Othel setup (tactics) for Olympiad

Othell Rogue Started Last reply 4 posts
Hello :)

I was wondering if you mighty othels can share basic setup and tactics for olympiad agains each of other classes.

I will share my observations :

VS ISS - knight harmony, jump get cp and some of hp down, hide (seat to recover mana) when hide is over fake death, when hide in reuse stand up and hide again. this is not very honorous way but these Iss 95+ they heal quite a lot.

VS AEORE - warrior harmony; below 95 , go bother him when he spoil CL's , cast clones and outblow him :D, after 95 in Hvy I have not found any effective strategy.

VS YUL - Knight - each fight is different but generally Othell should not have problems winning a YUL in similar level. I go on ultimate evasion from the begging, when he uses mind eye or flash go lie down a little bit :) or hide when flare in reuse.

VS TANK - Knight - generally avoid reflect stay in distance all the time when shadow chas ein reuse jump hit run away, sometimes its enough sometimes its not.

VS OTHELL - Knight - psychological fight (if you know what i mean)

VS TYRR - Knight - I start on angel of death, after he recharges and boosts I then use all the skills to distract, clones, disparition, hide etc.

VS WYNN - Knight again - when with coguars, get angel of death on me or u.evasion, generally jump on his back and blow. When in cage use disparition.

VS. FEOH - Warrior - generally I try to get initiative, if he lifts me in most cases the fight is over. So i start on hide charged with ultimate evasion (for m def), and quickly jump to his back also I try to bother him with kicks and uppercuts.

I know these tactics suck but in many cases they work for me, what are your hints to improve these? Do you have any observations ?.
Tank Healer Iss-wiz harmony evas rune 2 reuse aug. +10 hide Buff up wait a bit hide, throwing dagger hide again, 2nd reuse aug. Hide and again gf u won .

Tyr,Summoner- Knight debuff the **** out of them para use what u have , if u used all debuff and others in good time u won. Interupt revival u must to do it . If sumoner in cele just kill the transferpain summon dont be a **** and stand till it left, switch back the summoner and pray dont get exile alot or u lost

Dagger-what u said, dont try to kill anyone in reflect skill its just dumb . If ur enemy use clone attack just use smt like ue or aod and fakedeath till it and mby u got some dmg from rain but its fine dont fight outnumbered

Archer- just aviode fight in eye u will win at the end

Wiz-angel at begin aviode debuff and land the para on them, hide out the shild dont try to fight, ultimate evasion/dp try to kill him when u got cc up shadow chase on reuse w teleports dont use it b4 mage port out


Now ur awesome olyfarmer ask for clanadena!
fight according to what you have, your opponent, and the situation at hand :)
Hello :)

I was wondering if you mighty othels can share basic setup and tactics for olympiad agains each of other classes.

I will share my observations :

VS ISS - knight harmony, jump get cp and some of hp down, hide (seat to recover mana) when hide is over fake death, when hide in reuse stand up and hide again. this is not very honorous way but these Iss 95+ they heal quite a lot.

VS AEORE - warrior harmony; below 95 , go bother him when he spoil CL's , cast clones and outblow him :D, after 95 in Hvy I have not found any effective strategy.

VS YUL - Knight - each fight is different but generally Othell should not have problems winning a YUL in similar level. I go on ultimate evasion from the begging, when he uses mind eye or flash go lie down a little bit :) or hide when flare in reuse.

VS TANK - Knight - generally avoid reflect stay in distance all the time when shadow chas ein reuse jump hit run away, sometimes its enough sometimes its not.

VS OTHELL - Knight - psychological fight (if you know what i mean)

VS TYRR - Knight - I start on angel of death, after he recharges and boosts I then use all the skills to distract, clones, disparition, hide etc.

VS WYNN - Knight again - when with coguars, get angel of death on me or u.evasion, generally jump on his back and blow. When in cage use disparition.

VS. FEOH - Warrior - generally I try to get initiative, if he lifts me in most cases the fight is over. So i start on hide charged with ultimate evasion (for m def), and quickly jump to his back also I try to bother him with kicks and uppercuts.

I know these tactics suck but in many cases they work for me, what are your hints to improve these? Do you have any observations ?.
I had written an entire wall of text, that somehow got deleted when submitting. Nevermind that, ill give you some thoughts on my behalf (lv94 Dwarf Othell). This is besides the point of always keeping your maximum critical up (lv1 at least, or lvl 2-3 if lucky).

Iss: Warriors (Knights if you feel unconfident). Dont rely on FD, since most ISS have a talisman of self destruction to stand you up. Just try to go bust killing him with Warriors, or spam, outdamage, hide and run around your arena with Knights (if closed arena). Hopefully you wont get your harmony deleted by his erase skill (if you are fast enough, you can FD just in time his erase skill is supposed to land, tricky but useful)

Aeore: Wizards Harmony (Warriors if against a low lvl'd and feel confident) Simple enough, either you outdamage to submission (on Warriors) or rely on luck and run around the arena with hides and such (with Wizards). You can try to use your skills by separate and keep the damage piling up.

Othell: Knights Harmony (warriors if cocky) It all comes down to who uses their skill first, and how do you react to him using theirs. FD their Counterstrike, make him waste his clones on FD + Hide (FD, then he stands you up with Razor Rain, and instantly hide and run).

Tyr: Knights Harmony (warriors if cocky and confident) Hide his boost/berserker rage combo (hopefully he will use them coupled. By separate, i find them both annoying as hell to "tank" or "evade"). Be always on the look for his celestial, and try to time your attacks to his celestial buff ending (if you are fast and lucky enough, you can shadow chase on his last second, then blood stab/blow spam him in the back and kill him instantly).

Sigel: Knights Harmony (warriors if REALLY cocky). Boring as hell, 95% of the time you wont kill him, so you need to spam skills at the beginning, calculate your outdamaging point and then run and hide. Try to use your skills by separate, in order to always keep him over damage.

Yul: Knights Harmony, hide his mind eye, spam normal attacks when he is on ultimate evasion (skills get a 90% evade penalty) and use counterstrike wisely. I hate his **** flaming parrot skill (Phoenix Arrow), and i dont know how to avoid it entirely.

Feoh: Wizards Harmony (Warriors if you are confident)Hide his wizard/double casting combo, then use Ultimate Evasion first and spam skills until dead. If you trigger his arcane barrier, try to run away from it if you fell unconfident, since you get reflect damage from it (or so i've read).

Wynn: Same as Feoh, bearing in mind that you need to outdamage him more critically than in Feoh fights (because of his summons), so you need to rely on you not getting lifted up. Start with UE, run into him and spam skills.

These are basic advices, the main thing you need to learn is to use your character in a smart way, get used to its skills and get to know your enemy's skills.