¡Lindvior tanks - unofficial test!

General Discussion Started Last reply 71 posts
I think most of you have already seen this but... Anyway!


Sigel Phoenix knight:

http://www.youtube.com/watch?v=vP2M9HkTMw0

Sigel Eva's templar:

http://www.youtube.com/watch?v=S5N5lPk167M

Sigel Shillien's templar:

http://www.youtube.com/watch?v=Z-2zQI91KG8


Sigel Hell knight:

http://www.youtube.com/watch?v=-3EJmGhzNgk




......................



My simple thoughts. (aren't QQ):

Hell knight panther sucks, is the lion with a different skin.

Eva's templar will be an unkillable tank again :), it's ok.

Shillien's templar has got a great damage, but the lighting nuke is just other spam factor.

Phoenix knights's Sacrifice with no sense on the caster.


-----------


Multicolor Justin bieber's hair styles = worst thing i've ever seen in the l2 story indeed!
Hell knight panther sucks, is the lion with a different skin.

gives no debuff for summoning pet, pay attention :)
gives no debuff for summoning pet, pay attention :)

Oh yes, that's right, but well... Same skills and meh dps.
HellKngiths without being bothered with debuff from summoning panther, Eva's Templar with a lol healing cubic (wtf with that activating too often?) and Shillen's Templar with an also f c king lol paralyze skill (wtf, 5s reuse with wizard harmony?)

well, I wont play pessimist since we havent patch notes yet, but I'll bet we gonna have a QQ-cry river over these boards...

at the bottom of this blatant update, healers are being dumped to dirty (haha, where's overpower, dear God?), and I was very worried SS being the only one really nerfed, but after seeing this, nah... ALL healers will be on the same boat (mostly watching the pvp from the ground's PoV, maybe).

well, I'm feeling I will be a bit busy leveling some lower lvls toons instead of bothering to play as my main when Lindvior strikes here, since clearly NCKorea players play Lineage2 from a whole different dimension than NCWest players.
Well... Oly/CoC wise the healers are definetely not gonna be as OP as they are now. PvP wise they'll remain the same... Now the tanks are probably gonna return to the top on these (specially oly) w/ their improved chain and new skills.
HellKngiths without being bothered with debuff from summoning panther, Eva's Templar with a lol healing cubic (wtf with that activating too often?) and Shillen's Templar with an also f c king lol paralyze skill (wtf, 5s reuse with wizard harmony?)

well, I wont play pessimist since we havent patch notes yet, but I'll bet we gonna have a QQ-cry river over these boards...

at the bottom of this blatant update, healers are being dumped to dirty (haha, where's overpower, dear God?), and I was very worried SS being the only one really nerfed, but after seeing this, nah... ALL healers will be on the same boat (mostly watching the pvp from the ground's PoV, maybe).

well, I'm feeling I will be a bit busy leveling some lower lvls toons instead of bothering to play as my main when Lindvior strikes here, since clearly NCKorea players play Lineage2 from a whole different dimension than NCWest players.

And also the "SPK"...
It will be good if people want to play tanks. That way there's more tanks flowing on the servers.
Nice videos, i will check with more time later! ty
It will be good if people want to play tanks. That way there's more tanks flowing on the servers.

Most people complain that there are many tanks at Bartz. Mainly because they are way too easy to play. I think the ISS are the easiest to play. My iss pet only receives exp crumbs and it is near level 96
I'm very undicided between Eva's Templar and Phoenix Knight.
ET seems pretty much unkillable, meanwhile the PK seems more supportive with Sacrifice. Personally I like to be more supportive to my party, but losing health is kinda meh...
Tyrrs ???? any videos ??
Well... Oly/CoC wise the healers are definetely not gonna be as OP as they are now. PvP wise they'll remain the same... Now the tanks are probably gonna return to the top on these (specially oly) w/ their improved chain and new skills.

