Ceremony of Chaos and Aoero Healers and General.

General Discussion Started Last reply 74 posts
good night

I wonder, the ceremony of chaos was made to classes 99 + and 95 + and especially for healers? I see many healers complaining that it is forbidden to use set heavy, they will lose more defense. But throwing ceremony of chaos, I noticed something very interesting, defeating healer is complicated. First, healer has skill to burn mana, has several healing skills, skills have to push, you have the tree, has the skills to summon and has damage, not to mention skill that makes him invulnerable for a few seconds. And I wonder where this weakness, I think NCsfot should attend the Ceremony of Chaos for a tested and worse, the magical skill that reflects damage of Sigel, Spike Shield is not reflecting the damage of magical healers, and it looks is a magical skill.

If we look more closely, say it is not equipment, but the damage Healers are too high, much higher than the Feoh Wizard, has fought Feoh lvl 95 ceremony in chaos and the damage they give is less than the Healers . And the funny thing, all classes easily run out of mana while healer does not suffer from this, aliais, he burns the mana of others. They are supreme, complicated defeating them, they have to win all the support, healing, mana burning tree to summon help beating, skills and magic damage they cause far more harm than the Feoh and this is unfair. Come by:

1 - Ceremony Chaos should be by lvl, ie one for lvls 85 to 89, 90 to 94 and 95 to 99. Since a player level 95 upward, will always have advantages both for power, strength, skill stronger and so on.

2 - This time of NCsoft diminish the offensive power of Healers, due to the enormous powers to stay alive, and powers to burn mana. That is, other classes suffer because his mana over, but not the Healers.

3 - Those boxes agent that destroys to get HP, was made for classes with high ranger, like archers, mages generally (healers, feohs wizard, summoner wyyn), dagger (they have that skill to teleport back, then they use it for Iss (has that skill to run fast) and Tyrr (they have that skill jumping). Imagina in Ceremony for example a tanker suffers too, because these classes use their skills, not even needing the potions, they destroy the boxes potions for healing, since anyone who destroys first, we have the right potions. Ie, the Sigel suffers because to kill them, just the Chares that attack and destroy by far ready, I think no matter who destroys the boxes, destroyed, anyone can pick up the healing potions. Yeah it breaks the strategy of attack that has classes from afar, or skills that they are approaching fast, do not use this to your advantage.

4 - To sum it all, every class has its weaknesses, I think every class has to have power to lay another class and not a class have or be able to defeat with another advantage. Ie one that Sigel's the least damage, suffer to throw a healer, and that taking damage too high these healers. The Healer apelão this as a Healer lvl 95, seraph, laid a seraph summoner lvl 95, as well as the Healer heals, has all the supports, other classes easily lose mana, while not the healer.

Summarizing all. I think this Healer with many advantages, such as loss of mana too low, many media skills for them, which affect other classes in pvp, giving huge advantage for the healer, just watch the fights the ceremony to see the chaos as healers send there, especially from level 95 upwards. I think the skills of the damage healers should have an intake of mana very, very high, as would force the healer to save the attacks, and more able to take care of the expenses of weeks. There is increasing consumption of mana healing, but the skills of their damage, increasing in a way that still makes use runs out of mana. Like the other classes are out of mana quickly, due to the use of skills, the healers also have to suffer this evil, and increase the skills of delay damages.

That is, there must be a balance in everything. Even the players involved, because who is lvl 95 + will always have advantages over smaller players with lvl because the skills, equipment and so on. Should have chaos lvl ceremony, as with Kartia.

And on reviewing those potions, because who attacks from afar, only to destroy and prevent classes Sigel to recover. And revise these healers, their skills, their damages are greater than one Feoh, I find it absurd.

NOTE: Using google translator.
NOTE: Using google translator. Also have Alzheimer.
Nerf mana consumption for healers, and you will see more dead people on ground. Its just nonsense as I bet you didnt even thought seriously about it, and just cared to QQ as in this wall of text above.

by what you said and with such too much anger, you are the type of people that thinks who plays healer classes is such a slave or a subservient soul, existing just to serve you whenever you want while breathing low under your shadows. Wake up, long ago this scenario has changed, refresh your mind! For being too jealous, you more than deserve be kissing the ground... even better if by the hand of an healer.

/unison's love for you
This thread again, and from the same person... (http://boards.lineage2.com/showthread.php?p=3281318)

HEALERS DON'T BURN MANA.

Get better jewels and attribute defense, and stop crying.

Dark Backfire
Lv.6 – Debuff Skill
Increases a target’s skill MP costs by 300% and reduces its Casting Spd. by 20% for 30 seconds.

They most likely meant the backfire skill, and since everyone has to use skills these days to kill, it might as well be mana burn lol. Healer is OP, not as OP as tank, but it's pretty **** close. They can hit like a truck, have imba pdef/stats in hvy (considering no mastery for it), they can debuff, they can't be debuffed for any meaningful period of time, and they have a ranged DD summon or a tree that cleanses.

I know there are a lot of healer fan bois on here, but I think most reasonable people could see that they need a nerf in at least one of those departments.
I agree, healers are incredibly strong in small scale pvp, but they're quite easy to kill in even 7v7s and are in that case usually dead in moments after party celestial is over unless there is a supporting healer as well. In that case two good healers in a party create the same problem in mass pvp as in small scale pvp. Nearly impossible to kill and yet still a great threat.
I agree, healers are incredibly strong in small scale pvp, but they're quite easy to kill in even 7v7s and are in that case usually dead in moments after party celestial is over unless there is a supporting healer as well. In that case two good healers in a party create the same problem in mass pvp as in small scale pvp. Nearly impossible to kill and yet still a great threat.

its normal when a full pt go straight on healer he will die fast lol, like all the other toons, if 7 guys go on a feoh,dagger,tyr whatever he will die fast, now if u increase the healer skills and defense to support dmg of a full pt when he do 1vs1 he will make "fun of u" :), they need a nerf for sure, in lineage allways had the support classes, healer/iss in this case now the pple that play with the suports QQ cause they wanna kill? do a dd then why they choose a suport class if they wanna kill?

about cerimony of chaos, i see healers fighting with 5 guys at same time and they win like nothing happen, u use mysterious power on them they use celestial shield with 1 hp and after get full again, its awesome!
anyway i dont care, cause if i do they wont change it for me so keep killing healers u dds now ;)
In CoC, healers are immortals, unless you're 95+.
Get real ppl, dont expect a low level defeat a high level healer. CoC is a open pvp event, then of course ANY healer 95+ will eat marshmallows while getting you down, for sure.

If you want to beat an healer, learn about all his skills, what level he will pick that one and that another, his strategies, his manners. A huge % of DD's in game has no clue what names or effects the healer's skills does, neither why the healer is going in that way or dont. Even now the majority dont know the tree is usefull to cleanse, and not only for heals. Too bad they let the healer stand all long under his cleanser pet, then QQ on foruns and chat.
Dark Backfire
Lv.6 – Debuff Skill
Increases a target’s skill MP costs by 300% and reduces its Casting Spd. by 20% for 30 seconds.

They most likely meant the backfire skill, and since everyone has to use skills these days to kill, it might as well be mana burn lol. Healer is OP, not as OP as tank, but it's pretty **** close. They can hit like a truck, have imba pdef/stats in hvy (considering no mastery for it), they can debuff, they can't be debuffed for any meaningful period of time, and they have a ranged DD summon or a tree that cleanses.

I know there are a lot of healer fan bois on here, but I think most reasonable people could see that they need a nerf in at least one of those departments.
Oh, I know that skill, I'm a healer...

What I contested was the wording. If you're so dumb to shoot your magical missiles without paying attention to your surroundings, you deserve to have your mana depleted fast.

