After Glory Days released in Korea a series of small patches called Echo Updates were made to the game, primarily to fix various issues and optimize recent changes. Many Echo Updates were included in the NCSOFT West launch of Glory Days, and most the rest are included here in the January 23, 2013 patch to the Glory Days game version. Check the server maintenance notice (http://boards.lineage2.com/showthread.php?t=252404) for more details on what's going on that day.
FYI, this version has been tested on Windows 8 machines and works with no issues.
Known Issues
Please note there are a few known issues with this update. These should be fixed (fully applied) in the future.
The following patch notes are currently not working:
Dr. Chaos' three feline raid bosses.
Othell Rogue: Changes to the Maximum Critical skill and stages, and the Block Magic, and Weakness Critical skills.
Tyrr Warrior: Changes to the Power Bomber, Mega Strike, and Jump Attack skills.
The casting time decrease for Scroll of Resurrection and Blessed Scroll of Resurrection.
The bug fix for Feoh Wizard's using Feoh Aura with Double Casting.
The Birthday Vitality Potion being dimensional.
The new Instance Zone button in the Actions menu.
Changes have been made so that characters above level 85 can also acquire the Newbie Helpers buff skills.
What about characters that are levels 76 to 84? Are they still barred from getting Newbie Helper's buffs? Kinda weird to stop giving newbie buffs at level 76 then resume giving them at level 85+.
After Glory Days released in Korea a series of small patches called Echo Updates were made to the game, primarily to fix various issues and optimize recent changes. Many Echo Updates were included in the NCSOFT West launch of Glory Days, and most the rest are included here in the January 23, 2013 patch to the Glory Days game version. Check the server maintenance notice (http://boards.lineage2.com/showthread.php?t=252404) for more details on what's going on that day.
FYI, this version has been tested on Windows 8 machines and works with no issues.
Known Issues
Please note there are a few known issues with this update. These should be fixed (fully applied) in the future.
The following patch notes are currently not working:
Dr. Chaos' three feline raid bosses.
Othell Rogue: Changes to the Maximum Critical skill and stages, and the Block Magic, and Weakness Critical skills.
Tyrr Warrior: Changes to the Power Bomber, Mega Strike, and Jump Attack skills.
The casting time decrease for Scroll of Resurrection and Blessed Scroll of Resurrection.
The bug fix for Feoh Wizard's using Feoh Aura with Double Casting.
The Birthday Vitality Potion being dimensional.
The new Instance Zone button in the Actions menu.
Great News!
I have one question, I see there that maximum critical, block magic and weakness will not work, btw:
Scorpion Poison: It is now a Passive skill.
Chain Blow: The skill effect now increases by 20% when an attacked character has Bleed status.
Blood Stab: The Bleed effect has increased.
Razor Rain: A Bleed effect has been added.
Dagger Explosion: The skill attack direction and range have changed from in front of the character to around the character.
Wasn't the option for toggling the cloak visual on your toon supposed to be in this patch? I don't see it mentioned anywhere in the patch notes.
Thanks for any clarification.
Wild
Apparently we won't get that change until Lindvior. =\
From the patch notes:What about characters that are levels 76 to 84? Are they still barred from getting Newbie Helper's buffs? Kinda weird to stop giving newbie buffs at level 76 then resume giving them at level 85+.
Or...was that intentional?
Good question; I'll ask the QA team. My assumption is that it will give Newbie Buffs to pretty much everyone now, but that's what we'll check on.
Great News!
I have one question, I see there that maximum critical, block magic and weakness will not work, btw:
Scorpion Poison: It is now a Passive skill.
Chain Blow: The skill effect now increases by 20% when an attacked character has Bleed status.
Blood Stab: The Bleed effect has increased.
Razor Rain: A Bleed effect has been added.
Dagger Explosion: The skill attack direction and range have changed from in front of the character to around the character.
All this skills will be working fine?
Those skills were passed as "working" by the QA team. :)
>>When a character levels-down to the point of passing the point where they would have gained a skill or skill level upgrade, the affected skill will be deleted or its level will be decreased accordingly. If the deleted or decreased skill is enhanced, the enhance effect will be reset.
Will this take place at the moment you die? or if I get up with regular/iss res /tap to town?
How about BAIUM/QUEEN ANT/ORFEN (this boss) They will have a specific time to be born now?
"All regions that conduct raid boss battles now become battlefields when the raid boss appears. The areas reset to normal status when the raid boss leaves. If a raid boss is pulled out of their fight area by a certain distance, they disengage and respawn back at their original location. (It is not possible to pull raid bosses into towns or peace areas.)"
It is now possible to level down in certain conditions:
The character must be above level 86.
The amount of XP lost upon death or due to an XP-decreasing penalty takes the character level to below 0% on their XP progress bar.
It's possible for a character level-down as far as level 85 and 0% XP, but not lower.
If a character level 86 or higher has graduated from Mentee status, it is not possible to regain Mentee status even if the character levels-down below level 86.
When a character levels-down to the point of passing the point where they would have gained a skill or skill level upgrade, the affected skill will be deleted or its level will be decreased accordingly. If the deleted or decreased skill is enhanced, the enhance effect will be reset.
So.. if im 99/0.50% i will level down to 98 and i loss ALL my +10 enchanted skills from lvl 99?
If this is real... You know how many days take it to make 1% on lvl 99?
In conclusion... i need to exp 1%/week for loss it on a single PVP?
this update is bad, i hope player backlash changes this because the new xp rule will hurt pvp a lot!
also why didn't skills from other classes get fixed their is a lot of skills that dont work on other classes. i think its better just to wait untill skills are fix for all classes then update the skills.
If you have skills only enchantable at 99 and you delevel from death, at that moment all those skills are unlearned and enchants are deleted, even if you get brez'd.
You have TWO WEEKS of 0% XP LOSS from the start of tomorrow. Get some XP brah.
skills OE gone when you lose 8 or 9 levels. also some skills can be deleted when you lose more levels and you have to re-learn them once again when you get back your level.
i have another question
fort instances. from quest awl under foot you get same ammount KE? 762 on each people in party, or this reward also will be increased?
Wrong. This does not apply to GoD Skills. The act of dying causing you to go from 99 -> 98 does the damage to your skills untraining/unenchanting them.
Brez'ing and getting the XP back does not restore the skill that was untrained and subsequently the enchant.
You will need the SP to train the skill again, and then re-enchant it.
Finally some patch with some sense into it. The best part is the lvl down change. This had to be ingame frim the launch of the GoD, but hey, better late then never. :) The only thing that worries me is the increased disarm rate, which is already too high, otherwise i really like the changes :)
Wrong. This does not apply to GoD Skills. The act of dying causing you to go from 99 -> 98 does the damage to your skills untraining/unenchanting them.
Brez'ing and getting the XP back does not restore the skill that was untrained and subsequently the enchant.
You will need the SP to train the skill again, and then re-enchant it.
good to know. :) so from today all 99+ will go to xp :D
wts bsoe/brez @ naia
thats why you have 2 weeks for xp :p
and if i get right what diego said than yes. you lose enchants only from skills what was learnt and enctanted on lvl 99. but if you have skills max lvl learnt and enchanted on 97-98 they stay same untill you get delevel 1 more level..
2) What about new method to create dual weapons (with two weapons of the grade before) ?
3) What about cooltime information shown on macro ?
Of course I thank the Q&A team for the work done on this update, and it's a nice (logic, but nice seeing what has been done before) to check for the patch on Windows 8. But those cool things seems to be sadly missing :(
what about
- valakas hp nerf
- antharas hp nerf
- extreme istina hp nerf
- extreme octavis hp nerf
- extreme tauti and normal tauti hp nerf
was waiting for the first 2 so bad cus its not even fun to do these raids atm for small reward u get
1 weap
1 armor part
1 pve stone
2 bottles
and maybe bewr or bear
maybe a neck or earring
and thats it for a 3h+ if not close to 6h raid u get crap reward :(
Re think the exp loss things for ppl,especialy for the 99,cose lets be honest,is ******ed at least. Wasnt enaught carebear style on server,now it will go on epic stages.
i dont have a problem with dlvling but is a big problem with losing enchant on skills
not enough that everything is an instance and u dont have for what to fight,now we got and dlvl with losing enchant....every1 will sit in town watching their nice chars
After Glory Days released in Korea a series of small patches called Echo Updates were made to the game, primarily to fix various issues and optimize recent changes. Many Echo Updates were included in the NCSOFT West launch of Glory Days, and most the rest are included here in the January 23, 2013 patch to the Glory Days game version. Check the server maintenance notice (http://boards.lineage2.com/showthread.php?t=252404) for more details on what's going on that day.
FYI, this version has been tested on Windows 8 machines and works with no issues.
Known Issues
Please note there are a few known issues with this update. These should be fixed (fully applied) in the future.
The following patch notes are currently not working:
Dr. Chaos' three feline raid bosses.
Othell Rogue: Changes to the Maximum Critical skill and stages, and the Block Magic, and Weakness Critical skills.
Tyrr Warrior: Changes to the Power Bomber, Mega Strike, and Jump Attack skills.
The casting time decrease for Scroll of Resurrection and Blessed Scroll of Resurrection.
