I voted for doombringer just because they get two more disable scripts which are very useful for oly. As a doombringer your stats are better than duelist and orcs . So the boost they get just evens out to the doombringer as a 99 Kamael tyrr warrior my patk sit at around 15 k with feral ogre and warriors on. Which I'd have to say from asking others is higher than orcs with rage and duelist. But conclusion I'm Kamael by heart and will always be... The two other disable just tops it off from people running from me in oly... Thank you ncsoft if you do this
I play a Kameal Tyrr and I have always said since the beggining that only if we still had our original rush impact and disarm skills. Now that we can wear heavy armor I dont see any other Tyrr better then us. Cant wait!
Shouldn't vote for this poll 'cause they only make thing worse through every chronicle/patch.
Just a simple example for this: In the old days, only Tyrant who got Totem, duelist got strongest skill attack---->Now all tyrr got totem, all skills are the same-----> Next, duelist will have strongest skills attack with the same Totem like the others.
Seriously u guys think this is balancement?? And who dafug will choose other tyrrs but duelist???
One more clear example: Every buffer class had every job in a pt----->Now all Iss are the same-----> Move on the next, Iss dominator will have NO sonata.
Is it balanced???? And who dafug will pick an Iss dominator in their pt since the others can buff them all????
Shouldn't vote for this poll 'cause they only make thing worse through every chronicle/patch.
Just a simple example for this: In the old days, only Tyrant who got Totem, duelist got strongest skill attack---->Now all tyrr got totem, all skills are the same-----> Next, duelist will have strongest skills attack with the same Totem like the others.
Seriously u guys think this is balancement?? And who dafug will choose other tyrrs but duelist???
One more clear example: Every buffer class had every job in a pt----->Now all Iss are the same-----> Move on the next, Iss dominator will have NO sonata.
Is it balanced???? And who dafug will pick an Iss dominator in their pt since the others can buff them all????
My 2 cents about it are:
If u want to be good in mass pvp u chose Tyrr DB (new disarm has 30 or 60 sec reuse and will be only 5 sec. So it won't be as it was before 4th prof and new rush impact won't make huge amount of damage as old did, so yes 9 sec stun is nice but it will hawe chance to be interupted with general hit/skill) But anyway those aditional 5% pvp damage and aoe stun will improve mass pvp abilities.
If u want to shine in oly/ 1vs1 pvp, small group pvp u chose Tyrr Duelist since new TSS has good power, 15 momentums alows you to spam skills w/o momentum problems (10 were enough but 15 will be better).
If u want to be pve beast chose Tyrr Destro - 15% p atk is good +1st lvl Pole mastery will improve aoe even more.
Tyrr Dread hm.. pole, new provoke good for pve - AOE beast as it was old DN days. Mostly im interested in new aoe stun. It might be werry painful in mass pvp if it will hawe small reuse. In pve it will save in critical situations.
And old days ppl had tezza, zak, antharas, sets with 80% resist stun... Nor ppl changes to new epics, sets gives 10-15% and only if it is robe recovery and heawy defence sets. So stun in now days l2 is rly painfull, the only thing that till now any class didn't had stuns with small reuse that will alow to almost perma stun even with new debuff resist system.
Oh forgot to mention New Tyrr GK..It might be good balanced class for pvp/pve i'm just curious about new Bison spirit since translation says (increases p atk by 120 (LOL 120 is lame 120% would be op.. so don't know), p crit rate/power 30% (this one isn't so good - orge, hawk,bear gives more). But atk speed boost togle not only for fists, but for all weapons is nice.. sad that i can't find how much % of atk speed it will increase :)
WTF are you saying dude,the skills that are shown in the korean page that i send you are alrdy in the korean beta.
Then,whats that skill of the tyrant and duelist? That pink orc,that looks like the orc from soul cry and war cry,and in the description says P.atk +15%? Rage from the titan gives +10% p.atk and 15% extra p.atk for using 2h Sword.
WTF are you saying dude,the skills that are shown in the korean page that i send you are alrdy in the korean beta.
Lol, Lindvior isn't in beta testing anymore... It's on Korean live servers and stuff keep being changed.
WTF are you saying dude,the skills that are shown in the korean page that i send you are alrdy in the korean beta.
Then,whats that skill of the tyrant and duelist? That pink orc,that looks like the orc from soul cry and war cry,and in the description says P.atk +15%? Rage from the titan gives +10% p.atk and 15% extra p.atk for using 2h Sword.
The Pink orc is the maximum momentum which is 15 for tyrant and duelist. Currently it is 10.
Duelist or Kamael.... I will lean on Kamael due to its to interupts which are a 100% ... Allowing tyrr warriors to have two disarms and two stun rushs extremely useful for healers feohs and iss.
by my opinion is Dred! why??? let me explane! XP macine with provoke! + in the new update he get all the mass stan as i heard / read so for the XP and pvp mass stan is The best!
