Does anyone like the new war system?

General Discussion Started Last reply 89 posts
I mean as pointless as wars in L2 are now they are just stupid.

They are used at every siege and fort now as a griefing tool since kills during siege war counts during war.

You can have an almost unlimited amount of wars and they never end so no ever wins... What is the point besides being a griefing tool now?

What was wrong with the old war system?
Old system was for carebears.
Don't compete in pvp battles like fortress or castle siege, when you don't want to pvp. Period.
Old system was for carebears.
Don't compete in pvp battles like fortress or castle siege, when you don't want to pvp. Period.
That's a quite stupid statement. Because basically no1 should pvp unless they are 97++ with your words.
To be honest mid lvl clanwars been/are way more fun as endgame pvp.
But like the situation is at Naia for example there are some Top Clans that simply declare to any clan lower then their lvls.
Making it impossible to go to any Siege, do Fortress or normal grind.
Some even use alts to join clans and kill their mains to get the war started.

And to answer the Topic Question: simply NO
I agree that this new war system is utterly stupid... but it could be worse. :)

That's a quite stupid statement. Because basically no1 should pvp unless they are 97++ with your words.
To be honest mid lvl clanwars been/are way more fun as endgame pvp.
But like the situation is at Naia for example there are some Top Clans that simply declare to any clan lower then their lvls.
Making it impossible to go to any Siege, do Fortress or normal grind.
Some even use alts to join clans and kill their mains to get the war started.

And to answer the Topic Question: simply NO

+1
The idea for the start of the war is cool. The never-edning war on the other hand, is pritty much the most pointless thing in-game (after the tradeable event prizes from event in f2p game). But i kinda get the point why there there's no time limitation and winers. Otherwise there were going to be 46498465416489 gazillion clans on each server for CRP farm.
The new war system is truly no good AND broken. Two facts if your losing just wait till next maintenance it resets to 0. Biggest fail on patch notes it states " siege rules override war rules" meaning it should "NOT" count as kills on field when the cry baby clans that war everyone on siege field to avoid getting killed or to hinder the smaller clans from getting wars put on them. THAT is an exploit and they should be banned. but the war system to accept is not broken. you must trust your clannies and you must know who you invite. refer to other posts about the war system on how to do so but its mostly common sense.Biggest one is being infiltrated if you need or want a specific class and they find out and you hear they "were in a clan that has warred you" and they " left cause said clan suked or bad blood" and want to join you. QUIT GAME NOW and yes i know clans that have done that but if you fall for it its all on you.
Old system was for carebears.
Don't compete in pvp battles like fortress or castle siege, when you don't want to pvp. Period.


YES! Make the players not want to pvp anymore, not even on pvp specific grounds, because we need less pvp on the server! It's so genius as it is a fail.
The new war system removes the politics of the game also.

Since wars never end and no one will willing take a 5000 CRP hit whats the point of politics eventually since wars never end everyone will be at war everyone and you will have to xp clanless to xp or only instances.

The old war system had its flaws but its much better then this, and allowing a clan to have 30 wars? Yea thats not hard for a top clan with all 99's but what about mid level clan with 90 - 94 people? or lower if its a new clan.

Now you have castle sieges where clans avoid killing certain clans or call other bigger clans in to kill the clan so the war don't start... yea great system.
Sly Cutter...havent you noticed...its not just the war system...its the entire game itself anymore....this game has gone to "Hell in a handbasket" because of "GREED" on the part of NC...all they care about is how much cash we gonna line their pockets with...havent you realized this yet...look at all the bots...look at the war system...look at the PK/PVPs...look at all the invisible walls ya always getting stuck on....look at the lag on ALL the servers....look how when maintenance comes around how they fix one things and screw up 2 in the process...look at the lack of support...look at the accidental bans....Do i need to go on...or do ya get it now. NC Soft DOES NOT care about this game anymore and it wouldnt surprise me to see it go down the tubes just like TabulaRasa, CoH/CoV/L1...they are more focused on Blade and Soul....L2 is done with...sure they'll keep the L2 store alive...thats what's lining their pocket with "OUR" hard earned money...only to generate more revenue for BnS. Please dont get me wrong , im not dogging you...im just saying...this game is crap anymore and NC really dont care about Veteran Players like you or me ( who helped make this game what it "Was" )...it is time to bide your time b4 ya say.....R.I.P L2
I like how a war starts now, and I think if you're going to show up to a siege then you should be ready for a war, but the wars should end at some point and there should be a real penalty for the loser and reward for the winner (like 10k rep change). The rep change per death should also be higher, like at least 10 rep gain/loss per war death.
We're still waiting for the fix for the war system issues. The bug was submitted quite a while ago and we've been bringing up the issue every week hoping to get a response. Once it is fixed, I will post up an information guide on how the war system works. If you guys are still frustrated with it, then please post some suggestions and feedback on how to improve it. Sorry that I could not address this sooner :(
A hybrid between the old and new system would probably be best.

I do like the fact it now tells you who died and who is being killed in a war.

Here is things I would change or keep the same:

Lower the max wars to 10 per clan, seriously no clan needs to have more then 10 active wars, it allows you to war your true enemies but not warring anyone just cause 1 member had a beef with another member keeping politics in the game.

I like the kill 5 of the opposing clan rule however make it so sieges and forts do not have an effect on this rule because it can be used as a griefing tool more then a real war tool. If your really enemies killing 5 of each other is not an issue off siege grounds.

Old rule of the war ending in 21 days regardless of a surrender. However make it so the clan cannot be rewarred for 14 days after losing to prevent a bigger clan from beating down a smaller clan over and over again. However if the losing clan wants to rewar the winning clan they can do so after 24 hours.

If you wish to surrender make it you lose 1000 CRP and winning clan gains 1000 CRP, if you lose a war without surrender make it 500 CRP is exchange. 5000 CRP is harsh since you only gain 1000 for capturing a castle makes no sense to lose 5x that in 1 war. Also makes no sense that the 5000 CRP is gone and the winning clan gets nothing.

Also to prevent griefing make a cooling off period meaning if you kill a clan member of the opposing clan you only get credit for killing them once every 90 seconds which would prevent the sneaky a player into another clan and killing them over and over to drain crp or win a war, also gives a clan leader time to kick this player before you can kill them again. To add to this and I know it can be done is not just saying what clan member was killed but at least give the region they were killed in doesn't have to be ultra specific but could be like this:

Clan member Juji was killed by clan Wraith in the Giants Cave Area, or Dragon Valley Area, or Seal of Shillien area etc. Gives the clan an idea where to send support quickly to enhance pvp.

If people want pvp that would be a reason for it because then you know if you kill a war tag more of their clan is going to know where you are and will show up. Only griefers would not like this rule because they cannot send full parties to solo areas kill someone and get away with anymore.
+1 Slycutter, your ideas are superb. Make it happen NC!
I am not exactly sure how the new war system is bugged but anyway that is a different topic;

I like the war system as it sits now its quite perfect actually, other then I do believe perhaps should be a little easier to get the war up.

My reasoning:

1) You cannot just drop a war, and toggle it up and down like before, and be stupid with it.
2) You cannot oppress clans with it and force them into a war which encourages the action long term.
3) If you go after a castle, or are involved in castle seiges you will get war with those who want it with you.
4) Its not something that ends on a date and people keep score of, its more of a hey your involved in daily pvp or seiges now we have permanent war.
5) Its also nice because you can put a war on somebody which forces them to not get involved in random PVP otherwise they will get a war.

I like the idea of saying where the action is happening though.

