Lab Test 63 - Feoh Wizard Stances and Weapon Elements

Juji's Lab Started Last reply 9 posts
~Request by PvPredator~
Testing: Feoh Wizard's elemental stances
Question: Exactly how much elemental attribute you gain from using a stance. Ex. Fire/Wind/Water/Earth stances give 150 attribute attack when toggled on, etc.
Reason: To know how much elemental defense I need put into my armor to withstand the most common, Wind Stance.

Please test this by using elemental crash with:
Wep: 0 Ele Wep + wind stance
Wep: 150 Ele Wep + NO Stance active
Wep: 300 Ele wep + NO stance activePlayer 1: Level 99 Human Feoh Wizard with Heavenly Cocktail buffs and BSSR
Player 2: Level 99 Human Feoh Wizard (20 Wind Resistance) with Heavenly Cocktail buffs
Weapons: Amaranthine Retributer, Amaranthine Retributer +150 Wind Element, Amaranthine Retributer +300 Wind Element

No Stance Results:
Amaranthine Retributer +0 Wind Element & No Stance- 8,277 Damage
Amaranthine Retributer +150 Wind Element & No Stance- 9,718 Damage
Amaranthine Retributer +300 Wind Element & No Stance - 10,636 Damage

Wind Stance Results:
Amaranthine Retributer +0 Wind Element & Wind Stance - 8,292 Damage
Amaranthine Retributer +150 Wind Element & Wind Stance - 9,736 Damage
Amaranthine Retributer +300 Wind Element & Wind Stance - 10,656 Damage

Fire/Water/Earth Stance Results:
Amaranthine Retributer +0 Wind Element & Fire/Water/Earth Stance - 8,292 Damage
Amaranthine Retributer +150 Wind Element & Fire/Water/Earth Stance - 8,292 Damage
Amaranthine Retributer +300 Wind Element & Fire/Water/Earth Stance - 8,292 Damage
Epic stance damage! i definitely need this skill LOL
Does the target also has 20 Fire/Water/Earth resistance ?

Seeing test results I guess yes but it's not clear :)

Anyway the boost seems to be static, +0.18% damage each time :o
Does the target also has 20 Fire/Water/Earth resistance ?

Seeing test results I guess yes but it's not clear :)

Anyway the boost seems to be static, +0.18% damage each time :o
Yes, the target does have 20 Fire/Water/Earth resistance as well.
Elemental Spike it's "the" skill
Fire/Water/Earth Stance Results:
Amaranthine Retributer +0 Wind Element & Fire/Water/Earth Stance - 8,292 Damage
Amaranthine Retributer +150 Wind Element & Fire/Water/Earth Stance - 8,292 Damage
Amaranthine Retributer +300 Wind Element & Fire/Water/Earth Stance - 8,292 Damage

So basically if you use different stance from attribute you have in weapon you take stance attribute and weapon attribute is ignored ... that`s interesting.
juji can u make a new test:
1. critical rate n damage across the elements (include divine and dark) of weapon?
2. other element such as divine and dark with combination stance or no stance to complete your previous test?
Is it possible to turn off the instances (wind. earth, water. fire)? How to do that?
juji can u make a new test:
1. critical rate n damage across the elements (include divine and dark) of weapon?
2. other element such as divine and dark with combination stance or no stance to complete your previous test?

1) Obviously m.crit rate isnt linked to element of the weapon, but the crit rate of the weapon itself plus the mcrit rate total of the character;

2) Dark/Holy isnt considered elements at all, they r alingments or tendency atributes (like good-evil thing), so any feoh using a weapon with one of these twos r just nerfing their output final damage at finest.

Is it possible to turn off the instances (wind. earth, water. fire)? How to do that?

No, even if you dont activate any instance manually (i.e, to match the weapon's element you r equipping at the moment), the system pick the fire instance by default (just use elemental spike and see what element the debuff is linked).