As far as I know it's actually the first worldwide. Congratulations! :)It's not first worldwide (someone was selling a Tauti weapon in the auction house two weeks ago on the Korean server 드비안느), but this is the first crafted Tauti weapon on our servers. Congrats! :cool:
Google has always been a good friend for everyone.. http://l2wiki.com/Tauti_Weapon
3 SAs + 1 Active skill + lvl9 attribute (450)
are enough to think what's "special" behind these weapons.
dont think he got a single fragment from nova, all bought.
Thats a pretty lol statement. Nova had 6, the other 4 we acquired from genocide who is fleeing chronos to magmeld. Do you honestly think this boss is being farmed so much that you can just buy them on the open market.
Gz! So share your first thoughts after the "test-drive" of these new guns..
The Active Skill is very strong, its a 15s reuse skill (locked) with 27552 power that does an unattributed aoe knockdown/pushback at 120 range. This aoe KD/KB does not trigger resist or immunity and the debuff appears to land 90% of the time you use it. The KD is as long as giant punch (3s) which is 1s longer than power bomber in which your enemies are shown writhing on the floor in agony, its important to note that since it appears to be unattributed the duration is always 3s and not reduced by resists :). Because it appears to be unattributed spamming it does not rack up resistance on your regular knockdowns and it is very easy to Wrath -> Giant Punch for a full 6 second disable on everyone around you.
The SA's are fairly spectacular, you effectively have close to 500 crit rate without any special +Crit gear or hawk totem. In bear totem I have 463 crit rate with wizards harmony (lol) and fully cap with warriors or knights harmony. Attack speed caps with warriors harmony and the health SA really helps pull things like giants barrier off much easier.
The weapon lists pvp damage boost as well but its very hard to test at the moment because it has 450 dark element and we dont really know how damage scales > 300 really. I am hoping juji can figure out how to do a tauti weapon test with element off to determine how much pvp damage it adds and how much the 450 element adds vs. someone with 240 dark resist and 360 dark resist.
Compared to my old duel might weapons I am doing about 550-700 more damage on skills base which is very impressive given how much that will scale with duelist spirit / boost / other pvp % effects.
Edit - an extra 1700-2100 damage non crit with boost4/duelist spirit+20 up compared to passive duel might tal*dle {PvP)
The problem with epic tauti is you have half the time to do the entire raid (30m ) vs. regular (60m).
Epic Tauti's has considerably more HP and there is a mini game you have to decide on before you face him.
Essentially when you port into epic tauti you run into the main hall and there are walls of elite kundas standing at attention on either side of the hallway guarding power devices.
Choice # 1
If you all move in a tight formation you can run down the hallway without attracting their aggression (they are social active agro). You can then have your raid channel leader speak with the mini boss at the top of the platform and port your raid force up to fight epic tauti. This choice is the fastest for getting to the boss but also makes the tauti fight extremely hard. The power devices on the first floor all enable extra defense / offense / regen for tauti and also new devastation attacks (which look really freakin cool btw lol) that do things like mass hellbind your whole raid force every minute or so. Extreme tauti will also continuously spawn elite kundas which aoe stun and aoe pull your raid force into the Omega Hurricane that 1 shots you after a few seconds.
Choice # 2
Choose to fight the kundas and destroy the machines. This is a non trivial task as there are like 64 of these things and the whole room will agro on you at once. Should you survive and destroy the machines you will have to fight the mini boss up the ramp to get the key to port up. At this point tauti will only have his extended HP and pdef/mdef and none of the new devastation attacks or spawning kundas.
Route #2 is really the only choice that seems viable from a boss difficulty point of view but we always run out of time since it takes us just under 10 minutes to get to him leaving only 20 minutes left for the raid. In that 20 minutes with stacked archers we got him to 55% hp. This is largely the reason why nobody has killed him that even if we had the full 30 minutes that would only get his HP to 35-38% before time ran out.
Maybe if you can take more parties into tauti it might be doable but right now you are capped at 5 groups max.