I also like the idea of the winning clan taking the crp of the losing clan.
Hypno to have a winning clan you have to have a clan war end. 5000 CRP is extereme because even in the worst war no one will die 5000 times.

The bug is the kills during sieges and forts count. On some servers castle owning clans will siege a fort with an alt clan go wit their mains and if you fight back you have a war with the castle owning clan. This is a griefing tool not pvp.

Also as I said should be like the former war system as you cannot war and unwar clans but at the same time should be griefing either.

On all servers power clans use it to oppress other clans on siege fields they do not even have a castle on because they are 99 and bored well not everyone is 99.

This is not a FPS game the politics in this game is more important then the pvp if there is no reason to negotiate or think before you start a war then whats the point to lineage 2?

As I said a hybrid of the old and the new with a few other additions would encourage the pvp that top clans want but also allow smaller clans to avoid being griefed off the server.
+1 to slycutter JUJI you need to look as his proposed rules. mabye some tweaking but they look good. The wars should NOT be started on a seige field, sure you can war someone all day long at a castle or fort seige but the kills should NOT count while on the field.
as for HYPNO go back to your hole obviously you are in an OP clan and have an OP toon and war is what you do. so keep your comments to yourself.
And sly made the thread so commenting on it is where it should be. go back to your hole.
lastly HYPNO it is "bugged" even juji said so in the patch notes it states "seige rules override war rules" so the kills shouldnt count during a seige. learn to read before opening mouth.
+1 to slycutter JUJI you need to look as his proposed rules. mabye some tweaking but they look good. The wars should NOT be started on a seige field, sure you can war someone all day long at a castle or fort seige but the kills should NOT count while on the field.
as for HYPNO go back to your hole obviously you are in an OP clan and have an OP toon and war is what you do. so keep your comments to yourself.
And sly made the thread so commenting on it is where it should be. go back to your hole.
lastly HYPNO it is "bugged" even juji said so in the patch notes it states "seige rules override war rules" so the kills shouldnt count during a seige. learn to read before opening mouth.

Actually, I'd say Hypno is pretty on point. Btw, I would read "siege rules override war rules" to mean that if two clans are warred, but they are both signed to either attack or defend a castle then the siege rule of not being able to attack a temporary alliance member would apply.

PS- Where are you guys even seeing this rule in the patch notes?
Retri your 99 all you have left to do now is pvp your maxed out your toon. However 90% of the server is not you or hypno.

Are you saving only level 99's should have castle sieges and everyone else just watch?
+1 to slycutter JUJI you need to look as his proposed rules. mabye some tweaking but they look good. The wars should NOT be started on a seige field, sure you can war someone all day long at a castle or fort seige but the kills should NOT count while on the field.
as for HYPNO go back to your hole obviously you are in an OP clan and have an OP toon and war is what you do. so keep your comments to yourself.
And sly made the thread so commenting on it is where it should be. go back to your hole.
lastly HYPNO it is "bugged" even juji said so in the patch notes it states "seige rules override war rules" so the kills shouldnt count during a seige. learn to read before opening mouth.

You are clearly directing your hate at me as a player and it has nothing to do with this topic, frankly your off base and not factual whatsoever. I am hoping you get moderated.

Retri your 99 all you have left to do now is pvp your maxed out your toon. However 90% of the server is not you or hypno.

Are you saving only level 99's should have castle sieges and everyone else just watch?

Every clan, nova, dark vengeance, enmity, all of these big clans have lots of people who are not 99.. believe it or not, the competitive average level these days is about 96-97. Its saying you can get involved, and its easy to have wars with the people who are competitive.

If your clan is 90 only on average then you have no right to go after a castle, its very simple cut and dry. Its perfect and perhaps should be tweeked only to allow for some other features which enhance what already exists. If your low level you make a choice, either go with the castle competing clan, or go without a castle competing clan, if its a castle competing clan prepare for wars, if its not a castle competing clan then you wont have wars and you wont have to worry of wars. If thats what the bug is, then i am glad this bug exists and I think it should be a feature, perhaps ignore fort wars, and other places though as non castle compeating clans should be able to achieve a fort. But the castles are serious business, and gain you respect/prestige, and as a result wars can/should follow.

Lineage2 last i checked is a hardcore war game, and or is played like such, and the system as it exists now should facilitate that.
Its not a hardcore war game, why do people insist Lineage 2 is a pvp game.

It is a PvE game with a pvp element. The main thing that separates L2 to from other games it he politics, what you are suggesting is removing the politics?

This is one of the few games out there that is not faction based meaning the politics make the factions in the game.

If you want to talk about how the game is:

The game was never meant to be 1 clan holding castles with multiple alt clans

The game was never meant for heroes to be fed with other clannies.

I could go on but because NA players exploit the game rules it does not make it the way it was designed. The do not have these issues in Korea because they do not seek to exploit game rules.

They would not sneak an alt into a warred clan just to win a war, its not "honorable" and not the way the game was intended but it happens all the time in NA.

Listen you have players who are maxing out credit cards to get +16 or higher r99 weapons, no normal person can do that if they work for a living. Thats not hardcore thats is buying your way to the top in about 6 - 9 months most of the server will be 99 and there will still be an ocean between a normal player with a +4 or +5 r 99 weapon and one that has a +17 weapon think about it.

Even when everyone is 99 wars are not meant to be like you think, this is not a FPS shooting game, your not suppose to war people on a whim, it is suppose to be strategic and have a purpose hence the politics.

Just because 1 person in 1 clan gets angry at 1 person in another clan should not start a war between two clans but when your limit on max wars is so high that is what happens, you do not have to be selective on who you war oh screw im just going to war everyone.

And to Nova all the top clans not having 99 i call bs. Your not even allowed to tag as nova till you 97 and most dd's are 99 I have friends in that clan I know they put anyone lower level in an alt clan so it does not hurt their wars, again circumventing the system.

If all you wanted was pvp why not even keep the lower levels in your clan, or losing a war hurt people's pride right?
Retri your 99 all you have left to do now is pvp your maxed out your toon. However 90% of the server is not you or hypno.

Are you saving only level 99's should have castle sieges and everyone else just watch?

I realize that the majority of the server is still in the 95-97 range, but I also know that on Chronos none of the big clans bother all that much with Gludio. Small to mid-size clans get themselves in trouble when they show up to the big castles in order to help one side or the other.
Ya you gotta keep in mind how the seige system is, most of these big clans simply cannot hold more then 2 castles even if they really try to.

This is a PVP game, lol, it always has been, it always will be, how you choose to play it is up to you.
Its not a hardcore war game, why do people insist Lineage 2 is a pvp game.

It is a PvE game with a pvp element. The main thing that separates L2 to from other games it he politics, what you are suggesting is removing the politics?

This is one of the few games out there that is not faction based meaning the politics make the factions in the game.

If you want to talk about how the game is:

The game was never meant to be 1 clan holding castles with multiple alt clans

The game was never meant for heroes to be fed with other clannies.

I could go on but because NA players exploit the game rules it does not make it the way it was designed. The do not have these issues in Korea because they do not seek to exploit game rules.

They would not sneak an alt into a warred clan just to win a war, its not "honorable" and not the way the game was intended but it happens all the time in NA.

Listen you have players who are maxing out credit cards to get +16 or higher r99 weapons, no normal person can do that if they work for a living. Thats not hardcore thats is buying your way to the top in about 6 - 9 months most of the server will be 99 and there will still be an ocean between a normal player with a +4 or +5 r 99 weapon and one that has a +17 weapon think about it.

Even when everyone is 99 wars are not meant to be like you think, this is not a FPS shooting game, your not suppose to war people on a whim, it is suppose to be strategic and have a purpose hence the politics.

