Aero Healer + advantages than disadvantages in pvp.

Aeore Healer Started Last reply 36 posts
good night

I am participating in the ceremony of chaos. Remembering, using translator. But I noticed something, Aero Healer does well in this event, is the class that throws any more char. First, I find absurd an Aero Healer cause more damage than a Feo Wizard, and the Aero Healer is a class that has several healing skills, has to summon help in damages, and has a skill or two skills that magical causing much more harm than one Feoh the same lvl. I say this, because I'm going to this event and see only the Aero Healer pouring everyone, even classes on the same lvl.

I saw a lot of complaining that Aero Healer up date in the future they can not wear heavy armor, but the healers who go in ceremony of Chaos are using Robe and are with a high defense, can heal and still have magic skill damage, which cause more damage than a Feo Wizard.

Not to mention that an Aero Healer used a skill to burn my mana, who burned her at once. NCsoft viewed as simply the Aero Healer left out of the ordinary, being a class with much more advantage than others, of course an archer can pour a Healer, but it is the only class that can, the other not, and when they win is in luck.

NCsoft has to learn to redressing the balance classes in all directions. And not just let one more advantage before the other, and is not forcing Aero Healer robe to wear armor that they have or will take more damage because the event ceremony chaos is living proof of that robe and Healer...

Me and some friends of the clan, decided to test one thing, the magical skills of Aero Healer of damage when they use us Sigel for example, and use Spike Shield, which should return magic damage, not working with the skills damage magical healers, magicians only returns damage of Feoh Wizard, and these skills are of Aero Healer magic damage and are not sure why they did not reflect damage.

I do not know that NCsoft will, but that this imbalance one out of what we might call normal, this. For the Aero Healer for me, just have advantage and no negativity. Skills for high damage, the more damage that Feoh, various healing skills, can burn mana classes, and the fact of using robe does not make it weak, because they can heal without stopping.

For the only class that casts an Archer and Healer is a lucky one Tyrr, and I'm talking about the same lvl and I'm not analyzing difference in level but the same lvl. It is much advantage to a char if tretando seen in PVP, NCsoft should attend some events solos, as Chaos and Ceremony Olympics and see what we mean, as the Aero Healer are extremely advantageously. For me the delay should increase the skills of damages, the consumption of these skills mana damage, so the healer would have to save for their cures, as well as other classes are forced to run behind the boxes to recover HP or MP, the Aero Healer also have these concerns because the Aero Healers these events do not worry so much, are hardly accustomed to quick and easy kill, only worry is when another MP Aero Healer.
As far as I know, healers can't use mana burn anymore. Or did NC add a superior mana burn skill without me knowing? :O

And, doesn't the CoC now stops people from getting external buffs? Do buff pots work inside? If not, then you got it: healers and buffers can buff themselves.
She probably used arcane protection, the skill that makes them take dmg to mana pool instead of hit point pool.

But failed to include the info in the OP.
No...judging from the post:

Not to mention that an Aero Healer used a skill to burn my mana

I think the OP hasn't read Arcane Protection's description at all, and believes that us healers can manaburn :rolleyes:
healer doing dmg more than feoh? ****, a feoh of my lvl (96) give me a crit of 13k dmg (or more), my best dmg is 4/5k on lvl 90 with no element on gear :rolleyes: i think u should improve your elemental defence :rolleyes:
and no, we dont have mana burn, since lvl 85, so idk what you saw.
and now idk ppl will ask to remove healers oO
3000 posts about 'QQ healers in heavy and they dont get penality' now here 'QQ healer in robe and they are not weak'
wtf. please ncsoft delete healer class and make them heal themself only with potions.
srsly, not weak? yul crit me 16k in robe, feoh (higher lvl) crit me 15k, if im in heavy i wont even talk about it, 2 days ago i got 22k from feoh.
and tbh YES, i wish we still had mana burn
Can you people stop QQ? You know, healers want to see someone dropping down sometimes too... so get over it. Healers don't kill in open world pvp (because they heal, duh) so instead they kill in structured pvp (oly, coc). I don't see what is wrong with that, or you want this class only to be a servant for your XP/raidboss needs?
Also, I don't see how a healer can do more DPS than a nuker, then who would ever be taking nukers to party o.o
Can you people stop QQ? You know, healers want to see someone dropping down sometimes too... so get over it. Healers don't kill in open world pvp (because they heal, duh) so instead they kill in structured pvp (oly, coc). I don't see what is wrong with that, or you want this class only to be a servant for your XP/raidboss needs?
Also, I don't see how a healer can do more DPS than a nuker, then who would ever be taking nukers to party o.o

