UPDATED: The Rise to Arms settings event (http://www.lineage2.com/en/news/events/rise-to-arms.php) continues: the no XP loss upon death, and free teleports settings continue until Febuary 6. The weapon augmentation removal fee of 1 Adena setting is discontinued for 1 week; it will return on February 6 and end on February 13.
Various bug fixes:
Characters level 85 and higher can now receive Newbie Buffs.
The game client can no longer be closed when all interfaces are hidden.
Subclass Certificates now transfer properly during server transfers.
The Ultimate Scourge skill now applies properly, with debuff for 2 minutes and no regeneration.
When a craft attempt fails due to missing ingredients, the list of missing ingredients is now displayed.
The Einhasad's Sacred Sword item from the Seven Signs epic quest series can now only be used when in the relevant instanced zone. The item has an expiration timer and cannot be equipped unless proper requirements are met.
Relevant residence skills now apply when in possession of a fortress. The skills appear in the Clan/Hero/Mentoring skill section.
The Mass Resurrection skill cooldown is now 10 minutes.
The casting time of the Scroll of Resurrection item is now 5 seconds.
The casting time of the Blessed Scroll of Resurrection item is now 1 second.
The Othell Rogue Block Magic and Weakness Critical skill icons are now visible on targeted players.
The tooltip descriptions for the Tyrr Warrior Power Bomber and Mega Strike skills no longer display info about damage penalty due to no Momentum.
The Tyrr Warrior Jump Attack skill now consumes 3 charges of Momentum.
The Adventurer NPC that appears at the end of a successful Spezion epic raid now accepts Seals of Sincerity instead of Pledges.
Sace what about birthday potions being dim as per the patch notes fixed?
The patch note says
The following Vitality items have been changed so that they can be bestowed with one-hour effects through the Dimensional Merchant NPC:
Birthday Vitality Potion
Doesn't say it would become dimensionally tradable. =\ In our testing we have not yet found the 'one-hour effect', which is why the note was marked as 'fail'.
Are the new fortress skills added to the the old ones or do they replace them?
I'm not sure but I'll ask the testers; as it's the end of day the response might come sooner once the changes are live tomorrow, though. :o
and about "Orbis Zone Quest Requirements lowered."?
It's still requiring 42,000, and should be 4,200 with the Echo update... I've posted about this SEVERAL times and been ignored every time.....
Thanks for the enlightement/responses/ANYTHING. -.-
Changes to Quests
Fairy Settlement quests: The level requirement to start the following quests has been changed from level 90 to level 88:
Shadow of Terror: Blackish Red Fog
Unsettling Shadow and Rumors
Unstoppable Futile Efforts
We Are Friends
Placing My Small Power
Orbis Temple zone quest: The success goal has been greatly decreased.
what about the dagger maximal critical skill fix? are you guys going to add crit damage back to our maximal critical? its also stuck at a max of level 2... :mad:
No bugfix for the war system not auto cancelling a war without any action for more then 7 days? I've send in a ticket over 8 weeks ago and all info I get is 'we working on it'. You can't tell me that Korean players accepted a bug like this for the whole duration of Glory Days (6 months). Please fix this.
Also; when are the remaining patches from the Echo-series coming? Like the improved Nornils' Cave and updated Cemetery?
till now, new lv1 = old lv1, new lv2 = old lv2
lv2 gives 70% back crit rate, lv3 did 90% dmg
tho, some complain about dmg, in description it only says rate, but it's dmg also
still would like to hae those 90% back :D
will see what'll be after update, i hope they tesed everything, for a change :D
There are some other problems to be solved have not seen in the above listing
- even if the clan leader is online, it is necessary to relog the character to get the "advent clan" after including class switching
- one of the missions of spicula (Reacting to the Crisis) is also defective, you even collecting the golems generators, marker does not appear in the mission and therefore unable to deliver the quest
- Scaldsect the mob is also with problems of appearance, as appears on the screen several times he appeared, but it really is not there
There are some other problems to be solved have not seen in the above listing
- even if the clan leader is online, it is necessary to relog the character to get the "advent clan" after including class switching
- one of the missions of spicula (Reacting to the Crisis) is also defective, you even collecting the golems generators, marker does not appear in the mission and therefore unable to deliver the quest
Yeah that first one is annoying
second one, it is possible to finish that quest.... just get all the keys FIRST BEFORE you get all 5 generators.
