Lab Test 50 - STR Skill Damage Test

Juji's Lab Started Last reply 51 posts
~Request by Retri~
Testing: Str Stat
Question: Using a lvl 99 char and a static dmg skill check the damage of the same skill going from 110 str to 140 str.
Reason: There have been some tests done by Russian players indicating certain break points in Str, such as at 126 Str, whereby an significant increase in damage is obtained. Some players have 130 or greater str, but it's unclear if it's really that beneficial past a certain point, or if the next break point is even obtainable. This would somewhat coincide with your recent test of crit dmg/patk/str hats.Character: Level 99 Human Iss Enchanter
Weapon: Amaranthine Dualsword
Armor: None
Skill: Deathstrike
Buffs: 3 Sonatas, 6 Melodies, and Warrior's Harmony
Results:
STR 110 - 6165 Damage
STR 115 - 6254 Damage +89
STR 120 - 6340 Damage +86
STR 125 - 6422 Damage +82
STR 130 - 6501 Damage +79
STR 135 - 6574 Damage +73
STR 140 - 6642 Damage +68
STR 145 - 6705 Damage +63
STR 150 - 6764 Damage +59
----------------------------------------------
STR 125 - 6422 Damage
STR 126 - 6438 Damage +16
STR 127 - 6454 Damage +16
STR 128 - 6469 Damage +15
STR 129 - 6485 Damage +16
STR 130 - 6501 Damage +16
the critical damage is proportional to such damage? or it is higher with more STR?
the critical damage is proportional to such damage? or it is higher with more STR?
Crits are 2x the damage.
i asked cuz i heard that STR increase critical damage on skills too
those tests were done with an archer, can understand why retri wants to know for an iss but class difference might quite well factor in..
Thank you for this, interesting
i asked cuz i heard that STR increase critical damage on skills too

IIRC, STR affects Physical critical damage on normal attacks and maybe chances of a Physical skill to critical. Not the actual Critical damage done by the skill.
and maybe chances of a Physical skill to critical. Not the actual Critical damage done by the skill.

Yes it increase skill crit chance, did test and it was around 0.8% increase of skill crit per 3 STR
Skill crit rate, not regular hit.

can you provide any source that is said STR give skills crit rate because i make some search in the net and didnt find any information that was mention that str to give skill crit rate...
can you provide any source that is said STR give skills crit rate because i make some search in the net and didnt find any information that was mention that str to give skill crit rate...

mind = blown if you can't find any info on STR relating to skill crits on the web, search harder...
~Request by Retri~
Character: Level 99 Human Iss Enchanter
Weapon: Amaranthine Dualsword
Armor: None
Skill: Deathstrike
Buffs: 3 Sonatas, 6 Melodies, and Warrior's Harmony
Results:
STR 110 - 6165 Damage
STR 115 - 6254 Damage +89
STR 120 - 6340 Damage +86
STR 125 - 6422 Damage +82
STR 130 - 6501 Damage +79
STR 135 - 6574 Damage +73
STR 140 - 6642 Damage +68
STR 145 - 6705 Damage +63
STR 150 - 6764 Damage +59
----------------------------------------------
STR 125 - 6422 Damage
STR 126 - 6438 Damage +16
STR 127 - 6454 Damage +16
STR 128 - 6469 Damage +15
STR 129 - 6485 Damage +16
STR 130 - 6501 Damage +16

1,44% increase in dmg from 110 to 115
4,16% increase in dmg from 110 to 125

For me I guess investing on dyes is going to be the last thing to do.
guessing skills that boost with crit.d would show different results.
Hi Juji,

Is it possible to redo this STR test for us casual and poorer player? STR-106, 110, 114, 118 to 122, 126 and display the damage.

lvl 90 Tyrr warrior apoc pole, normal hit, crit normal hit, skill-mega strike, crit on skill
lvl 90 Yul Archer apoc bow, normal hit. crit normal hit, skill quick shot, crit on skill.

Thank you.
Hi Juji,

Is it possible to redo this STR test for us casual and poorer player? STR-106, 110, 114, 118 to 122, 126 and display the damage.

lvl 90 Tyrr warrior apoc pole, normal hit, crit normal hit, skill-mega strike, crit on skill
lvl 90 Yul Archer apoc bow, normal hit. crit normal hit, skill quick shot, crit on skill.

Thank you.