The Active Skill is very strong, its a 15s reuse skill (locked) with 27552 power that does an unattributed aoe knockdown/pushback at 120 range. This aoe KD/KB does not trigger resist or immunity and the debuff appears to land 90% of the time you use it. The KD is as long as giant punch (3s) which is 1s longer than power bomber in which your enemies are shown writhing on the floor in agony, its important to note that since it appears to be unattributed the duration is always 3s and not reduced by resists :). Because it appears to be unattributed spamming it does not rack up resistance on your regular knockdowns and it is very easy to Wrath -> Giant Punch for a full 6 second disable on everyone around you.
The SA's are fairly spectacular, you effectively have close to 500 crit rate without any special +Crit gear or hawk totem. In bear totem I have 463 crit rate with wizards harmony (lol) and fully cap with warriors or knights harmony. Attack speed caps with warriors harmony and the health SA really helps pull things like giants barrier off much easier.
The weapon lists pvp damage boost as well but its very hard to test at the moment because it has 450 dark element and we dont really know how damage scales > 300 really. I am hoping juji can figure out how to do a tauti weapon test with element off to determine how much pvp damage it adds and how much the 450 element adds vs. someone with 240 dark resist and 360 dark resist.
Compared to my old duel might weapons I am doing about 550-700 more damage on skills base which is very impressive given how much that will scale with duelist spirit / boost / other pvp % effects.
Edit - an extra 1700-2100 damage non crit with boost4/duelist spirit+20 up compared to passive duel might tal*dle {PvP)
Nice review of the first impressions holding these machines.. Thnx for that Diego..
The problem with epic tauti is you have half the time to do the entire raid (30m ) vs. regular (60m).
Epic Tauti's has considerably more HP and there is a mini game you have to decide on before you face him.
Essentially when you port into epic tauti you run into the main hall and there are walls of elite kundas standing at attention on either side of the hallway guarding power devices.
Choice # 1
If you all move in a tight formation you can run down the hallway without attracting their aggression (they are social active agro). You can then have your raid channel leader speak with the mini boss at the top of the platform and port your raid force up to fight epic tauti. This choice is the fastest for getting to the boss but also makes the tauti fight extremely hard. The power devices on the first floor all enable extra defense / offense / regen for tauti and also new devastation attacks (which look really freakin cool btw lol) that do things like mass hellbind your whole raid force every minute or so. Extreme tauti will also continuously spawn elite kundas which aoe stun and aoe pull your raid force into the Omega Hurricane that 1 shots you after a few seconds.
Choice # 2
Choose to fight the kundas and destroy the machines. This is a non trivial task as there are like 64 of these things and the whole room will agro on you at once. Should you survive and destroy the machines you will have to fight the mini boss up the ramp to get the key to port up. At this point tauti will only have his extended HP and pdef/mdef and none of the new devastation attacks or spawning kundas.
Route #2 is really the only choice that seems viable from a boss difficulty point of view but we always run out of time since it takes us just under 10 minutes to get to him leaving only 20 minutes left for the raid. In that 20 minutes with stacked archers we got him to 55% hp. This is largely the reason why nobody has killed him that even if we had the full 30 minutes that would only get his HP to 35-38% before time ran out.
Maybe if you can take more parties into tauti it might be doable but right now you are capped at 5 groups max.
For option #2, if you kill all Kundas, Zahaks, and Kunda Lords then you will get much better rewards.
The Active Skill is very strong, its a 15s reuse skill (locked) with 27552 power that does an unattributed aoe knockdown/pushback at 120 range. This aoe KD/KB does not trigger resist or immunity and the debuff appears to land 90% of the time you use it. The KD is as long as giant punch (3s) which is 1s longer than power bomber in which your enemies are shown writhing on the floor in agony, its important to note that since it appears to be unattributed the duration is always 3s and not reduced by resists :). Because it appears to be unattributed spamming it does not rack up resistance on your regular knockdowns and it is very easy to Wrath -> Giant Punch for a full 6 second disable on everyone around you.
