Hello all , i want share with all othell rogues the problem in usage of this skill. I am not an expert rogue player but a dedicated spoiler and i saw that the effect of the poison zone in mobs is excellent.
Unfortunately the usage of this excellent skill in pve most is real pain for the player. the problems with this skill are
When you click on the ground many times has no effect ( because many areas special the new areas are very bugged ) and the cyrcle remains stucked . the only fix is to click again the skill and find a different area to landing it.
In a game that is mouse click to move the usage of a skil that need mouse click from the players make them impossible to move while they are trying to landing it.this removes toggle abilities from the player , special from a player that have/need the rogue role !
i have done harnak quest with iss and with my main player an othell rogue and i can say after one hour playing the othell i was really exhausted and i left the party because of this skill !!! after in the same day i did 3 hours harnak exp party with an iss with no problem at all !!!
I know that public forums is not the proper method to report a bug , but i filled the need to share with you ( the other rogues ) the problem with this skill before open the ticket and if you have advices feel free to share with me to add them in to my ticket :)
note . sorry for my english . it is not my nature language :p
WAfter harmony patch this skill is useless for 90+....it doesnt land on pvp...neither on ove...not even in kartia....for some,reason they ruined a great skill... Lets hope in this,new patch today it gets fixed....otherwise just forget about it...waste of time....
Hello all , i want share with all othell rogues the problem in usage of this skill. I am not an expert rogue player but a dedicated spoiler and i saw that the effect of the poison zone in mobs is excellent.
Unfortunately the usage of this excellent skill in pve most is real pain for the player. the problems with this skill are
Bla.
I know that public forums is not the proper method to report a bug , but i filled the need to share with you ( the other rogues ) the problem with this skill before open the ticket and if you have advices feel free to share with me to add them in to my ticket :)
note . sorry for my english . it is not my nature language :p
I, for a lv94 Othell Dwarf Rogue, find Poison Zone very useful whenever in PVE (for AoE control) or PVP (if you know how to use it/land it to actually do something against the char). Ill try to give my thoughts on your list:
When you click on the ground many times has no effect ( because many areas special the new areas are very bugged ) and the cyrcle remains stucked . the only fix is to click again the skill and find a different area to landing it. I think it's because you cast it while attacking, and in such circumstances, it can be a little weird to actually pull off. There is another issue while casting it, that if you use it above a target and it moves before casting, you can mis-click and end up putting it somewhere else, that can be annoying.
In a game that is mouse click to move the usage of a skil that need mouse click from the players make them impossible to move while they are trying to landing it.this removes toggle abilities from the player , special from a player that have/need the rogue role ! Yes, i can relate to that difficulty, since casting such skill while attacking can be a mayor pain in the ***, since whenever you cast it, you stop attacking, and if you attack while casting it, it cancels itself and has to be recasted to properly put it in place. The "removing toggle" part, i cannot relate, since i dont find that you lose toggles while using Poison Zone.
i have done harnak quest with iss and with my main player an othell rogue and i can say after one hour playing the othell i was really exhausted and i left the party because of this skill !!! after in the same day i did 3 hours harnak exp party with an iss with no problem at all !!! Em, i find it quite weird to find "Poison Zone" a reason to leave a grinding party, just because you "tire yourself of using it". I'm guessing you also have problems with maximum critical, since you have to be always sure to have it activated, and that can be a hard thing to calculate, since it is not a fixed time buff (it can last up to 2 minutes between lvl changes to 20 seconds if you are lucky and crit it twice to lvl 3), against using poison zone, which has a 15s reuse delay and 20 second duration on floor. Well, we digress in that point.
WAfter harmony patch this skill is useless for 90+....it doesnt land on pvp...neither on ove...not even in kartia....for some,reason they ruined a great skill... Lets hope in this,new patch today it gets fixed....otherwise just forget about it...waste of time....
I cant agree with you on this part, since i use it frequently on Kartia, Soa, Grind and PVP and it always land (considering a similar lvl char/npc, if you try to land it on a 95+ 97+ 99+ while being 95-, it does not land that much). I dont find that skill a waste of time, i actually like it, i call it my own personal "**** Area" skill to mess up enemies (Olympiad, while running and casting it on your back, if it lands, it gives you a couple seconds with an slowed down char, and if casting it while fighting an enemy, if poison activates itself, the decreased PDEF helps my crits BIG TIME, specially against tanks).