Just because 1 person in 1 clan gets angry at 1 person in another clan should not start a war between two clans but when your limit on max wars is so high that is what happens, you do not have to be selective on who you war oh screw im just going to war everyone.

And to Nova all the top clans not having 99 i call bs. Your not even allowed to tag as nova till you 97 and most dd's are 99 I have friends in that clan I know they put anyone lower level in an alt clan so it does not hurt their wars, again circumventing the system.

If all you wanted was pvp why not even keep the lower levels in your clan, or losing a war hurt people's pride right?

Since the game is free to play with shop and all...
There is no such thing as politic in this game anymore.. but this is another thing.

For me what is destroying the game is several things:
- pk system
- shop with noob's destruction enchant (people blessed with r99 +15 is ridiculous... get one shoted more)
- pvp system is fine now, but it's bugged seems.
Since the game is free to play with shop and all...
There is no such thing as politic in this game anymore.. but this is another thing.

For me what is destroying the game is several things:
- pk system
- shop with noob's destruction enchant (people blessed with r99 +15 is ridiculous... get one shoted more)
- pvp system is fine now, but it's bugged seems.

Yah i personally think ncsoft should have made the weapon enchantes +9 max this way they could not go all the way to +16 and get stupid strong through it.

Whats done is done now though, and tbh it aint the end of the world as there are quite a few +15 weapons that have made them without botting, just have to have the resources and ability to spend the time to farm.. the newest patch maeks this far tougher though because bewrd are extremely tough to get atm.
If ppl dont want wars, they should not go to a siege field to begin with...

I dont know about you guys, but if I owned a castle, and ppl came and attacked it, I would consider that a hostile action, and war them.

To believe that the castle holding clan shouldnt do that coz of some pve clans thinking they get to do all game content however they see fit, is just naive.

Dont want war? Dont do the competitive stuff, like taking fortresses and sieging castles. Most likely noone will bother you. Unless you come steal my mobs ofc, then its on like donkey kong!
If ppl dont want wars, they should not go to a siege field to begin with...

I dont know about you guys, but if I owned a castle, and ppl came and attacked it, I would consider that a hostile action, and war them.

To believe that the castle holding clan shouldnt do that coz of some pve clans thinking they get to do all game content however they see fit, is just naive.

Dont want war? Dont do the competitive stuff, like taking fortresses and sieging castles. Most likely noone will bother you. Unless you come steal my mobs ofc, then its on like donkey kong!

Certainly agree with you.
Wars aren't that big of a deal. If you don't have the means to make the challenge in pvp like me then don't go war tag hunting. You don't go picking a fight that you aren't equally prepared for. Other people in my clan DO like pvping,forts and castles. If I had a problem with it then I could leave. Honestly the places I go to xp at my level no one in the wars go there because they are higher than me and aren't going to waste their time on possibly finding one or two people. I swear people make a big deal over absolutely nothing. You can't solo that **** much in this game without support anyways. So more than likely you'll have help against war tags unless you're sailing the biggest fail boat ever.

I'm 89 I have lots of possible pvp fail going on here.
Hmmm smittie hypno and 1peri1 are obviously related.
Stop making every post about YOUR opinions about something off topic.
It's about the war system and how wars get started and should end NOT the PVP in the middle. why dont you guys just skype each other and talk about how uber you all are and leave your one sided criticisms to yourselves.
Obviously wars SHOULD be expected if you are attacking a castle or fort but the issue "champs" is the fact the kills on a seige field should NOT count to start a war but out in hunting areas or "non safe, non combat" zones. if you are in a combat zone such as castle and fort seiges the clan warred upon should be protected by the rules of the game in place. which is a kill is a kill NOT counted as one of the 5 to activate the war. only COWARD clans throw out wars like that now because they know the rules are broken. because it STILL states in patch notes " SEIGE RULES OVERRIDE WAR RULES.
points are traded all seige long between clans weather at war or not but the kills to activate a war should be ommited during a seige of anykind.
Seiges are made for ALL to enjoy the side of strategy and pvp not coward clans to throw a war and make them stop otherwise there will be powerplayer griefing afterwords.
Hmmm smittie hypno and 1peri1 are obviously related.
Stop making every post about YOUR opinions about something off topic.
It's about the war system and how wars get started and should end NOT the PVP in the middle. why dont you guys just skype each other and talk about how uber you all are and leave your one sided criticisms to yourselves.
Obviously wars SHOULD be expected if you are attacking a castle or fort but the issue "champs" is the fact the kills on a seige field should NOT count to start a war but out in hunting areas or "non safe, non combat" zones. if you are in a combat zone such as castle and fort seiges the clan warred upon should be protected by the rules of the game in place. which is a kill is a kill NOT counted as one of the 5 to activate the war. only COWARD clans throw out wars like that now because they know the rules are broken. because it STILL states in patch notes " SEIGE RULES OVERRIDE WAR RULES.
points are traded all seige long between clans weather at war or not but the kills to activate a war should be ommited during a seige of anykind.
Seiges are made for ALL to enjoy the side of strategy and pvp not coward clans to throw a war and make them stop otherwise there will be powerplayer griefing afterwords.

It wasn't off topic, it just didn't happen to agree with YOU. And in case you didn't know THAT HAPPENS! If you can't deal with the pvp/wars/sieges/forts then don't do them DUH! All those things are related to pvp up to and including wars so deal with it. Until it changes this is how it is. Stop being immature over people who don't agree with you.
Problem is wars during a siege are stupid some people are not attacking a castle but farming fame, so they get warred for farming fame now?

This happened with last siege cycle where all 15 clans on the attacking list regardless of size were warred before the siege even started even if they were farming fame.

Whats the point of war when it becomes just a useless non-thought about action.

War is a serious thing it should be done on a whim.
because it STILL states in patch notes " SEIGE RULES OVERRIDE WAR RULES.
points are traded all seige long between clans weather at war or not but the kills to activate a war should be ommited during a seige of anykind.
Seiges are made for ALL to enjoy the side of strategy and pvp not coward clans to throw a war and make them stop otherwise there will be powerplayer griefing afterwords.

Link to where it says this in the patch notes please
If the war was so important to siege why until glory days no one declared war on a clan for sieging their castles?
Hmmm smittie hypno and 1peri1 are obviously related.
Stop making every post about YOUR opinions about something off topic.
It's about the war system and how wars get started and should end NOT the PVP in the middle. why dont you guys just skype each other and talk about how uber you all are and leave your one sided criticisms to yourselves.
Obviously wars SHOULD be expected if you are attacking a castle or fort but the issue "champs" is the fact the kills on a seige field should NOT count to start a war but out in hunting areas or "non safe, non combat" zones. if you are in a combat zone such as castle and fort seiges the clan warred upon should be protected by the rules of the game in place. which is a kill is a kill NOT counted as one of the 5 to activate the war. only COWARD clans throw out wars like that now because they know the rules are broken. because it STILL states in patch notes " SEIGE RULES OVERRIDE WAR RULES.
points are traded all seige long between clans weather at war or not but the kills to activate a war should be ommited during a seige of anykind.
Seiges are made for ALL to enjoy the side of strategy and pvp not coward clans to throw a war and make them stop otherwise there will be powerplayer griefing afterwords.

Your post is about YOUR opinion. Just pointing out the hipocracy.

Why should kills on siege field or fort not count? It's hostile actions between two parties.

Dont want war, dont siege or take fort. Thats for the pvp clans to do.

You will get to enjoy pve'ing to your hearts content, without having to look over your shoulder for war targets.