The bug fix for Feoh Wizard's using Feoh Aura with Double Casting.
The Birthday Vitality Potion being dimensional.
The new Instance Zone button in the Actions menu.
So 'Known Issue' of Wars not being stopped after 7 days of no action and the not working of Mysterious BSSR will be fixed?
So.. if im 99/0.50% i will level down to 98 and i loss ALL my +10 enchanted skills from lvl 99?
If this is real... You know how many days take it to make 1% on lvl 99?
In conclusion... i need to exp 1%/week for loss it on a single PVP?
Or If i have 0.01 i dont level down?
TY.
I think it means that if you get a new skill or increase their level, when you get to 99.. if you happen to delevel you will lose the new skill that the new skill levels.
When are we getting the important craft changes that make dual weapons affordable again? (2x requiem to make apocalypse dual, 2x apocalypse to make specter dual, 2x specter to make eternal dual).
This change was supposed to be in Echo 3 already because the dual demand is so much greater than the supply (so many Tyrrs and Iss). Are we going to have to wait all the way to Lindvior for this critical change now?
Wrong. This does not apply to GoD Skills. The act of dying causing you to go from 99 -> 98 does the damage to your skills untraining/unenchanting them.
Brez'ing and getting the XP back does not restore the skill that was untrained and subsequently the enchant.
You will need the SP to train the skill again, and then re-enchant it.
weird, because in the korean patch note, the skills were deleted when the level difference was 4 or more...here's to hoping that there was a lapse in translations XD
The only thing that worries me is the increased disarm rate, which is already too high, otherwise i really like the changes :)
I don't know what game are u playing but defintly not Lineage II Goddess of Destruction/Tauti/Glory Days, got my Lightning Disarm Lv3, tried 5 times to disarm a lv 85 friend, i was able only one, so.. honestly i don't know what you are talking about...
what about
- valakas hp nerf
- antharas hp nerf
- extreme istina hp nerf
- extreme octavis hp nerf
- extreme tauti and normal tauti hp nerf
this bosses was nerfed in Glory Days update already installed on our servers. So all top clans now farm dragons and extreme version of instanced bosses without any problems.
this bosses was nerfed in Glory Days update already installed on our servers. So all top clans now farm dragons and extreme version of instanced bosses without any problems.
sadly im in top clan
and sadly i can tell u was at valakas pre echo update and killed it pre echo update same for anthy and its hp hasnt been touched yet
no1 kills extreme tauti by the time u reach tauti u got few mins left to kill it
tauti normal is easy
and sadly i can tell u was at valakas pre echo update and killed it pre echo update same for anthy and its hp hasnt been touched yet
no1 kills extreme tauti by the time u reach tauti u got few mins left to kill it
tauti normal is easy
so ur statement is incorrect <3
edit
extreme octa and istina never been a problem
If you want to kill V/Anthy before Glory Days you need to spend 6-8 hours, now you need to spend 1.5-2 hour and less people.
Dragon's HP was decreased by 10%.
Well if I'm not mistaken pre-God when players were de-leveling you could keep your skills as long as they within 10 level range from learn, tat mean if you had skills that is learnt at level 76 u can de-level to 67 and still have it.
I think similar system will be here.
Where are changes of Hunting Grounds (New Cemetery, Soul Island, Normils Cave), New Quests, Items (aka deletion of Unintentified items from Giran store), Macro changes, Lindvior Mimions in game, Blacksmith on fixed location, and so on?
If you want to kill V/Anthy before Glory Days you need to spend 6-8 hours, now you need to spend 1.5-2 hour and less people.
Dragon's HP was decreased by 10%.
comon ur draggin this
first off the hp suppose to be cut in half here is valakas hp pre any echo update
extreme octavis istina and tauti got their hp cut in half
normal tauti got hp cut in half also i believe
anthy/valakas got hp cut in half
dunno about trasken
i dunno with what ur zerging valakas or antharas with cus its not 1h or 1,5 or 2h and i dunno what u mean with less people if u went with 200 man before then yes u can go with less people but u wont kill it within time u said unless u got 100+ people with +16 weapons and even then i doubt u can kill it that quick
top of that rewards from both of these dragons are really silly compare to what they used to give back in the day when S grade was still good
The following Vitality items have been changed so that they can be bestowed with one-hour effects through the Dimensional Merchant NPC:
Birthday vitality potion.
I don't understand what it means in details. Birthday vita potion effect is changed from 4 to 1 hour?
It being normal dimensional item?
ofc I know that it's not working yet (I hope it will work soon ^^)
This game is going from worst to rubbish!
The Deleveling is okay i guess but braking enchant of the skills? c'mon!
I would accept it if it was IF someone deleved 2 or 3 levels but not now that is like that!
In mass pvp for raids or sieges that not listed clans attack for fun or w/e people die multiple times (if they don't use the programs) and now you need to be like 10% in each level just for it to be safe!
Ok 1st you removed 2 summons from the wynns with the promise to "Greatly increase" the stats of the 2 that left. So you removed the summons but i don't see any increasing of the stats not even talking about "Greatly". And now you decided that Tyrrs are too weak (even that they are overpowered) and you give them more????? Why?!?
Reconsider the thing with dlvl,and enchant on skills,this is a game,u play for fun,not to be a carebear and be afraid of leaving town,anywhere u go there is a chance to die,and with so much loosing game will be ruin.
It's not about that,first u die,make dlvl,lose enchant on skills,then get/res b res and make again lvl but no more skill enchant.
On 99 u take 0.03% per 1b exp,how the **** are u supposed to make 2-3 % to be safe? Farm like an idiot even if u are 99?
Anyway...a lot of smart ppl around here i see:D
It's not about that,first u die,make dlvl,lose enchant on skills,then get/res b res and make again lvl but no more skill enchant.
On 99 u take 0.03% per 1b exp,how the **** are u supposed to make 2-3 % to be safe? Farm like an idiot even if u are 99?
Anyway...a lot of smart ppl around here i see:D
Yeah, if you didn't already know, farming and killing monsters GIVE xp. Awesome isn't it ?
And how did you get 99 before, without farming may be ? :rolleyes:
Do you think before u post smth? Srly? On octavis/istina u get 0.8 %,a guy from clan made 10 % in 3 months at 99,this update come now and in 2 week's will start losing exp,i made 99 so i wont need to farm anymore,ofc i made it by farm...how the **** can u make it otherwise?
My client downloaded 22MB worth of updates... is that it?
There were a decent amount of changes and fixes (even as you have left most of the interesting stuff out) which I would expect them to be of a more considerable file-size than 22MB.
My client downloaded 22MB worth of updates... is that it?
There were a decent amount of changes and fixes (even as you have left most of the interesting stuff out) which I would expect them to be of a more considerable file-size than 22MB.
did u see whats working and whats not working in this patch? :D
Well if I'm not mistaken pre-God when players were de-leveling you could keep your skills as long as they within 10 level range from learn, tat mean if you had skills that is learnt at level 76 u can de-level to 67 and still have it.
I think similar system will be here.
Hopefully, yes, however, read the bold text..
"When a character levels-down to the point of passing the point where they would have gained a skill or skill level upgrade, the affected skill will be deleted or its level will be decreased accordingly. If the deleted or decreased skill is enhanced, the enhance effect will be reset."
This means, going from 99>98 will decrease/delete your skill, resulting in enhancment effetcs being removed.
An update from Sace/juji would be awesome, i would like to know how they are thinking here, like someone said earlier "everyone will be carebears sitting in town".
Before G.O.D, many would go on an xp farming frenzy prior to a siege, to insure they would not de-level, and after the siege back to xping to regain the xp lost during the siege. So you will probably see many more level 99's working on their mains rather than their duels to insure they do not de-level. So rather than the 99's going to village and coming right back they will wait for Aeore heal or a brez. I do not think this change should limit pvp, especially with the decreased speed for casting resurrections.
In C1 when you died you would keep your skill levels, and the bots just loved that, they would level up take the skills, than de-level so they could farm fast and not use soul shots. NcSoft changed it to losing the skill levels and I think it was a direct result of the bots exploiting the skills.
I predict an increase in sales of xp-runes when people hit their levels and level 99's buying them for insurance. Good marketing ploy Ncsoft you opened a new demographic for sales.
I predict an increase in sales of xp-runes when people hit their levels and level 99's buying them for insurance. Good marketing ploy Ncsoft you opened a new demographic for sales.
Or lose more people because this is blackmail.
"All regions that conduct raid boss battles now become battlefields when the raid boss appears. The areas reset to normal status when the raid boss leaves." means that these area become PVP area without flag on pk?
I really can't believe the people that are crying about D-lvling. This isn't a PvE game, it's is a PvP game. There should be consequences for dying. A previous poster had it right, it's not really fair that 99's could just tap to town/clanhall/castle and pre-99 had to get a brez/healer rez.
I really can't believe the people that are crying about D-lvling. This isn't a PvE game, it's is a PvP game. There should be consequences for dying. A previous poster had it right, it's not really fair that 99's could just tap to town/clanhall/castle and pre-99 had to get a brez/healer rez.
if you read carefully they don't care about d-lvl, but about losing all the +++enchant skills!