My thoughts in the matter: Poison "****" Zone RULES!
1. no , the skill is bugged and it fails to land it many many times inside instances ( i haven't used in siege field because i am low lvl for battles :p) . in glory days patch they are trying to fix it. i hope they will do it one day not mouse clicked skill at all . read the ...
The Poison Zone skill effects are no longer delayed upon use.
Corrected the Poison Zone skill’s application rate setting.
2. the othell class is the rogue type of char that must create troubles to the char/chars that are near him , not in 600 far from him . i think that this skill is completely wrong and against of close range attack damage dealer char role that has a othell rogue.
3. i don't have any problem with my damage or the control of party .i can control very well the damage dealing in my parties and protect healers and range damage dealers that i think is my priority role in a exp party ( kartia without othell in 85-88 lvls is a failed party ) , i am only saying that the usage of this skill is real real pain and annoying , bugged and exploited ,like you can cast it if zelaka feared you ? lol !
that actually helps a lot, you click skill but not cast it and that gives you few seconds you stay in place so then dont need to run back through entire dungeon .)
After 95 I doubt I've ever seen this skill entering in hunting areas (sos, GF), It was entering in kartia 95 pretty well though.
90% of the server think contrary (this 10% are othels :))
.....
i am playing some times with an iss and when we dont have othell with us is real pain to crowd control zelaka to not attack healer or mages ( one or two hits from the boss and dead ).
when i am playing my othell char zelaka never leaves the area with tank ( if tank loose agro zelaka attacks me not healer or mages/ archers ) and the answer is easy. the damage that i deal is similar with range dealers and boss can not decide to move to other target.
i can easy say that othells keep range dd or healer safe and i have test it many many times with differnet roles and party setups.
ofc if the party in a kartia 85 is 89 lvl with top equipment is easy but this is the reason that i said 85-88 ( tank without aoe pull and powerfull agro skills)
p.s. after glory days patch maybe all these are wrong because they said that they revamped bosses in instances and they did them easier :p
1. no , the skill is bugged and it fails to land it many many times inside instances ( i haven't used in siege field because i am low lvl for battles :p) . in glory days patch they are trying to fix it. i hope they will do it one day not mouse clicked skill at all . read the ...
The Poison Zone skill effects are no longer delayed upon use.
Corrected the Poison Zone skills application rate setting.
It doesnt fail, it just takes a couple seconds to activate, it is not "cast and inflict", give it a little time (couple seconds) and voila, enemy poisoned. It is good though that now that effect is immediate, i think it will give some edge to Othells in PVP and PVE. I would not like it to be a self target AoE (like Razor Rain), since i've grown accustomed to its use, but if it does transform into that, then so be it, it will be useful either way.
2. the othell class is the rogue type of char that must create troubles to the char/chars that are near him , not in 600 far from him . i think that this skill is completely wrong and against of close range attack damage dealer char role that has a othell rogue.
You dont need to cast it away from you, use your brain and see some ways you can exploit that area. Cast it at someone then shadow chase into him, cast it between you and your enemy, delay his movements and/or gain some ground to get to him. Cast it over you and see how the enemy has to jump into the area to hit you. Since Poison Zone reduces Patk, Shield Pdef and Speed, there are many ways Poison Zone can (and IS) useful in PVP, you just have to get the hang of it.
3. i don't have any problem with my damage or the control of party .i can control very well the damage dealing in my parties and protect healers and range damage dealers that i think is my priority role in a exp party ( kartia without othell in 85-88 lvls is a failed party ) , i am only saying that the usage of this skill is real real pain and annoying , bugged and exploited ,like you can cast it if zelaka feared you ? lol !
As someone just said (and i thought it was a nice tactic to do), you can poison zone while feared, do it fast enough so you cast it behind you, and when zellaka comes after you he will get poisoned (and slowed), giving you some time to kite him and run away. It is not a bad "bug" to have around you know :).