Unless ofc you are taking my mobs...
Problem is wars during a siege are stupid some people are not attacking a castle but farming fame, so they get warred for farming fame now?

This happened with last siege cycle where all 15 clans on the attacking list regardless of size were warred before the siege even started even if they were farming fame.

Whats the point of war when it becomes just a useless non-thought about action.

War is a serious thing it should be done on a whim.

So die on the siege field.

And dont kill any of them during the next 7 days.

War stops.

It only starts if you kill them.

And yes, you can farm fame and clan rep by just lying dead there, just like before.
If the war was so important to siege why until glory days no one declared war on a clan for sieging their castles?

What makes you think they didnt?
Clan War Progress
A member of the clan that declared the clan war loses 100% XP if he or she is killed by an opposing clan member. Members of both clans lose 100% XP if killed during a mutually declared war.
During the three-day preparation period, regular PvP rules apply and Reputation is affected.
During a mutually declared clan war, killing a non-retaliating character who is not Chaotic has no effect on Reputation or PK count. However, PvP count increases.
Even during a clan war, attacking an opposing clan member requires a forced attack, which turns the attacker's name purple.
In the Clan Action window, under the War Information option, your clan’s current war situation is displayed as Dominating, Superior, Evenly Matched, Inferior, or Overwhelmed.
During a castle siege event, castle siege rules overrule clan war rules.

This is copied from the GoD,clan wars section of the patch notes.
Obviously some of the rules have changed on recent updates but no where does it say rules were removed. therefore the last line of "the official rules" is still intact.


and to answer your question yes deathwish warred everyone that signed to attack there castle pre goD even if they signed just for fame.
Even true pve clans have to sign to attack to get on seige fields and get fame because castle owners rarely "approve" anyone to help defend if they know they arent.
You don't have to accept the war either, make it one way. After you kill three people it becomes a two way war. I don't always pvp war tags so I carry bsoes. My clan wants the rep, we took Giran castle so we could raise our clan level and some members like the pvp. You can only advance so much in this game until you'll need to pvp at some point.
as always 1pere1 making it about PVP. The subject is the current war rules and flaws in them. YOU DONT HAVE TO HAVE A WAR TO PVP. You DONT have to have 2 ways wars to get a castle. We are talking about the WAR rules NOT PVP rules.Go pm hypno or smittie. If you bother reading the rules you see SEIGE rules override war rules. therefore the 5 kills on a siege field should only transfer points NOT count to the 5 KILLS to start a WAR. because WAR rules do NOT apply. so read before you start talking about PVP.
If no input on the WAR system stop putting usless PVP posts on this thread
Clan War Progress
A member of the clan that declared the clan war loses 100% XP if he or she is killed by an opposing clan member. Members of both clans lose 100% XP if killed during a mutually declared war.
During the three-day preparation period, regular PvP rules apply and Reputation is affected.
During a mutually declared clan war, killing a non-retaliating character who is not Chaotic has no effect on Reputation or PK count. However, PvP count increases.
Even during a clan war, attacking an opposing clan member requires a forced attack, which turns the attacker's name purple.
In the Clan Action window, under the War Information option, your clan’s current war situation is displayed as Dominating, Superior, Evenly Matched, Inferior, or Overwhelmed.
During a castle siege event, castle siege rules overrule clan war rules.

This is copied from the GoD,clan wars section of the patch notes.
Obviously some of the rules have changed on recent updates but no where does it say rules were removed. therefore the last line of "the official rules" is still intact.


and to answer your question yes deathwish warred everyone that signed to attack there castle pre goD even if they signed just for fame.
Even true pve clans have to sign to attack to get on seige fields and get fame because castle owners rarely "approve" anyone to help defend if they know they arent.

You are quoting from old patch notes. Go read the Glory Days patch notes for clan wars and for sieges, you will see that everything (sans the resetting of the war count for clans losing a war) is working as intended.

To declare a clan war, a clan must now be level 5 or higher with 15 or more clan members. A single clan can declare war on up to 30 other clans at the same time. As before, there no limit on how many declarations a single clan can receive.

Before, a clan war would start once both clans declare war mutually, or else the war would start automatically after a 3-day grace period. Now, clans are no longer forced into a clan war, but hostility counts as acceptance: if both clans declare war mutually, or if 5 members of the declaring clan are killed by the targeted clan, the clan war begins. The clan that had war declared upon it can keep track of their PK count, and the amount of time remaining on a declaration invitation, in the War Info tab of the clan window.

A war declaration can be canceled by the declaring clan at the cost of 5,000 Clan Points, but it may also time-out if the declaration does not receive a response after 1 week.

Members of a clan that has had war declared upon it now see an identifying clan war mark on the members of the declaring clan.

During a clan war, Clan Fame being transferred due to PK between clan members now displays as a screen message and as a system message, detailing the clan, character name, and score.

A clan war ends if the declaration is not answered within 1 week or if the declaration is withdrawn.

With the changes to clan warfare, all clan wars in process at the time of the Glory Days launch are reset.

Killing an opposing clan on a siege field= Hostility. Working as intended. Moreover, under the GOD war rules, war started automatically whether you accepted or not, so why would siege kills matter? The siege rules those notes are referring to are about temporary alliances of the castle attackers and defenders, which I had explained to you earlier in this thread.
Funny how you have to mutually want a war... goes against everything about why we go to war in the first place. Have we forgotten the main reason groups go to war is to impose their will through the use of force? Sickens me how this game has gone all girl scout on us and don't even get me started on the PK system. Girls ruined this game for sure with all the crying when they died while PVEing.
Funny how you have to mutually want a war... goes against everything about why we go to war in the first place. Have we forgotten the main reason groups go to war is to impose their will through the use of force? Sickens me how this game has gone all girl scout on us and don't even get me started on the PK system. Girls ruined this game for sure with all the crying when they died while PVEing.

I'll have you know I do not cry when I die to anything! Well maybe if it was lag
Btw, u dont get war for farming fame. You get war when somebody declare war ON YOU and then YOU GO AND KILL them 5 times ;).

What will cause war
A Declare on B
B Kills A 5 times.

What will not cause war.
A Declares war on B
A kills B 5 times.


Both sides have to do the killing in active flagged pvp, its not just as simple as ohh u get war.

So much crying on this thread from this corn kid, what is wrong with him.
I'll have you know I do not cry when I die to anything! Well maybe if it was lag

Never stated you cried... the only PKs that complained after I made them take a dirt nap (some for HOURS) were women. Not a single guy asked why I PKed them or promised their boyfriend would get me when he got home! I feel the need to repeat this.. not a single guy asked why I PKed their character, not one. I know there are exceptions to every rule, but those are my first hand experiences.
Never stated you cried... the only PKs that complained after I made them take a dirt nap (some for HOURS) were women. Not a single guy asked why I PKed them or promised their boyfriend would get me when he got home! I feel the need to repeat this.. not a single guy asked why I PKed their character, not one. I know there are exceptions to every rule, but those are my first hand experiences.

Huh, well I generally never ask, I ask in clan if someone can come rez me. If the clan asks who did it I tell them and that's about it.
Just an idea regarding siege, a simple things would be :

Clan A own a Castle / Fortress
Clan B own nothing

If Clan B launch war on clan A, and clan A kill 5 clan B members while defending a castle / fortress, nothing is launched
If Clan A launch a war on clan B, and clan B kill 5 clan B members while clan A is defending a castle / fortress, the war is launched

Clan B launch war on clan A, and clan B kill 5 people of clan A during a siege when attacking a castle / fortress, the war is launched

Clan A launch war on clan B, and clan B kill 5 people of clan A while clan B is attacking, clan war is started

The idea would be to start a double way war only when the clan attacking in castle/fortress siege kill those 5 members. Nothing for the defendants. It may reduce the possible abuse where big clans are launching a one way war and attacking fortress / castles to launch the war

Therefore if you attack an other clan castle / fortress, be prepared to face a war. If you only defend, nothing to worry.
Anyone read this topic i swear? your arguing over things not even in the topic.