I'm not sure if you are saying comparing all advantages of the endgame aka 99, but right now, a 95 lvl party can be really messed against a 97+ party, as it scale as higher enemies you face. Then I really dont see how healers will be doing their greatness while DD has a great boost in dmg (10% power, no reuse, spam free), and tanks are, lets say, DD-tankers now... and healers just get...nothing.

currently, pvp is not about who stands last in the battleground, but who spam and pop HP pots more faster (even healers need to do that if they want to be alive for some time, lol) <--- what shows how things aint being so smooth and fair as we think
all tanks same. f1 stun. just ET have extra heal from cubic. so he can stay alive longer..
Eva's Templars are unkilllable because an iss enchanter can't kill them while autoattacking.
I've been playing on the russian PTS, the SK para is nice, but the big change to debuffs in lindavor makes locking somebody down with it impossible.
Eva's Templars are unkilllable because an iss enchanter can't kill them while autoattacking.

What this comes down to is if the new cubic does icy Air or some stupid dot. If it does then ET kite2win is back, if it doesnt then its up to the enemy to pace themselves.

Kite + Icy Air + Heal Cubics was the core of the TK strategy.
new cubic doesn't do icy air. only heal 600hp (critical 1,2khp), and mana cubic 40 mp (80 critical) at max lvl.
new cubic doesn't do icy air. only heal 600hp (critical 1,2khp), and mana cubic 40 mp (80 critical) at max lvl.

Lol at 80 mp
What this comes down to is if the new cubic does icy Air or some stupid dot. If it does then ET kite2win is back, if it doesnt then its up to the enemy to pace themselves.

Kite + Icy Air + Heal Cubics was the core of the TK strategy.

all this needs is an awaken TK which kept his old cubics as sigul (not hard as you then just dont learn Knights Frenzy) -> reawaken in Lindvior as TK-Sigul and b00m you have now 6 Cubics to chose from to see which 3 you will use.

a cross breed is even possible if you decide to go SK-Sigul instead then you have old TK cubicvs and the new SK-Sigul ones..

Enjoy Oly in Lindvior folks ;)
all this needs is an awaken TK which kept his old cubics as sigul (not hard as you then just dont learn Knights Frenzy) -> reawaken in Lindvior as TK-Sigul and b00m you have now 6 Cubics to chose from to see which 3 you will use.

a cross breed is even possible if you decide to go SK-Sigul instead then you have old TK cubicvs and the new SK-Sigul ones..

Enjoy Oly in Lindvior folks ;)

I dont think old icy air lands.
or ex HK who kept reflect and now he gets SK cubics. they already kill things in pvp too fast. yep there will be some imba tanks in oly.
But did anybody get how the PK is taking some HP regeneration like the eva's cubic effect?
Tyrrs ???? any videos ??

Just one olympiad video in a X video about Tyrr Duelist!

Lindvior tyrr duelist in youtube you should!
this guy dont really get the right buffs for the right classes, why dont pick puma vs daggers... and he is fighting many noobs

Excluding the totems, Looks like he's just taking his standard buffs. Since it's pts he probably doesn't have names memorized, or keep the match window open and target his opponent to check which force he has up.

Also that music...... and no last strike :C
But did anybody get how the PK is taking some HP regeneration like the eva's cubic effect?

Knight cubic which heals much, much more efficiently than the new heal cubic at the same rate as the new heal cubic.
Excluding the totems, Looks like he's just taking his standard buffs. Since it's pts he probably doesn't have names memorized, or keep the match window open and target his opponent to check which force he has up.

Also that music...... and no last strike :C

So there are some KO combos in Lindvor for a Tyr.

If you land armor destruction on a target and then cast earth tremor, should that debuff land you will reduce a minimum of 70% (not an exaggeration) of their PDEF

Earth Tremor - Revelation skill that knocks down all enemies within 100 range of the caster for three seconds. While in the prone state all affected enemies receive -50% to their PDEF and MDEF.

Revelation skills also are affected by reuse buffs now so tremor is up every 2 or so minutes with the right buffs / gear.

Given that Armor Destruction *BY DEFAULT* in lindvor does -40% pdef in lindavor the combination of these two effects is extremely lethal.

Keep in mind a necro could do something quite similar should a melee get on top of them via tremor+gloom.
Revelation skills also are affected by reuse buffs now so tremor is up every 2 or so minutes with the right buffs / gear.