- one of the missions of spicula (Reacting to the Crisis) is also defective, you even collecting the golems generators, marker does not appear in the mission and therefore unable to deliver the quest
Cry moar. Quest is working fine, it's just on-screen bug. I've finished the quest every day since Echo patch. As soon as you use your Vaccine on the 5th Generator the quest goes into complete state and shows the blue arrow guiding you to the quest NPC.
Cry moar. Quest is working fine, it's just on-screen bug. I've finished the quest every day since Echo patch. As soon as you use your Vaccine on the 5th Generator the quest goes into complete state and shows the blue arrow guiding you to the quest NPC.
And 2 times step finishes after the 5th vaccine but the return the quest step doesn't appear, hence the npc doesn't let me return it. Surprisingly both times when i finished generators before the keys. Now this ain't visual my not only illogical but a little bit thick friend.
what about the dagger maximal critical skill fix? are you guys going to add crit damage back to our maximal critical? its also stuck at a max of level 2... :mad:
Did you even test the damage before claiming it doesn't add critical damage?
"When a craft attempt fails due to missing ingredients, the list of missing ingredients is now displayed."
9 years in the making, folks ! thanks!
"The Mass Resurrection skill cooldown is now 10 minutes."
Nuuuuuuuuuuuu
"The casting time of the Scroll of Resurrection item is now 5 seconds.
The casting time of the Blessed Scroll of Resurrection item is now 1 second."
yay
"The Adventurer NPC that appears at the end of a successful Spezion epic raid now accepts Seals of Sincerity instead of Pledges."
yay ? we'll see if this works
I hope patches will work this time...
so funneh !
Cry moar. Quest is working fine, it's just on-screen bug. I've finished the quest every day since Echo patch. As soon as you use your Vaccine on the 5th Generator the quest goes into complete state and shows the blue arrow guiding you to the quest NPC.
no need to be a straight up jerk about it. quest is broken; have to get all keys before generators. some days it works other days it don't otherwise you have to delete quest and start over = broken fail quest NC needs to fix
The Rise to Arms settings event (http://www.lineage2.com/en/news/events/rise-to-arms.php) continues! This event includes no XP loss upon death, free teleports, and weapon augmentation fee of 1 Adena. The event ends on February 6, 2013.
Remove augment fees have been reset to original values, it's not 1 Adena after today's maintenance.
Remove augment fees have been reset to original values, it's not 1 Adena after today's maintenance.
We're looking into that and working on bringing it back.
This is the known issues list about various bugs players have been mentioning lately. "Known issues" means we've verified it's a bug and we have sent a bug report to the devs and are awaiting a fix or clarification on intended functionality.
Reacting to a crisis: 3 different bugs for this. (some party members are unable to complete the quest, quest counter does not increase, and quest icon missing)
Othell Rogue Blood Stab: pre-existing bug regarding overwrites to other skills and what is/isn't intended according to what's happening now.
Tyrr Warrior Berserker: 60%/70% activation inconsistency with patch note.
Feoh Wizard Feoh Aura + Double Casting not working together.
Instance Zone button in Actions menu
Clan Advent skill: cancels depending on leader login and class mode change.
CoC requirement having unexpectedly changed from 76 to 85.
Cloak mark toggle missing from Options menu.
HP Gauges for friendly targets toggle missing from Options menu.
Mysterious Soulshots/Spiritshots not working: pre-existing bug, have manual work-around in the meantime.
Orbis Temple zone quest: success goal not reduced
There are some other questions I've forwarded as well but I've not yet received confirmation of bugs for them.
Illogical you are only half right. The spicula quest does work BUT you have to get the 30 keys BEFORE you get the 5th generator. If you do it that way you will get the quest window to close and get arrow above your head. If you get the 5 generators BEFORE the 30 keys the vaccine will dissapear and when you get 30 keys the quest window stays open. THAT is FACT and tested by many people many times. so mabye SACE or JUJI will look into it.