1. If wars were declared against people that siege then why didn't it happen before Glory days?

2. The kill 5 people thing is not necessary but the limit on the amount of clan wars is no one has more then 10 real enemy clans after that point it is used to grief.

3. Wars never end even in real life eventually wars end either by truce or surrender but there is no such options now (5000 CRP is way overkill for a surrender and there is no truce option where both sides agree to a cease fire)

4. It removes all politics for the game, anyone arguing it doesn't is a griefer, no one is stopping you from pvping or pking but why would a level 99 clan war a clan that has no chance of taking their castle besides to grief?

5. Nothing was wrong wit the limits on the war system pre-glory days now it is out of hand.
So die on the siege field.

And dont kill any of them during the next 7 days.

War stops.

It only starts if you kill them.

And yes, you can farm fame and clan rep by just lying dead there, just like before.

Yeah, tell this to DH members.
Small clans pve farm fame to buy some clan skills.
And what DH do? Give war and later flagging on spot - like 99 lvls on 86+
Very brave they are.
To be on topic, I like it and I like that you don't like it. :)
Btw, u dont get war for farming fame. You get war when somebody declare war ON YOU and then YOU GO AND KILL them 5 times ;).

What will cause war
A Declare on B
B Kills A 5 times.

What will not cause war.
A Declares war on B
A kills B 5 times.


Both sides have to do the killing in active flagged pvp, its not just as simple as ohh u get war.

So much crying on this thread from this corn kid, what is wrong with him.

Some clans, especially biggest, they declare war to small pve clans.
They flagged on them and disarm armors. Then members small clans through exping, use aoe skills and kill by accident flagged clan member.
5 times and... war begin. Small clan is dead.
It's not my imagination. I saw this twice.
Some clans, especially biggest, they declare war to small pve clans.
They flagged on them and disarm armors. Then members small clans through exping, use aoe skills and kill by accident flagged clan member.
5 times and... war begin. Small clan is dead.
It's not my imagination. I saw this twice.

Most clans wouldn't waste their time doing this. They want the PvP,griefing people just for the sake of a war is silly. Even if the other clan drops the war and don't have CRP to lose being so small is no loss to them. Big clans or strong clans want the points and will war clans of size to get the pvp.

My clan is near top pvp on magmeld and we wouldn't bother with this for reasons I just said. When a small clan wars us the members start detagging so it's pointless.
Honestly in what fantasy world do you live?

We are a small mid level clan (30 - 45 actives) and Nova the top clan on Chronus warred us in the middle of the night when no one in my clan was even on or awake.

Apparently you have no concept on how bored the level 99 players are, I do because I been playing when the level cap was 60, 75, 85, and 99. Everytime people reach the level cap the don't want pvp they want to grief and destroy clans and make people quit game because they know they are on their way out of game and its their last chance to get some fun.
Honestly in what fantasy world do you live?

We are a small mid level clan (30 - 45 actives) and Nova the top clan on Chronus warred us in the middle of the night when no one in my clan was even on or awake.

Apparently you have no concept on how bored the level 99 players are, I do because I been playing when the level cap was 60, 75, 85, and 99. Everytime people reach the level cap the don't want pvp they want to grief and destroy clans and make people quit game because they know they are on their way out of game and its their last chance to get some fun.

Sounds like you're just crying now. I've been here since beta, I know all to well of the shenanigans that go on.
Apparently you have no concept on how bored the level 99 players are, I do because I been playing when the level cap was 60, 75, 85, and 99. Everytime people reach the level cap the don't want pvp they want to grief and destroy clans and make people quit game because they know they are on their way out of game and its their last chance to get some fun.


True...even a clan filled with 99s went out of their way to war my clan which doesn't have a single 99 yet, they get an actual WARed mate from other clan in party with a +15+ weapon r99 to force us to either PR or kill them by AOEs by mistake.

And on top of that, they enable scripts on us to make it even funnier!

Like i said before these people play to win, they wanna feel like winners when they leave and destroy the next game they step into. IF l2 was a game for griefers, it has just hit a new low.

Thank god some clans still play 4 fun.
Sounds like you're just crying now. I've been here since beta, I know all to well of the shenanigans that go on.

If you been here since beta you would be quite aware of what I can take being the oldest clan leader in all of L2 in NA/Euro. I have been a leader for almost 8 years no one left is even close, I speak from experience I know what the power clans think and act, war has no purpose for them right now but to grief they done almost all you can in the game so now its to make others lives miserable until they quit and probably wont come back for at least a year till the level cap is raised again.

The war system is designed to grief and it needs to be changed to a system that makes more sense. That is what this whole thread is about, the war system as it stands has no purpose what so ever.
Some clans, especially biggest, they declare war to small pve clans.
They flagged on them and disarm armors. Then members small clans through exping, use aoe skills and kill by accident flagged clan member.
5 times and... war begin. Small clan is dead.
It's not my imagination. I saw this twice.

New war system sux :). I m leader of small pve clan. Wrath and DH put a spy to my clan and they start the war. You know the end.... -10k points. So i think i ll stop recruit new players because all pus..ies wants to stop small clans grow up. As u said "..small clan is dead.." So Naia will have for many years the same clans.... Have a nice gameplay.

PS:To leader of great Wrath, don't pm me again to invite ur spy, i stop recruit.Thank You.
I have been in many top clans and now in a small clan, so I can see both perspectives. The problem of the current L2 is actually that there are too many small clans that can not even build 2 parties, but they are there, with their demands for castles for forts, for raids (good that these are now instanced) and for exp zones. The current war system allows these clans to dissapear for the good of lineage2. Unfortunatelly I believe this system will be changed, because of the crying in Korea.

So yes I like the new system. That is the only way to get rid of the cancer of l2 - the small clans.
Btw, u dont get war for farming fame. You get war when somebody declare war ON YOU and then YOU GO AND KILL them 5 times ;).


Quoted for emphasis , cause mr Sly managed to skip this ...
Tl;dr for this thread whiners : You want to farm fame , just die on siege field without fighting like you would during TW system before. You want to participate actively in sieges , expect the side you oppose to war you .
The only one problem in this war system is increase the number war count in a battlefield. With this bug (juji say this is a bug) big clans use alt clans to start war against small clans.
So yes I like the new system. That is the only way to get rid of the cancer of l2 - the small clans.

Quite the oposite, the cancer of l2 are the top clans, filled with cheaters and RMTers.
Quite the oposite, the cancer of l2 are the top clans, filled with cheaters and RMTers.
I think the same...
Quoted for emphasis , cause mr Sly managed to skip this ...
Tl;dr for this thread whiners : You want to farm fame , just die on siege field without fighting like you would during TW system before. You want to participate actively in sieges , expect the side you oppose to war you .

It really is not the simple. All they need to do is put an alt in your clan and the war starts even if your farming fame you idiot.

As I stated before not one person from a top clan can answer why they didn't just war everyone who siege before and the answer is they couldn't they had to pick their enemies since they could have 10 wars up at a time they would not waste wars on mid to small clans only real enemies.

The war system is out of whack and big clans make the game stale until they implode as they always do. Then the cycle starts over again.