You just made me the happiest dwarf... I knew about the added p.def reduction but not about the reuse ;_;. That's going to be really nice.
personally i cannot take down on reuse time any of my revelation skills i have learned so far (unbind, disparition, soul protection, savage, undying), the reason i have my doubts tremor would be different in reuse. i can reset them once again and take tremor to test it but since yesterday there is no npc on that pts so i cannot do that yet.

not only dwarfs would be happy if its true since every race can learn any 2 random revelation skills they want and i find other skills more tempting because some are changed. if tremor is on 10min cd with 3 sec debuff like i suspect its way better to take unbind and disparition because both remove all debuffs and fighting some classes in oly would be way easier with 2 remove debuff skills. even soul protection stops 3 debuffs but some debuffs are spamable so... kinda meh.
...
Multicolor Justin bieber's hair styles = worst thing i've ever seen in the l2 story indeed!
Since Kamael was introduced in game, justin bieber style receive lots of improvements.

Yesterday I look to the NPC of quest clan lvl 4, she have a skulls on character like a witch. Later I go to magmeld and see a rabbits land.
not only dwarfs would be happy if its true since every race can learn any 2 random revelation skills they want and i find other skills more tempting because some are changed. if tremor is on 10min cd with 3 sec debuff like i suspect its way better to take unbind and disparition because both remove all debuffs and fighting some classes in oly would be way easier with 2 remove debuff skills. even soul protection stops 3 debuffs but some debuffs are spamable so... kinda meh.

this is the thing I'm most worried about, since CERTAINLY we'll have a big f c ked builds with too many strongs racials at their hand.
What the deuce is iLindvior? Some crappy Apple product?
What the deuce is iLindvior? Some crappy Apple product?

spanish thingie like uuuh upside down !
spanish thingie like uuuh upside down !
^ This, it's used at the beginning of sentences that will end in a "!". Like the upside-down question mark you can find somewhere in these same boards, used to anticipate a question...
So, who is the best?

SK vs HK?

SK vs TK?

SK vs PK?
It true that if I am "Hell Knight (siege)" today when upgrading to Lindivior, I'll be able to choose Temple Knight for example?
It true that if I am "Hell Knight (siege)" today when upgrading to Lindivior, I'll be able to choose Temple Knight for example?

AFAIK you must awaken before lindvior... You must be a Sigel Knight to be able to choose, then you'll be able to pick whatever of the 4 tank classes you want regardless of race or what you were before.
my thoughts...

pasive party buffs of all tanks are not really good... maybe its noticiable on a party, but for a solo pvp 6% is very little.. (and since we are tanks i think 6%DEF > 6%ATK)
the land rate of the chain look really nice

PK: the shield passive is cool, the heal suck(2k hp is nothing before GOD..) i would like to see the land rate and cd of that arrest...

HK: if the panther dont have the debuff it's good, even if is the same as lion, you can use it all time will be pretty good on the olympiad i would like to see how much and how often the drain skill happend...

SK: can we really call debuff a debuff that last 3 seconds?? that suck a little, the lighting strike look pretty cool even if the land rate is bad, the delay is so little and is pretty nice to get a long range skill again

ET: this look pretty awsome in the video.. the mp cubic seems so useful on olympiads for me since the most of the damage of the tank comes from the skills since GOD... i think that with this new skills ET can go all the way for a offensive build and still keep a good def and block rate...
Thanks for posting this, interesting to see the differences. Got any videos of Othells or other classes?
These are interesting, but still not much more than a showcase.

I'd want to see how these tanks all work out in "real world" situations.

1) How do they fare in Oly situations against each other? Against other classes?
2) How do each stack up in 7v7 PvP, mass (2-3+ parties vs equal or same number of opponents)?
3) PvE wise, are there any significant pro/cons for them in raids/grinding?

Those are all more accurate questions to determine how well each works out.

The aoe root could be advantageous for aoeing mobs and mass PvP... but if the land rate and reuse/duration all suck on anything worth using it for... it's not going to be used.

The LS duration is enough to interrupt a cast/bsoe/skill, so it has uses in Oly and small scale PvP. PvE wise it will be useless unless it lands on raids occasionally (interrupt high damage boss skills, etc). The cubics will be more useful in a general sense, but it looked like the debuffs didn't last long at all... but they did trigger pretty often.


Other skills? The PK heal is useless. Unless it gets bumped up it's not going to matter. They can't heal themselves for anything worthwhile, and they would still need to be healed in order to do more than toss a handful of heals on others.