SACE,JUJI anyway to fix the clan advent skill bug. when you go into Ceremony it doesnt return. and it doesnt return when you change to subs/dual classes. Its very annoying to log in and out for a skill bug. Also the suspicious merchant is STILL selling the same items. In patch notes it states they were supposed to change.
Kartia researcher full all ready SERIOUSLY that needs fixed try allowing more than 5 people at a time or something. I read you guys adjust its occupancy at maintenance how about increasing it and not leaving it the same. This has been an ongoing issue on chronos server for a long time unless you do kartias at 2 in the morning EST.
Does this mean that nothing was supposed to change? Cause the Blessed Resurrection is taking me longer to cast it and it has 9sec CD atm.
"The casting time and the re-use delay for resurrection skills and resurrection items have been changed as follows. Skills with [Set] are not affected by casting speed boosts nor re-use delay boosts."
"The casting time and the re-use delay for resurrection skills and resurrection items have been changed as follows. Skills with [Set] are not affected by casting speed boosts nor re-use delay boosts."
So, the cast time should not have changed.
Well both casting time and the re-use delay changed in the Blessed Resurrection, and just casting time on Party Resurrection. I'm sending a request to the support team right now.
This is the known issues list about various bugs players have been mentioning lately. "Known issues" means we've verified it's a bug and we have sent a bug report to the devs and are awaiting a fix or clarification on intended functionality.
Reacting to a crisis: 3 different bugs for this. (some party members are unable to complete the quest, quest counter does not increase, and quest icon missing)
Othell Rogue Blood Stab: pre-existing bug regarding overwrites to other skills and what is/isn't intended according to what's happening now.
Tyrr Warrior Berserker: activates at 70% instead of 60%.
Feoh Wizard Feoh Aura + Double Casting not working together.
Instance Zone button in Actions menu
Clan Advent skill: cancels depending on leader login and class mode change.
CoC requirement having unexpectedly changed from 76 to 85.
Cloak mark toggle missing from Options menu.
HP Gauges for friendly targets showing in Options menu still.
Mysterious Soulshots/Spiritshots not working: pre-existing bug, have manual work-around in the meantime.
There are some other questions I've forwarded as well but I've not yet received confirmation of bugs for them.
Why isn't the War System bug not in this list? While it exists for more then 2 months now and every time I send in a ticket I get the response it's a known issue but no solution for it yet? It's a Glory Days bug, not even an Echo Patch bug.
Would be really nice if you guys (NCWest) are getting straight on what known issues are. Maybe open a new thread in the Announcement part and list them.
Why isn't the War System bug not in this list? While it exists for more then 2 months now and every time I send in a ticket I get the response it's a known issue but no solution for it yet? It's a Glory Days bug, not even an Echo Patch bug.
Would be really nice if you guys (NCWest) are getting straight on what known issues are. Maybe open a new thread in the Announcement part and list them.
The war system is also bugged in request for clarification or possible bug fixes. This list of known issues is mainly reflecting only those relevant to our recent patch. We've previously discussed the idea of having an active known issues list but it was decided not to for various reasons.
The weapon aug event is bugged in bartz (dunno about xp, don't wanna die to discover :D but for sure is bugged as well), u need pay to remove augments.
The weapon aug event is bugged in bartz (dunno about xp, don't wanna die to discover :D but for sure is bugged as well), u need pay to remove augments.
We saw this when the servers came back up and posted already that we're looking into it. :)
what about random disconnections since last sunday on some chars?
i have 2 chars(accounts) they get disconnected after 2 hours all time(afk or active doesn't matter), and other 8 accounts stay online 7 days without any dc.
I didn't mention about it earlier I thought its by product of the fail patch update, but now the next maintenance came and still those chars get dc every 2 hours..
Epic spezion we can't still change mark sincerity, q in kamael with vaccine still bugged cmon try fix some simple things
We're looking into the failed fix for the Spezion raid's Adventure NPC issue.
We do not yet have fixes for the Reacting to a Crisis bugs; we'll get those in the future.
Existential question: We'll have emergency maintenance today?