Level 1 - 24004 Power
Level 2 - 27526 Power
Level 3 - 30343 Power
Windup 0s, Cooldown 0s
Enchant Route: Cost, Decrease Penalty (+10 = 30% hp)
New Effect: Instantly damage the opponent, can only be used when a player or npc is at 20% or below.
Sonic Star - 30s Reuse, 1s Cast (+10 Power 47385, old power 32898)
Infinity Strike - 30s Reuse, 1s Cast (+10 Power 65443, old power 46998)
Tyrr Doombringer
Infinity Rush is 900 Range, 0s Reuse. No skill power so its PATK only if it lets you do damage at all, but the stun lasts 9 seconds on everyone in the path.
Disarm, 5s single target disarm, 80% base land rate, 60s base reuse.
Tyrr Dreadnought
Wild Provoke adds 20% Pole vulnerability to all enemies within 800 range. This debuff stacks with power provoke OR armor destruction or Hurricane Blaster.
Lightning Wave, 15s Reuse, 133mp, 37680 Power, 500 radius pole sphere hit that stuns for 9 seconds.
Tyrr Duelist
Sonic Flash Lv4 (Blaster), 10s Reuse, 25700 power, 600 range, consumes 2 momentum charges max, can critical, can overhit. Damage amplified for each momentum charge by 10%. Can only be used with dual sword, dual blunt weapons.
Triple Sonic Slash (Lv4), 10s Reuse, 33377 power, consumes 3 momentum charges max, can critical, can overhit, bypasses shield defense. Damage amplified for each momentum charge by 10%. Can only be used with 1h/2h/Dual Swords and Blunts.
The Dreadnought is going to be the ultimate money machine :D
I'm so happy all my efforts on the Warlord won't be gone in vain :)
Is only 2% more damage when using poles, so is not a money making machine, it will not be like a destroyer on frenzy with pole owning catas.
All the weapon specialization is only 2% so you can still use other weapons w/o the 2% bonus.
I am Tyrr Duelist, I still use duals and pole for AoE mobs, difference with a dreadnought? Ill do 2% more damage on single mobs using duals, and he do 2% more when using pole, and when he uses duals or whatever is like normal, and if I do pole is normal still we both make damage like today.
The other Skills will make not so much difference. is not that each Tyrr can only use one kind of weapon, is only that is specialized with 2% on the class weapon, still can and should use other weapons if want to.
Is only 2% more damage when using poles, so is not a money making machine, it will not be like a destroyer on frenzy with pole owning catas.
All the weapon specialization is only 2% so you can still use other weapons w/o the 2% bonus.
I am Tyrr Duelist, I still use duals and pole for AoE mobs, difference with a dreadnought? Ill do 2% more damage on single mobs using duals, and he do 2% more when using pole, and when he uses duals or whatever is like normal, and if I do pole is normal still we both make damage like today.
The other Skills will make not so much difference. is not that each Tyrr can only use one kind of weapon, is only that is specialized with 2% on the class weapon, still can and should use other weapons if want to.
Weapon masteries at 99 are 5%. Also DN has a new are debuff for reducing pole resistance (heard it worked for all weapons but not sure anyone has tested it on RU pts).
Is only 2% more damage when using poles, so is not a money making machine, it will not be like a destroyer on frenzy with pole owning catas.
All the weapon specialization is only 2% so you can still use other weapons w/o the 2% bonus.
I am Tyrr Duelist, I still use duals and pole for AoE mobs, difference with a dreadnought? Ill do 2% more damage on single mobs using duals, and he do 2% more when using pole, and when he uses duals or whatever is like normal, and if I do pole is normal still we both make damage like today.
The other Skills will make not so much difference. is not that each Tyrr can only use one kind of weapon, is only that is specialized with 2% on the class weapon, still can and should use other weapons if want to.
Had you read the post above youres, u'd see all u said is..false.
Had you read the post above youres, u'd see all u said is..false.
Dreadnaught is nuts class if u focus on the pole.
No way a Titan(up to 18 targets) could out damage a DN(up to 30 targets) in mass AOE.
I always loved to see Titans dying to 4/5 rooms with BD/SD/DC/Heal in FoG, when I was able to pull 8 rooms with only DC + Prayer buffs and kill them in half the time, without even getting on dangerous HP level.
In PVP.. it's an awesome crowd controller.. and it packs a punch.. not expert in 1v1, but can ruin many "burst DD" classes like GK/Titan/Duelists
No way a Titan(up to 18 targets) could out damage a DN(up to 30 targets) in mass AOE.