Also it is not just castle siege but forts. Your saying small and mid size clans shouldnt have forts either? only 5 - 6 clans can own castles or forts on the whole server?

Castles were not meant to be held by alt clans so by saying they don't deserve the castle, well the power clans don't either because they are circumventing the rules of the game to just make others gaming less fun.
Hey guys, this new war system seems to be destroying l2 on korea as we speak, so, let's all hurray for the inevitable doom of L2 thanks to this re tarded system!

Ty top clans for being such a cancer in this mmo experience.
I think there is a lot of confusion about the clan war system in this thread, so I'll post exactly what the "intended" Glory Days changes are for more clarification.

Clan War Request Requirements:
1. The clan skill level must be 5 or above.
2. There must be 15 or more clan members.
3. There must be a right to declare a clan war.
4. The declaring clan must be at clan skill level 5 or above have 15 or more clan members.
5. The number of requests for declaring a clan war is a maximum of 30 times.

Clan War Start Requirements:
1. The clan war can proceed when the blood declaration clan has PKed 5 members of the declaring clan.


This is to stop a meaningless surrender.
When a declaring clan member is defeated by a blood declaration clan member, a screen message and a system message inform about the current situation.

2. If there is no resistance within one week, the clan war declaration is automatically cancelled, and a system message informs about the cancellation.

Clan War Opponent Relationship:
1. During a regular declaration, striking a white character will cause you to change to purple, and killing an opponent who doesn't strike back will turn you chaotic.

http://i47.tinypic.com/fcbvp.jpg

2. During a mutual battle, if you kill a white character who doesn't strike back, you do not increase your karma or PK count. But, PVP count increases.


During a mutual battle as well, a forceful attack is needed to attack an opponent. Inflicting a forceful attack on a white character will cause you to turn purple.
Attacking while holding down the control key is seen as intending to attack.
After becoming purple through an attack, you can induce unrelated players to participate in the clan war and organize your relationship with them.

http://i46.tinypic.com/29n845x.jpg

Clan War End:
/battlewithdraw [clan name]: Withdraws from the opponent clan's battle declaration.


When withdrawing from the battle in this way, the withdrawing side returns to blood declaration status, and the clan war ends after 1 week.
But, in order to stop meaningless declarations and withdrawals, clan reputation is decreased by 5000 points after a withdrawal.
If you have less than 5000 clan reputation points, it becomes a negative number and is displayed as such on the clan information.
Juji the problem is sieges. (fortress / clan hall / castle)


Ex.: Fortress / Clan Hall
Clan A send war.
Clan B dont accept war.
Clan C unknow clan

Clan C attack fortress of clan B
Clan A help clan C
If clan B kill member of clan C the kill count to start war increase.

Ex.: Castle
Clan A don't sign in to a castle siege
Clan B sign in castle siege

If member of clan B kill a member of clan A in the battlefield the kill count to start war increase.

*****

The repair: In a siege area, the kill count is not increased.
That's a quite stupid statement. Because basically no1 should pvp unless they are 97++ with your words.
To be honest mid lvl clanwars been/are way more fun as endgame pvp.
But like the situation is at Naia for example there are some Top Clans that simply declare to any clan lower then their lvls.
Making it impossible to go to any Siege, do Fortress or normal grind.
Some even use alts to join clans and kill their mains to get the war started.

And to answer the Topic Question: simply NO

+1

ths system removed the fun from the clans that want to grow .

an example . to make the clan lvl 9 must have continuously 30 days a fotress . this means that one mid clan ( lvl 8 ) must give some fights for one or more fortresses in a period of one - two months.

if the players of this clan are 97 and more it is ok and they can handle a war but f they dont have big levels inside ....they are one step to stay without members after wars open with big clans ...

i have heard in naia many stories where mid clans have inside them alts of big clan* players where they are waiting when all members are sleeping to open the war just to farm points .... when the mid clan want to stop the war they are giving the 5000 crp but this just feed the big clan's greed and they are reopen the war :p

this sucks and this gives only two options to players in a small clan.

1. stay for ever in a clan level 8

2. exping out of the clan until main and dual is 99 ( this was the old system .... but today it is 8 years after this system and i thought that the lesson sould be learned by l2's devs )

big clan* = not always the better or the more legit players ... many times the opposite ...
I think there is a lot of confusion about the clan war system in this thread, so I'll post exactly what the "intended" Glory Days changes are for more clarification.

Clan War Request Requirements:
1. The clan skill level must be 5 or above.
2. There must be 15 or more clan members.
3. There must be a right to declare a clan war.
4. The declaring clan must be at clan skill level 5 or above have 15 or more clan members.
5. The number of requests for declaring a clan war is a maximum of 30 times.

Clan War Start Requirements:
1. The clan war can proceed when the blood declaration clan has PKed 5 members of the declaring clan.


This is to stop a meaningless surrender.
When a declaring clan member is defeated by a blood declaration clan member, a screen message and a system message inform about the current situation.

2. If there is no resistance within one week, the clan war declaration is automatically cancelled, and a system message informs about the cancellation.

Clan War Opponent Relationship:
1. During a regular declaration, striking a white character will cause you to change to purple, and killing an opponent who doesn't strike back will turn you chaotic.

http://i47.tinypic.com/fcbvp.jpg

2. During a mutual battle, if you kill a white character who doesn't strike back, you do not increase your karma or PK count. But, PVP count increases.


During a mutual battle as well, a forceful attack is needed to attack an opponent. Inflicting a forceful attack on a white character will cause you to turn purple.
Attacking while holding down the control key is seen as intending to attack.
After becoming purple through an attack, you can induce unrelated players to participate in the clan war and organize your relationship with them.

http://i46.tinypic.com/29n845x.jpg

Clan War End:
/battlewithdraw [clan name]: Withdraws from the opponent clan's battle declaration.


When withdrawing from the battle in this way, the withdrawing side returns to blood declaration status, and the clan war ends after 1 week.
But, in order to stop meaningless declarations and withdrawals, clan reputation is decreased by 5000 points after a withdrawal.
If you have less than 5000 clan reputation points, it becomes a negative number and is displayed as such on the clan information.


However the problem is only way a war ends with 5000 CRP which is not easy to get. There is other condition to end the war and the winning clan does not get the 5000 CRP.

Also there are issues with spys and any war system triggered by deaths can easily be circumvented and a war started. Also a heavy penalty for a clan is to lose all their clan skills as you go - points you lose all the clan skills your clan possess till its positive again.

If 10 power clans want to destroy an upcoming clan they all war them and make them surrender is -50,000 CRP that is a lot of points to lose to a clan that is trying to get level 8 or 9 (IE needing a fort to get those levels).

Juji I think the thing is the 30 wars if wars were kept to 10 as they were that be a big step in correcting the the quick wars people are throwing right now and make some other condition for it ending besides only surrender, as in real wars sometimes there is no surrender sometimes there is truce, sometimes there is cease fire, sometimes there is complete defeat.

If kept at 10 wars and the losing clan just disbands leaving 1 person in it without surrendering the warring clan would have to surrender to end the war and war someone else. I know there are a lot of issues with this in korea and same as here.'

Old war system was not perfect but this system was going in the wrong direction to correct any the mistakes.
The problem for the weaker clans with the current war system is that clan wars can be forced to start on them. Besides the siege war issue, you can put or have an alt in the weaker clan, send war with stronger clan, and start the war yourself if you want. We just did this to a weaker clan ourselves, and had a good laugh about it while the other clan leader starts kicking people out because of the spy that started the war, but I do understand that that SUCKS and it's not fair to them. And yes, 5000 crp is WAY TOO MUCH for a lower level clan to lose. IMO the old system of having the war stop after a set period is still better, because it at least gives a weaker clan some reprieve from being hunted by a stronger clan. It should not be so easy to start a two way war. Two way war should start only by consent of both clan leaders and no other way, so that it is contained to only clans who want it.