Besides, the wording used by the OP is the complete opposite of the actual Dark Backfire effect. Dark Backfire doesn't directly burn the mana of the opponent, since that skill was properly called Mana Burn and has been removed from the game from 85 onwards. I still miss that skill...
@Tiferet1:
Instead of hanging yourself by looking for "wording" mistakes .. get real, kk? The effects remain almost the same.. Just like Piotress, your looking for small mistakes in how people spell, talk or otherwise make small mistakes for then to "backfire" with rubbish - are you politician ?
Let me see if i get it... He's a tanker and he's complaining about his class not being effective on CoC? Is that it???? Shame on me for knowing that this guy lives on the same country as me...
While it's obvious that healers are indeed the ultimate class for CoC, they are certainly followed closely by tankers.
The ones who have high survivability are the ones who are best suited for such an event.
@Tiferet1:
Instead of hanging yourself by looking for "wording" mistakes .. get real, kk? The effects remain almost the same.. Just like Piotress, your looking for small mistakes in how people spell, talk or otherwise make small mistakes for then to "backfire" with rubbish - are you politician ?
Bla bla bla... Get real, the OP doesn't even know what he's talking about. And it does seem you neither.
Don't argue with an idiot, he'll drag you down and beat you on experience!

I guess you have alot of experience?

/care, carpet!
Dark Backfire
Lv.6 – Debuff Skill
Increases a target’s skill MP costs by 300% and reduces its Casting Spd. by 20% for 30 seconds.

They most likely meant the backfire skill, and since everyone has to use skills these days to kill, it might as well be mana burn lol. Healer is OP, not as OP as tank, but it's pretty **** close. They can hit like a truck, have imba pdef/stats in hvy (considering no mastery for it), they can debuff, they can't be debuffed for any meaningful period of time, and they have a ranged DD summon or a tree that cleanses.

I know there are a lot of healer fan bois on here, but I think most reasonable people could see that they need a nerf in at least one of those departments.

While the OP is exagerating, the dark backfire yea, it's an abuse. Yesterday i fought an healer, and i swear my mp went from half to almost zero on my tyr in few seconds and i barely spammed skills, i have the impression this skill can crit on your MP lol
@Tiferet1:
Instead of hanging yourself by looking for "wording" mistakes .. get real, kk? The effects remain almost the same.. Just like Piotress, your looking for small mistakes in how people spell, talk or otherwise make small mistakes for then to "backfire" with rubbish - are you politician ?


LOL, that skill has no similarities to mana burn. There is no mana burn. The OP is inaccurately QQing.
Yesterday i fought an healer, and i swear my mp went from half to almost zero on my tyr in few seconds and i barely spammed skills, i have the impression this skill can crit on your MP lol

that's the point, imo. and I'd say this skill (DF) its way better than old Mana Burn, since it works based on mp usage of the opponent, not with the caster (healer). Then if you spamm skills with huge cost of mp while under DF (what will be 250-300%+), certainly you will be dumped soon, and the healer just must w8 till you start doing melee and running around.
that's the point, imo. and I'd say this skill (DF) its way better than old Mana Burn, since it works based on mp usage of the opponent, not with the caster (healer). Then if you spamm skills with huge cost of mp while under DF (what will be 250-300%+), certainly you will be dumped soon, and the healer just must w8 till you start doing melee and running around.

Add in reflect and you can just heal urself while oponent is hiting himself and loosing mp on the process.
Stop hitting yourself!

Why are you hitting yourself?

hahahah
it's useless to speak something here because the ones who defend it are healers and they dont realyze how OP is their toons now, or they know but they like to be OP, just ncsoft can log in game and see how it works and do their job to balance toons, but they dont know what is balance so u have to manage how to play ur toon if u like this game cause thats the only reason im still here playing
Why am i hitting myself?

Why am i hitting myself?
it's useless to speak something here because the ones who defend it are healers and they dont realyze how OP is their toons now, or they know but they like to be OP, just ncsoft can log in game and see how it works and do their job to balance toons, but they dont know what is balance so u have to manage how to play ur toon if u like this game cause thats the only reason im still here playing

Remember when daggers used to 2 shot healers?

Ya, thats no more. Corner is over there, if you feel like crying.
Why am i hitting myself?

Why am i hitting myself?

thank you for confirm what i was saying :)

thats an example of healer talk
thank you for confirm what i was saying :)

thats an example of healer talk

So you say im healer?
Remember when daggers used to 2 shot healers?

Ya, thats no more. Corner is over there, if you feel like crying.
A lot of people still think healers need to be a piece of cake to kill, otherwise they're OP...
Remember when daggers used to 2 shot healers?

Ya, thats no more. Corner is over there, if you feel like crying.

i know i have my real name in game same as in forum, cause i dont have nothing to hide but, did i ever speak about my class here? guess not
but if u wanna i can be like u and ask oh give me my leathal back, oh my half kills just work on cp (half kill on hp = miss so now i have double miss), oh my skills do same dmg with or without soulshots, i use shadow chase thats supost to apear on back and i appear in front/side or dont even teleport and just stun my oponent and i have to run to him, oh its impossible for a dagger to kill a tank...
Big lol

now for real i dont care what happen to my toon and i dont have any problem with healers, i just wanted this to be more balanced, and that means all classes are able to kill other classes i know thats almost impossible but get closer to that isnt impossible, is just get some gms in game watching gameplay, mass pvps, 7vs7 1vs1 etc and we could get a better pvp system, also remove warrior pots, cause i have them also and its totally stupid, i mean when u have to die, just die or bsoe now use pots to make u invencible really take away the pvp system,about bots i dont even speak, anyway "if u want a better and balanced server u have to be real" and now u think, im real the rest of the server dont care and keep boting and using programs and then u start to dont care cause thats what everyone do :)
A lot of people still think healers need to be a piece of cake to kill, otherwise they're OP...

It's not about wanting them to die easily, but then some of the other stuff needs to be toned down (nukes/debuffs). All ppl are saying is that they shouldn't be so strong in so many ways.

Same thing with tanks. The UDs make perfect sense, I can live with the reflect, but the reuse on the cubic and skills (not too mention skill power) needs to be looked at.
It's not about wanting them to die easily, but then some of the other stuff needs to be toned down (nukes/debuffs). All ppl are saying is that they shouldn't be so strong in so many ways.
That's what I got from some people: "healers must die like the old times, they're too OP, they can take gazillion of damage!" :)

Ah well... Personally, I prefer survivability over being cute with robes.
Nobody is complaining about healers dieing too hard, but about healers out dpsing everyone. CoC is stupid though. No chance for a DD to survive this.
^ if you pay some attemption, healers arent out dsping in fact, but they manage to survive a way better than others, then what you'r calling out dpsing is in real a nulify of YOUR dps, if you are a DD facing a healer, 'cause they can easily outheal your damage.

And about balance, things are really screwed in both sides, and the problem dont lay only on healers side. Right now healers ARE obligated to wear heavy if they wanna survive a bit longer in mass pvp, 'cause high level DD like yul/feoh/tyrr can take **** out of them in matter of seconds if they wear robes. If someone deserves to be blamed, then its NC Devs, not players. They'r just adapting themselves to the how-to-play ( = how-not-to-die-in-the-early-30s). 8)
^ if you pay some attemption, healers arent out dsping in fact, but they manage to survive a way better than others, then what you'r calling out dpsing is in real a nulify of YOUR dps, if you are a DD facing a healer, 'cause they can easily outheal your damage.