"All regions that conduct raid boss battles now become battlefields when the raid boss appears. The areas reset to normal status when the raid boss leaves." means that these area become PVP area without flag on pk?
2) What about new method to create dual weapons (with two weapons of the grade before) ?
3) What about cooltime information shown on macro ?
Of course I thank the Q&A team for the work done on this update, and it's a nice (logic, but nice seeing what has been done before) to check for the patch on Windows 8. But those cool things seems to be sadly missing :(
You know too much for your own good... :P
Yeah.. you and Yidao should take control of NCWest.. x.x
if you read carefully they don't care about d-lvl, but about losing all the +++enchant skills!
THIS! Ofc u can get rez/bres but who the *** will give u back money spend on skills? And believe is not few kk.
THIS! Ofc u can get rez/bres but who the *** will give u back money spend on skills? And believe is not few kk.
This:
I think it means that if you get a new skill or increase their level, when you get to 99.. if you happen to delevel you will lose the new skill that the new skill levels.
Boo Hoo ncoin sink or not, im glad there is even an tiny bit of the old l2 peeking through with this patch. now if they just made karma even easier to work off, and made bound items drop somehow we could start removing some of the bots on the server.
to all those that ran up 99s in alt clan tagged trains, suck it and get to leveling.
2) What about new method to create dual weapons (with two weapons of the grade before) ?
3) What about cooltime information shown on macro ?
Of course I thank the Q&A team for the work done on this update, and it's a nice (logic, but nice seeing what has been done before) to check for the patch on Windows 8. But those cool things seems to be sadly missing :(
I hope finally they wont use the new dual weapon craft form.
Right now if you have a blessed R99 weapon it is unique, with this change it will quite easy to get blessed r99 weapons.
I think in G.O.D, especially at level 99 we have become complacent, and I am speaking for myself, at level 99 I got lazy. Okay so now I will be more diligent about doing dailies, and RB's. So now instead of bemoaning OMG I am gonna lose my skills, work at building up xp so I don't lose my enchanted skills. I will also work harder at becoming better at pvp so the other person has more of a chance of losing his skills. This change rather than scares me excites me because it will force me to become a better player.
I also hope this forces clans to work as clans rather than just a bunch of cp's. I rather miss the attitude of if you screw with one clan member you screw with our entire clan, could make for some very interesting fights.
>>When a character levels-down to the point of passing the point where they would have gained a skill or skill level upgrade, the affected skill will be deleted or its level will be decreased accordingly. If the deleted or decreased skill is enhanced, the enhance effect will be reset.
Will this take place at the moment you die? or if I get up with regular/iss res /tap to town?
Per another patch note saying there is a pop-up window upon death explaining the amount of XP loss that will occur, I suspect it takes place when you click "OK" and rez.
What about the removal of 3rd class skills on awakened toons that was promised in the last update?
3rd class skills will not be removed from Awakened characters.
Should we expect more updates like this one before Lindvior? Or the rest of the echo updates will be on the Lindvior update?
There shouldn't be any more "major" updates like this one until we get Lindvior months from now. Any remaining Echo updates should be in that build.
I have two question:
How about BAIUM/QUEEN ANT/ORFEN (this boss) They will have a specific time to be born now?
"All regions that conduct raid boss battles now become battlefields when the raid boss appears. The areas reset to normal status when the raid boss leaves. If a raid boss is pulled out of their fight area by a certain distance, they disengage and respawn back at their original location. (It is not possible to pull raid bosses into towns or peace areas.)"
This is for epics?
The patch note should apply to all field (not instanced) raid bosses.
I don't want to be rough but
1) What about revamped Cemetary ?
2) What about new method to create dual weapons (with two weapons of the grade before) ?
3) What about cooltime information shown on macro ?
Of course I thank the Q&A team for the work done on this update, and it's a nice (logic, but nice seeing what has been done before) to check for the patch on Windows 8. But those cool things seems to be sadly missing :(
These updates were not a part of the patch notes listed to be in our build, and thus were not tested, so I suspect these will likely be included in Lindvior further down the road.
So 'Known Issue' of Wars not being stopped after 7 days of no action and the not working of Mysterious BSSR will be fixed?
We do not have fixes or changes for those things yet.
weird, because in the korean patch note, the skills were deleted when the level difference was 4 or more...here's to hoping that there was a lapse in translations XD
This was indeed a cryptic patch note and a point of some confusion; I will verify the testing with the QA team so we can clarify this patch note. (about losing skills in relation to leveling down)
Maximum critical/scorpion poison will stay being ACTIVE SKILL after the patch, Until you fix these ''issues'' of korean patch?
The change to Maximum Critical failed (it should stay the same for now) but Scorpion Poison didn't fail (so it should change).
The following Vitality items have been changed so that they can be bestowed with one-hour effects through the Dimensional Merchant NPC:
Birthday vitality potion.
I don't understand what it means in details. Birthday vita potion effect is changed from 4 to 1 hour?
It being normal dimensional item?
ofc I know that it's not working yet (I hope it will work soon ^^)
It should now be diimensional. The "one-hour effect" note was cryptic but it wasn't "failed," so we'll check on that again and see if we can clarify.
Hopefully, yes, however, read the bold text..
"When a character levels-down to the point of passing the point where they would have gained a skill or skill level upgrade, the affected skill will be deleted or its level will be decreased accordingly. If the deleted or decreased skill is enhanced, the enhance effect will be reset."
This means, going from 99>98 will decrease/delete your skill, resulting in enhancment effetcs being removed.
An update from Sace/juji would be awesome, i would like to know how they are thinking here, like someone said earlier "everyone will be carebears sitting in town".
As mentioned, we will be checking on this patch note in order to get more clarity.
Can someone explain how these new raid bosses will work? Are they instanced? A server free for all? Timers?
This patch note had failed (meaning we could not verify that this change was properly implemented in the update) so we do not currently have more information on the full process of these new raid kitties.
I also hope this forces clans to work as clans rather than just a bunch of cp's. I rather miss the attitude of if you screw with one clan member you screw with our entire clan, could make for some very interesting fights.
Just one girls opinion about the death change :)
A freakin men, these days it seems allys are pointless compared to the true "glory days" of l2 lol
Max Critical is working as a passive, it just doesn't have a skill icon(it's blacked out next to Scorpion Poison but you can still highlight it's text).
On that note you might look further into how this skill works now, the text doesn't say you get level 1 as a passive, just that you have a chance of getting level 1 when attacking. With that said however, I have yet to see it hit level 3, which makes me think even though Maximum Critical lvl 1 is the name of the passive(and the description needs changed) triggering lvl 1 of the buff is actually lvl 2, and when you hit lvl 2 it's actually lvl 3. The descriptions are just worded bad.
Can you share a % value for this:
"All campaign success goal values have been decreased."
I'm working on translation, I think this part have a missing text:
Resurrection: [Set] Casting time has decreased from 6 seconds to 2 seconds.
Mass Resurrection: [Set] Casting time has decreased from 10 seconds to 3 seconds. Re-use delay has increased from 2 minutes and 30 seconds to 10 minutes.
Heretic Resurrection: [Set] Casting time has decreased from 6 seconds to 2 seconds.
Angels Resurrection: [Set] Casting time has decreased from 3 seconds to 2 seconds. Casting distance has decreased from 900 grids to 400 grids.
Blessed Resurrection: [Set] ???????
Party Resurrection: [Set] ?????
Scroll of Resurrection (item skill): Casting time has decreased from 15 seconds to 5 seconds.
Blessed Scroll of Resurrection (item skill): Casting time has decreased from 3 seconds to 1 second.
We do not have fixes or changes for those things yet.
Sorry to say Sace, but it's utter bull.... and I cannot believe that these bug, especially the war system bug, isn't solved yet by the Korean Dev. Dep. Glory Days is over 7 months old compared to first launch (PTS) in Korea and a bug like this should've been fixed by now.
Also, the Mysterious BSSR bug happened a few weeks ago after starting up the Kaleil Blessing event, maybe do some reverse engineering and figure out what option is unchecked in the database allowing Myst. BSSR to be automatic used.
Known Issues
Please note there are a few known issues with this update. These should be fixed (fully applied) in the future.
The following patch notes are currently not working:
Dr. Chaos' three feline raid bosses.
Othell Rogue: Changes to the Maximum Critical skill and stages, and the Block Magic, and Weakness Critical skills.
Tyrr Warrior: Changes to the Power Bomber, Mega Strike, and Jump Attack skills.
The casting time decrease for Scroll of Resurrection and Blessed Scroll of Resurrection.
The bug fix for Feoh Wizard's using Feoh Aura with Double Casting.
The Birthday Vitality Potion being dimensional.
The new Instance Zone button in the Actions menu.
Any idea when Vita pots get dimensional? Still dont working
Can you share a % value for this:
"All campaign success goal values have been decreased."
I'm working on translation, I think this part have a missing text:
Resurrection: [Set] Casting time has decreased from 6 seconds to 2 seconds.
Mass Resurrection: [Set] Casting time has decreased from 10 seconds to 3 seconds. Re-use delay has increased from 2 minutes and 30 seconds to 10 minutes.
