Lab Test 65 - INT Skill Damage Test

Juji's Lab Started Last reply 21 posts
~Request by Dewin~

Testing: INT
Question: What are the M.Crit DMG breakpoints by increasing INT also does it give a percentage bonus or static bonus, and by how much does INT actually increase m.atk(if m.atk part not feasable just pls do the m.crit dmg part)
Reason: Feohs gotta know if it's worth maxing out INT or if some breakpoints are not reachable by different racesHEALER TEST:
Character A: Level 99 Elf Aeore Healer
Character A Status: 3 Sonatas, 6 Melodies, Wizard's Harmony, and BSSR
Character B: Level 99 Human Tyrr Warrior
Character B Status: 317 M. Def | No Buffs
Weapon: Amaranthine Retributer
Armor: None
Skill: Dark Force (lvl 8)
Results:
INT 100 – 7,756 Damage |15,513 Critical Damage |15,147 M. Atk.
INT 105 – 8,115 Damage |16,230 Critical Damage | 16,581 M. Atk.
INT 110 – 8,474 Damage |16,948 Critical Damage | 18,079 M. Atk.
INT 115 – 8,823 Damage |17,646 Critical Damage | 19,599 M. Atk.
INT 120 – 9,162 Damage |18,325 Critical Damage | 21,136 M. Atk.
INT 125 – 9,487 Damage |18,974 Critical Damage | 22,660 M. Atk.
INT 130 – 9,792 Damage |19,584 Critical Damage | 24,140 M. Atk.
INT 135 – 10,082 Damage |20,164 Critical Damage | 25,593 M. Atk.
INT 140 – 10,348 Damage |20,696 Critical Damage | 26,959 M. Atk.
INT 145 – 10,594 Damage |21,188 Critical Damage | 28,257 M. Atk.
INT 150 – 10,820 Damage |21,641 Critical Damage | 29,477 M. Atk.
----------------------------------------------
INT 110 - 8,474 Damage |16,948 Critical Damage | 18,079 M. Atk.
INT 111 - 8,543 Damage |17,086 Critical Damage | 18,374 M. Atk.
INT 112 - 8,611 Damage |17,223 Critical Damage | 18,671 M. Atk.
INT 113 - 8,685 Damage |17,371 Critical Damage | 18,993 M. Atk.
INT 114 - 8,754 Damage |17,508 Critical Damage | 19,295 M. Atk.
INT 115 - 8,823 Damage |17,646 Critical Damage | 19,599 M. Atk.

WIZARD TEST:
Character A: Dark Elf Level 99 Feoh Storm Screamer
Character A Status: 3 Sonatas, 6 Melodies, Wizard's Harmony, and BSSR
Character B: Dark Elf Level 99 Feoh Storm Screamer
Character B Status: 253 M. Def, No Buffs, No Armor/Equipment
Weapon: Amaranthine Retributer
Skill: Elemental Destruction (lvl 8) with Water Stance
Results:
INT 100 – 46,806 Damage | 94,549 Critical Damage | 20,192 M. Atk.
INT 105 – 48,975 Damage | 98,929 Critical Damage | 22,106 M. Atk.
INT 110 – 51,143 Damage | 103,310 Critical Damage | 24,107 M. Atk.
INT 115 – 53,253 Damage | 107,571 Critical Damage | 26,137 M. Atk.
INT 120 – 55,303 Damage | 111,713 Critical Damage | 28,189 M. Atk.
INT 125 – 57,265 Damage | 115,675 Critical Damage | 30,224 M. Atk.
INT 130 – 59,108 Damage | 119,398 Critical Damage | 32,201 M. Atk.
INT 135 – 60,862 Damage | 122,941 Critical Damage | 34,140 M. Atk.
INT 140 – 62,467 Damage | 126,184 Critical Damage | 35,965 M. Atk.
INT 145 – 63,954 Damage | 129,187 Critical Damage | 37,697 M. Atk.
INT 150 – 65,321 Damage | 131,950 Critical Damage | 39,327 M. Atk.
--------------------------------------------------------------------
INT 110 – 51,143 Damage | 103,310 Critical Damage | 24,107 M. Atk.
INT 111 – 51,559 Damage | 104,150 Critical Damage | 24,501 M. Atk.
INT 112 – 51,975 Damage | 104,990 Critical Damage | 24,898 M. Atk.
INT 113 – 52,421 Damage | 105,890 Critical Damage | 25,327 M. Atk.
INT 114 – 52,837 Damage | 106,731 Critical Damage | 25,730 M. Atk.
INT 115 – 53,253 Damage | 107,571 Critical Damage | 26,137 M. Atk.
sort of a request

Juji could you ask the developers why isn't INT giving M.crit dmg bonus albeit they state it does?
sort of a request

Juji could you ask the developers why isn't INT giving M.crit dmg bonus albeit they state it does?
up on that some info would be nice
So.... Have you tried this test with NO buffs? Perhaps buffs are maxing mcrit damage already? That is why there is no variation?
So.... Have you tried this test with NO buffs? Perhaps buffs are maxing mcrit damage already? That is why there is no variation?
as you can see crit damage is 2x normal damage, what max crit damage do you see there since its non existant? with no buffs its 2x, same as buffed
was the request for feoh's and the test done with healer?

im confused...:confused:
was the request for feoh's and the test done with healer?

im confused...:confused:
The test request was changed later to Healer.
One more question Juji, does Feoh results was the same ?
Is this test still valid? Clannie says it has been changed so that INT now actually increased M CRIT DAMAGE but I cannot find any info so I doubt it.