HK pet? Good in oly, no debuff is a bonus even if the overall pet still sucks just as much as the lion does.
TK cubics? would need to see.. the extra HP cubic is nice as it means you are getting healed more. The MP one, so long as it triggers often, means you can keep the shield toggle on more often/perma and still use skills.

The rest... would need to see just how much of a difference they make. The small % boots from the party skills isn't much on paper, but it may work out to be more in reality. hard to say.
So, if i'm Hell Knight (siege) at Main and Duelist at SubClass, when Lindivior come to Live i'll have a choice to decide if i want to be a Shilen Knight (Siegel) at main for exemplo and Tyrant *tyrr) at Dual Class?

Anyways.. Lets me ask another thing.
If i dont change Duelist Spirit and Sonic Rage when i get awake, in Lindivior this skills still or i lost?


Se for BR que responder saporra, responde em português porque sou péssimo em inglÊs!


Sorry, bad english.
So, if i'm Hell Knight (siege) at Main and Duelist at SubClass, when Lindivior come to Live i'll have a choice to decide if i want to be a Shilen Knight (Siegel) at main for exemplo and Tyrant *tyrr) at Dual Class?

Anyways.. Lets me ask another thing.
If i dont change Duelist Spirit and Sonic Rage when i get awake, in Lindivior this skills still or i lost?


Se for BR que responder saporra, responde em português porque sou péssimo em inglÊs!


Sorry, bad english.


Well, if you want to, do it, but you'll crap the game like other players with a subclass as a main in olympiads.

Nasty players. :rolleyes:

Why did you choose a race that hasn't the class that you would enjoy playing?
These are interesting, but still not much more than a showcase.

I'd want to see how these tanks all work out in "real world" situations.

1) How do they fare in Oly situations against each other? Against other classes?
2) How do each stack up in 7v7 PvP, mass (2-3+ parties vs equal or same number of opponents)?
3) PvE wise, are there any significant pro/cons for them in raids/grinding?

Those are all more accurate questions to determine how well each works out.

The aoe root could be advantageous for aoeing mobs and mass PvP... but if the land rate and reuse/duration all suck on anything worth using it for... it's not going to be used.

The LS duration is enough to interrupt a cast/bsoe/skill, so it has uses in Oly and small scale PvP. PvE wise it will be useless unless it lands on raids occasionally (interrupt high damage boss skills, etc). The cubics will be more useful in a general sense, but it looked like the debuffs didn't last long at all... but they did trigger pretty often.


Other skills? The PK heal is useless. Unless it gets bumped up it's not going to matter. They can't heal themselves for anything worthwhile, and they would still need to be healed in order to do more than toss a handful of heals on others.

HK pet? Good in oly, no debuff is a bonus even if the overall pet still sucks just as much as the lion does.
TK cubics? would need to see.. the extra HP cubic is nice as it means you are getting healed more. The MP one, so long as it triggers often, means you can keep the shield toggle on more often/perma and still use skills.

The rest... would need to see just how much of a difference they make. The small % boots from the party skills isn't much on paper, but it may work out to be more in reality. hard to say.

I wonder if my mass arrest will have a properly debuff sucess.

And also asking to myself if would the holy sacrifice be usefull with a zaken's earring + recovery aura!
Well, if you want to, do it, but you'll crap the game like other players with a subclass as a main in olympiads.

Nasty players. :rolleyes:

Why did you choose a race that hasn't the class that you would enjoy playing?

Because I do not work at NCSoft and I could not say when or GUESS HOW would the new update or how it would work.


=)
if we watch it good and if we take this information as well:

PK: http://wiki.terragamers.net/index.php?title=Sigel_Phoenix_Knight

HK: http://wiki.terragamers.net/index.php?title=Sigel_Hell_Knight

ET: http://wiki.terragamers.net/index.php?title=Sigel_Eva%27s_Templar

ST:http://wiki.terragamers.net/index.php?title=Sigel_Eva%27s_Templar


On my view:

Phoenix Knight: Even if some tankers are consider support only for pvp/ pve (u need play and be equipped to cause nice dmg and understand my point), I believe that tankers are more than that(supporters), but PK wanna prove the opposite. This yes is kinda "don't let anyone die", "hey tanker, heal me too, why not sacrifice?". Sounds like the most defensive tanker from game but for "solo", well, looks like he can't do too much. On mass pvp can be the best one to keep a pt alive, and the ones who will take this class need keep it on mind. U are a tanker for mass pvp, that's all.