To re-fix the bugs today? or last week included? or just to correct and return to 1 adena to remove the argument?
No emergency maintenance planned for today at this time. The event cannot be fixed, but we'll bring back that setting for an additional week on Feb 6. Check updated event post and maintenance post for more details.
"The casting time and the re-use delay for resurrection skills and resurrection items have been changed as follows. Skills with “[Set]” are not affected by casting speed boosts nor re-use delay boosts."
So, the cast time should not have changed.
No emergency maintenance planned for today at this time. The event cannot be fixed, but we'll bring back that setting for an additional week on Feb 6. Check updated event post and maintenance post for more details.
I thought the server maintenance is to fix things
You guys/gals decided against a known issue list. Ya know if you cared about the community you would make the list and FIX the items then remove them. instead of pushing them under the rug like you are doing. and better yet if you had a test server you couldda fixed the bugs before rolling out yet another broken patch. Your maintenance today was to fix a list of bugs from the patch but the fixes didnt even work on 90% of the issues AND you created more. do you guys NOT test anything in the 4 hours of down time. or do you just drink coffee, as you posted yourself, and sit at the donut table laughing at what you could break this time.
Sace my dear ,are you going to make something with critical damage lowered on othell rougues? The Maximum Critical issue.
We're looking into it to see if it is a bug and the patch did not apply properly, or if there were unintended additional changes, or if the patch note was simply misinterpreted. I don't know anything more at this time.
No emergency maintenance planned for today at this time. The event cannot be fixed, but we'll bring back that setting for an additional week on Feb 6. Check updated event post and maintenance post for more details.
Dear Sace, I truly believe that now would be really nice time to do emergency update.
And could you please forward to Q&A dept that they would make a lot of people happy if they could really suprise us and at least once in ages really test something? It is a little bit unpleasent for everybody that we need to test it for you on live servers and tell you what have you actually applied to the server.
Spezion epic still exchange marks 90-94 instead of 95-99 ,
Othell's maximum critical still have 2 lvls and do not increase critical power anymore (in the "patch note" it says "lvl 1 buff" but didn't said "no more critical power") ,
% of ress is not showed ,
iss trasformation bug is still there (not only iss's one , in GF they turned me into a pig , after the effect went out i was unable to be back , i had to run in the mob's group and get hitted for be back to normal :|)
spicula Q inside stronghold 3 (30 keys + 5 generator) is bugged, if you collect the 5 generator BEFORE the 30 keys , Q will get stuck 'till u abort and re-make it (and generatos are not shown anyway)
Dear Sace, I truly believe that now would be really nice time to do emergency update.
And could you please forward to Q&A dept that they would make a lot of people happy if they could really suprise us and at least once in ages really test something? It is a little bit unpleasent for everybody that we need to test it for you on live servers and tell you what have you actually applied to the server.
This is unpleasant for all of us. We do not have a working build that would fix the event while still having the necessary bug fixes; hence an emergency maintenance today will not happen. As always, we do our best to keep you informed even when things go wrong.
This is the known issues list about various bugs players have been mentioning lately. "Known issues" means we've verified it's a bug and we have sent a bug report to the devs and are awaiting a fix or clarification on intended functionality.
HP Gauges for friendly targets showing in Options menu still.
Mmmm didnt see anything around(maybe im wrong) whats the deal with aeore ress? The cast time is lol... wont belive this.. if before this was easy to cut the ress cast with 3th program now ppl dont even need to use it. Thix will stay like this or is a kind of bug?
NPC's in magmeld are not working for alot of people. Shift+Click is also not working
Can you say which NPCs in particular? So far the ones I'm seeing are working with no problem.
Mmmm didnt see anything around(maybe im wrong) whats the deal with aeore ress? The cast time is lol... wont belive this.. if before this was easy to cut the ress cast with 3th program now ppl dont even need to use it. Thix will stay like this or is a kind of bug?
It's like this in Korea too, get used to it.
This is the known issues list about various bugs players have been mentioning lately. "Known issues" means we've verified it's a bug and we have sent a bug report to the devs and are awaiting a fix or clarification on intended functionality.