Heretic Resurrection: [Set] Casting time has decreased from 6 seconds to 2 seconds.
Angel’s Resurrection: [Set] Casting time has decreased from 3 seconds to 2 seconds. Casting distance has decreased from 900 grids to 400 grids.
Blessed Resurrection: [Set] ???????
Party Resurrection: [Set] ?????
Scroll of Resurrection (item skill): Casting time has decreased from 15 seconds to 5 seconds.
Blessed Scroll of Resurrection (item skill): Casting time has decreased from 3 seconds to 1 second.
Unfortunately we do not have information on the % change. :(
The two notes in red are accurate; the only change for them was the [Set] change, nothing else.
Known Issues
Please note there are a few known issues with this update. These should be fixed (fully applied) in the future.
The following patch notes are currently not working:
Dr. Chaos' three feline raid bosses.
Othell Rogue: Changes to the Maximum Critical skill and stages, and the Block Magic, and Weakness Critical skills.
Tyrr Warrior: Changes to the Power Bomber, Mega Strike, and Jump Attack skills.
The casting time decrease for Scroll of Resurrection and Blessed Scroll of Resurrection.
The bug fix for Feoh Wizard's using Feoh Aura with Double Casting.
The Birthday Vitality Potion being dimensional.
The new Instance Zone button in the Actions menu.
Any idea when Vita pots get dimensional? Still dont working
We do not have any news on when these known issues will be fixed.
Regarding the question about losing skills upon deleveling, we confirmed just now that skills aren't deleted until you de-level to 4 levels below what you got the skill at. For example, if you're level 90 and you acquired a skill at level 90, you won't lose the skill until you de-level down to 86. I'll update the patch notes page with this clarification.
I really can't believe the people that are crying about D-lvling. This isn't a PvE game, it's is a PvP game. There should be consequences for dying. A previous poster had it right, it's not really fair that 99's could just tap to town/clanhall/castle and pre-99 had to get a brez/healer rez.
You kind of dont get the point. It is not problem to loose the lvl. The problem is to loose enchants. To get the skill to +10 it costs around 700 M adena.
I know that with NCsoft attitude the botting is almost approved but still there are some few people who dont bot. 800 M is a lot of money for non botting non ebuyer.
Regarding the question about losing skills upon deleveling, we confirmed just now that skills aren't deleted until you de-level to 4 levels below what you got the skill at. For example, if you're level 90 and you acquired a skill at level 90, you won't lose the skill until you de-level down to 86. I'll update the patch notes page with this clarification.
Thanks god!
It's not about that,first u die,make dlvl,lose enchant on skills,then get/res b res and make again lvl but no more skill enchant.
On 99 u take 0.03% per 1b exp,how the **** are u supposed to make 2-3 % to be safe? Farm like an idiot even if u are 99?
Anyway...a lot of smart ppl around here i see:D
You can easily put 4 or 5% onto your toon in a couple of weeks, just go to hellfire for like 2 hours a day during this no xp loss event and you will be fine.
Tyrr Warrior
Berserker: The skill can be used when HP is at 70%, and the skill effect increases according to the skill's level.
Lightning Disarm: The success rate has increased.
Giant Punch: The success rate has increased.
Power Bomber: The success rate has increased. The damage penalty according to Momentum has been removed.
Mega Strike: The damage penalty according to Momentum has been removed.
Jump Attack: It now consumes 3 Momentum points upon use.
Hurricane Blaster: The re-use delay has been removed and a P. Def. weakening effect has been added.
Spirit of the Hunter: The skill effect duration time has increased to 30 minutes.
Spirit of the Slayer: The skill effect duration time has increased to 30 minutes.
Somebody know if any of this changes were applied ?
Tyrr Warrior
Berserker: The skill can be used when HP is at 70%, and the skill effect increases according to the skill's level.
Lightning Disarm: The success rate has increased.
Giant Punch: The success rate has increased.
Power Bomber: The success rate has increased. The damage penalty according to Momentum has been removed.
Mega Strike: The damage penalty according to Momentum has been removed.
Jump Attack: It now consumes 3 Momentum points upon use.
Hurricane Blaster: The re-use delay has been removed and a P. Def. weakening effect has been added.
Spirit of the Hunter: The skill effect duration time has increased to 30 minutes.
Spirit of the Slayer: The skill effect duration time has increased to 30 minutes.
Somebody know if any of this changes were applied ?
Thanks
.......
Known Issues
Please note there are a few known issues with this update. These should be fixed (fully applied) in the future.
The following patch notes are currently not working:
......
Tyrr Warrior: Changes to the Power Bomber, Mega Strike, and Jump Attack skills.
.....
The rest of the Tyrr Warrior changes should all be working.
Orbis Temple zone quest: The success goal has been greatly decreased.
still is 42k should be 4.2 at first stage
The residence skills that are added to the clan possessing a particular fortress have been changed as follows:...
the old skills are gone, and the new are not there
--
ninja patch from echo 3:
lux shop doesn't sell s grade anymore
Epic Spezion not working as intented on Naia server.. its asking for Pledge instead of Sincerity.
and i suppose when its getting fixed and we turn in sinceritys we be able to get R95 soulcrystals from Epic Spez ya ?
also Nornils Cave daily Quest "Reacting to a Crisis" when using Vernas Vaccine upon Golem Generators its not appearing on quest tab/inventar.
once Vaccine used 5 times which it takes to collect 5 golem generators, Vaccine dissapears and when trying to turn in Quest it doesnt get completed !
The rest of the Tyrr Warrior changes should all be working.
i tried to use berserker on my tyrr, but i think the skill is still usable below 60% of hp and not 70% as with the new patch should be
Epic Spezion not working as intented on Naia server.. its asking for Pledge instead of Sincerity.
and i suppose when its getting fixed and we turn in sinceritys we be able to get R95 soulcrystals from Epic Spez ya ?
also Nornils Cave daily Quest "Reacting to a Crisis" when using Vernas Vaccine upon Golem Generators its not appearing on quest tab/inventar.
once Vaccine used 5 times which it takes to collect 5 golem generators, Vaccine dissapears and when trying to turn in Quest it doesnt get completed !
Please send separate support tickets about these two issues. For the second one, we have seen another player report this as well and we ask them to send a ticket also. If they are bugs the support team should be able to verify this and send bug reports through the proper channels.
i tried to use berserker on my tyrr, but i think the skill is still usable below 60% of hp and not 70% as with the new patch should be
If you feel this is a bug please send a support ticket.
i tried to use berserker on my tyrr, but i think the skill is still usable below 60% of hp and not 70% as with the new patch should be
i can confirm this, but i should clear it up, it looks like you cant use this skill when your HP is on 70% but you can, just the skill on skillbar is not "shining"...
i can confirm this, but i should clear it up, it looks like you cant use this skill when your HP is on 70% but you can, just the skill on skillbar is not "shining"...
so i have to send a support ticket or not? :P
Sace do you maybe know the final date of Chapter 3's release?
And do you have some informations about System Requirements(will there be changes)?
Have a good day. :)
Sace do you maybe know the final date of Chapter 3's release?
And do you have some informations about System Requirements(will there be changes)?
Have a good day. :)
No specifics to share about Lindvior yet. When we do, it won't be posted in this thread. ;)
Max Critical is working as a passive, it just doesn't have a skill icon(it's blacked out next to Scorpion Poison but you can still highlight it's text).
On that note you might look further into how this skill works now, the text doesn't say you get level 1 as a passive, just that you have a chance of getting level 1 when attacking. With that said however, I have yet to see it hit level 3, which makes me think even though Maximum Critical lvl 1 is the name of the passive(and the description needs changed) triggering lvl 1 of the buff is actually lvl 2, and when you hit lvl 2 it's actually lvl 3. The descriptions are just worded bad.
This
both skills work (kinda, max crit doesn't go to lv3 and icon is missing) and i see scorpion buff lands more often than what it did before
and on a side note, i think this is bad :D
now every random nab player will have this max crit buff always on, before i saw lots of othells not even using this buffs, which i considered nabish :D
so now all othells have to do is basicaly spam blows and hit bleed before chain and use evasion now and then and try to stay behind the mob, feels like every r.**** can play it now
The problem when Game Tips setting has been applied in reverse has been fixed.Sadly, the problem still persist, :( and its not even noted in today patch notes.
Why u dont implement new unbind scrolls and dual craft system? it was implemented in echo to provide people with many unbind scrolls till lindvior so people can get rid off bound items... since there will be no more bound items in Lindvior.. reason to keep?
SO We CAN EXCEPT NEW UNBIND SCROLLS AND DUAL CRAFT SYSTEM IN NC STORE SOOOOOON?
Hi, wanted to ask: are the bleed effects from Razor Rain and Blood Stab intended to stack? Because they don't, one replaces the other.
I think it would be quite logical if both effects were able to be present simultaneously, as these appear as "Razor rain" and "Blood stab" skill icons (and descriptions), but not a generic "Bleed, lvl X". Any comments, Juji/Sace?
Hi, wanted to ask: are the bleed effects from Razor Rain and Blood Stab intended to stack? Because they don't, one replaces the other.
