~Request by CharlyFerraz~
Testing: M.Atk using 2-h blunt mage weapon Vs. M.Atk using 1-h Sword/Blunt mage weapon + Sigil.
Question: Why specifically in my class Wynn Summoner, who has a passive skill that using sigil increases by 5% m.atk, as well as the MP recovery by 20%.
I wonder, what has more m.atk? a player using 2-h mage blunt weapon (likes Retributer weapons) or using 1-h sword / blunt weapon mage + Sigil (I ask specifically for the class of Wynn summoner)
Reason: I see very few (almost none) Wynn Summoner's using Sigil, preferring to use Retributer weapons, which have about 30-35 points over m.atk than weapons Buster / Caster.
Thus, 5% of the bonus passive skill, using Sigil, as equals gain in m.atk?Stat Tested: M. Atk
Weapons: +4 Amaranthine Retributer, +4 Amaranthine Buster, +4 Amaranthine Caster, +16 Blessed Amaranthine Caster, +16 Blessed Amaranthine Retributer, and Eternal Sigil.
Armor: None
Character: Level 99 Dark Elf Summoner | Wizard
Character Status: Heavenly Cocktail Buffs
Summoner Results:
+4 Amaranthine Retributer - 9,458 M. Atk
+4 Amaranthine Retributer (Empower SA) - 9,918 M. Atk
+4 Amaranthine Caster - 8,619 M. Atk
+4 Amaranthine Caster + Sigil - 9,045 M. Atk
+4 Amaranthine Caster (Empower SA) - 9,079 M. Atk
+4 Amaranthine Caster (Empower SA) + Sigil - 9,505 M. Atk
+4 Amaranthine Buster - 8,619 M. Atk
+4 Amaranthine Buster + Sigil - 9,045 M. Atk
Wizard Results:
+4 Amaranthine Retributer - 10,248 M. Atk
+4 Amaranthine Retributer (Empower SA) - 10,752 M. Atk
+4 Amaranthine Caster - 9,382 M. Atk
+4 Amaranthine Caster + Sigil - 9,846 M. Atk
+4 Amaranthine Caster (Empower SA) - 9,842 M. Atk
+4 Amaranthine Caster (Empower SA) + Sigil - 10,306 M. Atk
+4 Amaranthine Buster - 9,382 M. Atk
+4 Amaranthine Buster + Sigil - 9,846 M. Atk
Hmm what about other stats? I mean Increases M. Accuracy and M. Critical Damage when enchanted to + 4. vs Increases M. Accuracy and M. Critical Rate when enchanted to + 4. vs Increases M. Atk., M. Critical Damage, and Casting Spd. when enchanted to + 4.. How much do these stats increase? They may not change M. Atk, but they change DPS.
Really nice test juji.
Is there any chance u could do this test with Blessed weapons like desyrel asked, and do both +4 and +15, sins this would be the top possible enchant really to optain with out ncoins, and at the same time really hard to get in the first place.
Really nice test juji.
Is there any chance u could do this test with Blessed weapons like desyrel asked, and do both +4 and +15, sins this would be the top possible enchant really to optain with out ncoins, and at the same time really hard to get in the first place.
I've added both tests. Surprisingly, the +16 Blessed Amaranthine Caster (Empower SA) + Sigil has slightly more M. Atk than the +16 Blessed Amaranthine Retributer (Empower SA). :eek:
I've added both tests. Surprisingly, the +16 Blessed Amaranthine Caster (Empower SA) + Sigil has slightly more M. Atk than the +16 Blessed Amaranthine Retributer (Empower SA). :eek:
This is surprising. Do you think it's working as intended or there could be something wrong there ?
That is odd, very odd indeed. People looked at me weird, saying hypno, why the hell u chose the caster.. i had other reasons, and what your telling me is its actually better with the sigil for blessed versions under mega++.. is the r99 grade better only and the r95 grade worse? weeeird.
This is surprising. Do you think it's working as intended or there could be something wrong there ?
There are some bonuses you get for going to +16 on your weapon. Heavenly Cocktail buff increased the M. Atk.
That is odd, very odd indeed. People looked at me weird, saying hypno, why the hell u chose the caster.. i had other reasons, and what your telling me is its actually better with the sigil for blessed versions under mega++.. is the r99 grade better only and the r95 grade worse? weeeird.
It's the same result for +16 Blessed Specter Weapons. However, it's different at +15.
I dont want to be bastard ) . But you all are wrong. Its simple calculation from pasive sigil 5% + matk.
it means more u enchant weapon much bigger matk feoh have with sigil.
Retributer or caster get same echant value. so basicly that 5% grow up on every enchant. including buffs. So better matk buff ++++ Matk feoh better enchant on 1handed + sigil better matk has Feoh.
