Testing: INT
Question: What are the M.Crit DMG breakpoints by increasing INT also does it give a percentage bonus or static bonus, and by how much does INT actually increase m.atk(if m.atk part not feasable just pls do the m.crit dmg part)
Reason: Feohs gotta know if it's worth maxing out INT or if some breakpoints are not reachable by different racesHEALER TEST:
Character A: Level 99 Elf Aeore Healer
Character A Status: 3 Sonatas, 6 Melodies, Wizard's Harmony, and BSSR
Character B: Level 99 Human Tyrr Warrior
Character B Status: 317 M. Def | No Buffs
Weapon: Amaranthine Retributer
Armor: None
Skill: Dark Force (lvl 8)
Results:
INT 100 – 7,756 Damage |15,513 Critical Damage |15,147 M. Atk.
INT 105 – 8,115 Damage |16,230 Critical Damage | 16,581 M. Atk.
INT 110 – 8,474 Damage |16,948 Critical Damage | 18,079 M. Atk.
INT 115 – 8,823 Damage |17,646 Critical Damage | 19,599 M. Atk.
INT 120 – 9,162 Damage |18,325 Critical Damage | 21,136 M. Atk.
INT 125 – 9,487 Damage |18,974 Critical Damage | 22,660 M. Atk.
INT 130 – 9,792 Damage |19,584 Critical Damage | 24,140 M. Atk.
INT 135 – 10,082 Damage |20,164 Critical Damage | 25,593 M. Atk.
INT 140 – 10,348 Damage |20,696 Critical Damage | 26,959 M. Atk.
INT 145 – 10,594 Damage |21,188 Critical Damage | 28,257 M. Atk.
INT 150 – 10,820 Damage |21,641 Critical Damage | 29,477 M. Atk.
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INT 110 - 8,474 Damage |16,948 Critical Damage | 18,079 M. Atk.
INT 111 - 8,543 Damage |17,086 Critical Damage | 18,374 M. Atk.
INT 112 - 8,611 Damage |17,223 Critical Damage | 18,671 M. Atk.
INT 113 - 8,685 Damage |17,371 Critical Damage | 18,993 M. Atk.
INT 114 - 8,754 Damage |17,508 Critical Damage | 19,295 M. Atk.
INT 115 - 8,823 Damage |17,646 Critical Damage | 19,599 M. Atk.
WIZARD TEST:
Character A: Dark Elf Level 99 Feoh Storm Screamer
Character A Status: 3 Sonatas, 6 Melodies, Wizard's Harmony, and BSSR
Character B: Dark Elf Level 99 Feoh Storm Screamer
Character B Status: 253 M. Def, No Buffs, No Armor/Equipment
Weapon: Amaranthine Retributer
Skill: Elemental Destruction (lvl 8) with Water Stance
Results:
INT 100 – 46,806 Damage | 94,549 Critical Damage | 20,192 M. Atk.
INT 105 – 48,975 Damage | 98,929 Critical Damage | 22,106 M. Atk.
INT 110 – 51,143 Damage | 103,310 Critical Damage | 24,107 M. Atk.
INT 115 – 53,253 Damage | 107,571 Critical Damage | 26,137 M. Atk.
INT 120 – 55,303 Damage | 111,713 Critical Damage | 28,189 M. Atk.
INT 125 – 57,265 Damage | 115,675 Critical Damage | 30,224 M. Atk.
INT 130 – 59,108 Damage | 119,398 Critical Damage | 32,201 M. Atk.
INT 135 – 60,862 Damage | 122,941 Critical Damage | 34,140 M. Atk.
INT 140 – 62,467 Damage | 126,184 Critical Damage | 35,965 M. Atk.
INT 145 – 63,954 Damage | 129,187 Critical Damage | 37,697 M. Atk.
INT 150 – 65,321 Damage | 131,950 Critical Damage | 39,327 M. Atk.
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INT 110 – 51,143 Damage | 103,310 Critical Damage | 24,107 M. Atk.
INT 111 – 51,559 Damage | 104,150 Critical Damage | 24,501 M. Atk.
INT 112 – 51,975 Damage | 104,990 Critical Damage | 24,898 M. Atk.
INT 113 – 52,421 Damage | 105,890 Critical Damage | 25,327 M. Atk.
INT 114 – 52,837 Damage | 106,731 Critical Damage | 25,730 M. Atk.
INT 115 – 53,253 Damage | 107,571 Critical Damage | 26,137 M. Atk.
So.... Have you tried this test with NO buffs? Perhaps buffs are maxing mcrit damage already? That is why there is no variation?
as you can see crit damage is 2x normal damage, what max crit damage do you see there since its non existant? with no buffs its 2x, same as buffed
Hi Juji,
pls. check/confirm if your test is still valid in Lindvior and confirm that the outcome is the same for Feoh.
If answer to both questions is yes, pls. either change your website-info (if intended change) or give us an estimated date of fix from Korea if you can.
Thanks!
This test was done on 01-08-2013 and we are still without the bonus of INT in M. Critical damage and only on increase of M.Atk. Can you please check Juji why we are not getting the proper bonus from INT stats ?
This test was done on 01-08-2013 and we are still without the bonus of INT in M. Critical damage and only on increase of M.Atk. Can you please check Juji why we are not getting the proper bonus from INT stats ?
Practically critical damages are x2, as showed in posts above.
Speed is no longer affected by Dexterity (DEX). The base speed of all races has changed.
Magical Accuracy (M. Accuracy) is now a stat attribute. The higher a characters Magical Accuracy, the higher that characters chance of making a successful magical attack.
Magical Evasion (M. Evasion) is now a stat attribute. The higher a characters Magical Evasion, the higher that characters chance of evading a magical attack.
The bonus effect of the Magical Critical Damage (M. Critical Damage) stat has been reduced from 2.5 times more damage to 2 times more damage.
Practically critical damages are x2, as showed in posts above.
Basic Combat Stats
The bonus effect of the Magical Critical Damage (M. Critical Damage) stat has been reduced from 2.5 times more damage to 2 times more damage.
You should have read and understood the text before posting.
As we can see in the link posted on my post BASIC STATS AND MESMERIZE (http://www.lineage2.com/en/game/patch-notes/goddess-of-destruction/character-changes/) the bonus increases M.Atk and additionally increases the M. Critical damage, currently we are only benefiting from the increase M.Atk and not M. Critical damage as bonus INT gives us (as can be seen in the results of Juji tests), below is a table with the simplest explanations.
In the table above it is clear that the bonus applied is the old one, the new bonus in addition to the increase in M.Atk also provides an increase in M.Critical damage. (Rumor say it should be 1% per point above 100 point INT)
Following this path (about the 1% Int above 100) the damage should be
INT 115 – 53,253 Damage | 107,571 Critical Damage | 26,137 M. Atk.
INT Bonus on crits +16,135 Damage (+15 INT over 100)
This is why we're asking juji to check it with developers.