I think it would be quite logical if both effects were able to be present simultaneously, as these appear as "Razor rain" and "Blood stab" skill icons (and descriptions), but not a generic "Bleed, lvl X". Any comments, Juji/Sace?
We sent questions about Blood Stab and its overwriting effects (in relation to other skills as well) a while back but we haven't received a response from the developers yet. :( We'll see if we can get escalation on it in light of the new patch.
There is also a mistake in the description of the "Spirit of the Hunter" skill.
It says.. Actually you can see the description on the screenshot.
Please remove the "for 32 minutes" from the description.
P.S. If this description mistake was already mentioned - I apologize.
This
both skills work (kinda, max crit doesn't go to lv3 and icon is missing) and i see scorpion buff lands more often than what it did before
and on a side note, i think this is bad :D
now every random nab player will have this max crit buff always on, before i saw lots of othells not even using this buffs, which i considered nabish :D
so now all othells have to do is basicaly spam blows and hit bleed before chain and use evasion now and then and try to stay behind the mob, feels like every r.**** can play it now
Nope max critical is not working , just appears in passives. They must have messed something up , damage output is at least 120% lower.
it did work for me, tho, as said, didn't go to lv3, or there isn't lv3 anymore? http://shrani.si/f/32/uw/4p15zi47/maxcrit.png
in passives you can see it just as black icon, next to scorpion poison
but now i see we'll get it removed all together :O
not even have it as active, till this is fixed?
ps, i had no problems loging in, you sure this is causing it and we're not geting this buffs reomved for nothing?
After this update today I was in kartia level 85 group instance and i summoned my turtle ascetic right at the begining before any mobs even spawned and the turtle never showed up and it said that it is dead therefore i cannot unsummon it. now im out a minion.. ?
We've confirmed the bug of the Tyrr Warrior Berserker skill not working at 70% like it ought to.
We're also sending a bug report for the Reacting to a Crisis quest counter not updating properly for the 5 Vaccines (it stays at 0/5), but it was possible to complete the quest despite this (after curing enough golems, the Vaccine disappears from the inventory and the quest was completed).
We're requesting fixes for these issues among others.
For Blood Stab vs Razor Rain, we found that Blood Stab overwrites Razor Rain (similar to Blood Stab overwriting other effects as of some time ago), but Razor Rain doesn't overwrite Blood Stab. We'll update our existing bug report about Blood Stab with the info about this new overwrite.
A update that brings memories from the past....... Bots will die in towns again (poor guards) or at villages ..... d lvl is a great idea because now u will have free bot spot for less than it use to be. Is more easy to d lvl that to lvl up!!!
Zones and Bosses
All regions that conduct raid boss battles now become battlefields when the raid boss appears. The areas reset to normal status when the raid boss leaves. If a raid boss is pulled out of their fight area by a certain distance, they disengage and respawn back at their original location. (It is not possible to pull raid bosses into towns or peace areas.)
For Blood Stab vs Razor Rain, we found that Blood Stab overwrites Razor Rain (similar to Blood Stab overwriting other effects as of some time ago), but Razor Rain doesn't overwrite Blood Stab. We'll update our existing bug report about Blood Stab with the info about this new overwrite.
What about overwriting Tyrr's Armor destruction and Hurricane blaster ?
Is it bug or it should be like this ?
thx
What about overwriting Tyrr's Armor destruction and Hurricane blaster ?
Is it bug or it should be like this ?
thx
I'm not certain, but if you send a support ticket the QA team can test the question and make or update bug reports accordingly.
Nope max critical is not working , just appears in passives. They must have messed something up , damage output is at least 120% lower.
Actually it was working, see post below.
it did work for me, tho, as said, didn't go to lv3, or there isn't lv3 anymore? http://shrani.si/f/32/uw/4p15zi47/maxcrit.png
in passives you can see it just as black icon, next to scorpion poison
but now i see we'll get it removed all together :O
not even have it as active, till this is fixed?
ps, i had no problems loging in, you sure this is causing it and we're not geting this buffs reomved for nothing?
I think they meant for lvl 1 of the buff to always be active as a passive, so you always have it up. I think when lvl 1 pops up on your buff bar, that is actually lvl 2 of the buff, and when it hits lvl 2 that is actually lvl 3. That's at least what I took it as.
Just complaining about the nerf , before it used to give critical damage not it gives useless critical rate.
When you're hitting robes for less than 9000 dmg with tauti ring and skills+10 something is amiss.
Meanwhile yuls and now tyrr have no issue dishing out 20,000 - 30,000 damage.
Little to no point in playing this class anymore.
can we get info on how the dual sword system works now since according to this patch we cant buy forgotten blade anymore? do we have the new dual sword craft system ? (2 type of each)
Just complaining about the nerf , before it used to give critical damage not it gives useless critical rate.
When you're hitting robes for less than 9000 dmg with tauti ring and skills+10 something is amiss.
Meanwhile yuls and now tyrr have no issue dishing out 20,000 - 30,000 damage.
Little to no point in playing this class anymore.
Yeah I noticed that before I left earlier, just got home and tested it. Had a 5% damage variance between only passive max crit stab vs lvl 2 max crit stab, which I'm sure is just skill variance, not going to take the time to test it extensively. Fortunately Korea realized how big of a problem we were having landing stabs.
so, is dimensional merchant buged yet
im trying to do a transfer to another char and it dont work
Only a few items were meant to become dimensional with this update. What item are you trying to transfer?
3rd class skills will not be removed from Awakened characters.
Glory Days Server Maintenance - October 24, 2012]
Glory Days Known Issues
Few game update launches are without issues, but fortunately there are only a few for our Glory Days launch! Rest assured these issues are high priority and we expect fixes in the very near future.
The patch note explaining that 3rd class skills will be removed upon Awakening as well as removed from characters that have already Awakened is not functioning properly at this time.
So you are saying you are NOT delivering something promised ~3 months ago?
3rd class skills will not be removed from Awakened characters.
So you are saying you are NOT delivering something promised ~3 months ago?
what is there that even matters anymore? Appetite for Destruction doesn't stack w/ any Harmony, Binding Blow doesn't matter because if you keep it you lose the best stab on rogues, Empowering Echo doesn't stack period -
And keeping old Cubics on Wynns/Tanks is a sacrifice of other measures. You lose a cancel on Wynn to gain what, a stun or a poison? (Elf = stun, DE = poison).
On tanks you lose a 1 minute UD for Hex+Power Break+Wind Shackle+Poison
It's already been "Balanced" out by Korean devs, as far as they're concerned.
Now stop bumping your useless post when the answer is already obvious and let Sace answer my question/post about the Orbis Zone Quest.
And keeping old Cubics on Wynns/Tanks is a sacrifice of other measures. You lose a cancel on Wynn to gain what, a stun or a poison? (Elf = stun, DE = poison).
Who cares about some random cancel that rarely happens?
9 second perma stun, unbreakable by magic or hits, that occurs at a good rate, unable to self-cleanse. A 2nd exile that is impossible to interrupt. Naia wynn hero still has it, for a good reason. This cubic enables you to keep your target locked for almost a minute.
can we get info on how the dual sword system works now since according to this patch we cant buy forgotten blade anymore? do we have the new dual sword craft system ? (2 type of each)
From the patch notes:I don't see most of these items in the L2Store.
And regarding the LEVEL-RESTRICTED stuff, you couldn't add untradable versions for the not-yet-level-85 people? Really?
they aren't in the store currently; they were in the store ages ago (previously / ages ago / months ago / etc.)
there's just been an edit that allows you to turn a 4 hour potion into 4x 1 hour potions, so you can exp for one hour at a time incase you're a casual player who can't play for 4 hours straight.... Read more carefully, mate.
We've confirmed the bug of the Tyrr Warrior Berserker skill not working at 70% like it ought to.
We're also sending a bug report for the Reacting to a Crisis quest counter not updating properly for the 5 Vaccines (it stays at 0/5), but it was possible to complete the quest despite this (after curing enough golems, the Vaccine disappears from the inventory and the quest was completed).
We're requesting fixes for these issues among others.
For Blood Stab vs Razor Rain, we found that Blood Stab overwrites Razor Rain (similar to Blood Stab overwriting other effects as of some time ago), but Razor Rain doesn't overwrite Blood Stab. We'll update our existing bug report about Blood Stab with the info about this new overwrite.
Im afraid the reacting to the crisis quest does not complete now unless you got atleast 1 golem generator before the patch. I have done it on 4 toons 3 were unable to complete and the one that did complete had 3 generators before server down. I've also tried cancelling the quest and retaking it and same issue the vaccine dissapears but quest does not complete.
and i suppose when its getting fixed and we turn in sinceritys we be able to get R95 soulcrystals from Epic Spez ya ?
also Nornils Cave daily Quest "Reacting to a Crisis" when using Vernas Vaccine upon Golem Generators its not appearing on quest tab/inventar.
once Vaccine used 5 times which it takes to collect 5 golem generators, Vaccine dissapears and when trying to turn in Quest it doesnt get completed !
</td> </tr> </tbody></table>
Please send separate support tickets about these two issues. For the second one, we have seen another player report this as well and we ask them to send a ticket also. If they are bugs the support team should be able to verify this and send bug reports through the proper channels.
