Server Maintenance - 2 - 06 - 2013

News & Announcements Started Last reply 82 posts
All game servers will be down for maintenance on Wednesday, February 6, 2013, at 5am PST / 7am CST / 8am EST / 1pm UTC/GMT. (http://www.timeanddate.com/worldclock/fixedtime.html?msg=Lineage+II+Weekly+Maintenance&iso=20130206T05&p1=234) Estimated downtime is approximately 4 hours.
(http://www.timeanddate.com/worldclock/fixedtime.html?msg=Lineage+II+Weekly+Maintenance&iso=20130206T05&p1=234)
With this maintenance:


The Rise to Arms settings event (http://www.lineage2.com/en/news/events/rise-to-arms.php) ends!
The Weapon Augmentation Removal Fee of 1 Adena setting is back after technical difficulties last week. The setting will remain until the maintenance of February 13.
XP/SP Runes and Maphr's Runes have new item names.
Various bug fixes:

Fixed the issue in which the count would not go up even after Verna’s Vaccine has been used on the Golem Generator in the Reacting to a Crisis quest.
Special Defense/Resistance Talisman can now be used in the Olympiad.
The Maximum Critical skill icon is now visible.



Reminder: This is the final week for your favorite items in the Exploration Packs (Discovery Pack (http://store.lineage2.com/store/detail?goodsNo=230881&categoryPath=1_2), Adventure Pack (http://store.lineage2.com/store/detail?goodsNo=230896&categoryPath=1_2), or Destiny Pack (http://store.lineage2.com/store/detail?goodsNo=230906&categoryPath=1_2)).
what about the NPC in epic spez not taking adventure marks-sincerity. That was supposed to be fixed last maintenance.
also the fort suspicious merchant was supposed to have new items for sale and they haven't changed.when is that going to be fixed.
I appreciate the fix on the Reacting to a Crisis quest. At least we won't have to use the workaround anymore...
Any word on Eva's Rune bug fix?
what about the NPC in epic spez not taking adventure marks-sincerity. That was supposed to be fixed last maintenance.
also the fort suspicious merchant was supposed to have new items for sale and they haven't changed.when is that going to be fixed.
The devs said this fix will not be implemented until Lindvior, same applies to the Zone Quest for Orbis Temple. :(

Any word on Eva's Rune bug fix?
We have several outstanding bugs we are awaiting fixes on. This is one of them.
Any word yet on the 7 Signs quest Seal of the Emperor the part titled Emperor's Seal Device?
Any word yet on the 7 Signs quest Seal of the Emperor the part titled Emperor's Seal Device?
That was submitted already as a bug. We are waiting to hear back from devs for that one too.
I appreciate the fix on the Reacting to a Crisis quest. At least we won't have to use the workaround anymore...

What fix? to fix a simple counter?



My question is if the current quest will continue as "working" or return as before the update on 23 January?

It really is quite annoying the way it is currently done quest: gather up the keys as well as generators up to 4, then expect all of the party have 30 keys and finally gather up the last golem generator.

...
I love the fact that the update we got 2 weeks ago wont be working for another 6 months.

Why even bother?
What fix? to fix a simple counter?
One step at a time, maybe?

Whatever it is, at least the party members can see when I use the vaccine.
Good going! Crash all four servers 4 hours before maintenance starts. NCWest got so many things to fix that you need 7 hour maintenance?

The Weapon Augmentation Removal Fee of 1 Adena setting is back after technical difficulties last week. The setting will remain until the maintenance of February 13.
Various bug fixes:
Various bug fixes, it's laughable. Only 2 bugs are getting fixed, of which only 1 really has an impact. Juji, I really like you. But you (all @ NCWest) cannot keep telling the players that only a few bugs are fixed every week, while the server software and the recent patch are 6 months old, ran without problems in Korea/Japan and Innova is running full Echo patches without any of these bugs NCWest has.

The devs said this fix will not be implemented until Lindvior, same applies to the Zone Quest for Orbis Temple. :(
Are the Korean Devs aware of the fact that NCWest only did 2/3rds of the Echo patches and maybe many bugs are caused because of this? Also when do we get the final Echo patches which upgrade Cemetery to 97, change the exp and mob quantities in Nornil? When does the geodata bug in Guillotine Fortress getting fixed? When is the war system getting fixed?
and Innova is running full Echo patches without any of these bugs NCWest has.
No, they aren't. Innova servers are running on the same version of echo 2 that NCWest was running 3 weeks ago.

I like bashing NCWest as much as the next guy, but they are not at fault here. NCKorea is sending them half-finished buggy patches and they are forced to run the servers on them since they are a direct subsidiary of NCKorea, while Innova can delay implementing patches until they are "bug-free" because they are an independent company that simply bought the rights to release L2 in Europe/Russia.
Juji can you redo the Jan 23 patchnoes?
Is much confuse, lots of things are not working, 40% of patchnotes is working and 60% is fail.
Please post a "true jan 23 patchnotes".
No, they aren't. Innova servers are running on the same version of echo 2 that NCWest was running 3 weeks ago.