On your website it still says INT does incr. M CRIT DMG.
Hi Juji,
pls. check/confirm if your test is still valid in Lindvior and confirm that the outcome is the same for Feoh.
If answer to both questions is yes, pls. either change your website-info (if intended change) or give us an estimated date of fix from Korea if you can.
Thanks!
juji, could u please do test results on a feoh...or is that something ur just not going to do?
Guess all the raging about extended Maintainance, unequipped Cloaks or not working Nobless Buffs doesn't leave Juji much air to breathe atm.

I still hope he'll update this test soon, with Feoh as test char.

And I'm glad I'm not the only one waiting for the outcome.
you have to post a request thread in order to get your results
Character A: Dark Elf Level 99 Feoh Storm Screamer
Character A Status: 3 Sonatas, 6 Melodies, Wizard's Harmony, and BSSR
Character B: Dark Elf Level 99 Feoh Storm Screamer
Character B Status: 253 M. Def, No Buffs, No Armor/Equipment
Weapon: Amaranthine Retributer
Skill: Elemental Destruction (lvl 8) with Water Stance
Results:
INT 100 – 46,806 Damage | 94,549 Critical Damage | 20,192 M. Atk.
INT 105 – 48,975 Damage | 98,929 Critical Damage | 22,106 M. Atk.
INT 110 – 51,143 Damage | 103,310 Critical Damage | 24,107 M. Atk.
INT 115 – 53,253 Damage | 107,571 Critical Damage | 26,137 M. Atk.
INT 120 – 55,303 Damage | 111,713 Critical Damage | 28,189 M. Atk.
INT 125 – 57,265 Damage | 115,675 Critical Damage | 30,224 M. Atk.
INT 130 – 59,108 Damage | 119,398 Critical Damage | 32,201 M. Atk.
INT 135 – 60,862 Damage | 122,941 Critical Damage | 34,140 M. Atk.
INT 140 – 62,467 Damage | 126,184 Critical Damage | 35,965 M. Atk.
INT 145 – 63,954 Damage | 129,187 Critical Damage | 37,697 M. Atk.
INT 150 – 65,321 Damage | 131,950 Critical Damage | 39,327 M. Atk.
--------------------------------------------------------------------
INT 110 – 51,143 Damage | 103,310 Critical Damage | 24,107 M. Atk.
INT 111 – 51,559 Damage | 104,150 Critical Damage | 24,501 M. Atk.
INT 112 – 51,975 Damage | 104,990 Critical Damage | 24,898 M. Atk.
INT 113 – 52,421 Damage | 105,890 Critical Damage | 25,327 M. Atk.
INT 114 – 52,837 Damage | 106,731 Critical Damage | 25,730 M. Atk.
INT 115 – 53,253 Damage | 107,571 Critical Damage | 26,137 M. Atk.
x2 everywhere

Ty Juji :D
yes thanks juji...appreciate it
On your website it still says INT does incr. M CRIT DMG.


INT should increase the damage and critical not only M.Atk as can be seen on the website BASIC STATS AND MESMERIZE (http://www.lineage2.com/en/game/patch-notes/goddess-of-destruction/character-changes/)


This test was done on 01-08-2013 and we are still without the bonus of INT in M. Critical damage and only on increase of M.Atk. Can you please check Juji why we are not getting the proper bonus from INT stats ?


Here's a little incentive for you

http://imageshack.us/a/img12/1074/lqhx.jpg
INT should increase the damage and critical not only M.Atk as can be seen on the website BASIC STATS AND MESMERIZE (http://www.lineage2.com/en/game/patch-notes/goddess-of-destruction/character-changes/)

This test was done on 01-08-2013 and we are still without the bonus of INT in M. Critical damage and only on increase of M.Atk. Can you please check Juji why we are not getting the proper bonus from INT stats ?

Practically critical damages are x2, as showed in posts above.



http://www.lineage2.com/en/game/patch-notes/goddess-of-destruction/character-changes/

Basic Combat Stats



Speed is no longer affected by Dexterity (DEX). The base speed of all races has changed.
Magical Accuracy (M. Accuracy) is now a stat attribute. The higher a character’s Magical Accuracy, the higher that character’s chance of making a successful magical attack.
Magical Evasion (M. Evasion) is now a stat attribute. The higher a character’s Magical Evasion, the higher that character’s chance of evading a magical attack.
The bonus effect of the Magical Critical Damage (M. Critical Damage) stat has been reduced from 2.5 times more damage to 2 times more damage.
Practically critical damages are x2, as showed in posts above.

Basic Combat Stats




The bonus effect of the Magical Critical Damage (M. Critical Damage) stat has been reduced from 2.5 times more damage to 2 times more damage.


You should have read and understood the text before posting.

As we can see in the link posted on my post BASIC STATS AND MESMERIZE (http://www.lineage2.com/en/game/patch-notes/goddess-of-destruction/character-changes/) the bonus increases M.Atk and additionally increases the M. Critical damage, currently we are only benefiting from the increase M.Atk and not M. Critical damage as bonus INT gives us (as can be seen in the results of Juji tests), below is a table with the simplest explanations.

http://imageshack.us/a/img812/7493/6b98.jpg

In the table above it is clear that the bonus applied is the old one, the new bonus in addition to the increase in M.Atk also provides an increase in M.Critical damage. (Rumor say it should be 1% per point above 100 point INT)



Following this path (about the 1% Int above 100) the damage should be

INT 115 – 53,253 Damage | 107,571 Critical Damage | 26,137 M. Atk.
INT Bonus on crits +16,135 Damage (+15 INT over 100)

This is why we're asking juji to check it with developers.