And about balance, things are really screwed in both sides, and the problem dont lay only on healers side. Right now healers ARE obligated to wear heavy if they wanna survive a bit longer in mass pvp, 'cause high level DD like yul/feoh/tyrr can take **** out of them in matter of seconds if they wear robes. If someone deserves to be blamed, then its NC Devs, not players. They'r just adapting themselves to the how-to-play ( = how-not-to-die-in-the-early-30s). 8)

First of all, I don't think most people are blaming the player. Of course people should play their toon in a manner that makes it as strong as possible, but the issue is that they were developed with the idea that they would wear robes or light, but instead they can wear hvy without any real penalty and still derive a lot of strength from the nukes/debuffs/summons in addition to massive pdef. Essentially, they need to either nerf the pdef/cast speed in hvy (which I agree would be a problem in normal pvp and siege) or they need to scale back the power on the nukes/debuffs/summons.
Or they can give DDs half power heals and it will be all balanced ^^
The main problem currently with CoC is a unbalance in survivability.
Before Glory Days CoC was about having the right setup, enchanted sonatas on your buffer, and a nice potion of draco pots or potion of chaos. This made CoC the place for the players who could kill most ppl before others, so DD's where the main winners here, making it hard for healers iss and tanks to ever win a round.
Now insted of doing some actual balance NC desided to do as they always to, change the game in favor of the healers tanks and abit iss. By giving limited buffs limiting the offensive powers, lowering burst dmg while healing power suffers no nerf, and at the same time removing potions making it almost impossible for classes with no heal or strong defensive powers to make it.

I my self play a 98 tyrr, and 1v1 i can take down most healers, but CoC aint 1v1 and thats the point. A healer can easyly survive the heat from several players, but no DD is able to do that.
As it is right now Healers are the dominante force in CoC, and korea loves their healers, so it is not likely this will change ever.
A great player plays with pasion the class choosen to have fun with and not complain so much about his lack of posibility to play the game well against other classes.All classes I think have a fair chance in this game.Learn to see the big picture in this game without misjudging particular situations(like CoC for example).I wish NcSoft to nerf healers for 1 day just for test and I asure you all that those clueless players that want nerf healers will be the first to "OP" healers again.Healer and Tank are the backbone of any party.Everything that they posses is fairly necesary not only for they're own good but for all players too.What this game is so special and diferent from all those MMORGPGs out there is the complexity of relation between the 8 classes and the continue strugle of NcSoft to mantain a fair balance between them.I think this post is a usseles frustration of a noob player...or an easy target as I must continue to say.These kind of frustrations lead in my opinion nerfing the poors sumoners.Is time NcSoft to keep thinking for the future of l2 without paying atention to nabsters and their worthles ideeas.Cheers:cool:
A great player plays with pasion the class choosen to have fun with and not complain so much about his lack of posibility to play the game well against other classes.All classes I think have a fair chance in this game.Learn to see the big picture in this game without misjudging particular situations(like CoC for example).I wish NcSoft to nerf healers for 1 day just for test and I asure you all that those clueless players that want nerf healers will be the first to "OP" healers again.Healer and Tank are the backbone of any party.Everything that they posses is fairly necesary not only for they're own good but for all players too.What this game is so special and diferent from all those MMORGPGs out there is the complexity of relation between the 8 classes and the continue strugle of NcSoft to mantain a fair balance between them.I think this post is a usseles frustration of a noob player...or an easy target as I must continue to say.These kind of frustrations lead in my opinion nerfing the poors sumoners.Is time NcSoft to keep thinking for the future of l2 without paying atention to nabsters and their worthles ideeas.Cheers:cool:

You don't do much Oly, do you?
A great player plays with pasion the class choosen to have fun with and not complain so much about his lack of posibility to play the game well against other classes.All classes I think have a fair chance in this game.Learn to see the big picture in this game without misjudging particular situations(like CoC for example).I wish NcSoft to nerf healers for 1 day just for test and I asure you all that those clueless players that want nerf healers will be the first to "OP" healers again.Healer and Tank are the backbone of any party.Everything that they posses is fairly necesary not only for they're own good but for all players too.What this game is so special and diferent from all those MMORGPGs out there is the complexity of relation between the 8 classes and the continue strugle of NcSoft to mantain a fair balance between them.I think this post is a usseles frustration of a noob player...or an easy target as I must continue to say.These kind of frustrations lead in my opinion nerfing the poors sumoners.Is time NcSoft to keep thinking for the future of l2 without paying atention to nabsters and their worthles ideeas.Cheers:cool:

think this post is of a noob player:cool:


......
"Healer own of game"

Who created the game play of healer 100%

1) UD 10sec Immune all debuffs and all dmg

2) Immune all debuff for 7sec and restore hp 10%, CD low

3) Max Cast Speed 1999 with heavy armor 5k or more p.def/m.def

4) Self all buffs, less sonata in oly, ressist etc

4) Rebirth lol 2x mana hp

5) Giants Favor 25sec with more 2500 p.def m.def so is 7500 p.def 7500 m.def? noo healer is not a tank

6) Tree of life healing a lot

7) Mark of Lumi chance of land 99% with enchant is less 35% m.def or p.def 1min of debuff, o.O all players what want play vs healer will play with -35% m.def or p.def

8) Dark Backfire 300% more cost mp in skill, 99% chance land, need burn mp? lol

9) if have augment of reflect done, dont need hit nobody, just heal and wait the ******ed died.

10) Have a lot skill for dmg, if use all dont have CD

11) heal, hit, remove debuff, debuff target, heal, hit, remove debuff, heal GG, 10 points in oly, oh if lost for other healer or for a tank.

12) 10 match in oly 10 have healer in match, why?

13) remove debuff with 1sec of CD? or less?

who created the game never NEVERRR played the game NEVERRR


all moderator dont play the game, dont know nothing about the game.


plz moderators log in game and see


Oly is,
50% healer
40% tank
4,5% summon
4,5% ISS and
1% all others class, your can tell me why? xD


10 match, 6 healer, 3 tank, 1 random class



will speak about tank soon.
Definitely more tanks and isses than summoners in oly..summoner base class sux always wait for summoners to sign, few players and rarely i fight other summoners.
didn't confirmed since i don't have healer but there are a exploit that healer are using, the lethal book (dont remember the name atm) and celestial shield.
I think it's a great idea to nerf the healers, and tanks and tyrs, and let's throw daggers and feohs in the mix for the heck of it. Once they do this can I have my two summons back so I can once again be an op class and than you can make a similar post about summoners. I think that would be nice don't you?

I did not mention ISS because I don't want my buffer to get angry with me!
Sorry my friends Aoero Healers. I do not want to spoil the classes you. but let's be honest, of all classes, you are the ones who have more support survival, and moreover, they possess skills that cause high damage. For example, an Ultimate Defense Sigel have yes, but they last 30 seconds 1 second and 15 seconds, and the 15 seconds we take damages the people of our party. E load in 15 minutes. The Knight Frenzy lasts 1 minute, and loads in 10 minutes. Tell me, what skill it takes so Aoero Healer to load, other classes have skills that take upwards of 10 minutes.

And we are discussing here, eg PVP 1 vs 1 and not in groups. In group even a tanker die easy, just go the other group only on top of Sigel also delay but will throw it and ready. But in the 1 vs 1 Healer Aoero this rather superior to other classes, due to various support skills, skills for damage, mana burning skills of the enemy, and not to mention the tree, which helps us summon damage and everything else, is much thing for one class only.

See examples: The skills of both the stun Sigel so as Archer when caught, which is more rare today, they are useless, for when the stun gets to pick, and Sigel or Archer, or other class starts beating , the effect of stun is cut.