I like bashing NCWest as much as the next guy, but they are not at fault here. NCKorea is sending them half-finished buggy patches and they are forced to run the servers on them since they are a direct subsidiary of NCKorea, while Innova can delay implementing patches until they are "bug-free" because they are an independent company that simply bought the rights to release L2 in Europe/Russia.

Both NCWest and Innova get the patches delivered from NCSoft Korea. But why would NCSoft damage their own name by sending out broken-unfixed patches to their other servers? While the patches are 6-months old and (basically) fully tested and fixed on Korean servers. The only thing that has to be done it package the final fixed version with an English, Russian or w/e translation pack and send it out. NCWest just then have to patch it on their RnD/QnA server to see if the patch runs stable and won't crash server due i.e. NPC conflicts. There is something going wrong here.

I'm from the Netherlands and in the past (Pre-Windows Vista) Service Packs for i.e. Windows XP in Dutch (and all EU languages) came 2-3 months later then the US/EN version. Why? Because Microsoft took it's time to fully fix the SP first before sending it out for translation limiting the area of failure. NCSoft seems not to do this, which is a shame. Because as I said, the only thing NCSoft has to do is package their patch they did on Korean server, which is 6 months old, with all the fixes made to it together with a language pack and ship it out. A patch like Echo (and Glory Days, which still has a lot unfixed bugs *cough*war system bug *cough*) shouldn't create this many bugs.

Reminder: This is the final week for your favorite items in the Exploration Packs (Discovery Pack (http://store.lineage2.com/store/detail?goodsNo=230881&categoryPath=1_2), Adventure Pack (http://store.lineage2.com/store/detail?goodsNo=230896&categoryPath=1_2), or Destiny Pack (http://store.lineage2.com/store/detail?goodsNo=230906&categoryPath=1_2)).

Btw Juji, does this mean we'll get an other NCoin Promo soon? And will the new Destiny Packs finally contain something for the hardcore players? (DEWR, Blessed R95/R99 Scrols, etc?)
Fix

1. death breath
2. sookie
3. buggy jump pads

please!
The devs said this fix will not be implemented until Lindvior, same applies to the Zone Quest for Orbis Temple. :(


We have several outstanding bugs we are awaiting fixes on. This is one of them.

I like this, honest words from the NCwest/Juji +1 Respect point to them:).

But may -1 Respect point to the Korean development team, that send around different and bugged clients.

Cryo should talk with their boss, that these issues, just makes problem to the NCwest and another regions too, while also make a lot additional job to the Korean developers.

If we could get the updates in same form as Korea the amount of bugs would be drastically lower.
Juji,And Valentine's Day event? yes or no?
BTW are gm aware that people is getting disconnected from game for some rare bug that server sends to players, i have 4 chars and 2 always disconnect after 30 mins sometimes 5 min while the others stay online, i know that is server problem and if you see more people is reporting this http://boards.lineage2.com/showthread.php?t=252738.
How do you "KNOW" that it is server problem? Cause its not.
If it'd be as you say - Everyone (and by everyone i mean EVERY!!!SingleToon) would've suffer from the same issue.
More likely it's sort of Network-Client bug, which happens to start on certain circumstances, and we can't know - what are they. Neither GMs know. So stop posting crying posts and go to SUPPORT - after multiply queries on the same issue they probably will be able to find the reason and the fixes.
Meanwhile I can tell that I also had disconnect issue, but I happened to fix it myself.
Already posted it other topic :

Only in 1% of cases disconnect is server problem.
1. Open up the command line utility and enter:
ipconfig /flushdns
netsh winsock reset catalog (resets winsock entries)
netsh int ip reset reset.log hit (resets TCP/IP stack)

2. Reboot your PC

+ You can try deleting Lineage 2 "system" folder and download it again with an updater.
How do you "KNOW" that it is server problem? Cause its not.
If it'd be as you say - Everyone (and by everyone i mean EVERY!!!SingleToon) would've suffer from the same issue.
More likely it's sort of Network-Client bug, which happens to start on certain circumstances, and we can't know - what are they. Neither GMs know. So stop posting crying posts and go to SUPPORT - after multiply queries on the same issue they probably will be able to find the reason and the fixes.
Meanwhile I can tell that I also had disconnect issue, but I happened to fix it myself.
Already posted it other topic :

As i said 2 chars dced always the same chars while others NO and stay online, we tested using different computers in different places and still the same, is not network. Is bad data that the server is sending every time my chars dced and make game client have a peak of memory that cause this, apparently only the chars bugged get this, is easy to know, and why is cry lol they do nothing, since now i had 2 months with this and never fix it, i though that was only my problem but now more and more friends and people at forums are getting this, it stop to happens somedays but always start again.
Juji can you redo the Jan 23 patchnoes?
Is much confuse, lots of things are not working, 40% of patchnotes is working and 60% is fail.
Please post a "true jan 23 patchnotes".
I'll look at them again, but I think the Orbis Zone Quest and the Epic Spezion patch notes were the only ones that will not be in our current build.

Also when do we get the final Echo patches which upgrade Cemetery to 97, change the exp and mob quantities in Nornil? When does the geodata bug in Guillotine Fortress getting fixed? When is the war system getting fixed?
I'd love to know the answers to these questions as well.