The SA's are fairly spectacular, you effectively have close to 500 crit rate without any special +Crit gear or hawk totem. In bear totem I have 463 crit rate with wizards harmony (lol) and fully cap with warriors or knights harmony. Attack speed caps with warriors harmony and the health SA really helps pull things like giants barrier off much easier.
The weapon lists pvp damage boost as well but its very hard to test at the moment because it has 450 dark element and we dont really know how damage scales > 300 really. I am hoping juji can figure out how to do a tauti weapon test with element off to determine how much pvp damage it adds and how much the 450 element adds vs. someone with 240 dark resist and 360 dark resist.
Compared to my old duel might weapons I am doing about 550-700 more damage on skills base which is very impressive given how much that will scale with duelist spirit / boost / other pvp % effects.
Edit - an extra 1700-2100 damage non crit with boost4/duelist spirit+20 up compared to passive duel might tal*dle {PvP)
that is really impressive. grats if you are the one using it
This test just shows the difference between Normal & Epic Tauti, not between the possible two version of Tauti when you kill / don't kill the npcs before
I guess we can always hope they make it a bit easier in the future.
Epic tauti was killed by top clans in Korea after Lindvior. Things like OE'd armor destruction reducing 50% p.def, Tyrr titans having massive auto-attack DPS and debuffs like gloom/devil curse/mark of weakness(?) reducing p.def/m.def/elemental resistance make a huge difference.
Epic tauti was killed by top clans in Korea after Lindvior. Things like OE'd armor destruction reducing 50% p.def, Tyrr titans having massive auto-attack DPS and debuffs like gloom/devil curse/mark of weakness(?) reducing p.def/m.def/elemental resistance make a huge difference.
I was always told that oe'd Armor Destruct gave bonus pdef reduction for raids but I am getting conflicting info on Rochand. Is there any empirical data to support this?
Since when dual blunt weapon work with duelist spirit? I call it bullshi*
The attack speed bonus is exclusive to dual swords, but the pvp dmg bonus applies to any weapon.
I was always told that oe'd Armor Destruct gave bonus pdef reduction for raids but I am getting conflicting info on Rochand. Is there any empirical data to support this?
What conflicting reports? The info on Rochand backs up the claims... Lots of tyrrs try and argue with me telling me mine only increases the pdef reducing affect in pvp so they continue to override my debuff anyways. It most definitely works on mobs... Makes octa go much much faster as well :D
Epic tauti was killed by top clans in Korea after Lindvior. Things like OE'd armor destruction reducing 50% p.def, Tyrr titans having massive auto-attack DPS and debuffs like gloom/devil curse/mark of weakness(?) reducing p.def/m.def/elemental resistance make a huge difference.
epic tauti is killable in echo IF we had all updates
epic tauti hp should be cut in half same for valakas/antharas/trasken
but we never recieved those updates thus making it near impossible for Ncwest server to kill tauti (epic)
epic tauti is killable in echo IF we had all updates
epic tauti hp should be cut in half same for valakas/antharas/trasken
but we never recieved those updates thus making it near impossible for Ncwest server to kill tauti (epic)
I think they just extended the duration of the extreme tauti raid by 15 minutes to 45 in the latest lindavor patch.
Excluding the above, here is the reason why DPS probably wont change between the raids :
Right now we only take stacked archer/summoner groups to the raid because nuker DPS is **** by comparison. In lindavor nukers will be viable, but only as replacements for the existing archer/summoner groups used today.
The issue is that even with the grossly powerful summoner/archer DPS of today we still cant knock it down. This raid is the only valid usecase for selling destruction scrolls to players as there is no way a raid force with +3 weapons is going to take it out.
idk how crit power from archers gonna affect dps in general but there gonna be more debuffs and power, overall better dps. also most ppl dont have "pve" weapons
epic tauti is killable in echo IF we had all updates
epic tauti hp should be cut in half same for valakas/antharas/trasken
but we never recieved those updates thus making it near impossible for Ncwest server to kill tauti (epic)
They did cut epic tautis hp, but to kill it you need many pve'd weapons which noone on chronos is willing to do