random no flag, no xp loss zones in go and fairies?

General Discussion Started Last reply 15 posts
So whats up with these random spots in lower gog and easy fairies where you can attack other players and not flag? its cool but it seems the gms banned the trains that usually run through the one in lower gog lol. Would be cool to surprise them at least once before they can start avoiding it.
Report bugs through proper channels.
Posting locations just causes exploitation.
Exploiting a bug can get you in trouble.
Please don't exploit bugs.

Meanwhile... Where exactly did you say these spots were? Maybe some sort of arena
gog i dont know but fairys have raids there now

raids nowadays are like a "arena zone" u can kill/attack every1 within certain range without penalty these raids u can just pull around in order to steam roll everyone
Report bugs through proper channels.
Posting locations just causes exploitation.
Exploiting a bug can get you in trouble.
Please don't exploit bugs.

Meanwhile... Where exactly did you say these spots were? Maybe some sort of arena

Are you a gm now? and if there is any exploitation here it will be legit players using it to kill bots.

The area in gog just a bit off the gk so if u see bots there they wont lose xp but at least u can kill them.
Read patch notes! :p

All regions that conduct raid boss battles now become battlefields when the raid boss appears. The areas reset to normal status when the raid boss leaves. If a raid boss is pulled out of their fight area by a certain distance, they disengage and respawn back at their original location. (It is not possible to pull raid bosses into towns or peace areas.

http://www.lineage2.com/en/game/patch-notes/glory-days/january-23-patch/
ah so thats what that is, and i did read the patch notes, i just haven't noticed a raid boss near that area but i guess someone pulled it there or something.
nah the raidbosses died. lol. again, if u read what juji posted, they rest if pulled outside their areas lol.
All regions that conduct raid boss battles now become battlefields when the raid boss appears. The areas reset to normal status when the raid boss leaves. If a raid boss is pulled out of their fight area by a certain distance, they disengage and respawn back at their original location. (It is not possible to pull raid bosses into towns or peace areas.)

From which patch is that change anyway?



7 - 25 - 2012 (Echo III)?
8 - 8 - 2012 (Echo IV)?
8 - 22 - 2012 (Echo V)?

Because i couldnt find it...
From which patch is that change anyway?



7 - 25 - 2012 (Echo III)?
8 - 8 - 2012 (Echo IV)?
8 - 22 - 2012 (Echo V)?

Because i couldnt find it...
It's not part of the Echo updates because those RBs were implemented only for overseas territories. Not everything that is listed in the Korean Patch notes are included in our builds. They tailor a few features to our version that they don't even implement in their own.
What? In Korea there are no Raid Bosses? Poor Korean players ... :eek:
You posted a screenshot from the Fairy Settlement, so the Cat RBs are the NCWest specialty?

So the battlezone appears only around these bosses? Or what should i imagine on the "All regions that conduct raid boss battles"?
You posted a screenshot from the Fairy Settlement, so the Cat RBs are the NCWest specialty?

So the battlezone appears only around these bosses? Or what should i imagine on the "All regions that conduct raid boss battles"?
The Cat RBs are for all overseas territories (Non-Korean).

The battlefields should just be for the Cat RBs.
Ahhh I remember when you could bring Lazereth all the way to Guldio and cause some utter chaos.
Took us over an hour to get that cat boss in fairies down to under 1/4 hp then some random fairy farmer ran by and took aggro somehow without touching the boss. He obviously pulled it and it reset. Never doing that boss again.