agree, and the tip 'more mana consumation for skills and less mana', im curious to see them when healers will have to save their *** in pvp. 'oh sorry i can heal you in 10 seconds, cos before i was healing no stop, now i've 10 seconds reuse skills'
srsly wtf.
i think ppl wish healers to can heal and have infinite mana in pve, then in pvp 100p.def, 15 sec reuse skills and 1k mana. so all happy.
doh.
Just do what everyone else does in CoC and spam draco pots, and olympiad qhp.
If you're getting outnuked by a healer in PvP, you need to take in some serious considerations for the level and gear of that healer versus yours.


Healers outlast people, sure. Thats kind of the point.
From what OP said, maybe she was referring to Dark Backfire: if it lands, the OP would consume 2x/3x more mana per skill casted, add here Arcane Protection from feoh's skilltable and mana will be throwed to dirty in matters of seconds. And, well, by the scenario that you have described and with the insight that from Glory Days, everyone that joins in CoC receive a pot with a buff set for each class = all with same buffs, or your healer opponent was a bit higher than you in levels or your elemental defence is just trashy, really (and I'm considering here that you have brain, fingers and know how to use them to play your class, ok?)
think the mana burn he says is the debuff skill from Healer whomakes the consumption increase :).
well, dark backfire is NOT mana burn. back before GOD we used to have magical backfire AND mana burn, enjoy that now we have only 1 lol
and still, if you get so many dmg, means your gear sucks on elements, and if you do few dmg means you have no element on weapon. other then this, if your elements are ok on gear and weapon means you dont know how play your class.
Just do what everyone else does in CoC

afaik not possible.

And yes i was surprised to find out one of the nukes has low mp cost and can be spammed.
2 days ago i went to coc and got 2 shoted by a healer , full cp/hp
im not top level or top gear . but i got 2.922 m def and 258 dark ressist
i got 18k cp and 26k hp

i dont belive that this is normal damage for healer.
whit every bigger update sence god healer nukes was boosted and boosted
healer means he should heal right? and not wipe everything
2 days ago i went to coc and got 2 shoted by a healer , full cp/hp
im not top level or top gear . but i got 2.922 m def and 258 dark ressist
i got 18k cp and 26k hp

i dont belive that this is normal damage for healer.
whit every bigger update sence god healer nukes was boosted and boosted
healer means he should heal right? and not wipe everything

nukes of healers dont have element till lvl 99, so you cant know what he have on weapon, 90% is holy element, and not dark.
I use holy for example.
count that buffless in heavy set i've 2.4k m.def, in robe i've 3k. self buffed: heavy 3.7k and in robe 4.3k m.def
so yes, your m.def is pretty pretty low.

and i still get 20k from feoh when i've 400+ res wind
nukes of healers dont have element till lvl 99, so you cant know what he have on weapon, 90% is holy element, and not dark.
I use holy for example.
count that buffless in heavy set i've 2.4k m.def, in robe i've 3k. self buffed: heavy 3.7k and in robe 4.3k m.def
so yes, your m.def is pretty pretty low.