Why the maximum critical nerf?
Making it a passive trigger is bad enough (no use in oly or pvp any more, since you need normal critical hit to trigger)
but the description states it now adds critical rate instead of critical damage.
This makes no sense whatsoever.
Aside from most rogues being capped at 500 crit rate without focus sa it takes away part of our playstyle (trying to hit from the side or back for added damage).
This change both lowers our damage output considerably in pve and cripples us completely in olympiad.
I have no idea why this was implemented.
After Glory Days released in Korea a series of small patches called Echo Updates were made to the game, primarily to fix various issues and optimize recent changes. Many Echo Updates were included in the NCSOFT West launch of Glory Days, and most the rest are included here in the January 23, 2013 patch to the Glory Days game version. Check the server maintenance notice (http://boards.lineage2.com/showthread.php?t=252404) for more details on what's going on that day.
FYI, this version has been tested on Windows 8 machines and works with no issues.
Known Issues
Please note there are a few known issues with this update. These should be fixed (fully applied) in the future.
The following patch notes are currently not working:
Dr. Chaos' three feline raid bosses.
Othell Rogue: Changes to the Maximum Critical skill and stages, and the Block Magic, and Weakness Critical skills.
Tyrr Warrior: Changes to the Power Bomber, Mega Strike, and Jump Attack skills.
The casting time decrease for Scroll of Resurrection and Blessed Scroll of Resurrection.
The bug fix for Feoh Wizard's using Feoh Aura with Double Casting.
The Birthday Vitality Potion being dimensional.
The new Instance Zone button in the Actions menu.
Thanks for Messing up the Othell Rouge class... since now no one wants to party them., Thanks ncsoft for Messing up the dagger class. THIS GAME SUCKS due to the fact they can't fix anything that is already broken!
I recived the 30 Q items, but the 5 other ones i ddint [and 1 party member LEADER got it]
The most funny thing is that this QuestItem colector dissapear after 1 person made the quest in party
Im afraid the reacting to the crisis quest does not complete now unless you got atleast 1 golem generator before the patch. I have done it on 4 toons 3 were unable to complete and the one that did complete had 3 generators before server down. I've also tried cancelling the quest and retaking it and same issue the vaccine dissapears but quest does not complete.
Did you try doing that quest in a group or solo? I think there's an issue related to doing it in groups.
Today I did it solo twice; completed successfully. The golem counter stayed at 0, but after the 5th cured generator the vaccine disappeared and I was able to turn in the quest.
Known Issues
Please note there are a few known issues with this update. These should be fixed (fully applied) in the future.
The following patch notes are currently not working:
Dr. Chaos' three feline raid bosses.
Othell Rogue: Changes to the Maximum Critical skill and stages, and the Block Magic, and Weakness Critical skills.
Tyrr Warrior: Changes to the Power Bomber, Mega Strike, and Jump Attack skills.
The casting time decrease for Scroll of Resurrection and Blessed Scroll of Resurrection.
The bug fix for Feoh Wizard's using Feoh Aura with Double Casting.
The Birthday Vitality Potion being dimensional.
The new Instance Zone button in the Actions menu.
Scorpion Poison ( which is now a passive ) causes Weakness Critical. And I can confirm that it works, even better than before.
Did you try doing that quest in a group or solo? I think there's an issue related to doing it in groups.
Today I did it solo twice; completed successfully. The golem counter stayed at 0, but after the 5th cured generator the vaccine disappeared and I was able to turn in the quest.
You are totally correct I just tried it again cancelled the quest and redid it solo and boom worked right. It does seem to be a party based issue.
Did you try doing that quest in a group or solo? I think there's an issue related to doing it in groups.
Today I did it solo twice; completed successfully. The golem counter stayed at 0, but after the 5th cured generator the vaccine disappeared and I was able to turn in the quest.
Yes, this is what's going on. The quest works just fine, only the on-screen information doesn't work. I think this has something to do with NCWest not fully doing all Echo patches and Nornil's Cave is being changed in 2 of the Echo patches.
Prison of Darkness: The Spezion epic raid instance dungeon has been changed so that an Adventure Guildsman NPC appears after Spezions defeat, to exchange Seal of Sincerity items.
Not working. It is still exchanging the Seal of Pledge, NOT Sincerity.
if u are 99.05 dont go to PVP :D and dont enchant skills this is so simple..
and about other not working things:
1. new fort skills not workintg + the old skills not work too !!!
2. orbis temple zone quests need 40000 like before
3. Epic pod - u cant exchange mark of sincirity its same old POD NPC
if u are 99.05 dont go to PVP :D and dont enchant skills this is so simple..
and about other not working things:
1. new fort skills not workintg + the old skills not work too !!!
2. orbis temple zone quests need 40000 like before
3. Epic pod - u cant exchange mark of sincirity its same old POD NPC
OMG..... IF you all would read what has been posted already....
The same mentioned bugs gets posted over and over and over again, lulz.
I am speechless :eek:
We're also sending a bug report for the Reacting to a Crisis quest counter not updating properly for the 5 Vaccines (it stays at 0/5), but it was possible to complete the quest despite this (after curing enough golems, the Vaccine disappears from the inventory and the quest was completed.
OMG! i CANT complete quest, we killed 5 golems, vaccine disappears but quest npc says i dont have any!
OMG! i CANT complete quest, we killed 5 golems, vaccine disappears but quest npc says i dont have any!
The same here ^^
The quest appear completed.
4/7 members of my party can end the quest.
I and another two members can't end the quest.
LF compensation for this issue (give me 10 dewr and i'll forget this problem now :D).
Im afraid the reacting to the crisis quest does not complete now unless you got atleast 1 golem generator before the patch. I have done it on 4 toons 3 were unable to complete and the one that did complete had 3 generators before server down. I've also tried cancelling the quest and retaking it and same issue the vaccine dissapears but quest does not complete.
Did you try doing that quest in a group or solo? I think there's an issue related to doing it in groups.
Today I did it solo twice; completed successfully. The golem counter stayed at 0, but after the 5th cured generator the vaccine disappeared and I was able to turn in the quest.
OMG! i CANT complete quest, we killed 5 golems, vaccine disappears but quest npc says i dont have any!
We're continuing to investigate the issues with this quest based on additional reports we've received beyond our initial findings. Thank you. :)
Spezion regular. We completed the instance with 1 person who was D/C (so we did it with 6 instead of 7). We all now can't join any other instances 30 minutes after the fact. It still says our dungeon is in use.
edit 1 minute after i posted this it finally went away, but why did it take 30 min?
so after ydays emergency maitenance this was supposed to happen
The Othell Rogue Maximum Critical and Scorpion Poison temporary buffs are removed, as a work-around fix for the login error for Othell Rogue characters. Today's game update patch did not deploy the changes to these skills correctly, thus causing a crash upon character login, and the buffs will be fixed in the future. After this maintenance, Othell Rogue characters should be able to log in without issue.
well
http://shrani.si/f/2Q/5H/2kTB5QWh/maxcrit.png
and on the left side you can see hits from front and on right side are hits from back, so there is some dmg difference in normal hits eventho the description says only about increased rate
and in both cases the npc had crit weakness from scorpion buff which also still works
Is the fix for the DE racial skill Dark Presence (Dark Ability) also applied in this build?
Is listed just below the Ress skill changes (on Kr PowerWiki) which are applied in this build, but i can see it in the patch notes.
http://power.plaync.co.kr/lineage2/%EB%A9%94%EC%95%84%EB%A6%AC+%EB%8B%A4%EC%84%AF+%EB %B2%88%EC%A7%B8+%EC%9A%B8%EB%A6%BC#hd92131
Mention of the Dark Ability skill (or any DE race skills) is nowhere in our patch notes, so that is not something we tested for. If you find its acting differently it could be reported as a potential bug through the support service, and that can garner testing for it.
clan advent works fine if leader logs in or u login while leader is logged in
but if u switch to subclass ull never see this buff again unless u relog or leader relog
this buff doesnt refresh anymore since update so it wont be rebuffed unless u or leader relogs
yes i know report in a ticket no i wont do it :D i say it here and thats all i will do with it some1 else can report it or cm her/him self :D
"Hurricane Blaster: The re-use delay has been removed and a P. Def. weakening effect has been added." These Hurricane Blaster stacking with Armor Destruction and this is very anoying because the use of this does not make sense.
"Hurricane Blaster: The re-use delay has been removed and a P. Def. weakening effect has been added." These Hurricane Blaster stacking with Armor Destruction and this is very anoying because the use of this does not make sense.
Hurricane blaster does not stack with Armor Destruction.
Hurricane blaster is armor destruction with 600 range and 0 cooldown.
yes we report bugs many times so the Sace can see them and they fix bugs.
as i see this patch is 50% working :)
Please remember to submit bug reports through ticketing service! (https://lineage2.custhelp.com/app/ask/) :) Not everyone has to do it, but at least a couple of tickets about each bug is optimal. Posting it on the forums as well is helpful to other players but it is not officially-accepted reporting method (plus if it's the evening or weekend, staff may not see the post, while tickets go directly to the support staff). Thanks!