Hell Knight: No, is not the lion with another skin xD Way more improves on the phanter. Btw, once they are hell knights, why the phanters have 2 heads instead of 3? the intention wasn't make looks like cerberus(for who don't know, is the dog that protect the hell's gates)? Anyway... :p This video was the one that I loled harder. The 2 dumbs interrupting the test got powned so good. HAHAHA, always a feoh and a yul wannabes around.
The Dmg on phanter was not that great on heavy users + shield (one sword muse), but show up really usefull in those other 2. We need see more about the skills that tankers will learn on lindvior (Terra wiki is not complete). And Remember: ALL other sigels will lose the lion. So this can be the way more Agressive tanker (take a good healer, make good ur set of dyes and be happy).

Obs: Ncsoft, COME ON, since when u put the lion in game like a summon for sigels (u just removed the mount from tamed lions) the lion size compared with their masters looks really dumb.

Evas Templar:: Highlander tanker, the way best for oly for sure, for his tons of hp regeneration and mp as well, u can build it agressive and rulez hard on any type of pvp, massive or solo, as well in pve will be a wall and protect good the party in mass.

Shillien Templar:: On my view will run like the most fragile tanker from all them. The cubes for debuffs don't work so good and their dmg are not that great(also dark elf con, if u plan create one now based on race), this one will be like "I wanna hit hard and have debuffs for it!", but what we see in video is nothing amazing and I really don't feel in mood to try this one.

Conclusion: Evas templar looks the most perfect tanker now, his build can be agressive and still have good defensive properties that will save people on pvp/pve. But I honestly loved hell knight game style and wanna learn more about it on lindvior :D
Remember: ALL other sigels will lose the lion. So this can be the way more Agressive tanker (take a good healer, make good ur set of dyes and be happy).


I tryed Russian PTS and i can tell you Golden Lion skill is not removed from any Sigel there..
I tryed Russian PTS and i can tell you Golden Lion skill is not removed from any Sigel there..
that because terriblegamers website is wrong as always
just wait and u will see
if we watch it good and if we take this information as well:

PK: http://wiki.terragamers.net/index.php?title=Sigel_Phoenix_Knight

HK: http://wiki.terragamers.net/index.php?title=Sigel_Hell_Knight

ET: http://wiki.terragamers.net/index.php?title=Sigel_Eva%27s_Templar

ST:http://wiki.terragamers.net/index.php?title=Sigel_Eva%27s_Templar


On my view:

Phoenix Knight: Even if some tankers are consider support only for pvp/ pve (u need play and be equipped to cause nice dmg and understand my point), I believe that tankers are more than that(supporters), but PK wanna prove the opposite. This yes is kinda "don't let anyone die", "hey tanker, heal me too, why not sacrifice?". Sounds like the most defensive tanker from game but for "solo", well, looks like he can't do too much. On mass pvp can be the best one to keep a pt alive, and the ones who will take this class need keep it on mind. U are a tanker for mass pvp, that's all.

Hell Knight: No, is not the lion with another skin xD Way more improves on the phanter. Btw, once they are hell knights, why the phanters have 2 heads instead of 3? the intention wasn't make looks like cerberus(for who don't know, is the dog that protect the hell's gates)? Anyway... :p This video was the one that I loled harder. The 2 dumbs interrupting the test got powned so good. HAHAHA, always a feoh and a yul wannabes around.
The Dmg on phanter was not that great on heavy users + shield (one sword muse), but show up really usefull in those other 2. We need see more about the skills that tankers will learn on lindvior (Terra wiki is not complete). And Remember: ALL other sigels will lose the lion. So this can be the way more Agressive tanker (take a good healer, make good ur set of dyes and be happy).

Obs: Ncsoft, COME ON, since when u put the lion in game like a summon for sigels (u just removed the mount from tamed lions) the lion size compared with their masters looks really dumb.

Evas Templar:: Highlander tanker, the way best for oly for sure, for his tons of hp regeneration and mp as well, u can build it agressive and rulez hard on any type of pvp, massive or solo, as well in pve will be a wall and protect good the party in mass.