and i still get 20k from feoh when i've 400+ res wind
i dont know what their nuke atri is i assume its dark bcoz it have dark in there names ( don't follow my logic it will take u nowhere )

i dont think that 300 atri is 100% dmg bonus , and half of that dmg from healer is still @#$%^ knowing they can heal and spam nukes heals rebirth for full duration of coc/oly
Healer nukes are unattributed when not enchanted for attribute (which happens at 99). The nukes, therefore, take the weapon's attribute, and can bypass whatever dark resistance you have if the wielder has put a different attribute on his/her weapon.
Obviously, weapon attribute gets overrun by the nuke's attribute once it's enchanted for either dark or holy damage.
why y worry my men ,do what half of server in naia does
MAKE A SUBCLASS WITH AERO HEALER .
Y DONT MAKE AN AERO HEALER BECAUSE IS Y FAVORITE CHAR BUT BECAUSE Y CAN KILL ANY CLASS 1VS1 NOT BECAUSE Y ARE GOOD BUT BECAUSE AORE HEALER IS OP AND ALL KNOW IT.
dont look in forums to find the answer because the ppl that y gona answer they already have subclass aore healer and they wonna keeping saying that healers arent op and that y dont play good.
so make an aero healer is y only choice in this cronicle or y gona suck in 1vs1
not in mass pvp
i dont know what their nuke atri is i assume its dark bcoz it have dark in there names ( don't follow my logic it will take u nowhere )

i dont think that 300 atri is 100% dmg bonus , and half of that dmg from healer is still @#$%^ knowing they can heal and spam nukes heals rebirth for full duration of coc/oly

i know what im saying,since im healer almost 97, name is 'dark' but no-attribute till 99 (then you can chose with one you prefer enchanting them), but ye, as tiferet said you pass the element of the weapon, and i presume is holy tbh, 99% of healers i know use holy
I think he meant this.
http://i.imgur.com/OhKJl.png

i thinked too about the augment of mana burn, but do it works on 4th class chars? i mean do it burn decent mana or is just crap? i never got it on weapons so i've no idea how works oO
i thinked too about the augment of mana burn, but do it works on 4th class chars? i mean do it burn decent mana or is just crap? i never got it on weapons so i've no idea how works oO

I've already seen tank and healer's mp droping like nothing against an Yul. Dunno if it's the same Augment.
good night

I am participating in the ceremony of chaos. Remembering, using translator. But I noticed something, Aero Healer does well in this event, is the class that throws any more char. First, I find absurd an Aero Healer cause more damage than a Feo Wizard, and the Aero Healer is a class that has several healing skills, has to summon help in damages, and has a skill or two skills that magical causing much more harm than one Feoh the same lvl. I say this, because I'm going to this event and see only the Aero Healer pouring everyone, even classes on the same lvl.

I saw a lot of complaining that Aero Healer up date in the future they can not wear heavy armor, but the healers who go in ceremony of Chaos are using Robe and are with a high defense, can heal and still have magic skill damage, which cause more damage than a Feo Wizard.

Not to mention that an Aero Healer used a skill to burn my mana, who burned her at once. NCsoft viewed as simply the Aero Healer left out of the ordinary, being a class with much more advantage than others, of course an archer can pour a Healer, but it is the only class that can, the other not, and when they win is in luck.

NCsoft has to learn to redressing the balance classes in all directions. And not just let one more advantage before the other, and is not forcing Aero Healer robe to wear armor that they have or will take more damage because the event ceremony chaos is living proof of that robe and Healer...

Me and some friends of the clan, decided to test one thing, the magical skills of Aero Healer of damage when they use us Sigel for example, and use Spike Shield, which should return magic damage, not working with the skills damage magical healers, magicians only returns damage of Feoh Wizard, and these skills are of Aero Healer magic damage and are not sure why they did not reflect damage.

I do not know that NCsoft will, but that this imbalance one out of what we might call normal, this. For the Aero Healer for me, just have advantage and no negativity. Skills for high damage, the more damage that Feoh, various healing skills, can burn mana classes, and the fact of using robe does not make it weak, because they can heal without stopping.