Both NCWest and Innova get the patches delivered from NCSoft Korea. But why would NCSoft damage their own name by sending out broken-unfixed patches to their other servers? While the patches are 6-months old and (basically) fully tested and fixed on Korean servers. The only thing that has to be done it package the final fixed version with an English, Russian or w/e translation pack and send it out. NCWest just then have to patch it on their RnD/QnA server to see if the patch runs stable and won't crash server due i.e. NPC conflicts. There is something going wrong here.
Some patches tend to slip in here and there that aren't meant for our version (ninja patches). It's a tad difficult to test bug fixes that you don't know about. The January 23rd patch notes were a mixed batch for sure.

BTW are gm aware that people is getting disconnected from game for some rare bug that server sends to players, i have 4 chars and 2 always disconnect after 30 mins sometimes 5 min while the others stay online, i know that is server problem and if you see more people is reporting this http://boards.lineage2.com/showthread.php?t=252738.
I'll look into this, but please make sure you have already created a support ticket (https://lineage2.custhelp.com/app/ask/).
Juji can you reply me? pls
How do you "KNOW" that it is server problem? Cause its not.



Yes it is. It looks like a bunch of randomly selected toons gets kicked from the server at random moments.

As I said in the other thread, these disconnections look different from the usual network-related ones: they are INSTANT.

You know you can't log out when you're in combat mode, right? When your connection goes down, your character still stays on the server for 15 seconds more at least (if it was in combat mode). So, how do you explain why I lately see the "disconnected" button while being in the middle of a fight? In the past, such thing was only possible due to a server crash.

Having played L2 for almost 9 years, I can tell the difference from the "common" case of d/c.
When my internet connection goes down, or when I'm having critical lag/packet loss, I see my character stop moving, and after a while (sometimes in a minute or more) the "disconnected from the server" button pops up. Also, whenever it happened due to network issues, it happened to both of my clients at once.

Lately, it looks like there's no lag or packet loss yet the server somehow "knows" I am going to get disconnected, and sends the message momentarily. Sometimes it happens to both clients, sometimes to just one of them.
VALENTINE'S DAYS
so... no EVENT?:mad:
VALENTINE'S DAYS
so... no EVENT?:mad:
Valentine Day is overrated!
How often are you getting dc'ed cause i dont think its because of more then 2 clients? i had 5 up all week only lost connection on server crash. my main +buffer + mentee for bonus and 2 town buy shops

Yes it is. It looks like a bunch of randomly selected toons gets kicked from the server at random moments.

As I said in the other thread, these disconnections look different from the usual network-related ones: they are INSTANT.

You know you can't log out when you're in combat mode, right? When your connection goes down, your character still stays on the server for 15 seconds more at least (if it was in combat mode). So, how do you explain why I lately see the "disconnected" button while being in the middle of a fight? In the past, such thing was only possible due to a server crash.

Having played L2 for almost 9 years, I can tell the difference from the "common" case of d/c.
When my internet connection goes down, or when I'm having critical lag/packet loss, I see my character stop moving, and after a while (sometimes in a minute or more) the "disconnected from the server" button pops up. Also, whenever it happened due to network issues, it happened to both of my clients at once.

Lately, it looks like there's no lag or packet loss yet the server somehow "knows" I am going to get disconnected, and sends the message momentarily. Sometimes it happens to both clients, sometimes to just one of them.
Juji can you reply me? pls
Next week is Valentine's Day. ;)
VALENTINE'S DAYS
so... no EVENT?:mad:
See above and also no animated sigs :mad:
Juji :D
would be nice if poison zone cast right half the time i have to remove my target all togather and move and stop atking mobs all togather to get the skill to cast other half of time it has to be cast 5x to get it to cast
No fix for the casting of healer ress? This is going everytime worst and worst...
Servers are up one hour early! :cool:
Now to see if we will be going backwards again
I'll look at them again, but I think the Orbis Zone Quest and the Epic Spezion patch notes were the only ones that will not be in our current build.


I'd love to know the answers to these questions as well.


Some patches tend to slip in here and there that aren't meant for our version (ninja patches). It's a tad difficult to test bug fixes that you don't know about. The January 23rd patch notes were a mixed batch for sure.


I'll look into this, but please make sure you have already created a support ticket (https://lineage2.custhelp.com/app/ask/).

So Juji, can you tell me which parts of Echo II are still missing from our game? Or should i make that list?
These QQing post on Wednesday are comical... after all these years.
would be nice if poison zone cast right half the time i have to remove my target all togather and move and stop atking mobs all togather to get the skill to cast other half of time it has to be cast 5x to get it to cast

no way, othells are already too easy to play after we lost 2 active skills
if anything, bring back old max crit :D
As i said 2 chars dced always the same chars while others NO and stay online, we tested using different computers in different places and still the same, is not network. Is bad data that the server is sending every time my chars dced and make game client have a peak of memory that cause this, apparently only the chars bugged get this, is easy to know, and why is cry lol they do nothing, since now i had 2 months with this and never fix it, i though that was only my problem but now more and more friends and people at forums are getting this, it stop to happens somedays but always start again.

As I told... I had the same problem. Ye - it happens to concrete toons on every PC. But cleaning dns cache and TCP/IP stacks from "Mother" PC solved problem for me and not only for me.
Read messages till the end. Server has nothing to do with it.
Yes it is. It looks like a bunch of randomly selected toons gets kicked from the server at random moments.