Also, when I xp with neutrals and they very bravely and generously party defend me from my wartag, the wartag starts sending wars to their clans and keeps coming back, and they have to stop attacking him because if they get a kill they risk starting the two way war with that clan. That sucks because he can then solo grief the party with impunity and we can't defend ourselves for fear of starting unwanted wars. The current system is a mess.
However the problem is only way a war ends with 5000 CRP which is not easy to get. There is other condition to end the war and the winning clan does not get the 5000 CRP.
This is not true, make 5000 CRP is easy:
- Form new character academy and done the aden quest: 3000 CRP
- Farm raids 75+: 1000 CRP
- Farm knight eppaluetes @ fortress: every 4 hours done the fortress quests, trade KE for CRP.

Also there are issues with spys and any war system triggered by deaths can easily be circumvented and a war started. Also a heavy penalty for a clan is to lose all their clan skills as you go - points you lose all the clan skills your clan possess till its positive again.
Recruit anyone create this problems. Unfair clans use unfair ways to war.

If 10 power clans want to destroy an upcoming clan they all war them and make them surrender is -50,000 CRP that is a lot of points to lose to a clan that is trying to get level 8 or 9 (IE needing a fort to get those levels).
I think this is war objective, this is a PvP game!

Juji I think the thing is the 30 wars if wars were kept to 10 as they were that be a big step in correcting the the quick wars people are throwing right now and make some other condition for it ending besides only surrender, as in real wars sometimes there is no surrender sometimes there is truce, sometimes there is cease fire, sometimes there is complete defeat.

If kept at 10 wars and the losing clan just disbands leaving 1 person in it without surrendering the warring clan would have to surrender to end the war and war someone else. I know there are a lot of issues with this in korea and same as here.'

Old war system was not perfect but this system was going in the wrong direction to correct any the mistakes.
How to end a war without loosing clan rep points:
- Ban everyone from clan
- Wait 7 days
How to end a war without loosing clan rep points:
- Ban everyone from clan
- Wait 7 days
I believe you are incorrect about this. As others have posted on this forum, that when a war falls "static" for 7 days (no kills?), the war is supposed to end. This currently does not happen. You'll note in the 1-23-13 update thread, players have been asking if and when this would be fixed/corrected. Sace has responded that is appears not to have been addressed with this update. One could argue that, were this fixed/corrected, the smaller clans might feel a little more comfortable with the current rules of engagement. They'd have a way out of the war that didnt include losing 5000 clan rep (ie: town, instance xp for a week, etc.).

As for the 5 killings necessary to start a war. /insert rolling of eyes here. Of course there are players who are willing to try and insert a spy into smaller clans to trigger a war. And what a laugh that will be for them! :P This is an exploit in the game mechanic that was probably not entirely considered by the devs. The Korean devs have never really understood our player base. We (the non-Korean gaming community), will attempt to exploit a game mechanic if at all possible and play it out to it's absolute worst, unintended consequences. It's almost like we can't help ourselves. The players over at Roch talk about this distinction quite a bit. We lack the sense of community and the level of cooperation that is the spirit of the Korean player. I'd be curious to hear about how many large scale clans in Korea are picking wars/fights with all those level 7 starter clans. Here, it is par for the course. We'd rather self imploid as a community rather than facilitate a shared gaming experience.

I could go on but because NA players exploit the game rules it does not make it the way it was designed. The do not have these issues in Korea because they do not seek to exploit game rules. They would not sneak an alt into a warred clan just to win a war, its not "honorable" and not the way the game was intended but it happens all the time in NA.

/THIS.

Three cheers for the NA gaming experience!

Hip-hip... ah.. screw it.
I believe you are incorrect about this. As others have posted on this forum, that when a war falls "static" for 7 days (no kills?), the war is supposed to end. This currently does not happen. ...

Two months ago, work :/... now, I don't know.
You are clearly directing your hate at me as a player and it has nothing to do with this topic, frankly your off base and not factual whatsoever. I am hoping you get moderated.



Every clan, nova, dark vengeance, enmity, all of these big clans have lots of people who are not 99.. believe it or not, the competitive average level these days is about 96-97. Its saying you can get involved, and its easy to have wars with the people who are competitive.

If your clan is 90 only on average then you have no right to go after a castle, its very simple cut and dry. Its perfect and perhaps should be tweeked only to allow for some other features which enhance what already exists. If your low level you make a choice, either go with the castle competing clan, or go without a castle competing clan, if its a castle competing clan prepare for wars, if its not a castle competing clan then you wont have wars and you wont have to worry of wars. If thats what the bug is, then i am glad this bug exists and I think it should be a feature, perhaps ignore fort wars, and other places though as non castle compeating clans should be able to achieve a fort. But the castles are serious business, and gain you respect/prestige, and as a result wars can/should follow.

Lineage2 last i checked is a hardcore war game, and or is played like such, and the system as it exists now should facilitate that.

The Bolded statement is a complete Joke "Respect" and Prestige" is "EARNED"...and we ALL know the higher lvl power clans ( on all the servers ) all BOT to get max lvls...and due to this...you will never get respect from me...as far as the "Prestige"...thats only in your mind as a "Role Player"...i myself dont play this game to be a "RolePlayer"...im here to kick ppls *** and take names later ( and im only lvl 92 on main ). You want Respect from me...come fight me without some bot program spamming pots for you or targeting for you...Then and Only then will you get the "Respect" you truly deserve ( and when i say "You" i dont me "you Hypno in particular...i mean any person that takes your stand/posistion on this subject, so this is NOT an attack on you, just generalized )
This is not true, make 5000 CRP is easy:
- Form new character academy and done the aden quest: 3000 CRP
- Farm raids 75+: 1000 CRP
- Farm knight eppaluetes @ fortress: every 4 hours done the fortress quests, trade KE for CRP.


Recruit anyone create this problems. Unfair clans use unfair ways to war.


I think this is war objective, this is a PvP game!


How to end a war without loosing clan rep points:
- Ban everyone from clan
- Wait 7 days

Let me start with the bolded statement many do not just recruit anyone but its not terrible hard to get a spy in a clan since many clans are not looking for wars they more willing to take lower players because the longer a player is in clan the more likely they will stay loyal at higher levels.

People have been sneaking spies into other clans for years so its not difficult please I have had spies in power clans when I was at war with them even the most rigorous recruitment can be bypassed in a online game.


And all this:

- Form new character academy and done the aden quest: 3000 CRP
- Farm raids 75+: 1000 CRP
- Farm knight eppaluetes @ fortress: every 4 hours done the fortress quests, trade KE for CRP.

Farm 75+ Raids sure.... if they are ever up they are so camped its not even funny

KE is now every 24 hours not every 4 so yea and you ever do the trade in value?

And new char yep there is just 100's of new players joining the game every day oh but wait you said you shouldn't just recruit anyone so umm yea ok considering a level 70 toon can start a war now fyi.

Please stop talking even someone from a power clan said the war system is an utter joke and they think its funny when they start wars with smaller clans.

