Post Livindor level cap to 100?

General Discussion Started Last reply 20 posts
So I found this in a forum most of you know and I thought to share for those who don't:

There is a major update scheduled for June/July where the level cap will be raised to 100, subclasses can be leveled up to 99.

When both Main Class and Dual Class have reached lvl 99, a 5th class change quest can be done, which is referred to as "New Awakening" (새로운 각성). You will get new skills.

In the Dwarven Village and Orc Village area new high-level hunting grounds will be added.

Dwarf and Orc races will be turned away from being just "big barrels of blood" (피통). Especially Dwarves will be significantly improved, while Archers will be adjusted downwards.


Here's where the new hunting grounds will supposedly be.
http://i.imgur.com/NTisqkv.jpg

Source (http://boards.rochand.com/viewtopic.php?f=11&t=1044)
Source's source (http://lineage2.plaync.co.kr/linkedbbs/view?charworldid=&groupid=0&classid=6&boardid=1183&bid=50073&serverId=48&page=1&category=&searchoption=0&searchparam=%EC%97%85%EB%8D%B0%EC%9D%B4%ED%8A%B8)

:eek:
to be clear the new max lvls will be: 100/100/99/99

enjoy ze grind ;)
to be clear the new max lvls will be: 100/100/99/99

enjoy ze grind ;)

I've been preparing my exp bottles :D I doubt I would have anywhere near 90k exp bottles by then.... but I am preparing already :)
85 ~ 99 facilities now?
I really liked the "Optimize the uniform system" option.

Optimized in order to minimize rack in a large-scale battle, when entering the sacrifice on the altar of the region can proceed Lind non-climb Reid, uniform system are automatically applied.

Applied, the system is optimized uniform appearance wear armor, except for the hair accessories worn by the character weapons and shield / Sigil will all look the same appearance. If you do not want to optimize uniform appearance can be disabled through the optimization of the minimap uniform off button.

http://static.plaync.co.kr/powerbook/lineage2/35/26/427f83f4b29e315a4b456066.jpg

Source (http://power.plaync.co.kr/lineage2/%EB%A6%B0%EB%93%9C%EB%B9%84%EC%98%A4%EB%A5%B4+%EB% A0%88%EC%9D%B4%EB%93%9C)
New lvl cap applies in Korea in July's update.
Furthemore the armor u linked is the "transform" u take when u enter Lindvior raid boss area.. Its not permanent, neither a new armor.
About changing appearance of armors, I have no info about it, so dunno.
New lvl cap applies in Korea in July's update.
Furthemore the armor u linked is the "transform" u take when u enter Lindvior raid boss area.. Its not permanent, neither a new armor.
About changing appearance of armors, I have no info about it, so dunno.

That's why the title says: Post Livindor
Regarding the armor, I posted the source. I'm not making this up.
Nobody says you're making it up. You simply misunderstood what it is. It's a "transform" for the Lindvior raid.
It's only a visual modification of everyone else's armor appearance. I don't see how that's a transformation.
It's basically clicking a button next to the minimap and enabling "Optimize the uniform system". Then everyone will look like they are using the same armor (when in livindor raid). This will reduce the stress on your graphic card.
It's only a visual modification of everyone else's armor appearance. I don't see how that's a transformation.
It's basically clicking a button next to the minimap and enabling "Optimize the uniform system". Then everyone will look like they are using the same armor (when in livindor raid). This will reduce the stress on your graphic card.
Wasn't this also supposed to be implemented for sieges?
Don't know if it was "supposed" to, but surely it would be nice if they did implement it. Reducing the lag in sieges should be a Nr 1 priority for NC.
The chances for that to happen now are relatively good. Since in Korea we have at the moment everybody migrating to Lionel and Teon, there is serious overcrowding on those servers. Check the screenshot of the situation at the Outer Gate of Aden Castle about 1/4 down here:
http://www.inven.co.kr/board/powerbbs.php?come_idx=390&l=1038
The developers are explicitly speaking of "problems with server overload" (서버 과부화 문제):
http://lineage2.plaync.co.kr/linkedbbs/view?charworldid=&groupid=0&classid=6&boardid=1183&bid=52969&serverId=48&page=5&category=&searchoption=0&searchparam=

On the other hand, the July update brings PvE content; it is possible that the Korean players will spread out a bit over the other servers so that they can level up in peace. The newly added hunting grounds in Elmore are "high level" (고렙 사냥터), i.e. they are probably for the 99+ crowd. Those players who just want to level their subs into the Anakim-Lilith range (http://lineage2.plaync.co.kr/board/gmroom/view?articleId=538277) will all meet in the Swampland. That's a motivation to try and find a halfways empty server, which will reduce the population pressure at the sieges on Lionel and Teon.

