So you're all excited about the Lindvior update that is to come sometime in May.You have been so bored off this stuff that happened since GoD came.
You held your breath so hard for this NEW update to come, where you`ll get class diverse and way more skills and things will go back to where they were before GoD or close to that?
Well guys, this ain't it, Lindvior is just another big joke that adds more disbalance to L2, yes you`ll get few "new" skills, but after all, its GoD under it.
Last few days I've been playing on the russian PTS, tested almost every class out there and no, it is still the same old stuff, just a lil bit upgraded (or should I say degraded?!?).
From all the stuff I've seen on it, I realize that a Lineage III is very much needed now.There is nothing NCKorea can do about L2 to make it better, its just getting from bad to worse and from worse to terrible.
I got no idea what they have meant by saying "class diversification", but whatever it was, they've failed.
What I read about the russian PTS is that it's incredibly bugged, with some skills not working at all, some others not working properly. Players can't have tattoes etc.; all fights in the Oly last just a few seconds due to abnormally high damage. And of course the already overpowered DD classes (daggers, warriors) become even stronger and deal insane amounts of damage.
They expect new patches to come and fix the issues in a couple months from now.
I just hope the release of Linvior here will get delayed till the end of Summer at least, just to test it more and get rid of at least some of those bugs.
tanks to run at 230 speed and hit like nukers at close range?
This already happens to me...Actually way worse because I hit tanks for peanuts and they like 3 shot me. It really is ludicrous. Nukers should be obliterating tanks and should not be obliterated by them.
I'm made of glass, but I'm not a cannon, so what am I?
This already happens to me...Actually way worse because I hit tanks for peanuts and they like 3 shot me. It really is ludicrous. Nukers should be obliterating tanks and should not be obliterated by them.
I'm made of glass, but I'm not a cannon, so what am I?
Depends, they dont have so much speed now but they have the pull with low re-use, and the biggest prob is the reflect abuse. ;/
This already happens to me...Actually way worse because I hit tanks for peanuts and they like 3 shot me. It really is ludicrous. Nukers should be obliterating tanks and should not be obliterated by them.
I'm made of glass, but I'm not a cannon, so what am I?
I have about 209 run speed, over 3.5k m.def with knights and about 55%+ stun rate and agaisnt similar geared feohs around my level I have to be careful because the chain rarely lands unlike feoh blinks, so while yes there are times where one stun means game over for the feoh the feoh must not be paying attention to the distance between him and the tank.
Depends, they dont have so much speed now but they have the pull with low re-use, and the biggest prob is the reflect abuse. ;/
On the other hand i think ur gear sux.:D
My gear definitely does suck, but even when it was on the same level as the gear of the tanks I was pvping I was still getting killed because the tanks were hitting me too hard compared to how lightly I was hitting them.
I have about 209 run speed, over 3.5k m.def with knights and about 55%+ stun rate and agaisnt similar geared feohs around my level I have to be careful because the chain rarely lands unlike feoh blinks, so while yes there are times where one stun means game over for the feoh the feoh must not be paying attention to the distance between him and the tank.
That's pretty much my point. If you as a tank are doing so much damage to a Feoh that a single stun means the differnece between the Feoh winning or losing then you are hitting the Feoh too hard.
Tanks should really be focused on physical damage reduction and not magical damage reduction.
If any of these updates were perfect we would only complain about things being too perfect... too fake... not realistic. If the code actually was flawless we would complain they took too long testing everything and we want the update released NOW! There is no win here, never has been, never will be.
The first matrix I designed was quite naturally perfect, it was a work of art, flawless, sublime. A triumph equaled only by its monumental failure. The inevitability of its doom is as apparent to me now as a consequence of the imperfection inherent in every human being, thus I redesigned it based on your history to more accurately reflect the varying grotesqueries of your nature. However, I was again frustrated by failure. I have since come to understand that the answer eluded me because it required a lesser mind, or perhaps a mind less bound by the parameters of perfection. ~ The Architect
Tanks should really be focused on physical damage reduction and not magical damage reduction.
this is were you went wrong in your assumption as PVE is all about having high pdef versus PVP is all about having high mdef for tanks at least and it's not that hard to equip some high mdef jewels before engaging a mage in pvp as well use mdef talismans + wiz harmony..
also your a mage, your not supposed to stand still when a tank comes after you but blink/kite..