Reacting to a crisis: 3 different bugs for this. (some party members are unable to complete the quest, quest counter does not increase, and quest icon missing)
Othell Rogue Blood Stab: pre-existing bug regarding overwrites to other skills and what is/isn't intended according to what's happening now.
Tyrr Warrior Berserker: 60%/70% activation inconsistency with patch note.
Feoh Wizard Feoh Aura + Double Casting not working together.
Instance Zone button in Actions menu
Clan Advent skill: cancels depending on leader login and class mode change.
CoC requirement having unexpectedly changed from 76 to 85.
Cloak mark toggle missing from Options menu.
HP Gauges for friendly targets toggle missing from Options menu.
Mysterious Soulshots/Spiritshots not working: pre-existing bug, have manual work-around in the meantime.
Orbis Temple zone quest: success goal not reduced
There are some other questions I've forwarded as well but I've not yet received confirmation of bugs for them.
i am not gonna go and research the quote from you on the forums where it says "everything has been tested and is working fine now" or something like that. i do remember my thought i had:
"we will see about that"
and now i change it to:
you wish!
i dont care if in korea is that way... they ****** up the resurrection skill.
every class has a skill that can interrupt a skill... so 5~6 sec cd on a skill that the cast speed is also 5 secs is taking out of the game that skill for pvp... seriously why u will need a healer for res... ... is better to have an iss full of bres and let the healer heal/recharge only...
i dont care if in korea is that way... they ****** up the resurrection skill.
every class has a skill that can interrupt a skill... so 5~6 sec cd on a skill that the cast speed is also 5 secs is taking out of the game that skill for pvp... seriously why u will need a healer for res... ... is better to have an iss full of bres and let the healer heal/recharge only...
Get used to it, since GoD I don't think the devs in Korea know wth they're doing :p
On a higher note, I saw today that XLgames and Trion Worlds signed on to publish ArcheAge :>
Can you say which NPCs in particular? So far the ones I'm seeing are working with no problem.
Sookie has become the new Bella. And, the NPCs relating to the Traces of Kamilian (sp). Sookie is not really a priority but the others give access to the daily instances.
Sookie has become the new Bella. And, the NPCs relating to the Traces of Kamilian (sp). Sookie is not really a priority but the others give access to the daily instances.
since when did sookie not give access to 2 daily instances or more that there is no other entrance to?? specifically spez & epic spez... The xp from the kimerian instance dailies is crap in comparison to some of the others... I would imagine all of them are equally important
Sace,can you confirm if the blessed resurrection is bugged or it will be like this?It seems kinda redicolous that now it has 3 seconds casting time(fixed for everyone) and 10 seconds reuse instead of 30
i dont care if in korea is that way... they ****** up the resurrection skill.
every class has a skill that can interrupt a skill... so 5~6 sec cd on a skill that the cast speed is also 5 secs is taking out of the game that skill for pvp... seriously why u will need a healer for res... ... is better to have an iss full of bres and let the healer heal/recharge only...
Iss Enchanter's Angel Resurrection casting time has also increased
Indeed, Blessed Resurrection (the skill, not the item) should not have been changed other than to make its casting time set. We'll look into the possibility of other changes; to facilitate this please send a support ticket reporting the unexpected change as a possible bug.
As mentioned yesterday, we've reported the failed patch to the Spezion epic raid Adventure NPC fix. Once we know more about when to expect a fix we'll let you know.
We're looking into the issue of the Magmeld region NPCs not being responsive.