Shillien Templar:: On my view will run like the most fragile tanker from all them. The cubes for debuffs don't work so good and their dmg are not that great(also dark elf con, if u plan create one now based on race), this one will be like "I wanna hit hard and have debuffs for it!", but what we see in video is nothing amazing and I really don't feel in mood to try this one.

Conclusion: Evas templar looks the most perfect tanker now, his build can be agressive and still have good defensive properties that will save people on pvp/pve. But I honestly loved hell knight game style and wanna learn more about it on lindvior :D


Lets be serious here, the only tank that will be useful pvp is SK due to that para.

In oly, ET will be very annoying.

HK/PK will suck until they get buffed later. Tank pets are lol (hello summoner?) and the PK sacrifice of 2k heals less than an oly QHP. Useless heal is useless. What they needed to do with the PK heal is have it take half of the hp on the tank and transfer double to the target.

If the tank has 50k hp, he loses 25k and the target gets 50k. The next cast drops him to 12.5k and the target gets 25k, 6.5 -> 12.5 etc etc.

That way its a real sacrifice with a good reward, it also means you cant spam it endlessly or you kill yourself.

HK really needed something like ToD, have it eat 1-2 buffs and have the same success rate (read crappy) as iss cancel but clear the CP and make the target vulnerable to debuffs.
just wait and u will see
Im not sayng that is not going to be removed, im just telling you that in the russian PTS all Tanks still have it.
Lets be serious here, the only tank that will be useful pvp is SK due to that para.
Totally agree with that.
Lets be serious here, the only tank that will be useful pvp is SK due to that para.

In oly, ET will be very annoying.

HK/PK will suck until they get buffed later. Tank pets are lol (hello summoner?) and the PK sacrifice of 2k heals less than an oly QHP. Useless heal is useless. What they needed to do with the PK heal is have it take half of the hp on the tank and transfer double to the target.

If the tank has 50k hp, he loses 25k and the target gets 50k. The next cast drops him to 12.5k and the target gets 25k, 6.5 -> 12.5 etc etc.

That way its a real sacrifice with a good reward, it also means you cant spam it endlessly or you kill yourself.

HK really needed something like ToD, have it eat 1-2 buffs and have the same success rate (read crappy) as iss cancel but clear the CP and make the target vulnerable to debuffs.

That para is not so wonderfull in the video at least check how many times he used and how many times it worked, as hell the time of the debuff.
The para land rate is good, you can't test it that way like the player in the video did due to the debuff resistance rule.
para works great, better than what most people realize since we all have trasken on the russian pts that gives 20% resist all phys/magic debuffs.

Pretty big deal when it lands 80% of the time vs. a population with 100% traskens... something that doesnt exist on retail.
if we watch it good and if we take this information as well:

PK: http://wiki.terragamers.net/index.php?title=Sigel_Phoenix_Knight

HK: http://wiki.terragamers.net/index.php?title=Sigel_Hell_Knight

ET: http://wiki.terragamers.net/index.php?title=Sigel_Eva%27s_Templar

ST:http://wiki.terragamers.net/index.php?title=Sigel_Eva%27s_Templar


On my view:

Phoenix Knight: Even if some tankers are consider support only for pvp/ pve (u need play and be equipped to cause nice dmg and understand my point), I believe that tankers are more than that(supporters), but PK wanna prove the opposite. This yes is kinda "don't let anyone die", "hey tanker, heal me too, why not sacrifice?". Sounds like the most defensive tanker from game but for "solo", well, looks like he can't do too much. On mass pvp can be the best one to keep a pt alive, and the ones who will take this class need keep it on mind. U are a tanker for mass pvp, that's all.

Hell Knight: No, is not the lion with another skin xD Way more improves on the phanter. Btw, once they are hell knights, why the phanters have 2 heads instead of 3? the intention wasn't make looks like cerberus(for who don't know, is the dog that protect the hell's gates)? Anyway... :p This video was the one that I loled harder. The 2 dumbs interrupting the test got powned so good. HAHAHA, always a feoh and a yul wannabes around.
The Dmg on phanter was not that great on heavy users + shield (one sword muse), but show up really usefull in those other 2. We need see more about the skills that tankers will learn on lindvior (Terra wiki is not complete). And Remember: ALL other sigels will lose the lion. So this can be the way more Agressive tanker (take a good healer, make good ur set of dyes and be happy).

