I think each one has their own strs/weakness. DE is strong because of their ability to cleanse and not be targeted (especially vs clones, really good). LE has a mini UE built in with crazy run speed and high dex. Humans have unbind which is good vs anyone who stuns like a **** (tyrrs/daggers). Dwarfs can be very unique with their ability to reflect 50% dmg taken in a matter of time and aoe knockdown.
wrong. no race is better. it only depends of YOUR HANDS.
and.. dont trust so much on dispartition, there are much other ways for othell to save his 4ss
HUMAN, DARK ELF, ELF OR FORTUNE SEEKER: whit: Superior Vitality (Passive) - Max HP/CP +5%.
Maximum Blow (Active) - For 20 seconds, Vital Spot Attack Rate +10%.
Elusive Mirage (Active) - For 30 seconds, has a chance of canceling the target of the enemy that attacked you.
HUMAN, DARK ELF, ELF OR FORTUNE SEEKER whit Superior Haste (Passive) - Speed +5. Skill cooldown -5%.
Maximum Mortality (Active) - For 1 minute, Vital Spot Attack Rate +20%.
Shadow Dodge (Active) - For 10 seconds, has a 90% chance of evading melee and ranged P. Skill attacks.
HUMAN, DARK ELF, ELF OR FORTUNE SEEKERwhit: Superior Critical Damage (Passive) - Critical Damage +5%, Speed +2.
Maximum Mortality (Active) - For 1 minute, Vital Spot Attack Rate +20%.
Melee Reflect (Active) - For 10 seconds, has a 90% chance of reflecting melee damage to the attacker.
HUMAN, DARK ELF, ELF OR FORTUNE SEEKERwhit:Superior Vitality (Passive) - Max HP/CP increased. P. Atk. +5%.
Plunder (Active) - Inflicts 13580 damage onto target and steals their item.
Mug (Active) - Inflicts 11903 damage onto nearby enemies and steals their item.