As I said in the other thread, these disconnections look different from the usual network-related ones: they are INSTANT.

You know you can't log out when you're in combat mode, right? When your connection goes down, your character still stays on the server for 15 seconds more at least (if it was in combat mode). So, how do you explain why I lately see the "disconnected" button while being in the middle of a fight? In the past, such thing was only possible due to a server crash.

Having played L2 for almost 9 years, I can tell the difference from the "common" case of d/c.
When my internet connection goes down, or when I'm having critical lag/packet loss, I see my character stop moving, and after a while (sometimes in a minute or more) the "disconnected from the server" button pops up. Also, whenever it happened due to network issues, it happened to both of my clients at once.

Lately, it looks like there's no lag or packet loss yet the server somehow "knows" I am going to get disconnected, and sends the message momentarily. Sometimes it happens to both clients, sometimes to just one of them.
Bro - read messages till the end.
I know the issue you are talking about (since I had it myself, and BTW fixed it myself - you'd know it if you were reading attentively) and I also can tell the difference between usual disconnects and this "Connection cuts". And btw - i am playing since CBT too :P
Still getting d/c randomly. I don't think the problem is server side but I do believe that the client itself is bugged. This all started from last weeks patch which included echo stuff. Since it's network related, is it possible the game is sending bad packets to the server which is causing a disconnect?
So Juji, can you tell me which parts of Echo II are still missing from our game? Or should i make that list?

Echo II patch notes...

Hunting Grounds


Prison of Darkness: The Spezion epic raid instance dungeon has been changed so that an Adventure Guildsman NPC which appears after Spezion’s defeat, to exchange Seal of Sincerity items.
Guillotine Fortress: The problem of the Chaos Shield buff not changing to Weakened Chaos Shield when multiple characters attack a monster has been corrected.
Mandragora Farm now appears on the Hunting Zone list of the map’s World Info tab.
Seed of Hellfire: The problem of monsters sometimes falling beneath the ground has been corrected.
Crystal Caverns: The issue of teleporting out of the Balok raid boss instance dungeon to a location other than Parnassus has been corrected.
Dimensional Door: The problem of sometimes teleporting suddenly to a Dimensional Door (related to Dimensional Treasure Chests) from a field hunting zone has been corrected.
Antharas and Valakas: The problem of sometimes acquiring negative SP when hunting Antharas and Valakas has been corrected.
Delusion Chamber: When re-entering the instance dungeon and a party member clicks Looking for a party member in the menu at the same time as another party member inside clicks Go outside, the issue of the entering party member teleporting to an abnormal location has been corrected.



Quests


Fairy Settlement quests: The level requirement to start the following quests has been changed from level 90 to level 88:

Shadow of Terror: Blackish Red Fog
Unsettling Shadow and Rumors
Unstoppable Futile Efforts
We Are Friends
Placing My Small Power


The problem of the character’s completed quest information being deleted has been corrected.
The problem of the defeated monster count value sometimes being reset has been corrected.



Zone Quests


Orbis Temple zone quest: The success goal has been greatly decreased.



The Campaign


The number of marks, and the fee to exchange for rewards with Kingdom Mark Manager Conrad have been decreased.
Destroy Shilen’s Creatures: Upon successful completion the Rotating Dimensional Door has been changed to remain until the server goes down.
All campaign success goal values have been decreased.
The participation level and reward amounts of some campaigns have changed.



UI


The Instance Zone feature has been added to the Action window’s Basic Action menu.
In the Character Creation screen, the problem of all race names appearing as “Kamael” when selecting the race has been corrected.
After participating in the Olympiad as a special transformed object and returning to town, the problem of the Action interface’s Remove Transformation button not being reset has been corrected.
When using a casting type skill, the shortcut display’s skill casting interface and the lower target screen’s casting interface have been changed to appear identical.
The problem of some terrain textures appearing in the air in the Town of Gludio has been corrected.



Fortress


Fortress Siege quests: A reward that decreases PK count by 1 has been added to the Light Within the Darkness and Hope Within the Darkness quests.
The Iss Enchanter’s buff skills have been added to all fortress's support magic lists.
The residence skills that are added to the clan possessing a particular fortress have been changed as follows:
Regardless of class, Dwarves can now easily find the control room password.
The items for sale by the Suspicious Merchant have been changed.
The prices of the items sold by the Support Unit Captain have been changed.
The items that can be obtained through the Supply Box have been changed.
The Monster Dungeon instance setup has been changed:

The re-enter timer has been changed from 4 hours to 24 hours.

It can be used by only one party per 24 hour period.


Monster levels have been increased.
The items that can be obtained from the boss monster have been changed.
After entry, the spawn time of the local monsters has been changed from 2 minutes to 30 seconds.


The castle or fortress Pailaka instance dungeon’s setup has been changed:

The re-entry timer has been changed from 4 hours to 24 hours.

It can be used by only one party per 24 hour period.


Monster levels have been increased.
The items that can be obtained from the boss monster have been changed.
After entry, the spawn time of the local monsters has been changed from 2 minutes to 30 seconds.
The spawn time of the monsters in each stage has been changed from 8 minutes to 5 minutes.