Obs: Ncsoft, COME ON, since when u put the lion in game like a summon for sigels (u just removed the mount from tamed lions) the lion size compared with their masters looks really dumb.

Evas Templar:: Highlander tanker, the way best for oly for sure, for his tons of hp regeneration and mp as well, u can build it agressive and rulez hard on any type of pvp, massive or solo, as well in pve will be a wall and protect good the party in mass.

Shillien Templar:: On my view will run like the most fragile tanker from all them. The cubes for debuffs don't work so good and their dmg are not that great(also dark elf con, if u plan create one now based on race), this one will be like "I wanna hit hard and have debuffs for it!", but what we see in video is nothing amazing and I really don't feel in mood to try this one.

Conclusion: Evas templar looks the most perfect tanker now, his build can be agressive and still have good defensive properties that will save people on pvp/pve. But I honestly loved hell knight game style and wanna learn more about it on lindvior :D

About the ET in oly...


If you are a ***.ker high damage crazy murderer, you can deal the fight with any tank with a good overgameplay about the enemy's UDs. But in other case, everybody knows you can beat a tank in oly, just by DPS win. Evade UDs time properly and hit when you need to. ET's will be at 70%-90% HP most of the time. You will never kill it, but you would win by DPS. This has been since Pre-GoD. +30 sacrifice... You couldn't kil that, but you could win, that's why a tank without a bow was in 70% disvantage. Just like fights against aeore healers. The tanks' damage will be always the worst against classes with healing skills, even a aeore healer with robe gear can stand easy your damage, but again, you can win by DPS time.

If the PK's mass arrest works fine with a good success, it'll be the most annoying in pvp/oly i guess. If you try to run out to evade the tank's damage, you get hold or stun annoying time.


Lets be serious here, the only tank that will be useful pvp is SK due to that para.

In oly, ET will be very annoying.

HK/PK will suck until they get buffed later. Tank pets are lol (hello summoner?) and the PK sacrifice of 2k heals less than an oly QHP. Useless heal is useless. What they needed to do with the PK heal is have it take half of the hp on the tank and transfer double to the target.

If the tank has 50k hp, he loses 25k and the target gets 50k. The next cast drops him to 12.5k and the target gets 25k, 6.5 -> 12.5 etc etc.

That way its a real sacrifice with a good reward, it also means you cant spam it endlessly or you kill yourself.

HK really needed something like ToD, have it eat 1-2 buffs and have the same success rate (read crappy) as iss cancel but clear the CP and make the target vulnerable to debuffs.



Again.. If the PK's mass arrest lands properly, it will be more annoying than the SK's para.
Again.. If the PK's mass arrest lands properly, it will be more annoying than the SK's para.

SK Para will be better for small scale PvP. Even a few seconds of para is enough to completely break apart an opposing team if used on the right class at the right time. Unless you have a wave of SK's hitting the field, a few here and there won't really make or break a large fight... it just doesn't have the duration or ability to spam on enough people quickly enough to matter.

The mass arrest can be a pain in small scale PvP as well, but it won't cripple anyone, they can still heal, hit (if ranged), pr/bsoe, etc.
But where I could see it as a major advantage is in a place like a siege. Having a few PK's at a castle choke point and landing arrest on an incoming force you could get a large number of them stuck in the kill zone inside the gate.

But that only matters if you can snare a large % of the people and have it last long enough to actually drop them before they can spread out.
on pts you have given standard set of jewels but remove valakas neck and replace it with frintezza, remove istina earring and replace it with one of the CoC paralyze earring. there you go, better land rate on that stupid para. also gives you resist for the same thing but pretty sure most of the players dont have the rest of the jewels given on that pts. clan skills and subclass/dualclass skills might have some influence but cant test this on that pts.
The mass arrest can be a pain in small scale PvP as well, but it won't cripple anyone, they can still heal, hit (if ranged), pr/bsoe, etc.
But where I could see it as a major advantage is in a place like a siege. Having a few PK's at a castle choke point and landing arrest on an incoming force you could get a large number of them stuck in the kill zone inside the gate.


That never happens in reality ..

People rushing through a gate are either in clan CS or under a purge.