Why would you need that? Juji already posted details for each level from 125 to 130 (showing an increase of about 15-16 damage for every STR level). Since all range of levels seem to have a linear progression, you can easily calculate the damage on a given STR level with the existing tests.
Useful test, thank you!:)
sorry for dumb question. but how you can go up to 150str? i know there is dyes +5str. so 3*5 +15. also cloak from castle +2(+3 for clan leader (?) ) on stats. and head accessory like rabbit ears, +3more. so thats ~15+ 2 + 3 = +20. also +1 from +str augment on weapon. so ~+21. what I have missed?
You can't, he just set it to 150 to test it. I have 131 Str at night if I added tauti bracelet= 132, CL Cloak (have clan one already) would= 133, Blessed Valakas= 136, Str Aug= 137. That's probably about as high as you could get in game right now.
You can't, he just set it to 150 to test it. I have 131 Str at night if I added tauti bracelet= 132, CL Cloak (have clan one already) would= 133, Blessed Valakas= 136, Str Aug= 137. That's probably about as high as you could get in game right now.

You can mix set to add +3 more
I can add any stats up to 200 (max amount) without equipment or dyes.
It's not over nine thousands :(
Why would you need that? Juji already posted details for each level from 125 to 130 (showing an increase of about 15-16 damage for every STR level). Since all range of levels seem to have a linear progression, you can easily calculate the damage on a given STR level with the existing tests.

We the poor causal player have basic STR of 106 tyrr/archer the best dye we can afford are lv3 +5STR -4DEX, so getting to STR 121 will cost a lot for us. So anything above STR-125 we will never see or (afford).

Correct me if I am wrong, so the test above show;
1. adding +15 STR from dye will give extra ~ 240 damage on skill ( double if it crit)

2. The pro of this +15 STR is to help the skill crit more often (small 3-4%)? so for skill attack it not very useful/ cost effective for players like me?

3. When non skill hit is use will it be the same linear with each additional +1STR ~16damage? ( still same 2x damage on crit hit?)

Only reason I ask all this is, i keep hearing people say archer and tyrr can hit (non skill) and do 40-50k damage easy without expensive gear. My friends and I want to increase our damage in pve but limited to around 200M, and thought Dye was suppose to be the big boost in damage.
We the poor causal player have basic STR of 106 tyrr/archer the best dye we can afford are lv3 +5STR -4DEX, so getting to STR 121 will cost a lot for us. So anything above STR-125 we will never see or (afford).

Correct me if I am wrong, so the test above show;
1. adding +15 STR from dye will give extra ~ 240 damage on skill ( double if it crit)

2. The pro of this +15 STR is to help the skill crit more often (small 3-4%)? so for skill attack it not very useful/ cost effective for players like me?

3. When non skill hit is use will it be the same linear with each additional +1STR ~16damage? ( still same 2x damage on crit hit?)

Only reason I ask all this is, i keep hearing people say archer and tyrr can hit (non skill) and do 40-50k damage easy without expensive gear. My friends and I want to increase our damage in pve but limited to around 200M, and thought Dye was suppose to be the big boost in damage.

1-2. Correct
3. In normal attack it is a bit different due to the fact that critical hit on skills is 2x, but critical hit on normal attack is much higher (in fact it is impacted by STR). So the more STR you add, the harder you hit with normal hits (especially when criting)
You can't, he just set it to 150 to test it. I have 131 Str at night if I added tauti bracelet= 132, CL Cloak (have clan one already) would= 133, Blessed Valakas= 136, Str Aug= 137. That's probably about as high as you could get in game right now.

fyi bless valakas doesn't have STR bonus..
fyi bless valakas doesn't have STR bonus..

Oh wiki wrong?
fyi bless valakas doesn't have STR bonus..

Fyi blessed valakas does have str bonus.
well if it does then it's not on the item description that we have on NCWest cause I've had it linked to me a few times as we got some in clan and it's not mentioned at all but if the korean wiki is right then that's just a typical translation bug..

just compare our ingame description with the below link and you'll see they do not match..

http://tinyurl.com/cu4rq82
Weird because the Dev mode is supposed to be the same as ingame ><
the screen is from pre Glory Days so maybe it got fixed but that's how it looked on live..
Blessed Valakas adds +3 to STR and +3 to INT.
the screen is from pre Glory Days so maybe it got fixed but that's how it looked on live..

