How to choose the right class in Lindvior

Tyrr Warrior Started Last reply 16 posts
Tyrr Titan
Primal Rage - Increases P. Atk by 15% for 10 minutes. Swords / maces / spears / fist weapon / dual blunt / Dual Sword must be equipped.
Superior 2 Handed Weapon Mastery - Increases P. Atk. 2% when a Two-Handed Sword or a Two-Handed Blunt Weapon is equipped
Superior Polearm Mastery - When a Polearm is equipped P. Atk. increased 2%, number of targets is increased by 1

PROS
- skill mastery for pole, 2H sword
- 10 minute p.atk self buff

Tyrr Duelist

Maximum Force Mastery - Increases the maximum level of absorbed Momentum to 15
Triple Sonic Slash - Gather momentum by raising the target to attack with 22,531 power. Increases damage by 30% upon consumption of 3 Momentum levels. Swords / maces / spears / fist weapon / dual blunt / Dual Sword must be equipped.
Superior Combat Master - Increases maximum HP and CP by 2%
Superior Dual Sword Mastery - Increases P. Atk. by 2% when a Dual Sword/Dual Blunt is equipped
Sonic Flash - Momentum blow with the power to damage enemies. Increases Power upon consumption of up to 2 Momentum levels. Requires a dual sword, sword or blunt weapon. Over-hit and critical hit are possible.

PROS
- 2 new skills (single target + aoe)
- HP/CP bonus
- Higher max momentum

Tyrr Dreadnought
Wild Provoke - Attracts nearby enemies within a wide range and decreases their resist to Polearms as well as their P. Def. by 10%. Swords / maces / spears / fist weapon / dual blunt / Dual Sword must be equipped.
Superior Polearm Mastery - When a Polearm is equipped, Increase P. Atk. by 2% and the number of targets that can be hit by 1
Thunder Slasher - Swings a spear to attack nearby enemies with Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.

PROS
- another provoke with better debuff
- 2nd AOE stun (9 seconds > 2 seconds with eruption)



Tyrr Grand Ghavatari
Maximum Force Mastery - Increases the maximum level of absorbed Momentum to 15
Rapid Fist Fury - Continuously consumes HP to increase Atk. Spd. Swords / maces / spears / fist weapon / dual blunt / Dual Sword must be equipped.
Bison Cry - Increase P. Atk. +120, P. Crit rate +30%, Crit. Damage +30%.
Superior Fist Mastery - Increases P. Atk. by 2% when a Fist Weapon is equipped

PROS
- PVE totem
- Higher max momentum
- Fist fury
- Change of lightning force for Fist weapons to raise p.atk like for other weapons

Tyrr Doombringer
Infinity Rush - Rush to an enemy and inflict stun on the surrounding targets for 9 seconds. Swords / maces / spears / fist weapon / dual blunt / Dual Sword must be equipped.
Maximum Disarm - Disarm your enemey and reduce targets P. Atk. /M. Atk. by 40% for 5 seconds.
Superior 2 Handed Weapon Mastery- Increases P. Atk. by 2% when a Two-Handed Sword or a Two-Handed Blunt Weapon is equipped
Bloody Soul - PVP damage is increased by 5%.

PROS
- Rush with stun
- 2nd disarm
- pvp damage

Tyrr Maestro
Craft Mastery - Allows ability to craft items with low probability of crafting double amount of items.
Superior 2 Handed Weapon Mastery - Increases P. Atk. by 2% when a Two-Handed Sword or a Two-Handed Blunt Weapon is equipped
Superior Polearm Mastery - When a Polearm is equipped P. Atk. increased by 2%, number of targets is increased by 1

PROS
- Craft
- 2H + pole mastery



NOTE: a lot of skills have higher lvls (2H sword master on 99lvl +5% p.atk...)
source: http://wiki.terragamers.net/

I know that all of the skills have to be tested for any serious conclusions.
But you can tell your opinions what class you will pick and why :-)
I wonder which class will be beast for PVE and which for PVP, oly...
My tips -
Dreadnought (PvE) maybe Titan should be good too
Doombringer, Duelist for PvP


/discuss
Imo, with the unbalanced anti debuff protection from 2 healers in party, i bealive for PVP pure dmg is the best option , so maybe duelist got the advantage.

Now for Oly im between Duelist and Doombringer, the problem is that both stun and disarm shares the same debuff property, so you cant chain this debuffs.

Nvm i think is better to wait until the launch and test ourself this skills.
Until we know about the landrates in Oly (aka half buffed) and Open field pvp it is impossible to say what will be the "OP" Tyrr class.
Imo, with the unbalanced anti debuff protection from 2 healers in party, i bealive for PVP pure dmg is the best option , so maybe duelist got the advantage.

