Summon can't hit when the target is running

Wynn Summoner Started Last reply 9 posts
As I say in the title. My summon have a pretty nice speed but i can't use this because summon never try to hit the target even when target is a slowest man ever.
More accuracly summon only is able to hit when target does not move.
Question is: for what is my good speed on summon when i can't use it at all and i can't hit running target even when i have 1043242 speed and target 10?
As far as i know this problem have all players who play as a summoner.
L2 features. Summons act like monsters.

To the current game, it's fine this way (as awakened), but i won't lie, i'd like my bear to hit running targets, he doesn't d much dmg anyway but adds up.:)
Increasing the hit box of the servitors would fix that problem but simple fixes are too cliche.
Wow thats really dumb. Why do people even bother to play with cougars? Wouldnt mobile range classes totally eat wynns for breakfast?
Well, people need to stop to actually HIT the summoner, ya know...
Not necessarily long enough for melee servitors to hit the range target, at least not a target that has top cast speed or an archer thats not using physical abilities. Even if sometimes it does manage to land a hit when the target pauses movement, its still minimal.

Basically im supporting the fact that the hit box needs to be bigger, or melee servitors need to be given a longer range of attack on everything otherwise it is a broken concept. I doubt the devs coded the mechanics of the wynn summoner while taking into consideration that melee servitors can be kited due to technical limitations.
Well, people need to stop to actually HIT the summoner, ya know...

I don't need to stop to hit the summoner, in fact if done correctly I can put more distance between the summons and myself while still hitting the Summoner all at the same time. Impressive.
Not necessarily long enough for melee servitors to hit the range target, at least not a target that has top cast speed or an archer thats not using physical abilities. Even if sometimes it does manage to land a hit when the target pauses movement, its still minimal.

Basically im supporting the fact that the hit box needs to be bigger, or melee servitors need to be given a longer range of attack on everything otherwise it is a broken concept. I doubt the devs coded the mechanics of the wynn summoner while taking into consideration that melee servitors can be kited due to technical limitations.

No, this was meant. The cougars offer pressure on small scale pvp on from low to mid levels. The fact the servitors can be kited is related to the control wynns has on it's own. It would make reapers useless and wynn would be much harder to beat in Oly cause it would be pratically impossible to run from cougars, and wynn could just abuse the walls, which is alrdy possible.

Also enemy having top speed means nothing, the cougars can take 50% from enemy speed.
The fact the servitors can be kited is related to the control wynns has on it's own.

Precisely. Which is why 2nd and 3rd class summoners lack ranged DPS summons because it would be imbalanced if the servitors could consistently hit players like other melee classes.