So, what was Blessed Resurrection's casting time supposed to be? Right now it's 5 seconds, more or less, with a 10 seconds cooldown. Far from being "blessed" (Blessed Scrolls of Resurrection used to be slightly slower than the skill, but much faster than the Scrolls of Resurrection, and right now I'm looking at the skill as being the same as the normal rez scroll), but I'm quite pleased with the current cooldown. I wish it remains like this, it saves me headaches inside instances where more than 2 people die in the same moment... :rolleyes:
So, what was Blessed Resurrection's casting time supposed to be? Right now it's 5 seconds, more or less, with a 10 seconds cooldown. Far from being "blessed" (Blessed Scrolls of Resurrection used to be slightly slower than the skill, but much faster than the Scrolls of Resurrection, and right now I'm looking at the skill as being the same as the normal rez scroll), but I'm quite pleased with the current cooldown. I wish it remains like this, it saves me headaches inside instances where more than 2 people die in the same moment... :rolleyes:
Blessed Resurrection seems to be 3 seconds with a 10 second cooldown right now. We currently suspect a future patch note was added to our build unannounced, in which the casting time should have been changed to 1 second (and the cooldown from 30 seconds to 10 seconds). We've sent a bug report to devs requesting clarification; until they respond it's not certain what was intended/not intended. =\
Oh, after countless restarts and a stupid amount of ending NCSoft Launcher, I've gotten it to load. However, the patch sits there at at zero %, not downloading the 0.8 MB patch.......... Any ideas? :/
Blessed Resurrection seems to be 3 seconds with a 10 second cooldown right now. We currently suspect a future patch note was added to our build unannounced, in which the casting time should have been changed to 1 second (and the cooldown from 30 seconds to 10 seconds). We've sent a bug report to devs requesting clarification; until they respond it's not certain what was intended/not intended. =\
Lol, that's pretty messed up. Thanks for clarifying.
Oh, after countless restarts and a stupid amount of ending NCSoft Launcher, I've gotten it to load. However, the patch sits there at at zero %, not downloading the 0.8 MB patch.......... Any ideas? :/
Try this (http://boards.lineage2.com/showthread.php?t=233631).
I am not a healer, so i need to ask whats wrong with the healers skills?
The changes i found:
Resurection --> 2 sec. casting
Mass Resurection --> 3 sec. casting, cooldown 10 mins
Heretic Resurection --> 2 sec. casting
Angel´s Resurection --> 2 sec. casting, range 400
Ress Scroll --> 5 sec. casting
Bress Scroll --> 1 sec. casting
Seems quite clear to me.
Cooldown for Blessed Resurection is 30 sec, and for Party Resurection is 600 sec. (10 mins). PowerWiki only shows cooldowns.
I am not a healer, so i need to ask whats wrong with the healers skills?
The changes i found:
Resurection --> 2 sec. casting
Mass Resurection --> 3 sec. casting, cooldown 10 mins
Heretic Resurection --> 2 sec. casting
Angel´s Resurection --> 2 sec. casting, range 400
Ress Scroll --> 5 sec. casting
Bress Scroll --> 1 sec. casting
Seems quite clear to me.
BY NCSOFT in patch notes
Other Skill Changes:
The casting time and the re-use delay for resurrection skills and resurrection items have been changed as follows.
Skills with “[Set]” are not affected by casting speed boosts nor re-use delay boosts.
Resurrection: [Set] Casting time has decreased from 6 seconds to 2 seconds.
Mass Resurrection: [Set] Casting time has decreased from 10 seconds to 3 seconds. Re-use delay has increased from 2 minutes and 30 seconds to 10 minutes.
Heretic Resurrection: [Set] Casting time has decreased from 6 seconds to 2 seconds.
Angel’s Resurrection: [Set] Casting time has decreased from 3 seconds to 2 seconds. Casting distance has decreased from 900 grids to 400 grids.
Blessed Resurrection: [Set] (no other changes)
Party Resurrection: [Set] (no other changes)
Scroll of Resurrection (item skill): Casting time has decreased from 15 seconds to 5 seconds.
Blessed Scroll of Resurrection (item skill): Casting time has decreased from 3 seconds to 1 second.
When we are in pvp Helaer is always 1st target is you die, who will ress you?
so easy to cut skill need to cast 3 seconds
When you are in instance killing raid bossand in last bit of raidboss HP you die
3 seconds cam be u exp
I am Healer 97 with 1808 casting speed without the toggle Frantic Healing, with it 1999,And it take 3 sec
same has healer 85 without sonatas
This change is senseless, NC has adressed the wrong skill.
No point to increase so much the casting for healer rez, if everyone has above 1,3k atk speed, 1,9k cast speed, and ultimited rushes to EASILY catch the healer. Let alone the auto-bots who need a fraction of a second to detect the res.