As an Off Topic: Othells have the EASIEST TIME on Kartia (I actually SIT DOWN on kartia solo, i use it as "free time" to do some other things while grinding some exp, just be wary of getting back at stage 1.7, 2 and 3.7. This is true at least for K85 (if 87+) and K90, cant speak for 95 since i'm missing some % to get there).
i am playing some times with an iss and when we dont have othell with us is real pain to crowd control zelaka to not attack healer or mages ( one or two hits from the boss and dead ).
when i am playing my othell char zelaka never leaves the area with tank ( if tank loose agro zelaka attacks me not healer or mages/ archers ) and the answer is easy. the damage that i deal is similar with range dealers and boss can not decide to move to other target.
i can easy say that othells keep range dd or healer safe and i have test it many many times with differnet roles and party setups.
ofc if the party in a kartia 85 is 89 lvl with top equipment is easy but this is the reason that i said 85-88 ( tank without aoe pull and powerfull agro skills)
p.s. after glory days patch maybe all these are wrong because they said that they revamped bosses in instances and they did them easier :p
Tell the healer in your party to turn on the 'Debuff" section in the party...and use "Radiant Purge" on the tank ASAP ( i stand same side as tank, when feared in K85, within 1 sec..ive thrown "Radiant Purge" on tank and tank keeps aggro...doing this will keep Zelaika off your ranged ppl. It is not 100% as Zelaika does what he likes most of the time...but it works more than 75% of the time and thats not bad ( this is an estimate, not exact ). Also a good healer can throw Radiant Purge on 5 ppl b4 it is removed from timer ticking down, doing this to all melee player will also keep Zelaika off the ranged ppl. I do K85 alot of time w/o an Othello and i/my party dont seem to have a hard time, but i also tend to stay with the same ppl i usually use cuz i know and can rely on them to do their jobs...and they do, so its np with us...this is just opinion...hope it works for you :p
Tell the healer in your party to turn on the 'Debuff" section in the party...and use "Radiant Purge" on the tank ASAP ( i stand same side as tank, when feared in K85, within 1 sec..ive thrown "Radiant Purge" on tank and tank keeps aggro...doing this will keep Zelaika off your ranged ppl. It is not 100% as Zelaika does what he likes most of the time...but it works more than 75% of the time and thats not bad ( this is an estimate, not exact ). Also a good healer can throw Radiant Purge on 5 ppl b4 it is removed from timer ticking down, doing this to all melee player will also keep Zelaika off the ranged ppl. I do K85 alot of time w/o an Othello and i/my party dont seem to have a hard time, but i also tend to stay with the same ppl i usually use cuz i know and can rely on them to do their jobs...and they do, so its np with us...this is just opinion...hope it works for you :p
today we did kartia 85 without tank and without tyr ... 2 othels and one iss sticked on zelaka and trick him left and right and we kill him in less than 20 minutes the whole instance ;) i never said that the effect of this skill is uselless , i said the opposite that i found it very useful the effect that creates on mobs and players !!!
my problem is the usage of this skill because it is a ranged-debuff area skill . rogues we are not casters to use a ranged aoe skill , we must move immediattely after the usage of a skill ( like the three other range skills that we have ) and this skill makes me stop moving.
a 900 range area skill seems many times usefull ( sieges, raids , solo kartia ) but it is not in the character of a close range char to use a ranged aoe area skill like mages in my opinion.
ofc it is still bugged after glory days fixes . it was not ever casted if i clicked on the enemy and not on the grounds and i must click again and again on the skill to unblock it and this wastes a value time in combat ;)
if devs had implemented it like razor rain this skill would be the perfect rogue skill , now it is just a pain in my @ss when i use it :(
I've noticed that autoattacking cancels the 'taget placement' of poison zone.
So if I hit w so I move an inch and stop attacking, then I can place the poison without it getting messed up. Which also applies to Ancient Kartia because the two zone skills there are the same way.
I've noticed that autoattacking cancels the 'taget placement' of poison zone.