And then I wonder, why put stun skill in Archer Sigel and the effect is muted when the enemy begins to take damage or skills. When I go in ceremony of Chaos for example, when you give the stun healers, which rarely picks, even though I was the same lvl of healers, just the Sigel getting frustrated because when it starts to hit the stun some, the effect ends, even missing many seconds to finish, once used the Wave Shield, says there lasts 9 seconds and managed to stun a healer, but when I started hitting, the effect disappeared, even still missing 7 seconds to finish the stun.

That is, in short, just think some skills should function as stated in their descriptions and correctly, so that the classes in their PVPs 1 vs 1 could have chances.

However in the Olympics and COC Healers are above everything, even Sigel. Not that deserves to be strong, but every class has a weakness, both in their skills and in their skills and strengths, the Healer has P.Defesa low, but he has so many support to stay alive makes up for it, and skills that are currently giving more damage that Feohs.
Actually, the chance of stun of archer to go out is LOW. Fought archers that landed 20 second stun on me, and for the entire duration they spamed skills and it didnt go away, and it's the same with my dual archer.

And don't give Tank examples, they are amazingly strong.
Sorry my friends Aoero Healers. I do not want to spoil the classes you. but let's be honest, of all classes, you are the ones who have more support survival, and moreover, they possess skills that cause high damage. For example, an Ultimate Defense Sigel have yes, but they last 30 seconds 1 second and 15 seconds, and the 15 seconds we take damages the people of our party. E load in 15 minutes. The Knight Frenzy lasts 1 minute, and loads in 10 minutes. Tell me, what skill it takes so Aoero Healer to load, other classes have skills that take upwards of 10 minutes.

And we are discussing here, eg PVP 1 vs 1 and not in groups. In group even a tanker die easy, just go the other group only on top of Sigel also delay but will throw it and ready. But in the 1 vs 1 Healer Aoero this rather superior to other classes, due to various support skills, skills for damage, mana burning skills of the enemy, and not to mention the tree, which helps us summon damage and everything else, is much thing for one class only.

See examples: The skills of both the stun Sigel so as Archer when caught, which is more rare today, they are useless, for when the stun gets to pick, and Sigel or Archer, or other class starts beating , the effect of stun is cut.

And then I wonder, why put stun skill in Archer Sigel and the effect is muted when the enemy begins to take damage or skills. When I go in ceremony of Chaos for example, when you give the stun healers, which rarely picks, even though I was the same lvl of healers, just the Sigel getting frustrated because when it starts to hit the stun some, the effect ends, even missing many seconds to finish, once used the Wave Shield, says there lasts 9 seconds and managed to stun a healer, but when I started hitting, the effect disappeared, even still missing 7 seconds to finish the stun.

That is, in short, just think some skills should function as stated in their descriptions and correctly, so that the classes in their PVPs 1 vs 1 could have chances.

However in the Olympics and COC Healers are above everything, even Sigel. Not that deserves to be strong, but every class has a weakness, both in their skills and in their skills and strengths, the Healer has P.Defesa low, but he has so many support to stay alive makes up for it, and skills that are currently giving more damage that Feohs.

The only thing in the game that is more OP than healer is Knight, so please use a different example lol.
I never get the point NC take when they do someting. Recently we saw for the GD patch notes they wrote the archers are the ultimate PVP toons. Yes they can be, but ONLY if you invest 10-15bil adena in your toon. Archer w/o Enchanted crit mastery and bow mastery and w/o jewelery for stun and +6 set is useless. Whoever wrote this obviously hadn't been in oly after the GoD launch. Before lvl 95 it was possible to kill a healer, but after 95 when it equips the Seraph heavy there isn't a bloody chance to do if if the healer isn't afk or smtng. IDK if any of you have tried but the Ancient kartia instance if you leave the healer for last and you don't kill it before the last crystal dies, you can't kill it at all. It simply heals itself to max. Same story with the oly - endless mana, enormous p.def max cast speed HUGE m.atk (sometime more the the nukers) and they still QQ for their charrs..
First of all, I don't think most people are blaming the player. Of course people should play their toon in a manner that makes it as strong as possible, but the issue is that they were developed with the idea that they would wear robes or light, but instead they can wear hvy without any real penalty and still derive a lot of strength from the nukes/debuffs/summons in addition to massive pdef. Essentially, they need to either nerf the pdef/cast speed in hvy (which I agree would be a problem in normal pvp and siege) or they need to scale back the power on the nukes/debuffs/summons.

Since GoD launched, and so far till now, there's no restriction anymore on gear on 85+ character, what means EVERY awakened character can use whatever they want despite of they being robe/heavy/light users.

Then if a feoh wanna to use heavy, its ok; if a summoner want to use heavy, its ok too; the same goes for othell and yul. They can use heavy gear with no penalty too, and just need to adjust dyes/pendants/SA to compensate, as same healers does. The bonuses from sets is crappy and dont help much, we know (look the summoner situation: they dont have a "real" set for summoner build - magic/pyshical stats mixed, then they just go for light 'cause the pdef)

I really do think it wasnt intention of NCsoft Devs to make things like this (healers, a magician class, wearing heavy - even I dont like this way either, its strange, awkward), but people just gave up the concept of the class as they realized how that same Dev Team designed the whole class interaction.

For me, there's simply no point to make DD's hitting like a hell truck, tankers pratically being immortals and too hitting like a angry robot, while healers being just a piece of paper being 2-shooted by any poor geared yul 'cause ITS UNFAIR if they arent wearing their fancy robes. c'omon, gonna talk real. As I said, the game its poorly and broken designed at this side (and everyone's side). And as everyone can see, Lindvior wont bring no one news about this matter, then the QQ river will go on and on.
I'll just restate:

If they want ppl to wear a certain set, have the sets give set bonuses that are worth it to have.

Dont give healers light armor mastery and then not offer a light set with a set bonus for healers.

I dont need to manipulate my dex/str/con on a healer...
The game now goes like this:
Tyrrs/Isses - "we wear heavy so we're ok, so we don't realy give a **** as long as we have some MP, after that come the trouble.."

Healers - "ï have to wear a robe, but with heavy i have 5k. p.def, max cast speed and enough mana to heal trough tthe entire oly, so you can keep your robe/light armors for yourselves; beside that i receantly got m.atk and dmg boost so i have to find something to QQ for otherwise they may realise i'm the most OPed charr ingame"

Archers/Daggers - "Well we have to waer light, but the evasion doesn't work anyway, so we will join the search for heavy armors despite the ugly outlook, but the bigger problem is why the hell everybody talks how much OPed we are, when we can't kill a single healer 95+ in oly/CoC or a Tank"

Tanks - "Hmm i wonder who is more OPed atm - me or the healers.. i can't kill a healer, but he can't kill me neither... To UD or not to UD, that is the question; and to the rest so called DDs - eat reflect mother******s!"