I'm a tank and the hardest fights for me are end game mages who know how to play their class, healers/summoners if they're capable are hard to kill solo and is imo a waste of time to try.. anything else will just die or bsoe.
all a decent mage has to do is stay alive thru all the tanks ud's aka kite and use some whp along the way..
also if you think it's bad now, in Lindvior tanks get quite a bit stronger on the grap/stun/root & para ppl aka much harder to kite them then ;)
The first matrix I designed was quite naturally perfect, it was a work of art, flawless, sublime. A triumph equaled only by its monumental failure. The inevitability of its doom is as apparent to me now as a consequence of the imperfection inherent in every human being, thus I redesigned it based on your history to more accurately reflect the varying grotesqueries of your nature. However, I was again frustrated by failure. I have since come to understand that the answer eluded me because it required a lesser mind, or perhaps a mind less bound by the parameters of perfection. ~ The Architect
i m tired of writing this, first time i saw another dude that thinks the same.
this is were you went wrong in your assumption as PVE is all about having high pdef versus PVP is all about having high mdef for tanks at least and it's not that hard to equip some high mdef jewels before engaging a mage in pvp as well use mdef talismans + wiz harmony..
also your a mage, your not supposed to stand still when a tank comes after you but blink/kite..
I'm a tank and the hardest fights for me are end game mages who know how to play their class, healers/summoners if they're capable are hard to kill solo and is imo a waste of time to try.. anything else will just die or bsoe.
all a decent mage has to do is stay alive thru all the tanks ud's aka kite and use some whp along the way..
also if you think it's bad now, in Lindvior tanks get quite a bit stronger on the grap/stun/root & para ppl aka much harder to kite them then ;)
I was not talking about how things actually function or how people actually gear themselves, I was talking about things OUGHT to function.
Tanks ought to be based around reducing physical damage. Conceptually it makes no sense for a tank to be able to reduce magic damage unless the part they are reducing is the physical component of magic (ex: a spell that causes whatever it is meant to effect to burn to death. clearly the tank should not be able to prevent the spell from lighgting him on fire but if a different spell caused the air around the tank to catch on fire then the tank ought ot be able to reduce the heat damage caused by the fire).
Obviously the actual game has no bearing on the conceptual nature of what is going on so that magical attacks and physical attacks are basically all the same thing, but even then tanks should still not be able to reduce magical damage as much as physical damage for the simple reason that mages are not able to reduce physical damage as much as magical damage (that is to say mages wear paper armor but have the same jewelry every other class also uses). It is an excessive imbalance when a tank can reduce the damage it receives from a mage by being able to use the same jewelry as a mage but a mage because of their paper armor cannot reduce the damage they receive from a tank.
If any of these updates were perfect we would only complain about things being too perfect... too fake... not realistic. If the code actually was flawless we would complain they took too long testing everything and we want the update released NOW! There is no win here, never has been, never will be.
e first matrix I designed was quite naturally perfect, it was a work of art, flawless, sublime. A triumph equaled only by its monumental failure. The inevitability of its doom is as apparent to me now as a consequence of the imperfection inherent in every human being, thus I redesigned it based on your history to more accurately reflect the varying grotesqueries of your nature. However, I was again frustrated by failure. I have since come to understand that the answer eluded me because it required a lesser mind, or perhaps a mind less bound by the parameters of perfection. ~ The Architect
When in the history of MMOs or fighting games has anyone every complained about the game being too perfectly balanced? The very fact that there has never been a complaint about a game being too perfectly is strongly suggestive that complete balance is the desired end which people are happy with when they find it.
The matrix quote specifically talks about the ability of people to recognize when the life they are presented with is real verse when the life they are presented with in unreal. People thus are easily able to identify reality because of the various pains and problems it presents. A reality of perfection can only be a dream or the afterlife because real life is inherently incapable of being perfect or one without hunger, pain, or any of the myriad other little unhappy problems we encounter every day. That is why movies always use the cliche of pinching yourself to see if you are still dreaming. Because dreams are more perfect than real life and being able to feel pain would make dreams less perfect than real life you cannot feel pain ina dream and being able to feel pain means you cannot be dreaming.
I tried to avoid this, I didn't want to be involved in your world any longer. I was honestly fed up with you people and your rotting rubbish heap of a world. So I haven't interfered with the little farce you've been staging since the incident occurred, even though I knew everything. In a word, I was exhausted from my fruitless exhaustions, unfortunately.
But I've changed my mind, because, well, this show you put on today is pitiful. A farce should be funny, but this one hasn't made me laugh even once. And so with the utmost reluctance I must challenge you once again. You and your comedy troupe are going to reconvene in 3 days, right? When you do, tell the truth this time, won't you? Because when the curtain goes up, if you put on another performance that rings as false as this one, I will be forced to remove you from the stage.
for f u c k's sake, @Ellisande!! b it ch, why your posts are too boring to death as always?? Everytime I start to read any line wrote by you, I feel like I'm sitting on the psychologist's chair doing a psychedelic analyze. :(