Nope it's always been that way.
Nope it's always been that way.

my screen kind of proves you wrong now doesn't it ? cause that's really naia ;)
The item description didn't mention it, but it was there in the passive skill when you equipped it. They fixed the item description at some point.
my screen kind of proves you wrong now doesn't it ? cause that's really naia ;)

what does that prove? I had a blessed valakas in olympiad before glory days lol and it said +3 str
Hello guys I know this is an old topic, but I just hit 99 and wanting to take out crappy dyes and replace with ancient or legendary.... My question to this topic as a 99 warrior do you believe as a Kamael class Titan (tyrr Titan) I should go Con instead... If str is pretty much useless for skill attack, then the next best thing is to go Con...

Correct me if I'm wrong. If adena wasn't the issue which would you go? Con or Str? This is pvp talk only I'd careless about pve.... Would like some input...
Hello guys I know this is an old topic, but I just hit 99 and wanting to take out crappy dyes and replace with ancient or legendary.... My question to this topic as a 99 warrior do you believe as a Kamael class Titan (tyrr Titan) I should go Con instead... If str is pretty much useless for skill attack, then the next best thing is to go Con...

Correct me if I'm wrong. If adena wasn't the issue which would you go? Con or Str? This is pvp talk only I'd careless about pve.... Would like some input...

I'd go con if I had a tyrr. The dmg boost you get from str is minimal on that class, and your strong point is survivability and the ability to debuff/interrupt.
I'd go con if I had a tyrr. The dmg boost you get from str is minimal on that class, and your strong point is survivability and the ability to debuff/interrupt.

I hit for 8k against level 99 tank fully buffed with these crap str dyes...
So with con id prolly hit for maybe 7k?
I hit for 8k against level 99 tank fully buffed with these crap str dyes...
So with con id prolly hit for maybe 7k?

I can't give you numbers, but look at your passives and skills to see why con is a strong build for you.
~Request by Retri~
Character: Level 99 Human Iss Enchanter
Weapon: Amaranthine Dualsword
Armor: None
Skill: Deathstrike
Buffs: 3 Sonatas, 6 Melodies, and Warrior's Harmony
Results:
STR 110 - 6165 Damage
STR 115 - 6254 Damage +89
STR 120 - 6340 Damage +86
STR 125 - 6422 Damage +82
STR 130 - 6501 Damage +79
STR 135 - 6574 Damage +73
STR 140 - 6642 Damage +68
STR 145 - 6705 Damage +63
STR 150 - 6764 Damage +59
----------------------------------------------
STR 125 - 6422 Damage
STR 126 - 6438 Damage +16
STR 127 - 6454 Damage +16
STR 128 - 6469 Damage +15
STR 129 - 6485 Damage +16
STR 130 - 6501 Damage +16

Death Strike skill from Iss Enchanter is random damage Juji, you would had to test it with Mega Strike since its fixed damage.
Death Strike skill from Iss Enchanter is random damage Juji, you would had to test it with Mega Strike since its fixed damage.

I bet he turned the random off while doing the test :)
I bet he turned the random off while doing the test :)

Well my test with Mega Strike having +15 STR was 10,905 damage and -15 STR (when deleted) was 10,310 so not that much difference at all.
One more very useful test, thanks a lot. :)
Well my test with Mega Strike having +15 STR was 10,905 damage and -15 STR (when deleted) was 10,310 so not that much difference at all.

but 100% those hits were not criticals so no relevant
but 100% those hits were not criticals so no relevant



Just double the results...
Just double the results...

STR increases critical damage, so you cant just "double the results" as you dont know how much the STR adds...

The only thing that "test" shows is the damage difference from P. atk.
STR increases critical damage, so you cant just "double the results" as you dont know how much the STR adds...

The only thing that "test" shows is the damage difference from P. atk.



Critical damage is double the regular damage. Why is that so hard for you to understand? (rhetorical)
Well my test with Mega Strike having +15 STR was 10,905 damage and -15 STR (when deleted) was 10,310 so not that much difference at all.
yes because people go str to hit harder on skill spam

/facepalm
normal hits / skill crits aka no reuse / double duration thats what u go str for not to spam skills

if u wanna skill spam and see a different go take dex over 80 and ull see increase in skill crits (double the damage) wooo. still ur tyrr go +15 con **** the rest >.<
Lf Update. Its still the same dmg increase after all that updates?