Nuckers - "Man i haven't been so screwd for a long time now; at least i can do some AOE dmg... **** still can't understand what's going on in this game.. Do i need Valakas anymore or i have to buy Heavy ? "
Summoner - "AAAAhhhh QQ QQ QQ .. i want back my 4 summons... waaaaa ... don't want armor masteries.... :sniff: :sniff: i want back my 4 summons.. aaaarghhh..."
LOL, just read this whole thread, yes healers are more powered now, but at least they have a chance to stand on their own, other than just heal. ALL classes have skills that are OP not only a healer, so it does even out if you can play your character. I hear people of different classes saying that other classes are OP it all depends on how you play, how you build your character and if you know what your doing. If they nerf healers (which i don't think they should do because all classes are strong and it evens out) then there will be the same thread about another class.
Well at least nobody talks of summoners anymore, but they were boosted actually LOL

Just goes to show the noob player base we have, summoners were never OP to begin with...lolz

And ye, evasion needs to be empowered, at least on daggers.
I never get the point NC take when they do someting. Recently we saw for the GD patch notes they wrote the archers are the ultimate PVP toons. Yes they can be, but ONLY if you invest 10-15bil adena in your toon. Archer w/o Enchanted crit mastery and bow mastery and w/o jewelery for stun and +6 set is useless. Whoever wrote this obviously hadn't been in oly after the GoD launch. Before lvl 95 it was possible to kill a healer, but after 95 when it equips the Seraph heavy there isn't a bloody chance to do if if the healer isn't afk or smtng. IDK if any of you have tried but the Ancient kartia instance if you leave the healer for last and you don't kill it before the last crystal dies, you can't kill it at all. It simply heals itself to max. Same story with the oly - endless mana, enormous p.def max cast speed HUGE m.atk (sometime more the the nukers) and they still QQ for their charrs..
So, you are saying they should balance archers or classes in general without counting the OP items and especially the jewels that exist in the game? More than that, do you want to archer to be balanced without counting the OP buffs that exist in the game? Yes, there is a big disadvantage when you don't have the items and the buffs for certain events but at least you can fight your own class in oly. The is also the fact that this game is also designed more for group pve/pvp than solo.
The only problem with healer is the fact that its allowed to wear heavy, other than that, their skills are just fine, in fact underpowered when you count robe.
So, you are saying they should balance archers or classes in general without counting the OP items and especially the jewels that exist in the game? More than that, do you want to archer to be balanced without counting the OP buffs that exist in the game? Yes, there is a big disadvantage when you don't have the items and the buffs for certain events but at least you can fight your own class in oly. The is also the fact that this game is also designed more for group pve/pvp than solo.
The only problem with healer is the fact that its allowed to wear heavy, other than that, their skills are just fine, in fact underpowered when you count robe.

Yeah... It makes all sense a healer with attack power power equivalent to a mage (because this is what you are asking for).
And let's make something clear, archers and rogues ARE NOT ON THE SAME GROUND, rogues need to be at close range (getting a lot more exposed and suscetible to agression), rogues need at least 2 boss jewels to realize their full potential, must attack from behind, all to deal damage that's still inferior to an archer's, and their main form of defense doesn't exist at all. But, while inferior to the other classes... Still, I can't say the rogue is useless, he is just less useful than the others on their respective roles.
Yeah... It makes all sense a healer with attack power power equivalent to a mage (because this is what you are asking for).
I'd like to see those healers hitting more than my mage, especially those healers in heavy armor
Tanks - "Hmm i wonder who is more OPed atm - me or the healers.. i can't kill a healer, but he can't kill me neither... To UD or not to UD, that is the question; and to the rest so called DDs - eat reflect mother******s!"
I'm a tank and I approve this message.

Aside from that, yes healers and tanks are OP but guess what, if you know how to play your class you can beat anything, why I say that? I've been killed at oly by a ton of daggers (though not anymore), daggers that at much had one more level than me, was ***** once by a yul at oly, yes it was a couple levels above me but I barely touch his cp and I have won a coc with my 87 dual tyrr and no, it wasn't just afkers (at the end I was running away from a 95+ Iss that wasted his time killing a tank I guess).
I'm a tank and I approve this message.

Aside from that, yes healers and tanks are OP but guess what, if you know how to play your class you can beat anything, why I say that? I've been killed at oly by a ton of daggers (though not anymore), daggers that at much had one more level than me, was ***** once by a yul at oly, yes it was a couple levels above me but I barely touch his cp and I have won a coc with my 87 dual tyrr and no, it wasn't just afkers (at the end I was running away from a 95+ Iss that wasted his time killing a tank I guess).

You're 95, check back in at 99
Forgot to post this ... Good evening first ...

Well, the spells both Feoh, Aoero Healer and Wynn Summoner summons and in the case of witches there, they pass through walls and statues which have arenas. Just check that the GM, the arenas open no problem, because they are open. But the arena where they have obstacles, such as one having four statues in the middle and stands as well as other arenas as one that has two monument in the middle and so on, which have Chares the magic damage give the other side, so ultimately hurts the warrior who needs to run to be able to recover, but why can not the spells are traversing the arenas that have obstacles, crossing obstacles and this should not happen. Thank you.
The problem is not the aero healer but the skills exaggerated support them. A arero healer can invoke a tree that heals your HP, you can still use that skill in the area can recover your HP or click it and use skills even stronger for it, and still have the support of a summon to fight and help us harm. The other classes suffer from mana, and it can still burn the mana of other classes, as he basically does not suffer. He possess more skills to stay alive than any other class and still has a high damage skills that are higher or equivalent to Feoh. That's where I hit the button, giving classes suffer less damage with it, and those that do not, do not suffer much, since they do not run out of mana.

I'm not saying you have to ruin the class, but mind you, but him who can heal today? Formerly the Healer had many supporters, but he use skills to damage, for example would have to relinquish the skills of healing when used the Inquisitor skill. But that changed, he continues with various media, and more than the others, and still have high damage skills. What I want is opportunity, not only tyrr archer and you have to have these capabilities, but the others, I liked the old system where the Lineage and determined that in addition to knowing how to play, know how to control spending mana, and Aero healer today nor cares about mana because he rarely gets a 1vs1 pvp, the other class are not

Especially today, the fourth JOB is entirely dependent on the skills, different from before, that some classes gave good damage without skills, only with other skills, there was a good balance. But today, you just kill with skill, then this bad rightfully so. Sigel, Dagger, Archer, Tyrr without mana, die easily, while classes sleeves as their mana does not go down easy or lose, just taking advantage of it, especially the Aero Healer that besides the various media to keep alive, still has skill regain mana and hp cp. Is it that nobody understands, NCsoft has created a new version where all classes only kills with skill, so why the mana of each descend fast and not others?
The problem is not the aero healer but the skills exaggerated support them. A arero healer can invoke a tree that heals your HP, you can still use that skill in the area can recover your HP or click it and use skills even stronger for it, and still have the support of a summon to fight and help us harm. The other classes suffer from mana, and it can still burn the mana of other classes, as he basically does not suffer. He possess more skills to stay alive than any other class and still has a high damage skills that are higher or equivalent to Feoh. That's where I hit the button, giving classes suffer less damage with it, and those that do not, do not suffer much, since they do not run out of mana.

I'm not saying you have to ruin the class, but mind you, but him who can heal today? Formerly the Healer had many supporters, but he use skills to damage, for example would have to relinquish the skills of healing when used the Inquisitor skill. But that changed, he continues with various media, and more than the others, and still have high damage skills. What I want is opportunity, not only tyrr archer and you have to have these capabilities, but the others, I liked the old system where the Lineage and determined that in addition to knowing how to play, know how to control spending mana, and Aero healer today nor cares about mana because he rarely gets a 1vs1 pvp, the other class are not

Especially today, the fourth JOB is entirely dependent on the skills, different from before, that some classes gave good damage without skills, only with other skills, there was a good balance. But today, you just kill with skill, then this bad rightfully so. Sigel, Dagger, Archer, Tyrr without mana, die easily, while classes sleeves as their mana does not go down easy or lose, just taking advantage of it, especially the Aero Healer that besides the various media to keep alive, still has skill regain mana and hp cp. Is it that nobody understands, NCsoft has created a new version where all classes only kills with skill, so why the mana of each descend fast and not others?
Bla, bla, QQ moar?

-The tree isn't controlled by the master, it uses its skill automatically at fixed intervals.

-Healers DON'T BURN MANA, if you use high cost spells/skills while under Dark Backfire effect, guess what, it backfires at you. The skill hasn't been named such for nothing.

