Kartia Solo problems!

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Hi, I have a problem with that ... after the update I'm being teleported to town with just 25 minutes Kartia ... I'm just healer and my attack is not so good to kill the bosses so fast ... can someone tell me if you are having a problem with that too?

Thx
Hello, I have the same problem. I just did K85 solo two times, and when Zellaka it at about 50% HP, the message "dungeon disappear" come and I get teleported to the city.

Why is that?

I'm also healer, but it was going well, not too long time.
Kartia Solo has a duration of 60 minutes until you are kicked out. I timed the instance and checked the logs to make sure the duration is correct.

What probably happened was that Aden Vanguard Captain Adolph NPC was killed, which automatically kicked you out of the instance. The healer NPC Elise will heal Adolph whenever his HP gets low. If you remove her from the NPC party, then you most likely will lose Adolph unless you heal him yourself.
Thank you. I did it again with the healer NPC and everything was fine :)

solved
...I'm just healer and my attack is not so good to kill the bosses so fast ... ...

...I did it again with the healer NPC and everything was fine :)...

Then, by conclusion, the problem is rooted itself in you two being "healer" class, at start. Dunno about how much is your persistence in this matter, but I find it as a clear message to reroll asap.
Healers attack is not strong indeed.

Thats why you bring 17 npcs to fight with you.

PS. Dont forget to buff them for even faster dungeon.
Iw been doing Kartia 85 and 90 with a healer toon I have.

1.) I remove the archer from the group.
2.) Make a buff macro and buff the NPCs when you get inside the instance.
3.) Lumi the bosses when all small mobs are killed.
4.) Kite the mobs if you get attacked and use progressive heal to heal the NPCs if needed.

This will help you through the instance within 60 minutes for sure.
This will help you through the instance within 60 minutes for sure.
I always did it in 25 minutes... O.o'

Seriously, a healer who fails to cast Progressive Heal to heal the NPCs shouldn't be allowed to use the class.
1. Send away archer or tyrr, it dont really matter much, just make sure you have the summoner, since that is 4 npcs.

2. Buff the NPCs you kept, while also making sure the prisoners upstairs are healed (progressive works really good). Dont worry about killing the mobs that rush you, the NPCs kill them very fast with buffs. Just stand there and heal the prisoners.

3. When the miniboss comes, let the NPCs kill it. After this you have to kill the floating rock thing on your own, but dont worry, you get full mp after its done.

4. Run to 2nd room, have your npcs knock down the miniboss to about 10% hp, at which point it will try to run. Nuke it along with your npcs at this point and it should be dead before it can exit the room.

5. Move to 3rd room and stand around near the middle, the npcs will start killing everything.

6. At stage 3 the prisoners you saved in room 1 comes back as new npcs. Buff them also, and keep one on target for the remainging time in the dungeon if you can, throw progressive heals on it every now and then to heal all the saved prisoners while they fight for you.

7. Stage 7 in 3rd room the boss spawns. If you are in the 95 kartia, it is very important you keep all your npcs alive while the boss has its selfbuff on, since it will heal 20% or more of its hp if anything dies (this includes your tree, so dont be a scrub and summon one).

8. Keep your npcs alive at all times and this dungeon shouldnt take you more than 25 minutes or so. You have about 17 npcs fighting for you using this method, and since they are the same lvl as the mobs you fight, you will never really suffer from any dmg penalty due to lvls, whereas most other classes will.

If any class doesnt have problems at all with this dungeon it is the healer.

Good luck.