Ceremony of Chaos


Ceremony of Chaos jewelry: The problem of the ring and earring being sold by the Mysterious Butler appearing with wrong names and equip skills has been corrected.
When using special teleport skills inside the first and second arenas, the problem of the supports being inserted or being raised above the arena walls has been corrected.



Events


The problem that you could not get the event items from the Wild beasts pasture was fixed. (Translation needed)



Skills


The problem of the penalty debuff icon (if applicable) not showing up in the proper place of the debuff bar has been corrected.
These beneficial skills can no longer be used on an opponent NPC.

Blessed Body
Blessed Soul





Items


When removing an item’s augmentation option, the cancellation fee has been changed to be less than before.
The following Vitality items have been changed so that they can be bestowed with one-hour effects through the Dimensional Merchant NPC:

Birthday Vitality Potion
Freya's Refreshing Breeze
Pa’agrio’s Warm Breeze
Returnee Heroic Vitality Recovery Drinks (Translation needed)
Pirate Elixir


The following L2 Store items have been changed so that the buff effect is not removed upon the character’s death.

Gludio Homemade Cookie
Dion Homemade Cookie
Aden Homemade Cookie
Giran Homemade Cookie
Rune Homemade Cookie
Vitality Maintaining Potion (30 Minutes)
Vitality Recovering Potion
Freya's Refreshing Breeze - 4 hour
Strength of Ahinhasadeu (Translation needed)
Pirate Elixir
Pa'agrio's Warm Breeze - 4 Hour


The problem of an enchanted head accessory’s P. Def. value not appearing in tooltips has been corrected.
Outlaw’s Eyepatch: The problem of not being able to augment the STR and DEX versions of this item has been corrected.
Talismans: The problem of the following talisman effects not being displayed in the item description has been corrected:

Talisman of Annihilation
Talisman of Hellfire
Talisman of Desire
Talisman of Longing





Others


Preferences, wearing the cloak of whether or not to display the character set that can cloak display options have been added. (Translation needed)
When a character is resurrected, a pop-up screen has been added to show information regarding the recovered XP and the percentage of XP lost due to death.

If no XP is recovered, the pop-up screen shows 0 (0%).


Item displays the status of the gauge preferences of party members 'pets and pet items was changed to' pet and pet friendly target item. (Translation needed)

The friendly relations of the character and the character of the non-party members, pets and pet-related gauge not to display the status was changed. (Translation needed)


Changes have been made so that characters above level 85 can also acquire the Newbie Helper’s buff skills.
When a Lawful (as opposed to Chaotic) character restarts the game while in Freya’s Garden, the problem of not being able to teleport to the town of Schuttgart has been corrected.
When changing the party’s looting method, the problem of not being able to select the change screen by clicking the mouse has been corrected.
When a character reaches level 85, the problem of not obtaining the Goddess of Destruction Guide book in their inventory has been corrected.
The problem of not being able to delete a deleted character’s Friend or Block lists has been corrected.
Changes have been made so that if you are an Elf or a Dark Elf teleporting using an escape item or skill into a village or territory of the opposite faction, you are instead teleported to a nearby village that doesn’t conflict with your race. (For example, an Elf should not be able to escape into the Dark Elf Village.)



http://power.plaync.co.kr/lineage2/%EB%A9%94%EC%95%84%EB%A6%AC+%EB%91%90+%EB%B2%88%EC %A7%B8+%EC%9A%B8%EB%A6%BC

Changes labeled with the red color are the ones i know about which are missing.

So Juji now i am waiting if you could add or confirm more missing changes :)
Bro - read messages till the end.
I know the issue you are talking about (since I had it myself, and BTW fixed it myself - you'd know it if you were reading attentively) and I also can tell the difference between usual disconnects and this "Connection cuts". And btw - i am playing since CBT too :P

you fixed with something very simple, then is not the same problem as ours, since i did everything to try fixed it.

And is guess is server side since they sending some bad packets to my 2 chars, you can easy see that with a packet analyzer that the char that is disconnecting is not receiving the same packets than the others that stay online.
These QQing post on Wednesday are comical... after all these years.

oh, what a beautiful, here is example of another happy and satisfied lineage 2 player coming and leaving your testimonial forum.

At least you're already resigned to not claim more your statue as the greatest PK Count of server.

/black humor off.
I love the fact that the update we got 2 weeks ago wont be working for another 6 months.
I would like to QFT.
And it would be very nice to see official NCWest comment about it.
Cant seem to login it said there servers where up but it always say n/a with the login i was wondering if this means login is down or is it just my computer
Cant seem to login it said there servers where up but it always say n/a with the login i was wondering if this means login is down or is it just my computer

what?!?! :confused:
you fixed with something very simple, then is not the same problem as ours, since i did everything to try fixed it.

And is guess is server side since they sending some bad packets to my 2 chars, you can easy see that with a packet analyzer that the char that is disconnecting is not receiving the same packets than the others that stay online.

