Ok, can we, PLEASE, not have features that are doing the oposite what of they say? I liked the general concept of what the update brings but i am seriously disapointed!
Vitality was suposed to be more eficient when hunting, it's not, it's not eficient at all and i know there is threads about it but i came across the 2nd feature that is defintiely working in a oposite way: memory!
The patch notes say they improved the cleaning periods of the memory or w/e, yet i am getting crashes WAY more often! And the overall client is SO lagged, FPS droping even more! I can't begin to think what sieges we'll have! If it's suposed to work like the patch notes say, the crashes should be less frequent than before (i barely had any to begin with!.
How HARD is to run a public test server to test all these issues?!
Ok, can we, PLEASE, not have features that are doing the oposite what of they say? I liked the general concept of what the update brings but i am seriously disapointed!
Vitality was suposed to be more eficient when hunting, it's not, it's not eficient at all and i know there is threads about it but i came across the 2nd feature that is defintiely working in a oposite way: memory!
The patch notes say they improved the cleaning periods of the memory or w/e, yet i am getting crashes WAY more often! And the overall client is SO lagged, FPS droping even more! I can't begin to think what sieges we'll have! If it's suposed to work like the patch notes say, the crashes should be less frequent than before (not that i had almost any to begin with).
How HARD is to run a public test server to test all these issues?!
You should know how this works. Every time they do a huge update things always gets messed up. Then it'll take another 3-4 ninja patch/random downtimes/server restarts to fix up all the localization. Same as always, PTS or not.
Fun thing is that the QA department has its own test server, and judging from what Juji told in the boards, some things in the QA server worked in a way, and on the live servers on a completely different way... Like the clan wars declarations/conditions.
1.try to defrag y pc often and l2 files
2.stop downloading anything while y playing such as movies or youtube.
3.dont leave y pc all days long 24/7 even if it s high end system.
4.stop autoupdate y antivirus do it manually
Ok, can we, PLEASE, not have features that are doing the oposite what of they say? I liked the general concept of what the update brings but i am seriously disapointed!
Vitality was suposed to be more eficient when hunting, it's not, it's not eficient at all and i know there is threads about it but i came across the 2nd feature that is defintiely working in a oposite way: memory!
The patch notes say they improved the cleaning periods of the memory or w/e, yet i am getting crashes WAY more often! And the overall client is SO lagged, FPS droping even more! I can't begin to think what sieges we'll have! If it's suposed to work like the patch notes say, the crashes should be less frequent than before (i barely had any to begin with!.
How HARD is to run a public test server to test all these issues?!
After all I didn't experienced, that we would have so many bug on the server, so until looks like mostly the NCwest team made the update part fine except 1-2 smaller bugs.
I did experience some more laggs both in PC and internet in the last days, but not so drastically laggs.
After all I would be curious too why we haven't PTS since the GD start what is the reason to it.
Sace did use to say we will get a "special event server", but what will this and when will we get this still we dunno:).
//Waterfallz
Yes it is fact, that more thousands player on PTS much faster detect bugs as 10-20GMs but after all the bug still in the client what need to repair.
If it goes to live server if it wont.
NCKorea would make its job much more easier if they maximally would send to different region those patches in the same progress as they install them to the Korean PTS or live server, this is results mainly the additional bugs.
So it is the mistake of the NCKorea at this moment.
They never said the gameplay will be smoother or have a higher FPS or things like that. They said, the memory texuters problem will be fixed. That helps only IF you have an ultra low-end PC and you play permanently on Low Details. If you've done soe, ýou'd know that for such systems there was a problem with gigantic lag after a long Raid like istina or octavis. However if you have more then 4GB or RAM you, won't see any difference.
You should know how this works. Every time they do a huge update things always gets messed up. Then it'll take another 3-4 ninja patch/random downtimes/server restarts to fix up all the localization. Same as always, PTS or not.