...... "Their decision ended up being to diversify the classes by allowing players to choose 3rd class skills to retain. Currently, subsequent polls and discussion in Korea are determining the finer details of what skills, choices, and stats will be available when this change comes to pass."
so probabily we will be able to chose whitch skills mantain from 3rd class,
i wanna ask you: what skills do u think will be more usefull to keep for improve your awakened classes?
i'm playing a yul archer (Dark Elf) and really don't know what skills keep from GS :(
I started with Kamael Trickster only for one skill: Prahnah
Next things was Real Target, Traps and Deadly Roulette (lethal skill)
But I think, that for all or archers will good if will stay Rapid Shot or Fast Shot
...... "Their decision ended up being to diversify the classes by allowing players to choose 3rd class skills to retain. Currently, subsequent polls and discussion in Korea are determining the finer details of what skills, choices, and stats will be available when this change comes to pass."
so probabily we will be able to chose to keep/switch 4 revamped skills from 3rd class, from a previous of 12 choosen by the devs for each old 34 classes,
i wanna ask you: what skills do u think will be more usefull to keep for improve your awakened classes?
i'm playing a yul archer (Dark Elf) and really don't know what skills keep from GS :(
#fixed
to avoid the misunderstanding, better you take a look into this discussion (http://boards.rochand.com/viewtopic.php?f=11&t=907), from what you can see that you wont be able to "freely" pick whatever skill you want, but from a basic previous set of "revamped" skills given by L2 devs. then, in principle, even if that so desired skill of yours will be in the table, maybe it wont be with the old total "functionality" (aka 'qq apeal') nor the way it used to be in the past.
...... "Their decision ended up being to diversify the classes by allowing players to choose 3rd class skills to retain. Currently, subsequent polls and discussion in Korea are determining the finer details of what skills, choices, and stats will be available when this change comes to pass."
so probabily we will be able to chose whitch skills mantain from 3rd class,
i wanna ask you: what skills do u think will be more usefull to keep for improve your awakened classes?
i'm playing a yul archer (Dark Elf) and really don't know what skills keep from GS :(
Diversify classes picking 3rd class skills?
Just wondering how the hell you can diversify picking 3rd class skill on healers, archers+++
Atm everyone have salvation, mass ress, real target, mass recharge, sublime, toggles....
You can't diversify classes picking useless skills...
Just wondering how the hell you can diversify picking 3rd class skill on healers, archers+++
Atm everyone have salvation, mass ress, real target, mass recharge, sublime, toggles....
You can't diversify classes picking useless skills...
I could use Phoenix, Spirit of the Phoenix - Flame Icon (Archon), Touch of Life, Angelic Icon (Archon)
about Healers...Prayer, Throne Root, Lord of Vampire, a Harmony diversified (like it was with prophecies).....if you try a bit you can find many skills
It was mainly irony against whatever translator at NC decided it was "Throne" instead of "Thorn" (which, considering the skill animation, makes a lot more sense).
It was mainly irony against whatever translator at NC decided it was "Throne" instead of "Thorn" (which, considering the skill animation, makes a lot more sense).
I know, I just couldnt resist teasing you ;p
btw I am not sure if Thorn would be a better translation.
The animation is a collar and a ball like the one prisoners have tied to their ankle.
So far I was thinking Throne Root as Royal Root aka a stronger root.
I could use Phoenix, Spirit of the Phoenix - Flame Icon (Archon), Touch of Life, Angelic Icon (Archon)
about Healers...Prayer, Throne Root, Lord of Vampire, a Harmony diversified (like it was with prophecies).....if you try a bit you can find many skills
These healer's skills are kinda useless. THEY DON'T DIVERSIFY ee/bishop/se.
When I speak about diversify I'm talking about: playing with an USEFULL skill that other char don't have... like balance life, recharge, mass recharge, salvation, sublime.
Atm all healers got all usefull skills, there's NO usefull skill left.
I guess you arent look forward at all. From what we know till now, its not like all healers (particularly speaking to ur previous post) will be able to pick whatever skills they want, from one and other. Then if a cardinal aeore could have Prayer back, or if the SS aeore could get back some type of Thorn Root again, they would be clearly diversified by having unique skills: while the first would do a more efficient heal per mana/cast, the other would have a massive crowd-control, and both could do fine in different situations. I think this is the spirit of this sketch presented by devs.
The Developers decision to diversify classes by retaining 3rd class skills was contrary to the votes here and in Korea. I suspect that this was imposed from their fear to unbalance game completely by going back to the 34 classes.