And by everything you mean :P ?
P.S. not only me fixed it with "something very simple"
VALENTINE'S DAYS
so... no EVENT?:mad:
Maybe you will get something like this that Innova is holding for us, but I doubt it knowing NCWest.
hmm to whom to propose hmm..

then again my gf would kick me irl if it isn't going to be her char lol..
hmm to whom to propose hmm..

Then again my gf would kick me irl if it isn't going to be her char lol..
:D
hmm to whom to propose hmm..

then again my gf would kick me irl if it isn't going to be her char lol..

Her char?? wth? :D
hmm to whom to propose hmm..

then again my gf would kick me irl if it isn't going to be her char lol..
Are you still playing?
I haven't seen you ages :)

P.S. Sercatum is free and she would love to met some LE... male if it is possible ;)
Draecke's story is complicated and can't be told in offboards.

Lets just say he's more inclined to some other stuff. :P
Originally Posted by Colorado http://boards.lineage2.com/images/buttons/viewpost.gif (http://boards.lineage2.com/showthread.php?p=3306338#post3306338)
Juji can you redo the Jan 23 patchnoes?
Is much confuse, lots of things are not working, 40% of patchnotes is working and 60% is fail.
Please post a "true jan 23 patchnotes".


I'll look at them again, but I think the Orbis Zone Quest and the Epic Spezion patch notes were the only ones that will not be in our current build.

Choose the correct answer:
a) Juji don't play this game
b) Juji don't test patchnotes
c) Juji don't know all changes of pathnotes

Possible answers:
1- b) and c) are correct
2- a) is correct
3- a), b) and c) are correct
Cut him some slack.. he's doing the work of 2 ppl.
The fort suspicious merchant was supposed to have new items for sale and they haven't changed.when is that going to be fixed.

I checked one Suspicious Merchant and he had that new item available to sale.

http://static.plaync.co.kr/powerbook/lineage2/53/23/5c2700d8c9e9ea8b0c9bbe5c.jpg

But if there was other new items available i dont know.
Also i cant check if the Support Unit Captain prices were lowered, because i dont remember the previous prices and dont have access to fortress.

Wierd thing was that the Suspicious Merchant wasnt moving. (they should make circles around their fortress)


UI



The Instance Zone feature has been added to the Action window’s Basic Action menu.



Can i ask whats wrong with this feature? It should appear in Action window while in party in Orbis Temple when participating in the Zoine Quest right?
Cut him some slack.. he's doing the work of 2 ppl.


My Slack-o-Meter has already been pulled to it's maximum length and is already broken.

With all the problems this game has been having and the mis-communication over the past 9 years, I think giving this company slack is worthless.

In my opinion, the community managers have been unable to get the needed information to relay to the community. Which is a major problem when dealing with a game like this. Seems when a community manager gets too close, they post a good bye thread.

Juji, stop wasting out time and just post your good bye thread already. This community doesn't need any updates, I rather have no updates than updates that are incorrect.





Choose the correct answer:
a) Juji don't play this game
b) Juji don't test patchnotes
c) Juji don't know all changes of pathnotes

Possible answers:
1- b) and c) are correct
2- a) is correct
3- a), b) and c) are correct
A. I play every day.
B. QA tests the patch notes and I sometimes help when there are issues testing certain patches.
C. We receive the patch note documentation for the patch that is being applied and have all the latest patch notes translated. However, not everything is included in the documents we receive for the actual patch that is being implemented. We go through all the patch notes and test to find the cut off date, but occasionally bugs and changes slip in that were/were not intended for our build.

I have updated the 1/23 patch notes and have taken out anything that was not included in the update. If you find anything that is not functioning properly, please let me know.

I checked one Suspicious Merchant and he had that new item available to sale.

http://static.plaync.co.kr/powerbook/lineage2/53/23/5c2700d8c9e9ea8b0c9bbe5c.jpg

But if there was other new items available i dont know.
Also i cant check if the Support Unit Captain prices were lowered, because i dont remember the previous prices and dont have access to fortress.

Wierd thing was that the Suspicious Merchant wasnt moving. (they should make circles around their fortress)


UI



The Instance Zone feature has been added to the Action window’s Basic Action menu.



Can i ask whats wrong with this feature? It should appear in Action window while in party in Orbis Temple when participating in the Zoine Quest right?Unfortunately, these features were not included.
We receive the patch note documentation for the patch that is being applied and have all the latest patch notes translated.

Can you share this documentation with us?



We go through all the patch notes and test to find the cut off date, but occasionally bugs and changes slip in that were/were not intended for our build.

So you actually compare patch documentation received with the patch files?



Unfortunately, these features were not included.

Which part? Fortress changes might be sucessfully applied.


//

Oh no, only 4 changes remaining to full Echo II release :(
Can you share this documentation with us?



So you actually compare patch documentation received with the patch files?



Which part? Fortress changes might be sucessfully applied.


//

Oh no, only 4 changes remaining to full Echo II release :(
Patch note documentation along with other previous patch notes can be found here:
http://www.lineage2.com/en/game/patch-notes/glory-days/january-23-patch/

Yes.

Check the above patch note page with the fortress siege category.
I though that your documentation is more detailed than the documentation posted on forum.