For the only class that casts an Archer and Healer is a lucky one Tyrr, and I'm talking about the same lvl and I'm not analyzing difference in level but the same lvl. It is much advantage to a char if tretando seen in PVP, NCsoft should attend some events solos, as Chaos and Ceremony Olympics and see what we mean, as the Aero Healer are extremely advantageously. For me the delay should increase the skills of damages, the consumption of these skills mana damage, so the healer would have to save for their cures, as well as other classes are forced to run behind the boxes to recover HP or MP, the Aero Healer also have these concerns because the Aero Healers these events do not worry so much, are hardly accustomed to quick and easy kill, only worry is when another MP Aero Healer.

lol'ed

is this about me doing coc ? :[
Probably.

Ppl refuse to equip proper jewelry, and then cry rivers when they get nuked to death.

And they wonder why healers wear heavy lol...
i know what im saying,since im healer almost 97, name is 'dark' but no-attribute till 99 (then you can chose with one you prefer enchanting them), but ye, as tiferet said you pass the element of the weapon, and i presume is holy tbh, 99% of healers i know use holy

I'm wondering why any healer would opt to add element to their nukes at 99 when they could go +Duel instead for PvP and keep their attribute flexible. Or maybe there's some major breakpoint I don't know about?
I'm wondering why any healer would opt to add element to their nukes at 99 when they could go +Duel instead for PvP and keep their attribute flexible. Or maybe there's some major breakpoint I don't know about?

afaik, att from weapon + att added from skill = more dmg, maybe its the cause. Apart from this, the attribute option for healers is flexible to both pve/pvp scenarios (ofc, with pvp I mean only CoC/Oly with a possibility of a "real" win), while duel just give advantages to pvp scenario. And you know, in open field healers arent that killers, anyway. For those that insist to say the contrary, or they're flying high or just play dumb.
I'm wondering why any healer would opt to add element to their nukes at 99 when they could go +Duel instead for PvP and keep their attribute flexible. Or maybe there's some major breakpoint I don't know about?

talking for myself: duel give you more dmg in pvp is true, but since oly (or coc) is the only kind of 'pvp' healers have i dont really think matters what you chose; in mass pvp (or w/e) healers will never nuke so much, maybe use some nukes sometimes (personaly i never use them, just push some enemy like othells).
anyway no idea, im not 99 yet, and slow as im exping i bet till 2014 i'll not be 99 lol
afaik, att from weapon + att added from skill = more dmg, maybe its the cause. Apart from this, the attribute option for healers is flexible to both pve/pvp scenarios (ofc, with pvp I mean only CoC/Oly with a possibility of a "real" win), while duel just give advantages to pvp scenario. And you know, in open field healers arent that killers, anyway. For those that insist to say the contrary, or they're flying high or just play dumb.


I can't imagine that the added attribute from enchanting makes a huge difference in damage unless it's possible to reach some breakpoint for damage that you couldn't otherwise. Options like +power and +duel are historically superior to +element except where you need +element to be able to apply your weapon's attribute to a previously unattributed skill. Thankfully that's no longer the case :)
Can you tell exactly which feoh RACE crit you 13k - 20k?
Human? Elf? De?


healer doing dmg more than feoh? ****, a feoh of my lvl (96) give me a crit of 13k dmg (or more), my best dmg is 4/5k on lvl 90 with no element on gear :rolleyes: i think u should improve your elemental defence :rolleyes:
and no, we dont have mana burn, since lvl 85, so idk what you saw.
and now idk ppl will ask to remove healers oO
3000 posts about 'QQ healers in heavy and they dont get penality' now here 'QQ healer in robe and they are not weak'
wtf. please ncsoft delete healer class and make them heal themself only with potions.
srsly, not weak? yul crit me 16k in robe, feoh (higher lvl) crit me 15k, if im in heavy i wont even talk about it, 2 days ago i got 22k from feoh.
and tbh YES, i wish we still had mana burn
Can you tell exactly which feoh RACE crit you 13k - 20k?
Human? Elf? De?