So the casting time for Blessed Resurection is 3 sec? And about that casting speed, read the patch notes again one more time.
The casting time and the re-use delay for resurrection skills and resurrection items have been changed as follows.
Skills with [Set] are not affected by casting speed boosts nor re-use delay boosts.
Blessed Resurrection: [Set] (no other changes)
Party Resurrection: [Set] (no other changes)
nice the cd of res is low (well, for me was ok also before), but that casting time.
ive 1960 c.speed in full buff in heavy and for cast mass res took me 5/6 sec (didnt count cos guess, got interrupted lol), so yeah, c.speed is not an option for make it faster.
menwhile i try res a pt member, an other one die lol
i prefer how was before, cos actually i'll just full my char of bsor and forget the skill
The casting time and the re-use delay for resurrection skills and resurrection items have been changed as follows.
Skills with [Set] are not affected by casting speed boosts nor re-use delay boosts.
Blessed Resurrection: [Set] (no other changes)
Party Resurrection: [Set] (no other changes)
Its my ress skills
and it have been change
Skills with [Set] are not affected by casting speed or re-use delay boosts.
That means if the skill casting time is set to 3 seconds, it will take 3 f****** seconds to cast for everybody, everytime.
since when did sookie not give access to 2 daily instances or more that there is no other entrance to?? specifically spez & epic spez... The xp from the kimerian instance dailies is crap in comparison to some of the others... I would imagine all of them are equally important
Since I do not have access to Spez or Epic Spez as of yet, Sookie is not at the top of my list of things that need to fix. I am sorry if she is on yours. :p Neeners
-now you make healers cast ress(one of their most important skills)in an insane long time;meanwhile reducing to 1 second the casting time of the b ress crolls (making our ress totally useless in pvp).
-in lindvior healers won't be able to use frantic healing with heavy set being more frsh meat for archers(who already can deal anyway even with heavy users easily 10-20kk /hit).
What's the next step?Increasing the casting time of heals/mp cost or reducing their range?
Well who decided these things must be a genious :)
The casting time and the re-use delay for resurrection skills and resurrection items have been changed as follows.
Skills with [Set] are not affected by casting speed boosts nor re-use delay boosts.
Resurrection: [Set] Casting time has decreased from 6 seconds to 2 seconds.
Mass Resurrection: [Set] Casting time has decreased from 10 seconds to 3 seconds. Re-use delay has increased from 2 minutes and 30 seconds to 10 minutes.
Heretic Resurrection: [Set] Casting time has decreased from 6 seconds to 2 seconds.
Angels Resurrection: [Set] Casting time has decreased from 3 seconds to 2 seconds. Casting distance has decreased from 900 grids to 400 grids.
Blessed Resurrection: [Set] (no other changes)
Party Resurrection: [Set] (no other changes)
Scroll of Resurrection (item skill): Casting time has decreased from 15 seconds to 5 seconds.
Blessed Scroll of Resurrection (item skill): Casting time has decreased from 3 seconds to 1 second.
When working a Free to Play business model it behooves a company to increase the amount of items in which we must pay to enhance game play. Do these changes to skills open the way for L2 store items that will give better functionality than currently changed skills?
That means if the skill casting time is set to 3 seconds, it will take 3 f****** seconds to cast for everybody, everytime.
I guess you didnt get the obvious here: since Bless Ress skills has a increase in your casting time (yeah, now it's fixed no matter how much casting speed you have), it turned as near to useless when we consider about pvp/mass pvp. Othells can kick, tyrrs can knock down/back, feohs can do aerial yoke/knock back and tankers, well, they can interrupt you whenever you try to cast it, just stand by your side. The fixed and increased casting time allows all of them to do it freely, and they just need to care to watch when someone die or the healer attempting to ress that one. Then, right now, if you die during a pvp rush, dont bother to scream for a ress from the healer, and just press "to clan hall". It will be more plausible.
P.S.: btw, waiting on confirmation if it will be like this or things just were messed up, again. Sace? Juji?
As a healer, I also think this change is stupid and pointless, but the re-use/cast time is exactly the same in Korea so we just have to http://i.imgur.com/HZ6J1fP.gif