Well, i ask friends which have fortress about the changes, but so far i didnt noticed that they complained about them.
I though that your documentation is more detailed than the documentation posted on forum.
For major updates like Goddess of Destruction and Tauti it is more detailed, but for minor/small patches the documentation is what you see now.
For major updates like Goddess of Destruction and Tauti it is more detailed, but for minor/small patches the documentation is what you see now.

Any further information regarding the D/C problem? Here are my findings. I am not sure if i am really allowed to sniff packets but I suppose I would be since it's my own network and not property of Ncsoft.

http://boards.lineage2.com/showpost.php?p=3306726&postcount=21
http://www.lineage2.com/en/game/patch-notes/glory-days/january-23-patch/

Check the above patch note page with the fortress siege category.

Fortress


Fortress Siege quests: A reward that decreases PK count by 1 has been added to the Light Within the Darkness and Hope Within the Darkness quests. (checked - they match)
The Iss Enchanter’s buff skills have been added to all fortress's support magic lists. (checked - they match)
The residence skills that are added to the clan possessing a particular fortress have been changed as follows: (checked - they match)
Regardless of class, Dwarves can now easily find the control room password.
The items for sale by the Suspicious Merchant have been changed. (checked - they match)
The prices of the items sold by the Support Unit Captain have been changed.
The items that can be obtained through the Supply Box have been changed.
The Monster Dungeon instance setup has been changed: (cannot be tested)

The re-enter timer has been changed from 4 hours to 24 hours.

It can be used by only one party per 24 hour period.


Monster levels have been increased.
The items that can be obtained from the boss monster have been changed.
After entry, the spawn time of the local monsters has been changed from 2 minutes to 30 seconds.


The castle or fortress Pailaka instance dungeon’s setup has been changed: (cannot be tested)

The re-entry timer has been changed from 4 hours to 24 hours.

It can be used by only one party per 24 hour period.


Monster levels have been increased.
The items that can be obtained from the boss monster have been changed.
After entry, the spawn time of the local monsters has been changed from 2 minutes to 30 seconds.
The spawn time of the monsters in each stage has been changed from 8 minutes to 5 minutes.





Im waiting for other results from the player who owns a fortress.


I compared the values with the Fortress article on Powerwiki --- > Link (http://power.plaync.co.kr/lineage2/%EC%9A%94%EC%83%88%EC%A0%84).


I was not able to post Google translated link, some issue durring copy / paste. :mad:
Any further information regarding the D/C problem? Here are my findings. I am not sure if i am really allowed to sniff packets but I suppose I would be since it's my own network and not property of Ncsoft.

http://boards.lineage2.com/showpost.php?p=3306726&postcount=21
Our customer support and tech support teams are looking into the issue now. Please be sure to submit your tickets (https://lineage2.custhelp.com/app/ask/), so we can gather as much information as possible. Thanks!

@Dawe, I have a fortress and can confirm that the residence skills are working just fine.
juji
Nowhere on Dawe post about forts was he concerned with residence skills.
Look at the different color font at the end of the text lines. I'm thinking he meant those.
I as well have brought up about the suspicious merchant selling the same items even though the patch notes state he will be selling NEW items.But havent seen any replies except " working as intended" even though its not.
Fortress


Fortress Siege quests: A reward that decreases PK count by 1 has been added to the Light Within the Darkness and Hope Within the Darkness quests. (checked - 50% match) - Nothing mentioned in Quest text.
The Iss Enchanter’s buff skills have been added to all fortress's support magic lists. - Confirmed to be true
The residence skills that are added to the clan possessing a particular fortress have been changed as follows: - I have 1 Skill - Advantage, seems to be working.

Regardless of class, Dwarves can now easily find the control room password. - Can't test atm
The items for sale by the Suspicious Merchant have been changed. (checked - they match)
The prices of the items sold by the Support Unit Captain have been changed. - Didn't see much difference
The items that can be obtained through the Supply Box have been changed.
The Monster Dungeon instance setup has been changed: - Untested

The re-enter timer has been changed from 4 hours to 24 hours.

It can be used by only one party per 24 hour period.


Monster levels have been increased.
The items that can be obtained from the boss monster have been changed.
After entry, the spawn time of the local monsters has been changed from 2 minutes to 30 seconds.


The castle or fortress Pailaka instance dungeon’s setup has been changed:- Untested

The re-entry timer has been changed from 4 hours to 24 hours.

It can be used by only one party per 24 hour period.


Monster levels have been increased.
The items that can be obtained from the boss monster have been changed.
After entry, the spawn time of the local monsters has been changed from 2 minutes to 30 seconds.
The spawn time of the monsters in each stage has been changed from 8 minutes to 5 minutes.





Im waiting for other results from the player who owns a fortress.


I compared the values with the Fortress article on Powerwiki --- > Link (http://power.plaync.co.kr/lineage2/%EC%9A%94%EC%83%88%EC%A0%84).


I was not able to post Google translated link, some issue durring copy / paste. :mad:

Replies in red!
And what about the Casting time of the Blessed Ressurection of the Aero Healer? In the patch note says 'set' (not changes) but the Casting time was affected and now in a party pvp is easy to cancel the skill.
And what about the Casting time of the Blessed Ressurection of the Aero Healer? In the patch note says 'set' (not changes) but the Casting time was affected and now in a party pvp is easy to cancel the skill.