NA loves to exploit game mechanics if people even tried to follow the rules in the game it might been of a lot more fun.
If you been here since beta you would be quite aware of what I can take being the oldest clan leader in all of L2 in NA/Euro. I have been a leader for almost 8 years no one left is even close, I speak from experience I know what the power clans think and act, war has no purpose for them right now but to grief they done almost all you can in the game so now its to make others lives miserable until they quit and probably wont come back for at least a year till the level cap is raised again.

The war system is designed to grief and it needs to be changed to a system that makes more sense. That is what this whole thread is about, the war system as it stands has no purpose what so ever.

Correction Sonny...im still here and my Character and Clan was created 6-13-2004 ( tho it is a lvl 6 clan...still older than you ). Come June of 2013 ill be here for 9 years and have NEVER left for other game, nor have i ever taken a break for more than 1 month. My clan has NEVER switched servers...i started on Erica/Sayha/Chronos...so not only am i close...ive surpassed...try again :rolleyes:
...
KE is now every 24 hours not every 4 so yea and you ever do the trade in value?
Sorry about this, the game change :p
I and my friends build one "new characters" party every month to farm crp. Sure, new players create too much drama and need too much time to get lvl 76.
Correction Sonny...im still here and my Character and Clan was created 6-13-2004 ( tho it is a lvl 6 clan...still older than you ). Come June of 2013 ill be here for 9 years and have NEVER left for other game, nor have i ever taken a break for more than 1 month. My clan has NEVER switched servers...i started on Erica/Sayha/Chronos...so not only am i close...ive surpassed...try again :rolleyes:
He wasnt talking to you. He was talking to the another poster. And the point he was attempting to make, I believe, was that his oppinion is supported by his own longevity and play experience. I dont suspect it wasn't made to pick fights with other players who have also been here for many years. His longevity and play experience does add weight to his position, however. At least in my mind. Especially when it is accompanied by well articulated, reasoned thoughts.
I think there is a lot of confusion about the clan war system in this thread, so I'll post exactly what the "intended" Glory Days changes are for more clarification.

Clan War Request Requirements:
1. The clan skill level must be 5 or above.
2. There must be 15 or more clan members.
3. There must be a right to declare a clan war.
4. The declaring clan must be at clan skill level 5 or above have 15 or more clan members.
5. The number of requests for declaring a clan war is a maximum of 30 times.


Does this mean that the clan member must have clan privileges for declaring (obviously) or something else?

Clan War End:
/battlewithdraw [clan name]: Withdraws from the opponent clan's battle declaration.

When withdrawing from the battle in this way, the withdrawing side returns to blood declaration status, and the clan war ends after 1 week.
But, in order to stop meaningless declarations and withdrawals, clan reputation is decreased by 5000 points after a withdrawal.
If you have less than 5000 clan reputation points, it becomes a negative number and is displayed as such on the clan information.


I fail to see where this stops the meaningless declarations. Reducing the number of declarations from 30 to a lower number would make the declarations more stategic.

If I am not mistaken, I believe the fortress system was put in place to allow more involvement with sieges by smaller clans. So from that standpoint, I think the fort sieges should not count toward the 5 kills. The castles sieges could remain as they are if the war declarations were reduced. There should be the potential risk of getting declared on for attacking a castle. Castles are big business. They control large regions. Big deals.

One thing that would need to be added is: any toon on the fort siege field will not contribute to the 5 war deaths. This would keep an unsigned clan from forcibly starting a war when the fort is defended.

I am sure there are more details that would need to considered if we are wanting a system without exploits.
Quite the oposite, the cancer of l2 are the top clans, filled with cheaters and RMTers.

So you dont see a problem with having small clans that never amount to anything, where ppl eventually get bored of the game, not being able to accomplish anything, besides doing random parties all day long, with crap clan skills, eventually quitting game instead of looking for a BETTER clan?

I'm not saying top pvp clans is all we need, but we sure dont need the tiny clans.

I think the same...

Yes, you would. It's your one and only thing on this forum. Atleast you have consistency.
If ppl are so unhappy with the current setup, here is a few ideas about how it could be changed:

- Make it cost 2500 clan rep to declare.
- If the war is not started within the week, it will disappear, and any clan rep costs lost.
- If the war starts, 2500 clan rep is taken from the clan that was declared upon.
- If one of the clans in a two way war ends the war, their clan rep cost is lost.
- Winning clan gets the 5000 clan rep.

This would accomplish a few things:

- There would be a limit on how many wars can just be thrown about without cause.
- Winning a war would actually mean something, today it gives you nothing.
- Bigger clans picking on smaller clan would have to risk clan rep, as that clan might not want to fight them at all. (I still dont like the small clan idea, but this seems to be the biggest issue atm with the current clan war system).
So you dont see a problem with having small clans that never amount to anything, where ppl eventually get bored of the game, not being able to accomplish anything, besides doing random parties all day long, with crap clan skills, eventually quitting game instead of looking for a BETTER clan?

I'm not saying top pvp clans is all we need, but we sure dont need the tiny clans.




L2 demise on the way cause of top clans, i have no sympathy for this cancer in my game experience.
JUJI
line #3 under clan war request requirements. states "there must be a right to declare a clan war" How about adding that to the "clan war" option for clan leaders ONLY if the clan leader doesn't APPROVE or give the privilege to the clan members then their "kill" would not or should not count toward the 5 kills needed to start a war since they were NOT given that right. and that would eliminate the war getting started by a spy or by a clannie that just wanted the war anyhow.
and Smittie your dislike for smaller clans sounds like you failed at building one yourself so you jumped into a large one and have been happy since you yourself has no responsibility for building a clan. but just an fyi EVERY TOP CLAN started as a small one therefore EVERY small clan deserves the right to fight for and acquire ANYTHING in the game including castles AND forts.
L2 demise on the way cause of top clans, i have no sympathy for this cancer in my game experience.

Ok, they dont have to be top clans, but they need to be a bigger collection of ppl.

Lets stop creating new lvl 8 clans with 10 ppl and barely any clan skills.
We're still waiting for the fix for the war system issues. The bug was submitted quite a while ago and we've been bringing up the issue every week hoping to get a response. Once it is fixed, I will post up an information guide on how the war system works. If you guys are still frustrated with it, then please post some suggestions and feedback on how to improve it. Sorry that I could not address this sooner :(
in light of some other conversations players are having across the forums, i'm wondering if this is stilling being discussed "every week," and where you stand "this week" on some of these issues. there are many very good ideas being discussed in this thread (slycutter, smittie, etc.) and i hope that you have made some progress advancing player suggestions.
in light of some other conversations players are having across the forums, i'm wondering if this is stilling being discussed "every week," and where you stand "this week" on some of these issues. there are many very good ideas being discussed in this thread (slycutter, smittie, etc.) and i hope that you have made some progress advancing player suggestions.We've been waiting quite a long time for this to get fixed. The devs are currently looking into it now.
We've been waiting quite a long time for this to get fixed. The devs are currently looking into it now.

If i may ask, how many NCoins is this going to cost us?
If i may ask, how many NCoins is this going to cost us?

If you have to ask how much it cost, then you can't afford it. :p
If you have to ask how much it cost, then you can't afford it. :p

Before this so called "event", i was thinking of putting some irl cash into my leveling.
Now, its not even imaginable.

If i were to spend irl cash i would do it in a way that doesnt see eye to eye with the eula, NCSoft has no chance of getting mah hard earned(lololol) cash anymore.

There is a saying in sweden: Den som gapar efter mycket mister oftast hela stycket.

I found a translation: Dont bite off more then you can chew.
Suggestion: War should end after minimum 2 weeks if one party has > 100 net kills on the other and force the other clan to surrender condition.
Suggestion: Start war - 1200 NCoins. End Wars - 12000 NCoins