I always loved to see Titans dying to 4/5 rooms with BD/SD/DC/Heal in FoG, when I was able to pull 8 rooms with only DC + Prayer buffs and kill them in half the time, without even getting on dangerous HP level.
In PVP.. it's an awesome crowd controller.. and it packs a punch.. not expert in 1v1, but can ruin many "burst DD" classes like GK/Titan/Duelists
#1 - if you were a duelist prior to awakening to Tyrr Warrior you could have kept your Duelist Spirit.
#2 - if you were not a warrior class and used a stone of destiny to convert to Warrior you get Human Duelist skills which also lets you keep Duelist Spirit.
If you did neither of these then you are out of luck.
#1 - if you were a duelist prior to awakening to Tyrr Warrior you could have kept your Duelist Spirit.
#2 - if you were not a warrior class and used a stone of destiny to convert to Warrior you get Human Duelist skills which also lets you keep Duelist Spirit.
If you did neither of these then you are out of luck.
Pretty sure you would keep duelist spirit if you chose Tyrr-duelist but would lose it if you chose DN or any other Tyrr.
But can you use it before the opponent has his HP higher than 20%? Because if you can then i don't want to see how many tyrrs will only stick their fingers on last attack, kill some and think that they are awesome...
But can you use it before the opponent has his HP higher than 20%? Because if you can then i don't want to see how many tyrrs will only stick their fingers on last attack, kill some and think that they are awesome...
Last Attack can be used only when your target has 20% hp or less.
At +10 Decrease Penalty you can use it when they are at 30% hp or less.
Last attack is an extremely fast high damage skill meant to help a tyr finish off his enemy. You use your other attacks to get the target low then hold down Last attack to KO them.
Last Attack can be used only when your target has 20% hp or less.
At +10 Decrease Penalty you can use it when they are at 30% hp or less.
Last attack is an extremely fast high damage skill meant to help a tyr finish off his enemy. You use your other attacks to get the target low then hold down Last attack to KO them.
Yeah... I guessed as much, but i wanted to make sure since well... The other way would be rather scary and annoying.
Also since you can now proc lightning force while you are already at level 3 lightning force, you will be able to stay at level 3 constantly while hitting if you have high crit rate and attack speed. Duals also help since you hit twice as much.
Dreadnought stun on core pts its 5 sec stun from 9 , i think it was initial 9, but still decent. Like diego said doombringer rush impact has no dmg so its not like old one when u just spam next target aoe use it and everyone dies :) . Wild provoke i think has like 1.1k range much more than power provoke that is good and bad also :D ( good for farming ) bad if u pvp in a area with mobs around u :D u will bring the party to u all time ^^. Compared to duelist the dread does less dmg on the single target skills because he has less p attack ( not much less dmg 200 300 ) but he does much more on aoe skill because of pole .. so where he loses on one side he gains on the other side . The only good bonus that duelist has over dreadnought its the Sa on weapon ( hp + haste ) + the new 5% one that is his real advantage
P.s i hope i can keep my duelist spirit ^^ and swing my pole :D
I Find DB easy pvp vs archer and mages with the new range are almost unrecheable for other tyrrs that rush 0 delay is a big plus also land pretty well disarm too.
Duelist those extra dmg skill are perfect to finish your enemy some times you are lack of combo and need a last skill this new fix that.
Testing the rest atm :p hard to test to much wannabe on pts spending hours and hours to overenchant :P
I Find DB easy pvp vs archer and mages with the new range are almost unrecheable for other tyrrs that rush 0 delay is a big plus also land pretty well disarm too.
Duelist those extra dmg skill are perfect to finish your enemy some times you are lack of combo and need a last skill this new fix that.
Testing the rest atm :p hard to test to much wannabe on pts spending hours and hours to overenchant :P
Totally agree about the DB. Been playing on PTS and love it. No class can get away from me now and the disarm does land alot unlike the one they gave us afther awakening. Next update is when the classes really go back to the way they were. This update is just a filler till next.
This thread named as it is = useless, we cant say which class is "the best" now before update and I believe we will be not able to say even after... There is not "the best" class. Maybe best suited for some player.
Personaly Im between choosing Duelist and Dreadnought.
Both seems to be good, probably it will depend if I will be lucky with OE my poleaxe :-)
i did test on dreadnought didnt like to slow attack speed is frustrating :P and pole have no haste SA :( but can be a pain on the a** almost perma stun :D
for 1v1 from what ive tested on pts id say duelist pretty much rapes everything but for mass pvp warlord with duelist spirit kinda scary tbh.db stun lands alot but it brakes kinda fast if u get hit
i have a question,they said they increased effect of armor destruction but from what ive seen +10 AD only gives like -30% pdef(now -40 with +duel) anyone has any idea about this