Oh no, not again ....:(:(:(

Skills with “[Set]” are not affected by casting speed or re-use delay boosts.

Blessed Resurrection: “[Set]”


// i suppose someone should change that sentence to clarify the change.
Oh no, not again ....:(:(:(



// i suppose someone should change that sentence to clarify the change.
Casting Speed and Re-Use Skills/Jewelry have no effect on resurrection skills. The cooldowns and casting speeds for resurrection skills now have fixed times.

It was written weird before, so I added my own definition to the patch notes for more clarification.
Casting Speed and Re-Use Skills/Jewelry have no effect on resurrection skills. The cooldowns and casting speeds for resurrection skills now have fixed times.

It was written weird before, so I added my own definition to the patch notes for more clarification.

This have no sense, is much better use a blessed scroll that use a skill, come on is ridiculous, in all the other l2 the casting time of a Aero Healer ressurrection is significantly lower, anyone can cancel the skill now, and in massive pvp is inconvenient.
sace my bad juji ( your following same footsteps sorry). you are addressing known issues yet again but ignoring the new issues brought up to you. The suspicious merchant for forts is still selling SAME items. yet in patch it was supposed to change. how many more times are you gonna dodge the question.
This have no sense, is much better use a blessed scroll that use a skill, come on is ridiculous, in all the other l2 the casting time of a Aero Healer ressurrection is significantly lower, anyone can cancel the skill now, and in massive pvp is inconvenient.
Just as a reference, I'll quote myself: http://boards.lineage2.com/showpost.php?p=3306987&postcount=27 (not everyone reads my same threads, after all)

My reasoning would explain a lot of things, but it stays as a fact that this change seems extremely ******ed.
The suspicious merchant for forts is still selling SAME items. yet in patch it was supposed to change.

I tested the Suspicious Merchant myself. I compared the sale items with the official Suspicious Merchant sale list on PowerWiki, and the items are the same.

Could you tell me what items are missing??



Aero Healer ressurrection is significantly lower, anyone can cancel the skill now.

Maybe thats the point of this change.
I tested the Suspicious Merchant myself. I compared the sale items with the official Suspicious Merchant sale list on PowerWiki, and the items are the same.

Could you tell me what items are missing??





Maybe thats the point of this change.

Yea, the point is thats people use blessed scroll ressurrection, do you play this game? come on! just wait a minute to think. And other thing, if the patch is not mess up, why the cooldown of the skill change of 30s to 7s and dont say nothing about that?, if you dont know about the problem just stay quiet, In NcSoft when someone make a mistake just say that this is supposed to happen, no one admit that is an error.

Sorry about my horrible english.
@Tiferet: All skills have a base cast speed. In this case, blessed ress had a base cast speed of 3 seconds. Since the actual casting speed of a skill is calculated by Base cast speed*(200/Your cast speed), if you had 1999 cast speed it would take 0.3 seconds to cast blessed ress.

@Anduril: This isn't a mistake, the re-use and casting speed are exactly the same on Korea.
Yea, the point is thats people use blessed scroll ressurrection, do you play this game? come on! just wait a minute to think. And other thing, if the patch is not mess up, why the cooldown of the skill change of 30s to 7s and dont say nothing about that?, if you dont know about the problem just stay quiet, In NcSoft when someone make a mistake just say that this is supposed to happen, no one admit that is an error.

Sorry about my horrible english.

I know that the cooldown is lower that it should be, and apparently NCWest staff too, they asked devs from Korea for details.
Dawe item #5 under fortress changes states
"The items for sale by the suspicious merchant have changed"
But they are the same items at the same price as before the patch.
@Tiferet: All skills have a base cast speed. In this case, blessed ress had a base cast speed of 3 seconds. Since the actual casting speed of a skill is calculated by Base cast speed*(200/Your cast speed), if you had 1999 cast speed it would take 0.3 seconds to cast blessed ress.
That was my point... Since most healers had capped or almost capped casting speed, the skill casting was instant... So now our casting speed is useless, because our main heals are instant cast, and the most important healer skill (after heals, ofc) has been detached from casting speed variations :rolleyes:
Dawe item #5 under fortress changes states
"The items for sale by the suspicious merchant have changed"
But they are the same items at the same price as before the patch.

That ISS buff scroll for 30 mins has also been available for purchase before the patch?
And what about the Casting time of the Blessed Ressurection of the Aero Healer? In the patch note says 'set' (not changes) but the Casting time was affected and now in a party pvp is easy to cancel the skill.

After this update, healer's Ressurections cannot be canceled.
After this update, healer's Ressurections cannot be canceled.
No? An Othell kicked me while I was casting it. Blessed Resurrection, therefore, was cancelled.
No? An Othell kicked me while I was casting it. Blessed Resurrection, therefore, was cancelled.

You don't become invulnerable to debuffs while casting ressurection, it simply cannot be canceled with autoattack.
You don't become invulnerable to debuffs while casting ressurection, it simply cannot be canceled with autoattack.
It's a bit misleading saying that brez can't be cancelled in toto, and can't be cancelled under certain conditions.
Since your first post seemed to imply that brez was safe to cast no matter what, specifying is always the best thing to do.