Let's see how this works out :)
The chances for that to happen now are relatively good. Since in Korea we have at the moment everybody migrating to Lionel and Teon, there is serious overcrowding on those servers. Check the screenshot of the situation at the Outer Gate of Aden Castle about 1/4 down here:
http://www.inven.co.kr/board/powerbbs.php?come_idx=390&l=1038
The developers are explicitly speaking of "problems with server overload" (서버 과부화 문제):
http://lineage2.plaync.co.kr/linkedbbs/view?charworldid=&groupid=0&classid=6&boardid=1183&bid=52969&serverId=48&page=5&category=&searchoption=0&searchparam=

On the other hand, the July update brings PvE content; it is possible that the Korean players will spread out a bit over the other servers so that they can level up in peace. The newly added hunting grounds in Elmore are "high level" (고렙 사냥터), i.e. they are probably for the 99+ crowd. Those players who just want to level their subs into the Anakim-Lilith range (http://lineage2.plaync.co.kr/board/gmroom/view?articleId=538277) will all meet in the Swampland. That's a motivation to try and find a halfways empty server, which will reduce the population pressure at the sieges on Lionel and Teon.

Let's see how this works out :)

if they block character creation and block the transfer to these servers will help also.
I still think they need to implement more 85-90 open world hunting fields. Vying for 1 or 2 spots, while encountering numerous bot groups is getting old and trying.
I really liked the "Optimize the uniform system" option.

Optimized in order to minimize rack in a large-scale battle, when entering the sacrifice on the altar of the region can proceed Lind non-climb Reid, uniform system are automatically applied.

Applied, the system is optimized uniform appearance wear armor, except for the hair accessories worn by the character weapons and shield / Sigil will all look the same appearance. If you do not want to optimize uniform appearance can be disabled through the optimization of the minimap uniform off button.

http://static.plaync.co.kr/powerbook/lineage2/35/26/427f83f4b29e315a4b456066.jpg

Source (http://power.plaync.co.kr/lineage2/%EB%A6%B0%EB%93%9C%EB%B9%84%EC%98%A4%EB%A5%B4+%EB% A0%88%EC%9D%B4%EB%93%9C)

That armor (the red part) looks awful. It is just so blah. And why is the most important piece (the breastplate) leather while the rest of the armor is metal?
They will probably adjust the stats of ORC and DWARF

Maybe we will see something like this for fighter class.

ORC :
STR : 88
DEX : 53
CON : 84

Dwarf :
STR 87
DEX 55
CON 83
To be honest I would not be against more uniform player models on siege fields in order to reduce lag. Like Red and Blue armies, some generic weapons with glows if applicable, simple uniforms for heavy/light/robe or maybe not. Probably not very visual and aesthetic but if it serves its purpose ... hehe same could be said about Darwinia stick figures :D
So I found this in a forum most of you know and I thought to share for those who don't:



Here's where the new hunting grounds will supposedly be.
http://i.imgur.com/NTisqkv.jpg

Source (http://boards.rochand.com/viewtopic.php?f=11&t=1044)
Source's source (http://lineage2.plaync.co.kr/linkedbbs/view?charworldid=&groupid=0&classid=6&boardid=1183&bid=50073&serverId=48&page=1&category=&searchoption=0&searchparam=%EC%97%85%EB%8D%B0%EC%9D%B4%ED%8A%B8)

:eek:

Really interested to see the change in stats regarding ORC & Dwarf.
Dwarf significant increase means a higher transfer of stats in offensive areas ( STR INT WIT DEX ) than ORC.

But Orc should also get some more DEX and WIT.
OR maybe the best STR/INT in all game.