Mention of the Dark Ability skill (or any DE race skills) is nowhere in our patch notes, so that is not something we tested for. If you find its acting differently it could be reported as a potential bug through the support service, and that can garner testing for it.
I just checked thar skill and its working as supposed to atm, but i think Devs would not create fix for something already working.
So, maybe some future patch will broke that skill and thats why the fix is for :)
there's just been an edit that allows you to turn a 4 hour potion into 4x 1 hour potions, so you can exp for one hour at a time incase you're a casual player who can't play for 4 hours straight.... Read more carefully, mate.My post never asked for an explanation of that potion.
"When a character levels-down to the point of passing the point where they would have gained a skill or skill level upgrade, the affected skill will be deleted or its level will be decreased accordingly. If the deleted or decreased skill is enhanced, the enhance effect will be reset."
This means, going from 99>98 will decrease/delete your skill, resulting in enhancment effetcs being removed.
An update from Sace/juji would be awesome, i would like to know how they are thinking here, like someone said earlier "everyone will be carebears sitting in town".
I read Patch Notes In Innova server Says:
If a character goes more than 4 levels down to know a certain skill, the skill gets deleted. Modified skill also get deleted.
My post never asked for an explanation of that potion.
The homemade cookies were sold in a pack during our 8th anniversary last year.
I read Patch Notes In Innova server Says:
If a character goes more than 4 levels down to know a certain skill, the skill gets deleted. Modified skill also get deleted.
The patch note was already fixed in our patch notes yesterday.
When a character levels down to 4 levels below that of an acquired skill, the skill is deleted or its stage is decreased accordingly. For example, if you are level 90 and acquired a new skill at level 90, the skill is deleted if you de-level to 86. If the deleted or decreased skill had been enchanted, the enchantment effect will be reset.
Hurricane Blaster replaces armor destruction and vice versa.
They have the same pdef % and the same duration.
I mean the same (mby i write smth wrong) but if Wat.
They have the same pdef % and the same duration.
Editing this skill for decrease p def with that same % like armor destruction misses the point.
Known Issues
The following patch notes are currently not working:
This is not working too, all remained the same as was before update
Prison of Darkness: The Spezion epic raid instance dungeon has been changed so that an Adventure Guildsman NPC appears after Spezions defeat, to exchange Seal of Sincerity items.
One thing not mentionned in the patch note Sace : The Ceremony of Chaos requirement has been changed from level 76 to levle 85. It has been confirmed by GMTangent on ticket #130124-001686.
For the Quest in Nornil's Cave with Generator not showing, here is a workaround working : Get the 30 keys before the 5th Generator. If you get the last generator while having 30 keys, you are able to hand in the quest. If you get the last key while having 5 generators, you can't hand in the quest and you should cancel and do it again.
One thing not mentionned in the patch note Sace : The Ceremony of Chaos requirement has been changed from level 76 to levle 85. It has been confirmed by GMTangent on ticket #130124-001686.
For the Quest in Nornil's Cave with Generator not showing, here is a workaround working : Get the 30 keys before the 5th Generator. If you get the last generator while having 30 keys, you are able to hand in the quest. If you get the last key while having 5 generators, you can't hand in the quest and you should cancel and do it again.
May be those informations will help anyone
Laby
this is not true , the bug is only visual :
i made the 30 keys , and i got the 5 generators but they are not listed in quest info. just click on generators 5 times with the verna vacine until the item dissapear... ( this mean your quest is ready if u have 30 keys too , and u will see the quest tracker)
this is not true , the bug is only visual :
i made the 30 keys , and i got the 5 generators but they are not listed in quest info. just click on generators 5 times with the verna vacine until the item dissapear... ( this mean your quest is ready if u have 30 keys too , and u will see the quest tracker)
The point was that if you finish gathering the 5 generators before you have 30 keys the quest will not work. The quest simply locks up unless you complete the keys first.
When will all the Tyrr Warrior skills will be working? Also waiting on response to Armor Destruction and Hurrican Blaster reduce p.def effect not stacking.
When will all the Tyrr Warrior skills will be working? Also waiting on response to Armor Destruction and Hurrican Blaster reduce p.def effect not stacking.
Been alrdy said, they're not suposed to stack. Else you'd be taking 80% defense at 99 from enchanting. Not gonna happen.
Known Issues
Please note there are a few known issues with this update. These should be fixed (fully applied) in the future.
The following patch notes are currently not working:
Dr. Chaos' three feline raid bosses.
Othell Rogue: Changes to the Maximum Critical skill and stages, and the Block Magic, and Weakness Critical skills.
Tyrr Warrior: Changes to the Power Bomber, Mega Strike, and Jump Attack skills.
The casting time decrease for Scroll of Resurrection and Blessed Scroll of Resurrection.
The bug fix for Feoh Wizard's using Feoh Aura with Double Casting.
The Birthday Vitality Potion being dimensional.
The new Instance Zone button in the Actions menu.
+ You're forgetting:
* Fortresses aren't giving new skill for +700 CP, +3% PvP Defense - Not sure about the +1000 CP, +5% PvP Defense one, but confirmed for the weaker one.
* Orbis Zone Quest requirement hasn't been reduced like stated in patch notes, it should've been reduced from 42,000 to 4,200.
i just still not understand why tyrrs can get 8k p defense and 5k m defense and tank just 6k p defense as max and 4k p defense "being so so so high" at same lvl, even tyrrs getting more dmg at skills and more p atack.
what will be tank role in future? :), since tyrr also have "mass agro".
Also, king of beast dont work with crazy nocturne iss skill, if you use skill meanwhile nocturne is on, it still being 10 min reuse.
i just still not understand why tyrrs can get 8k p defense and 5k m defense and tank just 6k p defense as max and 4k p defense "being so so so high" at same lvl, even tyrrs getting more dmg at skills and more p atack.
what will be tank role in future? :), since tyrr also have "mass agro".
Also, king of beast dont work with crazy nocturne iss skill, if you use skill meanwhile nocturne is on, it still being 10 min reuse.
My bear reaches 11k p def or more, you think it resists more than a char with 4k p def?
It's all about the shield.
And they dont have mass agro..it's provoke, it doesn't force nor change target, so it's not an agro.
well, i had warlord long time ago :D and provoke was like a little mass agro, and i think also it has low reuse.
what else, hope it going better for tanks in future.
Well yes provoke has low re-use, but it's used as a pulling skill on PVE or temporary -p def aoe if the situation calls for it.
Tyrr's durability is mostly about it's giant barrier, orc's racial skill, HP pool (since some heals are hp% based, they definitely get a lot from this) and the stun landing good which makes them last in combat vastly longer. A tyrr can never absorb the same as a tank unless the Tyrr severely outgears the tank. Tanks get so much shield buffs from so many stuff it's overwhelming.
Considering tanks will get much less re-use on king of beast skill, i think you have your source of burst dmg there.:p
i just still not understand why tyrrs can get 8k p defense and 5k m defense and tank just 6k p defense as max and 4k p defense "being so so so high" at same lvl, even tyrrs getting more dmg at skills and more p atack.
what will be tank role in future? :), since tyrr also have "mass agro".
Also, king of beast dont work with crazy nocturne iss skill, if you use skill meanwhile nocturne is on, it still being 10 min reuse.
lol w8 and see ;) you will see tanks will be very important for the parties in the future as they are now! anyway just because a tyrr has more p def and m def then a tank doesnt mean it lasts longer! and other then that, a tank still beats a tyrr warrior on a regular base in oly! :D
tank is a strong oly class, outside oly its a control class in pvp and pve... im just courious on whats comming with the new classes, but im betting its goin to be just FUN, beeing able 2 choose how you want your party to roll, if more dmg given, less damage taken, etc.... it will be fun fun fun!
* Fortresses aren't giving new skill for +700 CP, +3% PvP Defense - Not sure about the +1000 CP, +5% PvP Defense one, but confirmed for the weaker one.
* Orbis Zone Quest requirement hasn't been reduced like stated in patch notes, it should've been reduced from 42,000 to 4,200.
allow me to just bump this -.- FOR THE 12938713891237TH TIME.
Regarding the Othell Rogue Maximum Critical skill, the patch note has been clarified to reflect the following:
Maximum Critical Stage 1: It is now known as Maximum Critical, and is a Passive skill. There's a chance this effect will activate upon a critical hit, at which time a buff icon will display, and the effect will last 20 seconds. During the 20 second period there is a chance upon critical hit to activate the level 2 version of this skill. Damage penalty for face-to-face targets has been removed.
Maximum Critical Stage 2 and Stage 3: These skills have been merged. Maximum Critical Stage 2 can occur by chance while Maximum Critical (passive) is in effect.
i saw now:this second fix of the patch is fixing 50% of the things that must fix:
1st example: in EPIC POD we can't exchange marks still...
2nd : blessed and normal scrolls = nothing changed... healer skills are same too
2nd : blessed and normal scrolls = nothing changed... healer skills are same too
My resurrection skills have been changed. They're slower when casted, and have faster cooldowns. So please, what hasn't changed about them?