Ever since they removed player collision, it has never really been possible to block up a spot. This skill is a pve CC tool, to say it is anything else is just wrong.
Btw theyre coming with new updates to further diversify classes, so dont get ur hopes up that certain tank will always be best, just go for what playstyle you like.
That never happens in reality ..

People rushing through a gate are either in clan CS or under a purge.

Ever since they removed player collision, it has never really been possible to block up a spot. This skill is a pve CC tool, to say it is anything else is just wrong.

That was pretty much my point. It's so selectively useful in PvP that it's not really going to be a game changer even if it's an option. I've seen a few rushes without CS/purge up, so it's not impossible that it could land. But the problem is that it would have to have players not do that AND land on enough to make it worth it.

Only being under 10 seconds in duration at best makes it even more questionable for use.

PvE wise there are already skills that do the same thing, only better/more effectively. So it's as much of a grind tool as the iss mass root, possibly less depending on the land rate.
Btw theyre coming with new updates to further diversify classes, so dont get ur hopes up that certain tank will always be best, just go for what playstyle you like.
hmm indeed
http://lineage2.plaync.co.kr/promotion/epeisodion/class
look at hell knigh and other classes, they are getting some of the skills back
hmm indeed
http://lineage2.plaync.co.kr/promotion/epeisodion/class
look at hell knigh and other classes, they are getting some of the skills back

*scroll scroll scroll* wow look at all these skills gonna be awesome. *scroll scroll* Crafting... again? what the ***.
more mats and more recipes require more crafts ^^
poor dwarfs getting in so much trouble to get mats to be able to craft a standard item while everyone else gets blessed from raids xD
SK Para will be better for small scale PvP. Even a few seconds of para is enough to completely break apart an opposing team if used on the right class at the right time. Unless you have a wave of SK's hitting the field, a few here and there won't really make or break a large fight... it just doesn't have the duration or ability to spam on enough people quickly enough to matter.

The mass arrest can be a pain in small scale PvP as well, but it won't cripple anyone, they can still heal, hit (if ranged), pr/bsoe, etc.
But where I could see it as a major advantage is in a place like a siege. Having a few PK's at a castle choke point and landing arrest on an incoming force you could get a large number of them stuck in the kill zone inside the gate.

But that only matters if you can snare a large % of the people and have it last long enough to actually drop them before they can spread out.


You know, i don't think the good robe users just stand and heal/nuke. Healers walk around trying to don't die faster than it normaly happens. Or nukers trying to teleport away from wynn summoners.
Revelation skills also are affected by reuse buffs now so tremor is up every 2 or so minutes with the right buffs / gear.
going back to this. it appears some revelation skills are affected by reuse and others are not. mine were not affected at all but i got savage and tremor today and surprisingly both are affected. with -5% reuse neck or w/e that blessed valakas has, with all buffs with wiz harmony... tremor 3min 12sec and savage 6min 28sec. with warrior it was 4min2sec and respectively 8min 5sec. with -10% neck and w/e else is there will be lower.
going back to this. it appears some revelation skills are affected by reuse and others are not. mine were not affected at all but i got savage and tremor today and surprisingly both are affected. with -5% reuse neck or w/e that blessed valakas has, with all buffs with wiz harmony... tremor 3min 12sec and savage 6min 28sec. with warrior it was 4min2sec and respectively 8min 5sec. with -10% neck and w/e else is there will be lower.

B. valakas is 10%.
OP dORF

OP OP

"we are gonna boost dwarves abilities....
to craft"

No improvements in dworf scarecrow shop?
If the tank has 50k hp, he loses 25k and the target gets 50k. The next cast drops him to 12.5k and the target gets 25k, 6.5 -> 12.5 etc etc.

That way its a real sacrifice with a good reward, it also means you cant spam it endlessly or you kill yourself.


you forget to add: not able to use on self target, nor in during oly fights/CoC. To be real, this suggestion would be the most SUCKIEST I've ever seen if implemented. Yes for normal tankers with defensive abilities and some attack power, a big NO for tankers as Godlike players. :rolleyes:
No improvements in dworf scarecrow shop?

You can booby trap it and WTF.....BOOOOM!

nah , i wish
You can booby trap it and WTF.....BOOOOM!

nah , i wish
That would make for interesting QQs from the Kartia NPC campers...