Im pretty sure if you enchant retributer and caster +20 or more difference will be on sight :)
Thank you for your attention :)
I dont want to be bastard ) . But you all are wrong. Its simple calculation from pasive sigil 5% + matk.
it means more u enchant weapon much bigger matk feoh have with sigil.
Retributer or caster get same echant value. so basicly that 5% grow up on every enchant. including buffs. So better matk buff ++++ Matk feoh better enchant on 1handed + sigil better matk has Feoh.
Im pretty sure if you enchant retributer and caster +20 or more difference will be on sight :)
Thank you for your attention :)
This is a test thread about the matk of summoners, not feoh.
its not "fascinating" its called math. the gap would be even bigger if you would try with +17-20 weapons. the only "fascinating" thing about this to me is that the effect kicks in this late and suggest based on the test results to boost the gain to 6% matk on 1hd+sigil.
that said, i am not sure if the OP is happy with the results because he specifically asked for summoners, assuming that the reapers matk was his main concern and not only the summoners nukes.
that thing is known to some ppl quite sometime now, and yes it is mathematical its also pure logic, i was the one that requested to be done for mages and juji intergrated it with the summoners test. ofc the results are not quite enlightining but for those that knew what they were looking for..it was fine.. actually the breaking point is far easier than having +16 weapons because the chars in jujis tests are without dyes, no armor , and partially unbuffed and sigil gives bonus on your tottal m.attack
the full truth is that if you have a normal-strong char the 1 handed mage+sigil gives more mattack at +4+5 (r99 grade), my lvl and financial don't allow me to have a precise answer, and it has to do with setup also,but i suspect its about there
on the initial test
the retributer gives 9918 m.attack
the 1handed+sigil gives 9505 the sigil bonus is 426 m.atack because the speciment has low m.attack to beggin with
I just checked again and it looks like you get the bonus from the Heavenly Cocktail/ISS Melody Buffs.
Without Heavenly Cocktail:
+16 Blessed Amaranthine Caster (Empower SA) + Sigil - 9,635 M. Atk
+16 Blessed Amaranthine Retributer (Empower SA) - 9,650 M. Atk
the bonus still comes from the sigil since it works by persentage of your tottal m.attack.-the higher your m.attack is,the more you will gain- my char for example, fully buffed, +7 blessed apocalypse caster accu+empo,+10% circlet,reaches about 42k matack that aprox 2.5k come from the sigil, and with rhapsody up..about double
what is rlly going to bake your noodle rlly is if it's rlly possible to be better off with an apocalypse weapon than R95/R99..and the answer to that is prolly yes.. at least for ppl that can't spend at least 6-7kkk on their weapons, making an apocalypse weapon caster +7 for example is not that difficult to make,i made it with simple enchants, broke about 5, then with unbind + blessed R2, it now gives more m.attack than a specter retributer +5 (that i could test) and the tottal cost was about 2kkk (it actually gives more m.attack than amaranthine caster+4)
Juji, i dont want to make a seperate thread on this so maybe u can just add to this, but i want to know the multiplier damage on each of the mage weapons, 1h blunt, 1h sword, 2h blunt.
so i am looking on the multipliers of weapons or just do normal hit vs crit damage comparison and dosent matter on m atk of weapons.
that thing is known to some ppl quite sometime now, and yes it is mathematical its also pure logic, i was the one that requested to be done for mages and juji intergrated it with the summoners test. ofc the results are not quite enlightining but for those that knew what they were looking for..it was fine.. actually the breaking point is far easier than having +16 weapons because the chars in jujis tests are without dyes, no armor , and partially unbuffed and sigil gives bonus on your tottal m.attack
the full truth is that if you have a normal-strong char the 1 handed mage+sigil gives more mattack at +4+5 (r99 grade), my lvl and financial don't allow me to have a precise answer, and it has to do with setup also,but i suspect its about there
on the initial test
the retributer gives 9918 m.attack
the 1handed+sigil gives 9505 the sigil bonus is 426 m.atack because the speciment has low m.attack to beggin with
the bonus still comes from the sigil since it works by persentage of your tottal m.attack.-the higher your m.attack is,the more you will gain- my char for example, fully buffed, +7 blessed apocalypse caster accu+empo,+10% circlet,reaches about 42k matack that aprox 2.5k come from the sigil, and with rhapsody up..about double
You really don't understand the math.
a 5% increase of X increases the value of X by 5% no matter how large or small X is.
Therefore, the math which determines whether you will have more or less mattack with a two hander vs a onehander+sigil is based not on any character's particular setup but solely
on the weapon's m attack (base m attack + enchants).