-A healer needs to keep people alive, that's why it has so many healing skills. I agree that every class should have at least a self-heal, but care to tell me how a healer is supposed to do its job without healing skills?

-This game is party-oriented now, if the healer looks strong in 1 vs 1 is because it's intended to NOT be so strong in mass pvp.

-Since the game is party-oriented, healer's job is to keep the party's MP up in addition with their HP, so that's why they're equipped with so many MP oriented skills.

-In the next update healer gets basically nerfed. Are you happy now?

-Try reading the other posts instead of repeating the same crap over and over.
You're forgetting something very important - the healer is a SUPPORT class, not DD-ing one. They shouldn't be able to nuke their way through-out the entire oly and CoC and solo hunt. I don't get it why the hell they gave the healers so many atk skills, when after lvl 90 there isn't any solo gameplay at all; you go everywhere in party, and despite that they even have atk sumon and a tree wich heals them big time. BUT THE BIGGEST MISTAKE OF THEM ALL is that nasty pushing back skill. Somebody didn't use his head when he came up with the idea of a skill that pushes ppl around the arena with 2 secs reuse time.
I just leave healers alone, don't see the point in trying to fight them at all, but tyrrs are just annoying as hell, can't run away from them or anything, catch you straight away, stun you and it's gg,
You're forgetting something very important - the healer is a SUPPORT class, not DD-ing one. They shouldn't be able to nuke their way through-out the entire oly and CoC and solo hunt. I don't get it why the hell they gave the healers so many atk skills, when after lvl 90 there isn't any solo gameplay at all; you go everywhere in party, and despite that they even have atk sumon and a tree wich heals them big time. BUT THE BIGGEST MISTAKE OF THEM ALL is that nasty pushing back skill. Somebody didn't use his head when he came up with the idea of a skill that pushes ppl around the arena with 2 secs reuse time.
-Attack summon? Lumi is crap, gives very little PvP damage (not even enough to proc Counter Critical on targets) even with Warrior Harmony on... Figures HOW much can actually do without that. It's intended for solo PvE use, since it has a huge drawback when summoned (-50% healing power).

-Koreans have a very unique approach when talking about class balancing: there are classes that are gods in solo PvP/PvE and utter crap in mass PvP/PvE. Since NCSoft in Korea gains money only if people is out of town hunting or doing Olympiads/instances, here is your reason for having tanks, healers, buffers and summoners as Olympiad/CoC enforcers. Since they basically suck at everything else (except PvE for summoners, but that's another story).

-The push back skill has been nerfed by having at least a cooldown of 4 seconds (providing you have at least full buffs and an epic jewel with -CD on magical skills, like Freya's Necklace). So kiss your complaint goodbye...
Dark Backfire
Lv.6 – Debuff Skill
Increases a target’s skill MP costs by 300% and reduces its Casting Spd. by 20% for 30 seconds.

They most likely meant the backfire skill, and since everyone has to use skills these days to kill, it might as well be mana burn lol. Healer is OP, not as OP as tank, but it's pretty **** close. They can hit like a truck, have imba pdef/stats in hvy (considering no mastery for it), they can debuff, they can't be debuffed for any meaningful period of time, and they have a ranged DD summon or a tree that cleanses.

I know there are a lot of healer fan bois on here, but I think most reasonable people could see that they need a nerf in at least one of those departments.

just lol @ at all the people frustrated that they cannot kill a healer without the buff aid of another support character. If healers "hit like a truck" then maybe damage dealers already casted the atomic bomb and now we are having a delirious talk from the other less lively side.

Maybe I, as healer, should complain about the aerial yokes, stuns, knocks that other classes do, rendering healers immobile/useless for a few seconds during which they inflict (usually) tens of thousands of damage. Oh yeah, those mages that do 20+k damage should be removed from game. Lethals should be removed from game. Interrupts should be removed from game. Criticals should be removed... and double SAs, and draco potions that heal more than healers themselves.... hell let's just make evryone hit 1 damage so that we all be equal!

Healer damage is ****. Just because you have **** armors and defenses and come with twilight +0 jewels in ceremony while you are 95+ is nobody's problem but the player's himself. I'm a 97 healer with no over the top gear but yeah, I use heavy. Yeah, I have 80% of my attributes 120. Yeah, I use heavy and a retributer to actually be able to do more damage. And the damage I hit on full buff on a same lvl feoh character with equal gear is a lot under 1k... I barely see the cp dropping. If during tat long time the feoh isn't able to kill me its just bad luck or bad player.

Healers can't OVERHEAL damage from any massive dd. That's why they have few defensive tricks, that people should KNOW how to avoid and get over them. The moment you make the healer heal instead of attack you it means that healer is overwhelmed.

Get your things right. Level is the only thing that makes characters overpowered over others. Overenchants are what also make people unballanced. On heavy and attris AND KNIGHT I still get 20-25k damage from 99 archers. Think about it or try it yourself before talking nonsense and lame qqs.

Keep in mind, the only way a healer will defeat you effortlessly is higher lvl, op gear or you being very bad gear/brain wise.

Use logic... if healers couldn't SURVIVE and heal, there wouldn't be the need for such a class anymore. But damage? That summon that nab who opened thread was crying about hits for like 200-300 damage AT ITS BEST. With any kind of vampiric effect buff you get that hp back, or most of it.
Mages doing 20k?

Sorry, not even on my lowbie tyrr, mages 95~96 do that much dmg with frint necklace and that's 4-5 levels diference penalty. And for sure i dont have briliant purge + cleanse.
Mages doing 20k?

Sorry, not even on my lowbie tyrr, mages 95~96 do that much dmg with frint necklace and that's 4-5 levels diference penalty. And for sure i dont have briliant purge + cleanse.

then you don't pvp that much in open world
Or maybe i have better gear?
Stop with the crying you get lots of damage, you have each 1 minute invincibility, instant cleanse, and can adapt against fighters and mages through robe and heavy. If mages do 20k on you, that means you always die 2 hits, my healer doesn't. If you said archer hits you lor a lot, sure, but mage? Nah.

Learn to play.
Or maybe i have better gear?
Stop with the crying you get lots of damage, you have each 1 minute invincibility, instant cleanse, and can adapt against fighters and mages through robe and heavy. If mages do 20k on you, that means you always die 2 hits, my healer doesn't. If you said archer hits you lor a lot, sure, but mage? Nah.

Learn to play.

crying? No, not at all. 1m invincibility? try 10 seconds with 1 min DEBUff AGAINST other celestial + another 10 seconds of invincible PARALYZE. Learn skills then speak.
And as if you need further clarifications, since you obviously lack field pvp experience, no, mages don't hit 20k with all their skills, each and every time, but that 20k is what kills you. Feohs do not have a constant damage (maybe you knew this) but it doesn't mean that they don't do great damage hits.

I dunno what your healer does and who plays with, but this comes from one of the healers that for 8 or so month has same cp fighting every day top clan of Naia server. I'm not speaking of 87 feohs running around with immortals and apocalypses ofc, I'm talking about situations surrounding people close to end gameplay... I'm talking about sieges and clan wars. because that is the lvl I am at, when people try to get the best they can not some "it works for now" solutions.

ok nvm... If you can't understand the point of me saying what i said, about the 20k damage 9which is as real as you typing that crappy reply just now) it's no point for me to come back at it since it seems i already ****** you off enough. lol
Oh so you bring TOP nukers in the conversation now?