Regarding the Othell Rogue Maximum Critical skill, the patch note has been clarified to reflect the following:
Maximum Critical Stage 1: It is now known as Maximum Critical, and is a Passive skill. There's a chance this effect will activate upon a critical hit, at which time a buff icon will display, and the effect will last 20 seconds. During the 20 second period there is a chance upon critical hit to activate the level 2 version of this skill. Damage penalty for face-to-face targets has been removed.
Maximum Critical Stage 2 and Stage 3: These skills have been merged. Maximum Critical Stage 2 can occur by chance while Maximum Critical (passive) is in effect.
Looks like...but wont be bad if they clarify this point...i mean Sace said "face-to-face penalty removed" , saying so , i think that the frontal critical power decrease war removed (old focus death/focus power got 30% damage low from frontal stabs) , but the maximum critical was actually rising that , so i thought "maybe they'll remove that bonus" , actually , noone of those bonus are actually applied ... so ... yeah , no more critical power , lol (but i don't see damage difference...even if hitting robe users for 3000 is kind of sad sometimes XD)
same as last week , i mean they work like they should (no problems)
Uhm. No problems, you say? However, I do see that the casting time has increased. Where's the problem? I can't rez anyone during PvP, because any half smart player would interrupt me.
Uhm. No problems, you say? However, I do see that the casting time has increased. Where's the problem? I can't rez anyone during PvP, because any half smart player would interrupt me.
if u cant res in pvp and others interrupt u this is your problem . maybe u miss some MEN tattoo ?
i Just wanted to tell that res is working as is should work in the patch notes.(without problems)and this week and preious week was same .
if u cant res in pvp and others interrupt u this is your problem . maybe u miss some MEN tattoo ?
Who in their right mind would add MEN tattoos on a healer? C'mon... I have better stats to boost.
i Just wanted to tell that res is working as is should work in the patch notes.(without problems)and this week and preious week was same .
So you're playing on a server where Blessed Resurrection is still instant cast. Good for ya.
Last week my brez was instant cast, now it isn't. I'm just informing the general population (insert random laugh here) that casting time has changed.
wow 5000 posts :) when you have time to play ?
Don't worry, I do play. Unlike you, I don't play L2 12+ hours a day, since I'm pretty burnout with it.
Looks like...but wont be bad if they clarify this point...i mean Sace said "face-to-face penalty removed" , saying so , i think that the frontal critical power decrease war removed (old focus death/focus power got 30% damage low from frontal stabs) , but the maximum critical was actually rising that , so i thought "maybe they'll remove that bonus" , actually , noone of those bonus are actually applied ... so ... yeah , no more critical power , lol (but i don't see damage difference...even if hitting robe users for 3000 is kind of sad sometimes XD)
its critical damage and the way its now just sucks
critical rate added is a bug in text
if u hit a mob/npc infront now ull do less damage when it triggers try click it off quick ull see damage goes up a bit
go behind it and damage will go up even more
fact that it now is passive and u still have frontal damage penalty just sucks :(
its critical damage and the way its now just sucks
critical rate added is a bug in text
if u hit a mob/npc infront now ull do less damage when it triggers try click it off quick ull see damage goes up a bit
go behind it and damage will go up even more
fact that it now is passive and u still have frontal damage penalty just sucks :(
Oh my fresking god, it is to good for othel's you have freaking shadow chase every few sec now you get even more power if you attack from behind, what the hell is wrong with you? Othell is a way to easy class to play with anyway, in pvp spam a few skills and insta kill.....
How can people rage, this is stupidity in its finest.
Who in their right mind would add MEN tattoos on a healer? C'mon... I have better stats to boost.
So you're playing on a server where Blessed Resurrection is still instant cast. Good for ya.
Last week my brez was instant cast, now it isn't. I'm just informing the general population (insert random laugh here) that casting time has changed.
Don't worry, I do play. Unlike you, I don't play L2 12+ hours a day, since I'm pretty burnout with it.
It's unbelivable u still not understand me and i need to reply u 3rd time:
about the resurection skills.
i said to you , all is same like last week last week was : more cast time , low cooldown. and with that i mean , this patch do nothing cuz they made it previous week.
btw , i not play 12+ hours , and i not waste my time on forums more then 30min/week :)
It's unbelivable u still not understand me and i need to reply u 3rd time:
about the resurection skills.
i said to you , all is same like last week last week was : more cast time , low cooldown. and with that i mean , this patch do nothing cuz they made it previous week.
It's because your English mastery makes understanding you difficult for us ignorant fools.
idk there was something about PK or no. so i will ask..
The item drop penalty for killed Chaotic characters with a PK value or 5 or above has changed:
Before: Up to 5 items are destroyed at random, including augmented items.
Now: Up to 5 items are dropped (or destroyed if Bound) at random, including augmented items. For augmented items, the augmentation option is deleted before they are dropped.
now you drop items with 1-4 pk too? today i was lucky and died by npc in town and i droped some items, also lost 1 bound item. and i have only 4 pk.
as i remember safe was 5pk..
Uhm. No problems, you say? However, I do see that the casting time has increased. Where's the problem? I can't rez anyone during PvP, because any half smart player would interrupt me.
Well, that sucks. Too bad the patch and game is working as intended. Maybe you should up your cast speed brah!
According to korea, this is how the game should be played so looks like your out of luck aren't you.
See what I did there?
EDIT: Im sure you''ll find a much easier way to find a way to cast res faster, I know healers in my clan have already. I am also positive that it is MUCH easier to do that then find a way to open up altar instance. Maybe you should spend less time with your silly countless posts and qq and stop riding the coat tales of NCsoft, that may help a tad. :)
Well, that sucks. Too bad the patch and game is working as intended. Maybe you should up your cast speed brah!
I don't know what kind of language filter you use, but in my book "set casting time" means "you can't modify the casting time with casting speed". I have more than enough casting speed for other means, and strangely enough I haven't gotten interrupted during res yet... ;) Indeed though, rezzing someone with 3 seconds casting stops me from healing the party.
EDIT: Im sure you''ll find a much easier way to find a way to cast res faster, I know healers in my clan have already. I am also positive that it is MUCH easier to do that then find a way to open up altar instance. Maybe you should spend less time with your silly countless posts and qq and stop riding the coat tales of NCsoft, that may help a tad. :)
I have a way to open up Altar instance.
By doing the campaign.
And I think your healers lied, because of what I explained above. Or they use brez scrolls, which now are faster than the skill.
Now, wanna login my toon so you can play in my place when I can't? ;)
I don't know what kind of language filter you use, but in my book "set casting time" means "you can't modify the casting time with casting speed". I have more than enough casting speed for other means, and strangely enough I haven't gotten interrupted during res yet... ;) Indeed though, rezzing someone with 3 seconds casting stops me from healing the party.
I have a way to open up Altar instance.
By doing the campaign.
And I think your healers lied, because of what I explained above. Or they use brez scrolls, which now are faster than the skill.
Now, wanna login my toon so you can play in my place when I can't? ;)
Tough cookies. Deal with it. Why don't you stop spamming the forums with your worthless posts and qq. :P
Tough cookies. Deal with it. Why don't you stop spamming the forums with your worthless posts and qq. :P
I guess that those cookies were harder to digest for you. Because my supposed "cries" rely on the fact that Aeore's rez skills aren't working as intended.
Why don't you say the same to the Feohs "crying" for Unleash Hell and Mass Unleash Hell?
Your opinion about posts being "worthless"... reveals much about your mentality.
I guess that those cookies were harder to digest for you. Because my supposed "cries" rely on the fact that Aeore's rez skills aren't working as intended.
Why don't you say the same to the Feohs "crying" for Unleash Hell and Mass Unleash Hell?
Your opinion about posts being "worthless"... reveals much about your mentality.
Even I have to admit that the resurrection skill is absolutely screwed up. Faster cool down but slower cast speed?
It looks like healer is taking a dump while resurrecting now.
Tough cookies. Deal with it. Why don't you stop spamming the forums with your worthless posts and qq. :P
yes im trying to tell her to stop with this meaningless posts too .
and tiferet not my english is your problem when u dont have brain to think with it and understand what im talking ...
and stop crying about the faking bless ress its ok now in PVP is better when res is slower i can kill more ppl from enemy parties before enemy healer to res them.
she is crying now cuz her OP char is getting little nerf...
Like Blessed Resurrection was the OP skill of the Aeore Healer...
No, seriously... After Juji explained the deal, everything has been cleared up. And indeed, according to Korean devs Blessed Resurrection needed a nerf in the casting. Now I want to see people complaining they aren't rezzed fast enough...
and tiferet not my english is your problem when u dont have brain to think with it and understand what im talking ...
Sorry, but the lack of commas often makes the understanding of your sentences quite difficult.
from new forts monster dungeon drops:
battleground scroll: damage reflect resistance.
how this scroll should work. i tried use it in siege, but no effect applied. no self buff, nothing.
yes im trying to tell her to stop with this meaningless posts too .
and tiferet not my english is your problem when u dont have brain to think with it and understand what im talking ...
and stop crying about the faking bless ress its ok now in PVP is better when res is slower i can kill more ppl from enemy parties before enemy healer to res them.
she is crying now cuz her OP char is getting little nerf...