a pvp power lvl & a pve power lvl"

Instead, it is always the same thing. They nerf a skill/pets to balance pvp, & then that same skill/pets begins to suck for pve.

Come on Devs. get with the program. Balancing skills/pets for pvp, should have 0 effect on pve, if you guys would program the skills/pets to have separate power lvls for pvp & pve.

& balancing for pve, should have 0 effect on pvp.
SavageBeast should be given a medal for his extraordinary suggestions!

Devs, while you're at it:
1) Triple the dmg of tank skills in PvP.
2) Double the M.Def for PvP vs Feohs (it's easy to add a passive trigger which activates every time we're hit by magic skills).
3) Add Shadow Step and Half Kill skills to Golden Lion.
4) Allow tanks to use Akimbo and MP7 only for PvP purposes.
Devs, while you're at it:
1) Triple the dmg of tank skills in PvP.
2) Double the M.Def for PvP vs Feohs (it's easy to add a passive trigger which activates every time we're hit by magic skills).
3) Add Shadow Step and Half Kill skills to Golden Lion.
4) Allow tanks to use Akimbo and MP7 only for PvP purposes.

This is full of fail.
So.....where is the 2x Attack Speed & 2x Crit Rate boost to make up for
losing 50% of those values ??
Where did you pull such numbers from?
95% of the people who played summoner after god would have never played one pre-God. Newbs just looking for an easy OP pve 1 button class. 1 pet~ 4 pet's i still enjoy the class. The only thing i would change is half the respawn time on dead pets, and make the heal something like the old summoner heal.
summoners sucks big time now imo, i hate having only 2 summons, i admit i started playing a summoner mostly for having a small army by my side, as a second main , having already a feoh 94.
playing wynn brought me more fun then playing feoh, now when my wynn is 90 i have to go back on my feoh and i don't like that.
no more fun for me. QQ :)
and talking form my irelevant exp with wynn i can say was not at all op, at least in pvp, rather week against manny classes (dagger, feoh, healer), was a best in pve, that's true, and admit all of u were killing for having a wynn in instances RB parties.
What I posted should be a part of a developers basic skill design layout.
But Devs cut too many corners to save $$.
Yes, and I honestly hope they'll consider our legitimate, sensible suggestions.
Bears are nice now, reapers are nice now, cougars suck.
My only motivation for play with a summoner was the 4 summons, now i just leave my summoner lvl 93 top R and start again with a healer.

Agree!
Can NCSOFT change my CHARACTER for ANOTHER class?
I dont like this new modification. This ****** up my char.

...
Bears are nice now, reapers are nice now, cougars suck.

Bears are pretty nice HP sacks now, but their tanking skills still suck. :)
Agree!
Can NCSOFT change my CHARACTER for ANOTHER class?
I dont like this new modification. This ****** up my char.

...

Yes. Please send the following information to the Support section:
1) which class and level do you want to be.
2) what kind of equipment do you want on it.
3) as a compensation for your trauma, we'll also give you a free Earth Wyrm ring.
Agree!
Can NCSOFT change my CHARACTER for ANOTHER class?
I dont like this new modification. This ****** up my char.

...

NO! Learn it like it is now, new challenge :) Don't be sour because it's no longer over powered.
Yes. Please send the following information to the Support section:
1) which class and level do you want to be.
2) what kind of equipment do you want on it.
3) as a compensation for your trauma, we'll also give you a free Earth Wyrm ring.

i've 2 wynns can i get a valakas instead of second ring? :p
i've 2 wynns can i get a valakas instead of second ring? :p

Ok, but only if you tell a touching story how this Wynn nerf has ruined your life.
guys do u remember when summoners had only 1 summon? their damage was OK.
with the GOD update.. wynns had an awesome *****ing high damage... so stop crying.
also 2 summons with more p def means Main servitor harder to kill. and if the main servitor dies... the summoner will do it too. so 2 servitors instead of 3/4 makes summoner harder to kill. maybe not better DMG.. but still better resistance
It was bloody f**king time to balance that OP summoner. Now it's actually possible to survive an equal lvl summoner in oly. Now the only 2 things left for them to do so the game can be balanced - remove range atk VR and reflect and also disable the set options if you don't have the required armor mastery (for example healers don't have heavy armor mastery, so they won;t get any bonus from the heavy set, as well as archers and all the other charrs abusing the system inbalance)
It was bloody f**king time to balance that OP summoner. Now it's actually possible to survive an equal lvl summoner in oly. Now the only 2 things left for them to do so the game can be balanced - remove range atk VR and reflect and also disable the set options if you don't have the required armor mastery (for example healers don't have heavy armor mastery, so they won;t get any bonus from the heavy set, as well as archers and all the other charrs abusing the system inbalance)

Oly wise, Wynn got boosted. just saying.
95% of the people who played summoner after god would have never played one pre-God. Newbs just looking for an easy OP pve 1 button class. 1 pet~ 4 pet's i still enjoy the class. The only thing i would change is half the respawn time on dead pets, and make the heal something like the old summoner heal.

I was to post, but god, seem you stole the words from my fingers :p

and for real, this never ending QQ about wynn is getting seriously annoying.
All you people QQing about Wynn's being ( had been)over powered please **** already!
All you people QQing about Wynn's being ( had been)over powered please **** already!
If the Wynns stop to spam every section with a "QQ we are doomed, QQ rage + emoragequit" Topic we have a deal :rolleyes:
Learn it like it is now, new challenge :)
what it is to be learned ... ? anything new beside loosing 2 summons? i don't think so.
Adapt.