Now for Oly im between Duelist and Doombringer, the problem is that both stun and disarm shares the same debuff property, so you cant chain this debuffs.

Nvm i think is better to wait until the launch and test ourself this skills.

Stun and Disarm are not the same element (shock), they are just physical debuffs, they do not trigger the same immunity.

So one thing to consider with disarm is the effects of reuse buffs.

Lightning Disarm has a base reuse of 120s. Given an Istina Necklace (10%), Wizards Harmony (20%) and Refreshing Sonata (10%) you can shave that down to 1m17s.

Proof:

http://gyazo.com/ba09e530fb9bf916fc613f9d2298a1f6.png?1364403298

The new Tyrr Doombringers disarm has a base reuse of 60s meaning with the same setup you can recycle that every 38s.

60 * (0.9 * 0.8 * 0.9) = 38.880

For arguments sake if you had refresh augment and evas rune up you could do it every

60 * (0.9 * 0.8 * 0.9 * 0.85 * 0.90) = 29.74s

The disarms are only 5s duration as Lindavor skills are not enchantable yet, but being able to put 10s of disarm down back to back and then re-apply the 5s disarm every 38s with a double disarm every other disarm it gets pretty strong.

The Tyrr DB rush impact is a next target / mass pvp toy .. will be fun to use especially since it has 0s cooldown and 9s stun to everyone along the path.


On the flip side Tyrr Duelist has Triple Sonic Slash (33377 power) and Sonic Flash (Sonic Blaster) back which provide a 600 range momentum attack with 25700 power at Lv4. Both skills have a base reuse of 10s ^^
Nice information ! i was wrong about the debuffs immunities thanks for the correction.
Well most likely doombringers can only be chosen if your are Kamael race alrdy... It had always been like this since kamaels came out... So if not a Kamael already most likely don't bother thinking of it... It will be really stupid to start seeing all these doombringers who are orcs humans etc... I find it extremely stupid that ncsoft allows you to choose the third class you want to go.. They should of implemented where you become the class are now.... Humans are glads.. Orcs are titans or tyrants... Etc ...

Sorry for my spelling this phone check sucks.. I'm hopin I don't see orcs as doombringers and so on
Well, Tyrr Maestros can only be chosen if you're a Dwarf already...

Fixed, the rest of the post was irrelevant.
Tyrr dreadnought new stun reuse any idea and the new provoke stuck with old one ?
Wild Provoke stacks with Power Provoke.
Wild Provoke stacks with Armor Destruction.
Wild Provoke stacks with Hurricane Blaster.
Wild Provoke adds 20% damage to Armor destruction, Hurricane Blaster, Eruption, Hurricane Storm, Mega Strike, Last Attack, Power Bomber, Sonic Star, Infinity Strike and auto attacks when a pole is equipped.
Wild Provoke stacks with Power Provoke.
Wild Provoke stacks with Armor Destruction.
Wild Provoke stacks with Hurricane Blaster.
Wild Provoke adds 20% damage to Armor destruction, Hurricane Blaster, Eruption, Hurricane Storm, Mega Strike, Last Attack, Power Bomber, Sonic Star, Infinity Strike and auto attacks when a pole is equipped.

Tnx a lot for the info but regarding the new stun .. reuse / power etc

and didn't read patch notes but there will be 7 heroes or more in the next patch .... tnx in advance
Tnx a lot for the info but regarding the new stun .. reuse / power etc

and didn't read patch notes but there will be 7 heroes or more in the next patch .... tnx in advance

Base reuse of lightning wave was 15s or so.

It is a 9s stun (like yul archer stun only aoe around you), which in lindvor will last the full 9s unless you break it.
and didn't read patch notes but there will be 7 heroes or more in the next patch .... tnx in advance
34 new kiddos trashtalking each other on hero chat, I can't wait for that!
If i remember armor destruction and power provoke de buff bonus will increase right ? anyone knows the % now and future bonus .. tnx
If i remember armor destruction and power provoke de buff bonus will increase right ? anyone knows the % now and future bonus .. tnx

Won't affect mine afaik. Mine is enchanted so it's already 40%. If it is not enchanted now it is 23%. In Lindvior all armor destruction will be 40%.
Won't affect mine afaik. Mine is enchanted so it's already 40%. If it is not enchanted now it is 23%. In Lindvior all armor destruction will be 40%.
Regarding the enchant 40% will be max bonus in lindvior right ? .. and tnx alot
I still think Maestros should get a "Mass Uncraft Disintegrate" PVP debuff which turns opponents' armor, weapons, etc., into basic mats right before their very eyes. That would make them the best PVP class ever. :)