Iss 2h or 1h

Iss Enchanter Started Last reply 15 posts
Hi, now with the change to Glory days the iss enchanter class have 1h passive, so my question is, is it worthy to use sword and shield or better still with duals?

In case it is better to still using duals, which ones, blunts or sword? which SA should I add to them?

Sorry for my english :)
Personally i would use dual swords health (+haste if you go for 2nd SA too)
Dunno if with this change 1h sword Health + Shield is a option too.
Since you don't get a shield Bonus if you use Warrior/Wizard Harmony.

Maybe some higher lvl Main Iss can tell ya what is good.
But on my 89 Iss alt i am doing pretty fine for party xping with Immo Hvy Defensive Type, Dualswords Health.
(PS: I also use a requiem sword acumen+mana up if i have to play more as healer)
Sword or Blunt Weapon w/Shield!!

I could choose this setup only if i was in a constant party with a full defensive support role.
Heavy Defensive type armor(holy/fire/wind def attr), 1.CON 2.WIT Dyes, extra CON accessory for more Shield Def Success Rate, Talismans always on inventory.
But alone, when xping solo or making solo instances, your damage will be a bit low. You can change that with 3.STR Dyes, DEX accessory and Talismans. As for your weapon, setup Health and whatever you want as 2nd.
Use Knight or Wizard Harmony depending of situation and always remove daring sonata when pvp.

p.s If you are lucky on looting maybe you will have the chance to make 2 types of weapons, Sword/Blunt and Dualsword/Dualblunt!!

Good Luck!!
Isnt it a bit sad, when a support character in an MMO thinks of gear in terms of soloability, instead of its role in a party?
but very realistic as there are just to many ISS out there, only after 95+ it get's better for them as not many 95+ ISS boxes exist..
Seems more like 90+ on Chronos atm.
With the new skill the weapons that iss can use (and have benefits) increased from duals (sword and blunts) to 2h swords, 2h blunts, 1h swords and 1h blunts (yes i tested the 2h weps and it work for apo slasher)

but what did i do also
the dps that you are making with 2h slasher and dualblunt/dualsword is almost the same (including the skills, but you can use No-grade with the same effect). i am speaking about the normal hits (when you need to farm in party zone w/o herbs)

here is your part of the game - to chose the SA you need
slasher+focus have more crit rate than the duals
haste is nice SA also, but seems it is better for the duals

after we compare the both items (2h and duals) we get higher crits from 2h, and more hits from the duals. the dps (10 average swings for a slasher and 20 for dualblunt [because you hit with the both hands]) is almost the same

badly i don't have enough adena to test the 1h sword/blunt dps output but i think haste+focus will be the best choise for a weapon

statistic for 96 iss with +7 dual and +4 sword mastery (same armor, full buffs, same npc and hitted from the same angle)
apo dualsword +4 300 wind haste+dmg up - 1140 (or so) atk speed, 174 (or so) accuracy 350 crit rate - average hit per hand 4600
apo slasher +4 180 holy haste+focus - 1140 (or so, the same) atk speed, 174 (or so, the same) accuracy, 403 crit rate - average hit 8900 (per swing, on duals u hit 2 times instead 1)
apo dualblunt +4 300 holy focus+guidance - 909 atk speed, 191 accuracy, 350 crit rate - average hit 4400 (and in longet battle less miss-es)

that is only the normal dmg, skill dmg varry without big differences, because the character Patk isn't vary-ing too much

to finish this topic - if you like to do big numbers - get the slasher and use 2 SA, OE it and feel the power of the iss, but this is more PvE option
if you like to hit faster - pick the dualsword/dualblunt, use haste for the dualsword, your atk speed will be rly high
or if you like to sustain and live longer - the +health weapon is your choice
I was also curious about the Cutter & Shield combo vs the Dual/2h option. Cutter can get Health & Focus SA's; combined with the shield and CON dyes, it might be a potential strong defensive build. I wonder if any tried it it.
the strongest DPS build is cutter with haste & focus and maxed STR, can't comment on the CON/HP sa as that's not how my ISS is set up ^^"

if survivability is a real factor of relevance then go either DC (debuf resist) or SwM (huge pdef/mdef) ISS in chapter 3
the strongest DPS build is cutter with haste & focus and maxed STR, can't comment on the CON/HP sa as that's not how my ISS is set up ^^"

if survivability is a real factor of relevance then go either DC (debuf resist) or SwM (huge pdef/mdef) ISS in chapter 3

I don't see how that can be. Dual swords are hitting twice and have more patk.

On a side note, I tried this out, and unless you have crazy high CON the build is going to suck. Shield def rate is super low, especially on Delf with their naturally low CON. Maybe on an Orc or Dwarf it might be semi-decent, but even then you really need tank passives to make a shield work well.

With that said, for grp pvp (7v7 or larger), acumen blunt with shield is a pretty decent build. You cast faster and still do close to the same dmg on skills.
duals patt dps is calculated differently then just the total patt.. go talk with Diego if you really want to get into that kind of details..

I will concede that duals with haste may do slightly more dps but then the oe of the weapon matters as well..

in the end single sword with haste sa will result in a much faster attack speed which combined with max crit rate lead to high DPS.. and if the Koreans really change skill refresh based on attack speed then that set up wins hands down but this is unconfirmed for now.
I don't see how that can be. Dual swords are hitting twice and have more patk.

On a side note, I tried this out, and unless you have crazy high CON the build is going to suck. Shield def rate is super low, especially on Delf with their naturally low CON. Maybe on an Orc or Dwarf it might be semi-decent, but even then you really need tank passives to make a shield work well.

With that said, for grp pvp (7v7 or larger), acumen blunt with shield is a pretty decent build. You cast faster and still do close to the same dmg on skills.

Obviously such a build would not be suitable for all type of ISS. Orc or dwarf ISS have already high CON. Adding dyes for +15 CON, pendant +3 CON, clan passives for shield defence rate/shield defence increase, knight's harmony, Health & Focus SA Cutter might be an intresting combination.

To spice things a bit more, if someone has enough adena or is plain lucky, he might get an augment with hate/aggresion...
Obviously such a build would not be suitable for all type of ISS. Orc or dwarf ISS have already high CON. Adding dyes for +15 CON, pendant +3 CON, clan passives for shield defence rate/shield defence increase, knight's harmony, Health & Focus SA Cutter might be an intresting combination.

To spice things a bit more, if someone has enough adena or is plain lucky, he might get an augment with hate/aggresion...
+ reflect for epic iss tank on Oly :D
+ reflect for epic iss tank on Oly :D

I forgot about that!
Obviously such a build would not be suitable for all type of ISS. Orc or dwarf ISS have already high CON. Adding dyes for +15 CON, pendant +3 CON, clan passives for shield defence rate/shield defence increase, knight's harmony, Health & Focus SA Cutter might be an intresting combination.

To spice things a bit more, if someone has enough adena or is plain lucky, he might get an augment with hate/aggresion...

Clan passives don't work in Oly. In 7v7 or larger ISS is usually last to get targeted, and an aucmen blunt or health weapon (for heals) is probably a better bet.