Iss Enchanter SA?

Iss Enchanter Started Last reply 22 posts
I've had Damage up + Health on my Apocs.

But for higher levels, someone told me Haste is more beneficial than Damage up?
I was actually wondering the same thing. The +15% Attack speed is pretty hard to ignore, however, I am unfamiliar with whatever damage multiplier is affected by p.Attack so cannot really do a comparison accuratly. Anyone know how to calculate the increae in DPS with a +400ish P.Attack? Or am I totaly off base.....lol. Any help would be appreciated! I don't wanna waste the adena on gems to find out I made a mistake!
Skill dmg doesn't change much even with a lot of extra patk. Health is the most important SA, and after that put haste. I'm saying this from the perspective of someone that had +11 blessed apoc duals Health/Dmg Up, and I can still hit with skills just about as hard with a 1 handed mage blunt. Obviously, patk matters for normal swings, but you're still not going to see a huge increase with a Dmg Up SA.

The two biggest things that you can do to boost overall dmg on an ISS is going +str and OEing your skills at 98/99.
Thank you! Very good advice!
or now that you have blunt & sword mastery get a high oe focus & haste sword

just saying don't stare to blindly to the duals stuff as u got more options now ;)
Last siege I put some alts on a siege field to leech some fame and clan rep.

As they all started getting attacked, my tank was the one taking the longest to die. Like a really really long time compared to the others, and none of them had any buffs at all. Nothing strange with that though, it usually dies last of my group of leechers. Then I realized it wasnt even on its tank class, but rather on its ISS sub, which is not only 3 lvls lower than its main, but it was also wearing the tank gear, shield+sword.

Looking through the system text, alot of the incoming attacks had indeed been blocked by the shield.

Now, having no intention whatsoever of actually killing ppl in pvp with my ISS, would you say its a viable gear setup for pvp on an ISS Draecke?

I see way too many ppl running around with Dual Blunts on their Iss, not to mention buffing themselves with Warrior Harmony (not as bad as of Glory days, thankfully), and they rarely seem to put element in their gear either. Are they all boxes? Or just clueless casuals?
with the way knights harm works now it's a strong option but imo it's really up to how ppl prefer to play..

in chapter 3 lindvior I'll go SwM route once again so yeah am already using that set up which ideal seeing how my main is a tank after all as well :)


ps, I got more patt with my sword then most ppl have on their duals but am the exception as not many will put high oe gear on an iss :P
pps, the tank will be a light elf shilien knight muhahahaha :D
i think the day you do something the normal way, is the day they close down all the servers :D
I think the shield route depends on the race of the toon. I had the same idea to go one handed and shield, but on a delf the defense rate was awful when I tested it. Iirc, con governs shield def rate now, so on a human/orc/dwarf ISS it might be a decent build.
I've been using a sword&shield for a long time on an orc Iss and the defense rate was still pretty abysmal... However attack wise for PvP it wasn't any worse than duals, even without the mastery for it.
I use as a iss Tallum*Dle duals +10....are realy good couse it gives 2 passive.
Special Ability:PvP Damage
Special Ability:Robust Health(This is the SA from +4)
I guess those 2 give 5% pvp damage each.
So if u add PvP option to the duals ull have +15% pvp damage.
And is cheap to add auguments on s grade...require 25 gemstone c grade and augu removal is around 400k+ adena...u can get easy a PvP P attack augument wich i heard it gives 5% PvP Damage.
I use as a iss Tallum*Dle duals +10....are realy good couse it gives 2 passive.
Special Ability:PvP Damage
Special Ability:Robust Health(This is the SA from +4)
I guess those 2 give 5% pvp damage each.
So if u add PvP option to the duals ull have +15% pvp damage.
And is cheap to add auguments on s grade...require 25 gemstone c grade and augu removal is around 400k+ adena...u can get easy a PvP P attack augument wich i heard it gives 5% PvP Damage.

I thot this 15% pvp dmg increase was only valid to s80+ duals, i could be wrong tho.
I thot this 15% pvp dmg increase was only valid to s80+ duals, i could be wrong tho.
The 15% PvP damage should be the bonus for A+ grade weapons with SA. And since Tallum*DLE are top S grade duals, that's a normal bonus...
But this bonus doesn't apply to certain weapons s++ grade. I know it applies to icarus duals and vesper duals and eternal core duals, but i haven't seen confirmation of s duals.
But this bonus doesn't apply to certain weapons s++ grade. I know it applies to icarus duals and vesper duals and eternal core duals, but i haven't seen confirmation of s duals.

It applies to S duals too
Don't you lose Skill Mastery procs if you use anything but Duals? Or is the mastery for the Sword/Blunt weapons just the wrong text? Anyone tested that?
skill mastery should also work with sword/blunt mastery
I use as a iss Tallum*Dle duals +10....are realy good couse it gives 2 passive.
Special Ability:PvP Damage
Special Ability:Robust Health(This is the SA from +4)
I guess those 2 give 5% pvp damage each.
So if u add PvP option to the duals ull have +15% pvp damage.
And is cheap to add auguments on s grade...require 25 gemstone c grade and augu removal is around 400k+ adena...u can get easy a PvP P attack augument wich i heard it gives 5% PvP Damage.

I used to use +8 tallum*DLE duals and I can say from extensive tests that the dmg output is no where compared to the dmg output of my r95 dual specters with not a single SA in PvP.

I only use those in mass PvP and for my active relfect. Do what you will with that information.
I used to use +8 tallum*DLE duals and I can say from extensive tests that the dmg output is no where compared to the dmg output of my r95 dual specters with not a single SA in PvP.

I only use those in mass PvP and for my active relfect. Do what you will with that information.

Were they 300 ele?
Were they 300 ele?

yes
You're talking about normal hits or skills? For standard damage obviously a weapon that has almost 70% higher p.atk will be much better, the +15% pvp damage doesn't really come close.

For skills however I can't really say without knowing your p.atk. You have about 6k with specters let's say? And some 3,5k with those s grades? Then with a 20k power skill it should just about even out if the s grades are doing 15% higher dmg in pvp?

About the mastery: the only thing tied to the weapon type is the p.atk bonus and the physical stance trigger, the others work with anything.
Last siege I put some alts on a siege field to leech some fame and clan rep.

As they all started getting attacked, my tank was the one taking the longest to die. Like a really really long time compared to the others, and none of them had any buffs at all. Nothing strange with that though, it usually dies last of my group of leechers. Then I realized it wasnt even on its tank class, but rather on its ISS sub, which is not only 3 lvls lower than its main, but it was also wearing the tank gear, shield+sword.

Looking through the system text, alot of the incoming attacks had indeed been blocked by the shield.

Now, having no intention whatsoever of actually killing ppl in pvp with my ISS, would you say its a viable gear setup for pvp on an ISS Draecke?

I see way too many ppl running around with Dual Blunts on their Iss, not to mention buffing themselves with Warrior Harmony (not as bad as of Glory days, thankfully), and they rarely seem to put element in their gear either. Are they all boxes? Or just clueless casuals?

Horrible advice!

Did you not even read the OP. Get English lessons and then learn how to read.


Your post was a waste of the OP time!