Melee weapons have a 2/3 enchant rate and Mage weapons are around 2/5. Enchanting to +7 on a Mage Weapon is like enchanting to +12 for a Melee Weapon.
Shouldn't that be included in the loading screen tip message?
Mages who get the least bang for the buck because weapon m attack gets square rooted have the lowest enchant rates.
That's adding insult to injury.
If this game were chaned to make it fair mages would have a much higher OE rate to reflect the fact that they need more mattack to get the same % damage increase as physical attack types. IN fact since m attack gets square rooted, mage weapons would actually have to have OE rates that get better as the weapon gets more overenchanted to reflect the fact that the value of the next OE rate falls at an increasingly higher rate.