I'm doing fine.
Wynn was OP, now they nerf it, im happy now :)

wynn summoner description says its very good for solo hunt, and still is, so i dont see any reason for so much QQ about it, wynns still deal a Very decent amount of damage while transfer makes it hard to kill them.

Wynns have a lot of skills and stuff that makes them very powerful for both PvP and PvE, they have powerful debuffs and poisons(2 cages and 1 lift),a nice dmg, damage transfer, and can also clean debuffs and heal themselves (well not themselves, but their summons, wich is not as good, but close enough) and they are less affected by debuffs not only cuz they can remove them, their summons do not stop attacking while its master is stunned, or lifted, or caged, or some other debuffs that would have a much greater impact to any other class.

so yeah, wynn needed a nerf since long ago, and most of the ppl with some brains knew that
Wynn was OP, now they nerf it, im happy now :)

wynn summoner description says its very good for solo hunt, and still is, so i dont see any reason for so much QQ about it, wynns still deal a Very decent amount of damage while transfer makes it hard to kill them.

Wynns have a lot of skills and stuff that makes them very powerful for both PvP and PvE, they have powerful debuffs and poisons(2 cages and 1 lift),a nice dmg, damage transfer, and can also clean debuffs and heal themselves (well not themselves, but their summons, wich is not as good, but close enough) and they are less affected by debuffs not only cuz they can remove them, their summons do not stop attacking while its master is stunned, or lifted, or caged, or some other debuffs that would have a much greater impact to any other class.

so yeah, wynn needed a nerf since long ago, and most of the ppl with some brains knew that

I suppose that you realize that summoners are stronger in pvp now, and nothing of what have said was changed. Wynns were only nerfed on pve while boosted on pvp.

so yeah, people should know about what are they talking about before doing so, and most of the ppl with some brains knew that
I suppose that you realize that summoners are stronger in pvp now, and nothing of what have said was changed. Wynns were only nerfed on pve while boosted on pvp.

so yeah, people should know about what are they talking about before doing so, and most of the ppl with some brains knew that

Would you please explain how were Wynns boosted in pvp?
I'm not being sarcastic, I just honestly have no idea :)
Would you please explain how were Wynns boosted in pvp?
I'm not being sarcastic, I just honestly have no idea :)
+1
I think he means more life on pets p atk m atk pdef mdef so harder to kill that means summoner has the time for more nuke and time to heal their pets so i think he is better for pvp now it is just my opinion i am not awaken wynn atm so it is just a thoght :-))))
Would you please explain how were Wynns boosted in pvp?
I'm not being sarcastic, I just honestly have no idea :)

Summons has more p.def, m.def so they are harder to kil in pvp. In addition they have more hp, which with transfer pain means that summoners have more total hp. Each reaper has now around 60k matk, and you can use a bear (more hp, better balance life) and a reaper and you will still have the max summons you can have.
In my opinion summoners did not get nerfd at all. I mean they are still kinda PVE masters. Not so sure about PVP, have not have time for that much, but i must say, even my human summoner is a beast.

So i would love it, if people would stop crying over something, that is not broken at all.

And when it comes to PVP, as said before, wynn's have great debuffs, while one is stunned or w/e, the summons would still kick the crap out of enemy.

Best wishes,
Kratt
This change was actually very good. I am a long standing summoner, and I have earned all of the boss jewels I own (almost all of them) while playing one, so hopefully this vote actually calms down some of you not so happy summoners.

I think it only has one drawback which is sort of sucky. You cant heal the pet very quickly anymore as the healing power did not scale with the pet HP increase from this change. I am not sure presently if this change is part of the korean live or if this was just an NCwest change, either way, i think it is indeed genius, and here is why.


1) Summoners or the new titans of PVE are no longer so stupidly strong that you needed to have one in every group just to kill a raid boss in a reasonable time. They are still very good in PVE, but no longer are overclocked such that the only reasonable XP comes with a stupidly stacked summoner +15 bow in party. Not that every party depended on them, but the fastest XP always came with the summoner paired with a dagger/warrior.. now it still is this fast but the edge is a little less and this is good all around for the game.

2) Summoners in PVP can actually live a long time now as that the extra HP to the pets and pdef made it so that the summoner with a TP talisman active can actually become extremely tankish. Before this change 3 solid cracks to the head for 12k damage was enough to kill it, now there is plenty of time to heal the pet, organize things and not die on a stupid stacked summoner because a few archers target you. That extra HP makes the world of difference in and out of the Olympiad in PVP.

3) It really balances out a number of the fights in the Olympiad. Prior to this change, summoners were somewhat vulnerable to a tank chain stomping the primary pet and the summoner not being able to do much about it after the UD comes down in each tank/vs summoner match. Similarly it also made it far more reasonable for healers to servive the onslaught of 4 bloody reapers with magic cooldown (LE pony buff). Which yes, nerfs summoners, but at the same time, it also helped them in other matches making it a more rounded game. Currently good summoners steal beat good healers most of the time, but now its a more regular and normal fight which lasts as long as it needs to, in comparision to before where the summoner just ended a stacked healers life if it managed to get the dimensional binding off.


The only change that I think is neccesary to keep the class in balance with the rest of the classes would be to make it so that the heal has base 1800 or 1900 power instead of 1550 or simlar that is is now. This would make it so that 3->4 crit heals would bring the bear to full, instead of the current 5->6 that are required currently. I have done some testing with it, and under full buff without sonata in olympiad most summoners are looking at about 14->15 heals just to heal the pet.. this is sorta ridiculous. Perhaps an enchant option on heal that would make it so you can heal for power, not cost.