So if I hit w so I move an inch and stop attacking, then I can place the poison without it getting messed up. Which also applies to Ancient Kartia because the two zone skills there are the same way.
sure this happens too . if my char just hits the target and i wish to land a poison zone , first i must stop attacking and then cast the poison zone like i was a healer that i must put a tree of life . else the animation of the skill ( the curcle ) stuck and i must press again the skill to release it and then press again to land it ....
come on .... this skill is for a class that needs speed and has limited time to kill the opposite because has the less m and p.def consider the other melle chars in-game ? i don't think so !!!!
this skill implemented totally wrong and it is not for a rogue char .... probably created from the same developer that made the tree of life skill :p
sure this happens too . if my char just hits the target and i wish to land a poison zone , first i must stop attacking and then cast the poison zone like i was a healer that i must put a tree of life . else the animation of the skill ( the curcle ) stuck and i must press again the skill to release it and then press again to land it ....
come on .... this skill is for a class that needs speed and has limited time to kill the opposite because has the less m and p.def consider the other melle chars in-game ? i don't think so !!!!
this skill implemented totally wrong and it is not for a rogue char .... probably created from the same developer that made the tree of life skill :p
I do agree with you on that point, the casting of the skill is troublesome if you are already fighting, it would be better off if it was like razor rain (AoE on yourself), and leave the poison area for 15s. But, i do find it useful on PVP and such, but that's because i've grown accustomed and trained on how to use it properly.
I do agree with you on that point, the casting of the skill is troublesome if you are already fighting, it would be better off if it was like razor rain (AoE on yourself), and leave the poison area for 15s. But, i do find it useful on PVP and such, but that's because i've grown accustomed and trained on how to use it properly.
ofc it would be better this skill was like razor rains because i fill that the developer's thoughts was to be the poison zone the trouble zone for othell's enemies.
but they implemented with the wrongest way and they gimped :p
ofc it would be better this skill was like razor rains because i fill that the developer's thoughts was to be the poison zone the trouble zone for othell's enemies.
but they implemented with the wrongest way and they gimped :p
I dont find it "the wrongest way", since you can be hidden in the shadows, see a char go by, start following him and poison the area just in front of him, take advantage of those seconds in which he reacts and spam until dead. Or if you are running away from a certain range, you can leave a poison just in front of your follower and gain some seconds. Even in Othell fights, if he hides, you can cast poison zone just in front of his last seen position and, if lucky, can catch him.
You CAN adapt on how to use the skill, and the fact that is free-area cast-able, gives you tools that a self-target AoE lacks.
it is the wrong-est implementation this skill for a rogue char like othell is and believe me i have 38 years experience in video games ( more than 12 years in mmos ).
believe it or not , it is the first time that i have such a problem with the usage ( except that it is buggy as hell ) of a skill in a game !!!
it is the wrong-est implementation this skill for a rogue char like othell is and believe me i have 38 years experience in video games ( more than 12 years in mmos ).
believe it or not , it is the first time that i have such a problem with the usage ( except that it is buggy as hell ) of a skill in a game !!!
Sounds like you're actually just becoming old and senile.
I love PZ in pve,but I havent had it land once in pvp =(
in pvp
i land it only and if i have many party mates in fornt of me to know that i will not be targeted in the time that i will waste to succefull land it (at least 2-3 seconds ) :)
in pve
i use it a lot this skill but earns too much energy from me.... i dual class a tyr to enjoy the game more :p
I tried looking for the thread where someone was complaining they couldnt put up the Shadow Snare on their nuker, and was not enjoying playing the game due to it, and perhaps would even suggest we baby down the game for them.
I tried looking for the thread where someone was complaining they couldnt put up the Shadow Snare on their nuker, and was not enjoying playing the game due to it, and perhaps would even suggest we baby down the game for them.
I came up with nothing.
Did anyone else find it?
first was the "handless and skillless" now we have " we baby down the game for them" ...
first of all the easy can not compared with the wrong but wth the difficult.
in my first post i never said that is dificult to cast it but that the skill is bugged and not work as indeed and that it implemented wrong from devs because the othell must stop moving to land it and this is wrong for a char that has the rogue style in-game ....
anyway .... now i really dont care what devs will do with this skill . i dual class tyr and i see the BIG DIFFERENCE ...
really , othell is a joke char ... he is only usefull in pve with half -kills ... nowhere else ;) and in pvp nowhere he is death/rez collector :p
So I use Shadow Snare every 5 seconds or so when soloing, I should cry? My friend plays a rogue and the only problem we have with Poison Zone is that it draws too much aggro in PvE. Shadow Snare + Poison Zone combo is really good :)