No need to speak further, it's bloody obvious every top player can 2 hit others, it's part of the game, old game or not they would 2 hit anyone anyway so no point in discussing coz this conversation never pointed to TOP players. Even top healers can 3-5 hit others with m crits, duh, should i start saying the average healer can 3-5 hit me? Just because 3 or 4 can?
I'm a 97 healer with no over the top gear but yeah, I use heavy. Yeah, I have 80% of my attributes 120. Yeah, I use heavy and a retributer to actually be able to do more damage. And the damage I hit on full buff on a same lvl feoh character with equal gear is a lot under 1k... I barely see the cp dropping. If during tat long time the feoh isn't able to kill me its just bad luck or bad player.


Get your things right. Level is the only thing that makes characters overpowered over others.


.



I'm talking about situations surrounding people close to end gameplay... I'm talking about sieges and clan wars.

Ok so you cry that at lvl 97 with bad gear you are not as powerful as a top lvl 99 people with top gear?

Sorry I though this threat is about dealing with healers in almost the same level and gear.

You want to hear crying? There it is in oly situation. I am feoh 91 300-900 element. Fighting a healer 90 300-700 element (120 wind def). I am in immortal robes, he is in twilight robes. So I went for double casting and wizard spirit started doing some "crazy dmg". He popped up celestial. So I hide a bit where he could not nuke me, while I could nuke his summon. He healed that summon and started nuking me, my cp was already over before that, his cp is full. So I go and try to hellbind him and nuke him to death... barelly broke his cp, without double casting. I fight for 10 seconds more and then go for poison + mass hellbinding. Everything goes perfectly and all lands, but he still has 3/4 hp after all. Then he heals up and kills me. Nothing I can do about it really. I prolonged the fight with 30 seconds after I used arcane shield, but thats it.

I had the perfect fight, with my important skills landing and I was never close to kill that healer. I was watching the dps after that - so he hits me for 1k, I hit him for 1.3k to 2k (varries on the nukes and their power), his summon hits me for ~300 dmg. I do not know how much hp and cp a healer has, but my feoh has around 12kcp, 14k hp and 11k mp (just by memory) in oly. If he has at least 25k total hp+cp I should hit him for at least 10-15 times without having him healing himself in order to kill him. So unless, somehow I double my dmg, there is no way I can kill that healer or lock him in heals. Is there anyone that can suggest me to go from 20k m.att to 40k m.att in oly? I will really appreciate it :)
Bla, bla, QQ moar?

-The tree isn't controlled by the master, it uses its skill automatically at fixed intervals.

-Healers DON'T BURN MANA, if you use high cost spells/skills while under Dark Backfire effect, guess what, it backfires at you. The skill hasn't been named such for nothing.

-A healer needs to keep people alive, that's why it has so many healing skills. I agree that every class should have at least a self-heal, but care to tell me how a healer is supposed to do its job without healing skills?

-This game is party-oriented now, if the healer looks strong in 1 vs 1 is because it's intended to NOT be so strong in mass pvp.

-Since the game is party-oriented, healer's job is to keep the party's MP up in addition with their HP, so that's why they're equipped with so many MP oriented skills.

-In the next update healer gets basically nerfed. Are you happy now?

-Try reading the other posts instead of repeating the same crap over and over.


My friend, you should be defending why you are Aero Healer, answer me, what class today that possessed so many skills for both attack and defense as to the Aero Healer, not even Sigel, although why they have these skills, most allocating damage to the part and lasts 15 minutes reuse. The Aero Healer does have every right to heal HP and MP, is the user function of him, but he also can not become a mage damage because it has skills Healer skills and even several attacks, do you think that's fair? Of course he has every right to win 1 vs 1 pvp, since it is not like this is totally exaggerated.

Watch the Olympics and a little ceremony of Chaos, and see how the Aero Healer has extreme advantages against other classes, having the power to heal, stay alive as ever you can, and causing high damage like a mage damage Feoh as a Wizard.
My friend, you should be defending why you are Aero Healer, answer me, what class today that possessed so many skills for both attack and defense as to the Aero Healer, not even Sigel, although why they have these skills, most allocating damage to the part and lasts 15 minutes reuse. The Aero Healer does have every right to heal HP and MP, is the user function of him, but he also can not become a mage damage because it has skills Healer skills and even several attacks, do you think that's fair? Of course he has every right to win 1 vs 1 pvp, since it is not like this is totally exaggerated.

Watch the Olympics and a little ceremony of Chaos, and see how the Aero Healer has extreme advantages against other classes, having the power to heal, stay alive as ever you can, and causing high damage like a mage damage Feoh as a Wizard.
Again, buy better jewels, you're a tank ffs (if it's even true), I can't fathom why you're crying for magic damage, being one of the most defensive classes out there.
Should I cry because daggers can 1 shot robe classes and Enchanters have full buffs during CoC matches?
Ok so you cry that at lvl 97 with bad gear you are not as powerful as a top lvl 99 people with top gear?

Sorry I though this threat is about dealing with healers in almost the same level and gear.

You want to hear crying? There it is in oly situation. I am feoh 91 300-900 element. Fighting a healer 90 300-700 element (120 wind def). I am in immortal robes, he is in twilight robes. So I went for double casting and wizard spirit started doing some "crazy dmg". He popped up celestial. So I hide a bit where he could not nuke me, while I could nuke his summon. He healed that summon and started nuking me, my cp was already over before that, his cp is full. So I go and try to hellbind him and nuke him to death... barelly broke his cp, without double casting. I fight for 10 seconds more and then go for poison + mass hellbinding. Everything goes perfectly and all lands, but he still has 3/4 hp after all. Then he heals up and kills me. Nothing I can do about it really. I prolonged the fight with 30 seconds after I used arcane shield, but thats it.

I had the perfect fight, with my important skills landing and I was never close to kill that healer. I was watching the dps after that - so he hits me for 1k, I hit him for 1.3k to 2k (varries on the nukes and their power), his summon hits me for ~300 dmg. I do not know how much hp and cp a healer has, but my feoh has around 12kcp, 14k hp and 11k mp (just by memory) in oly. If he has at least 25k total hp+cp I should hit him for at least 10-15 times without having him healing himself in order to kill him. So unless, somehow I double my dmg, there is no way I can kill that healer or lock him in heals. Is there anyone that can suggest me to go from 20k m.att to 40k m.att in oly? I will really appreciate it :)


FIrst off, i'm not "crying". I'm just trying to explain that healers DON't have it as easy as everyone seem to think. Untill you play that class for real, as main, you can only cry yourself as losing to good players playing healer and winning.

About your fight now, I have to tell you my personal opinion. First of all, I don't play feoh or any other dd, I'm not used to the dps kind of thinking. But from start I see one thing: your healer was using robes. with attributes... now for you that can only count as bad luck because robes are fail in pve... and in full buff pvp unless you only fight against other magic users. Which is not usually the case. So your healer was either paying for this a lot of deaths and nerves in pve, which if you give up on the selfish"omg i lost versus him" you would see it's quite a big price to pay in counterballance for him doing well in oly. OR, he was actually especially prepared for this olympiad and was definitely not some poor nab if he was able to make this decision + pay for twi gear sets.... which usually ppl can't afford... tw is cheap but full attris are not fun.

