You misunderstood, Smittie, only the Aeores produced after Lindvior get automatically the Cardinal skills, while we still don't know what will happen on our servers. I hope it'll be possible to choose between the archetypes, even though I'm reconsidering my choice to become a Dark Elf Cardinal and instead keep the Shillien Saint route, since Koreans ninja'ed some skills and Shillien Saint gets, along with a single-target full MP restoration, the Clarity passive skill.
@tiferet1: then, by what you said, if I go for cardinal route with my actual DE aeore, will I be able to keep my DE racials/stats while getting only cardinal skills? Maybe I got it wrong, but I thought if I choose to another class after lindvior, all my stats/skills/passives would get changed too to that former class(what would be crappy, imo, 'cause I dont wanna lose my identity as DE player-'n-lover).
I guess I'll have to take a second look on those old threads about this matter. @.@
Coz clearly a Dark Elf Cardinal Healer would be better in pvp.
hm, not sure. Maybe in 1vs1 pvp/oly/events like CoC DE could own easily, but when it come down to mass pvp, clearly Cardinal Aeore will reign again, like the old days as pure cardinals (pre-GF)
I can see it since now:
if clan/ally needs healers to go outside and help with some pewpew fun: Cardinal Aeore all the way, others thrown to **** and just running around as ress'ers and mana providers;
for closed instance, events, oly/CoC farm: LE would do fine, but DE will own with b0tch slaps right and left.
Since serious pvp parties have always 2 healers, it wont be much issue for se or ee anyway. And dont forget some skills geting mp comsumption increase, tyr skils get increased mp comsumption, healing melody gets 3x mp increase, there's no more wynn recharges.
hm, not sure. Maybe in 1vs1 pvp/oly/events like CoC DE could own easily, but when it come down to mass pvp, clearly Cardinal Aeore will reign again, like the old days as pure cardinals (pre-GF)
I can see it since now:
if clan/ally needs healers to go outside and help with some pewpew fun: Cardinal Aeore all the way, others thrown to **** and just running around as ress'ers and mana providers;
for closed instance, events, oly/CoC farm: LE would do fine, but DE will own with b0tch slaps right and left.
If you are gonna respond, at least read what I typed.
So far I've a lot of these failures in this thread.
-Failure to properly read posts.
-Failure to gain accurate information.
-Failure to write a cohesive statement.
Anyway to sum things up.
As of Glory Days/Echo
-Elf healers have the best casting speed and magic critical rate which are both good stats for healing.
-Dark elf healers have the best m.attk for more damage on nukes and slightly higher heal amounts. And they have an awesome active racial, disparition.
-Human healers are balanced; and yes, they look silly.
As of Lindvior
-Any healer that is awakened before this update hits will be able to choose one of three healers
---Aeore Cardinal
---Aeore Eva's Saint
---Aeore Shillen Saint
Active racial abilities (disparation, prevision, unbind) will be available to all awakened characters. You can pick two active racials.
An example:
If you are an Elf Aeore Healer before Lindvior arrives, then when Lindvior arrives you can be an Elf Aeore Cardinal with disparation and unbind if you wanted.
Or you could be an Elf Aeore Shillen Saint with Savage and Soul protection if you wanted.
Aeore Cardinals get a buff that increases heal amounts of party members (you all remember prayer) and they get a skill thats a mix between benediction and rebirth. It fully restores CP/HP of nearby clan members and can only be used when MP is under a certain % of max MP.
Aeore Eva's Saints get basically a partywide mana gain buff (you all remember mana gain) and a reuse passive.
Aeore Shillien Saints get the same mana gain buff, a skill that fully restores one party member's MP with a 10 minute reuse and they get an M.attk and clarity passive.
Here are the changes that affect all the healers
-Frantic casting can only be used with light and robes and has increased MP consumption. You all know this, or at least the first part.
-Progressive heal has a massive increase in MP consumption
-Brilliant recharges restores a lot more MP and MP per second and cost a lot more MP.
-Lacksis Disc has an increased MP consumption
-Giant's favor lasts longer and has a shorter reuse.
There are actual specific numbers to these skill additions and changes. I will not give them cause I'm both lazy and evil. :D
So there you have it. Please stop distributing half done, random information you've pulled out of God knows where and kill this random !!!!!!! thread.
The new benediction doesn't restore MP. Also the increased MP consumption of progressive heal only affects lowbie pve healers, since progressive doesn't get used that much in pvp and the MP cost when the skill is +10 is almost zero.
Also I'm pretty sure the new mana gain buff is not party-wide, but I could be wrong.
The new benediction doesn't restore MP. Also the increased MP consumption of progressive heal only affects lowbie pve healers, since progressive doesn't get used that much in pvp and the MP cost when the skill is +10 is almost zero.
Also I'm pretty sure the new mana gain buff is not party-wide, but I could be wrong.