OR opinions/comments after Glodry days

Othell Rogue Started Last reply 14 posts
Hello
All have been waiting for so called big update to come and after it release it is still the same story even worst.
What you will say about land rate of your de-buffs?

Power Bluff - it hardly land on mobs its pointless to comment it about ppl (from
10 duels with differant classes, lvl's , gear's land only 1 time)

Scorpion Poison land rate is reduced by half even more. ( after 40 hit's on mob and still no proc from Scropion poison , before update it land till 10 hit's max )

What you think about damage output ?

Against Robe/Light Armor user's it's ok but against Heavy Armor users i got the feeling that i caress them with the feather.
Last fight that i made against tyr warrior the max crit that i make him was 2k in his back with maximum critical buff on lvl3 and scorpion poison on him and he just turn around and hit me 2-3 times for 6-7k .....

Share your opinion / experience about those two subjects ?
I dont understand why were you expecting any boost from glory days.

I've noticed scorpion poison work worse than before thats true ;(
but we must appreciate how great is poison zone working now on pve :), it now debuffs literally every mob and every boss! Its like in old good times on kartia 85, now you can controll crowds with that.

About dmg vs hvy it always was a nuisance :) go vs heal 95+ he hits you more than you hit him, isn't this pathetic ?? I was doing some tests with friend of mine regarding critical blow, so for 40 backstab tests I was able to pull 31 criticals (written in console critical hit) out of which 6 were the real critical (4x dmg) those are the hits of which land rate should depend on dex (i got 15+ DEX) and which make you hit 3lvl higher archer for 15k :))))))))

and power bluff is useless as it always was, I keep it (+6 chance) in my bar just for decency and instead prefer to uppercut or kick ...
Before the glory days come out i read in patch note that they will change blow's damage formula and adjust buff's for better damage output cuz dagger damage come from critical as we all know but in the end i have been reading for so many patch notes with differant information i didnt know which one was true which one was false...
About DEX - increase skill crit rate , dont affect blow's land rate !
That crit you tell me about 4x is based on STR
pve:
Big improve.
Posion zone working again is really nice...on mobs....raids....everything....nice job there...

Pvp:
Still by far the weakest class.
A healer in heavy 95+ hits lot harder then you do...
Daggers used to be healers nightmare...
Now healers pray to god that the dps hitting them is a dagger...
The change on blow formula to improve dmg didnt change much...
I hit tyrr warrior for 2-4k depending if crit...while he hits me for 6-8k with same gear / level...and he still has that barrier that makes hom invul and a full heal skill...while dagger has..hm....hide so he can run away alive....
Eventually that will change....or at least i hope it does
Every update goes something like this... false hopes... crushed dreams... mistypes... crit errors... can't login... fixes break stuff... patch notes from another territory but given to us... emergency maintenance cause more damage than fixes... community outcry... roll backs.

Those that forget the past are forced to suffer them again. Some stay calm during this transition understanding that this too shall pass and we will have something else to cry about and a few weeks, something equally earth shattering.

It ain't the end of the world but it sure does increase our post count.
pve:
Big improve.
Posion zone working again is really nice...on mobs....raids....everything....nice job there...

Pvp:
Still by far the weakest class.
A healer in heavy 95+ hits lot harder then you do...
Daggers used to be healers nightmare...
Now healers pray to god that the dps hitting them is a dagger...
The change on blow formula to improve dmg didnt change much...
I hit tyrr warrior for 2-4k depending if crit...while he hits me for 6-8k with same gear / level...and he still has that barrier that makes hom invul and a full heal skill...while dagger has..hm....hide so he can run away alive....
Eventually that will change....or at least i hope it does

hahah very true in old chronicles daggers was healars nightmare now we cant touch them.

Hmmm hide didnt work every time :D example: tyr warrior Eruption skill can be casted without target so if the tyr respond in time your hide is useless unfortunately
Every update goes something like this... false hopes... crushed dreams... mistypes... crit errors... can't login... fixes break stuff... patch notes from another territory but given to us... emergency maintenance cause more damage than fixes... community outcry... roll backs.

Those that forget the past are forced to suffer them again. Some stay calm during this transition understanding that this too shall pass and we will have something else to cry about and a few weeks, something equally earth shattering.

It ain't the end of the world but it sure does increase our post count.

You're very right mate is not the end of the world. Patience is the key so we can only hope that NCsoft will do somethink about daggers in future till then we'll play our class nomatter what :)
Not really sure about you but I'm usually a healers worst nightmare
hahah very true in old chronicles daggers was healars nightmare now we cant touch them.

Hmmm hide didnt work every time :D example: tyr warrior Eruption skill can be casted without target so if the tyr respond in time your hide is useless unfortunatelystill gives you 1-2 seconds to bsoe...
Perfectly ballanced with the 15 seconds invencibility skill that still let him attack..use skill and rapes you + .5 sec cast time full heal that tyrr has....
Yep some nice class balance right there
Not really sure about you but I'm usually a healers worst nightmare

I saw you in game before some days and surely can say i still have long way to go till i catch your lvl and gears :P
I'm still a newbie started before 3 months now at lvl 89 trying to hit 90, so there is alot of thing's that i can see and do before speaking for OR with such conviction like yours.
pve:
Big improve.
Posion zone working again is really nice...on mobs....raids....everything....nice job there...

Pvp:
Still by far the weakest class.
A healer in heavy 95+ hits lot harder then you do...
Daggers used to be healers nightmare...
Now healers pray to god that the dps hitting them is a dagger...
The change on blow formula to improve dmg didnt change much...
I hit tyrr warrior for 2-4k depending if crit...while he hits me for 6-8k with same gear / level...and he still has that barrier that makes hom invul and a full heal skill...while dagger has..hm....hide so he can run away alive....
Eventually that will change....or at least i hope it does

Cool story bro.
I'm at lvl 92 and eat healers in breakfast in pvp and oly as well. Tyrrs? yep also easy.
Honestly, I have no clue from where u took ur conclusions.
Bluff doesn't land for **** even at +10 with a blessed anthy. Poison zone always worked in pve for me so I didn't really notice any boost to that. Scorpion poison activates a lot more for me in pvp but it's also +10.

And lol at the above trying to chime in based on experiences at 92, pls go.
Bluff doesn't land for **** even at +10 with a blessed anthy. Poison zone always worked in pve for me so I didn't really notice any boost to that. Scorpion poison activates a lot more for me in pvp but it's also +10.

And lol at the above trying to chime in based on experiences at 92, pls go.

(sarcasm: on) No dear, is not based on lvl 92 only. I'm talking about my actual char just. Sorry if somehow I insulted ur "experience" like othell =) (Sarcasm: off)
It seems google translator can't translate from engrish to english, oh well.