As for the skills I would like to keep from my Doomcryer days, I am deeply puzzled. It is really hard to find anything that is of any worth. Doomcryer had 14 third class skills. From them, 11 are already part of the ISS skill set, 1 has been deleted (spell force), thus 2 remain: Arcane wisdom and Gate chant. Arcane wisdom may have some limited use in certain situations, but I don't think it is something woth keeping. Gate chant is a skill I always thought it belonged to a high level summoner than a buffer. It has almost no use in GoD. I would rather have an existing ISS skill (that was part of Doomcryer skill set) to have a stronger effect for ex-Doomcryers. For example Mental protection could have more debuff and buff canceling resist, Harp melody could have more critical damage reduction.
To be honest, if Developers allow which class' skills we choose (e.g. from Dominator, Hierophant, etc) I would probably went for another class' skill set. They all seem to have a few strong skills that can make a difference if they are applied to their current skill set.
I want only to be able to learn Archer's and Fighter's Will. Everything else from 3rd class is useless after lvl 93.
The skills wil lbe updated to fit the current levels and awakening system so being useless is not the problem....there's also counter dash/rapid shot/ recovery.
all current awaken players can chose which class from their arch type they will want so a light elf yul archer can chose to become a Ghost Sentinel etc.
as such don't worry to much and wait until more accurate info is available which should be in a few weeks max as these changes will be live in Korea by November latest..
The Developers decision to diversify classes by retaining 3rd class skills was contrary to the votes here and in Korea. I suspect that this was imposed from their fear to unbalance game completely by going back to the 34 classes.
As for the skills I would like to keep from my Doomcryer days, I am deeply puzzled. It is really hard to find anything that is of any worth. Doomcryer had 14 third class skills. From them, 11 are already part of the ISS skill set, 1 has been deleted (spell force), thus 2 remain: Arcane wisdom and Gate chant. Arcane wisdom may have some limited use in certain situations, but I don't think it is something woth keeping. Gate chant is a skill I always thought it belonged to a high level summoner than a buffer. It has almost no use in GoD. I would rather have an existing ISS skill (that was part of Doomcryer skill set) to have a stronger effect for ex-Doomcryers. For example Mental protection could have more debuff and buff canceling resist, Harp melody could have more critical damage reduction.
To be honest, if Developers allow which class' skills we choose (e.g. from Dominator, Hierophant, etc) I would probably went for another class' skill set. They all seem to have a few strong skills that can make a difference if they are applied to their current skill set.
The drain? Doomcrier could solo some raid bosses just by holding down whatever function key the drain spell was assigned to.
The skills wil lbe updated to fit the current levels and awakening system so being useless is not the problem....there's also counter dash/rapid shot/ recovery.
Even so ... what's the point of that rapid shot ??? Are they gonna increase atk. speed's limit to 2500 ? Cos at the moment i have 1350+ atk. speed most of the time and with Quick Fire it hits 1500 even w/o a single buff. And even more ... atk speed doesn't affect skill's reuse time ,so what's the idea in there .. i just can't understand.
The drain? Doomcrier could solo some raid bosses just by holding down whatever function key the drain spell was assigned to.
The drain (steal essence) was a 2nd class skill, that is why I didn't include it. Besides, Steal Essence became overpowered after GoD came alive. Before GoD you got MP back from normal hits only, not magical damage (that gave only HP back).
Nowdays ISS is a fighter, not a hybrid fighter/mage DC was (statistics wise). INT now is completely aligned to a fighter's so, any magical attack makes no sense.
Yul Moonlight Sentinel absolutely must have he's most characteristic skill back - ELEMENTAL HEAL. It matches perfectly the idea of diversified elven archer. For the time being this skill has only the tyrr warrior, which is quite unfair.
Even so ... what's the point of that rapid shot ??? Are they gonna increase atk. speed's limit to 2500 ? Cos at the moment i always have 1350+ atk. speed and with Quick Fire it hits 1500 even w/o a single buff. And even more ... atk speed doesn't affect skill's reuse time ,so what's the idea in there .. i just can't understand.
You didn't get my point, nevermind.
Hi
Here are my two cents:
Yul Moonlight Sentinel absolutely must have he's most characteristic skill back - ELEMENTAL HEAL. It matches perfectly the idea of diversified elven archer. For the time being this skill has only the tyrr warrior, which is quite unfair.
While im not agaisnt elemental heal, you do wrong to compare it with tyrr warrior. Unlike Yul, tyrr warrior goes on the front line and is subject to more damage than a yull and that's why they have a healing skill. While Yul escapes easier due to target disruption, skill evasion + their skill mastery, and hide. Yull has the biggest burst DPS and their survivility is alrdy high, you cannot compare with tyrr warrior which is suposed to be a 2nd tank without shield and lower dmg potential.
Tyrr Maestro skills will need a huge boost or else they will be just like they were before GoD, useless. DN, duelist, titan, GK all have good skills they could potentially use. If the panther gets a boost, the golem better get one.