kamael, d.elf ok may be 98/99 and im 97, but 13k is insane
or anyway w/e feoh with +++++ weapon (and is not so rare as i see)
kamael, d.elf ok may be 98/99 and im 97, but 13k is insane
or anyway w/e feoh with +++++ weapon (and is not so rare as i see)

Well... I think yes, D.elf feoh can be very mortal in massive pvp, with full buffs, and playing well. But, i didn't noticed kamaels have more m.crit rate than L.elfs in fact?


And, talking about the main thread, i think many ppl are just disapointed about olympiad videos in youtube where you can see healers taking down the enemies HP in quarters by about 8 magic hits... So, ppl say, this is a nukker or a healer?

The first time when i saw new olys videos from GOD update, i said: has changed so much, and when i saw binbing's pvps i didn't know what was going on! I saw a feoh wasting his/her spells against the aeore, and the healer never got hurt, then i said what the... /@*#. Feoh was taking several dmg from healer, and doing nothing to her. But finally we all know it, the equippment means all in pvp.
Well... I think yes, D.elf feoh can be very mortal in massive pvp, with full buffs, and playing well. But, i didn't noticed kamaels have more m.crit rate than L.elfs in fact?


And, talking about the main thread, i think many ppl are just disapointed about olympiad videos in youtube where you can see healers taking down the enemies HP in quarters by about 8 magic hits... So, ppl say, this is a nukker or a healer?

The first time when i saw new olys videos from GOD update, i said: has changed so much, and when i saw binbing's pvps i didn't know what was going on! I saw a feoh wasting his/her spells against the aeore, and the healer never got hurt, then i said what the... /@*#. Feoh was taking several dmg from healer, and doing nothing to her. But finally we all know it, the equippment means all in pvp.

problem is ALL classes, check a normal pvp, 1pt vs 1pt, people dieing in few hits, back pre-god healers could take you alive in pvp even w/o skills for heal your cp, and was a funny/long pvp. still need to see here a pvp for more then 2 mins.
with GOD every class have some kind of abnormal dmg, can be healer or even tank, how many dmg was giving a tank pre-GOD?
from my side, as healer, mass pvp is like 'wtf?' feoh crit a lot, yul+tyrr same.
Since we have the new system 'XXX char killed .....', just check in siege, all kills are from feohs.
I think dmg from classes are all wrong, too many dmg all together made pvp not funny anymore and short; i pretty enjoyed more pre-GOD with long pvp, but well GOD is here so ;x
This thread is lol.

It is impossible for a healer no matter how stacked to outkill me in coc.

The key to healers is to largely ignore them unless they are weak similar to tank strat.


I have around 6k mdef in ogre and cp/hp pool of around 65k.

I can ogre heal every 11s for +10%hp, force of nature every 50s for 10%cp and second wind every 90s for +35%hp +15%cp not including power revival and giant barrier. Given that there is plenty of cover in coc kiting is a joke.

Just out kill them and kite ezpz.
^ I think your post is redundant by itself, but arent you thinking EVERYONE has this same setup for pvp, are you?

Also, versus a healer with same level and proper gears (matched with yours, ofc), it wouldnt be a guaranted kill, anyway. Maybe you could do the most damage output, but the healer still can outheal every single hit, turning in an endless pvp. /boring
Maybe some ppl want to be "unique" or "special" and not go for the optimum build. Eventually those ppl make cry threads about not being able to "win stuff" or "kill X class".

Some ppl would rather be 2 shot in pvp than wear an armor they dont have mastery for...
In CoC I find iss enchanters to be more of a threat than healers. Sure the top geared healers in CoC are nearly unkillable, but they're nothing more than mosquitos. Just ignore them, kill everything else then just either try to get a lucky CC streak and kill the healer or just survive and wait out the match.