And now to the more specific things. From what i could read, I can say where your first mistake was... you said all your dps skills landed but first you began with how the healer used celestial when you were in double casting and wizard spirit... that is first mistake imo. You don't go crazy all oout on the healer when you know he can pop out celestial... instead you should eitehr bind him either just spam skills untill you get some crits and force him to use celestial...

on the other hand, kudos for the healer who saw it happening and used his opportunity. You weren't fighting a total noob so at elast for it you should ADMIT that healer deserved his chance to win. Because yea, if you happen to lose the doublecasting/wiz spirit on some shet celestial, the hard part is really over.

you said you hid from celestial.... and start hitting the pet? not possible, pet is also under celestial if the master is.

secondly. that summon... when you think you can't fight a healer because he is healing himself, not killing the sumon but rather avoiding him by hiding, trying to bind him or release yourself from its target (its a high possibility that healer wont even notice that his pet stopped hitin if hes busy) whatever is the rather intelligent thing to do because the healer is under summoning price which cause him to heal less than usual... however, dealing some damage to the summon in order to lessen the effect of ballance life is good...but that also depends on your damage,

amd now about your damage... sorry but that is just fishy. Either some of the attributes worked against you , or you were using the wrong SA or the wrong weapon, or he just had much more mdef than you, or you had it wrong. Because you know... it's obvious that healer came prepared with top gear for it's level, with robes for a versus magic class, while you had immortals, not that it really matters but from this i would assume he also made efforts towards his mdef and damage.

and now of what i can remember, the most annoying thing to happen versus feohs is the pushing backs of wind... and the binding.

And last... ofc there is no guarantee and recipe for 100% win against healers or any other class. It generally seems that people expect healer to be a weak class because "it's just a healer"... i can tell you i lost matches in oly versus archers before I was even able to target my opponent... I lose verus iss with lots of lvls under me because of it's good mdef and it's heals and transformations + full buff... I lose versus daggers who were hiding and popping out only when they could blink or use clones and I wasn't able to chase them around corners because I had LOT SLOWER speed than them... I lost to tanks that were keeping me stunned all the time while i was hitting less than 100 damage.... you think this is fair? and most these fails add up to healer's frustration that it hits too little damage to kill before the lethals,stuns,whatever.
Hey man I would like first time thank you for the imput. Then let me get to the real deal



But from start I see one thing: your healer was using robes. with attributes... now for you that can only count as bad luck because robes are fail in pve... and in full buff pvp unless you only fight against other magic users. Which is not usually the case. So your healer was either paying for this a lot of deaths and nerves in pve, which if you give up on the selfish"omg i lost versus him" you would see it's quite a big price to pay in counterballance for him doing well in oly. OR, he was actually especially prepared for this olympiad and was definitely not some poor nab if he was able to make this decision + pay for twi gear sets.... which usually ppl can't afford... tw is cheap but full attris are not

It is natural to have a robe set with some element if you are a healer in fights vs feohs. And in general the PVE is not so hard, and the PvP at this level is almost non existent so you can go freely with robes until 95. I had a clannie that was with dynasty robes until 95. So it is not a big deal really. I think a smart healer will just buy cheap immortal heavy and put 900 elements on it and then he can buy twilight or immortal robes and put cheap 900 element on it too. It is not a big deal, really. I am hanging out with immortal now, because I want to save money from twilight and putting element on it. All you need to do fine is just an armor with 900 element.


And now to the more specific things. From what i could read, I can say where your first mistake was... you said all your dps skills landed but first you began with how the healer used celestial when you were in double casting and wizard spirit... that is first mistake imo. You don't go crazy all oout on the healer when you know he can pop out celestial... instead you should eitehr bind him either just spam skills untill you get some crits and force him to use celestial...

on the other hand, kudos for the healer who saw it happening and used his opportunity. You weren't fighting a total noob so at elast for it you should ADMIT that healer deserved his chance to win. Because yea, if you happen to lose the doublecasting/wiz spirit on some shet celestial, the hard part is really over.


You should be blind not to see the double casting animation not to use celestial. It is not a big deal. It is like I dont see a tyrr berserk and starting running like crazy from him for 30 seconds.


you said you hid from celestial.... and start hitting the pet? not possible, pet is also under celestial if the master is.


I was running first until celestial is over, the pet was exposed, and the healer could not nuke me, so I went for the pet. Not a big deal.


secondly. that summon... when you think you can't fight a healer because he is healing himself, not killing the sumon but rather avoiding him by hiding, trying to bind him or release yourself from its target (its a high possibility that healer wont even notice that his pet stopped hitin if hes busy) whatever is the rather intelligent thing to do because the healer is under summoning price which cause him to heal less than usual... however, dealing some damage to the summon in order to lessen the effect of ballance life is good...but that also depends on your damage


Thank you for the summon input, but the only way to make the pet lose a target is a stun during doublecasting. Perhaps a fear would work too, I have not tried really. Wasting hellbinding on the summon is a bad idea, however if the summon is close to its owner a mass hellbinding on the healer and catching the summon will not be bad. Too bad there is really a big possitional play to make the healer and the summon stay close to each other.

Hiding is not an option. Once the healer have "control" over my dmg I am done. I can not heal myself so there is no point to hide. Ineeded some positional play might be something to think about. But most of the arenas do not allow it. The best case scenario is to AoE the summon with the healer, but again this is hard to do.


amd now about your damage... sorry but that is just fishy. Either some of the attributes worked against you , or you were using the wrong SA or the wrong weapon, or he just had much more mdef than you, or you had it wrong. Because you know... it's obvious that healer came prepared with top gear for it's level, with robes for a versus magic class, while you had immortals, not that it really matters but from this i would assume he also made efforts towards his mdef and damage.


I have +4 top R magic sword +300 wind and acu SA with siegel vs healers. His wind def was 120 (he told me). My augment has some ++ m.att but nothing special. I am a decent DD for my lvl. I have no dyes and no pendant, it is too expensive to afford. He had no WIT dyes neither.


And last... ofc there is no guarantee and recipe for 100% win against healers or any other class.



I can tell you this. I can beat every other class around my level, but not a decent healer. I have beaten higher level wizards, archers, tyrrs, having difficulties with rogues, but they are not unbeatable, tanks are easy actually and with the ISSES... I dont know, sometimes they **** me, sometimes they can not do anything to me. I am doing really fine in oly having 40 - 50 pts for now at my lvl with my gear is I think really good. It is not like I do not know how to play my class or my gear is bad. I am decent and I do decent. However unless the healer is afk or bad, I can not win.


It generally seems that people expect healer to be a weak class because "it's just a healer"... i can tell you i lost matches in oly versus archers before I was even able to target my opponent... I lose verus iss with lots of lvls under me because of it's good mdef and it's heals and transformations + full buff... I lose versus daggers who were hiding and popping out only when they could blink or use clones and I wasn't able to chase them around corners because I had LOT SLOWER speed than them... I lost to tanks that were keeping me stunned all the time while i was hitting less than 100 damage.... you think this is fair? and most these fails add up to healer's frustration that it hits too little damage to kill before the lethals,stuns,whatever.

See my friend you are talking about killing and doing too less dmg as a healer. I am talking about doing too less dmg to a healer with a DD, while you are not supposed to do any dmg as a healer. You know you should heal, not nuke for the same dmg per nuke I do.

You suggest me that I should nuke the healer and force him to cellestial. I am telling you that he has control over my damage all the time, unless I am double casting. He can win by just target me + nuke, target himself and heal and repeat that all day long. If I bind the healer, he then should probably heal himself 2-3 times in a row and then target me and nuke, then get back to heal, then target me and nuke and repeat all that. And this is against every other DD beside archers that can hit really hard. Only against them you have difficulties "controlling" their damage with your heals.

This is what everyone is trying to tell you guys. You can easilly outheal any damage comming from 1 dpser, and even 2 and in the same time you can nuke back. Back in the days you had to be really well stacked in order to outheal 1 DD and you would drop death in few seconds unless useing some skill (not just heals) if 2 dds target you. You had to run, kite and hide from the source of dmg. Now you chase them... lol. I am not saying "hey u should die in 1 hit", I am saying that chasing DDs to kill is a laughable game ballance.
i think it should be 80-89/ 90-95/96-99. this will make it more even event. not even a fight for a 86 wynn to come in and get hit up by a 99 war..