Lab Report 3 - Element Attribute System

Juji's Lab Started Last reply 16 posts
~Request by Rumble~
Testing: Percent damage reduction per attribute value
Question: How many percent of damage does each additional Def Attribute Value reduce?
Reason: With Tauti update comes a new formula for attribute differences (i.e. an attacking character's Atk Attribute Value minus a defending character's Def Attribute Value of the same element). Now, you can additionally reduce incoming damage by having more Def Attribute Value than the attacker's Atk Attribute Value. Assume the source http://www.pirateninjas.net/articles...e-attack-test/ (http://www.pirateninjas.net/articles/lineage-2/elemental-attribute-attack-test/) for previous updates is correct, we should expect similar results.I know this is a bit late, but this is how the attribute system was changed in Tauti.

If the defender's attributes are higher than the attacker's attribute stats, the damage will be lower than before. (Same applies to NPCs as defenders.)
EX:The defending character has raised their defending attribute to be higher than the attacker to resist attribute damage bonus.

Formula Before Tauti
[Attacker Basic damage 100] + [Attribute at 20 points, so damage bonus is +20] - [Defender's Attribute at 100, so damage bonus resistance is - 100] = [100 Damage]

Explanation:
The attacker's 20 attribute point damage was canceled out because the defender had 100 attribute resistance, but the attacker's 100 base damage still goes through.

Formula After Tauti
[Attacker's Basic Damage 100] + [Attribute at 20 points, so damage bonus is +20] - [Defender's Attribute at 100, so damage bonus resistance is - 100] = [100 Damage - (defense attribute bonus when defender's attribute is 80)]

Explanation:
The attacker's 20 attribute point damage was canceled out because the defender had 100 attribute resistance, but the attacker's 100 base damage will be reduced based on the extra attribute resistance from the defender.

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Max Attribute Bonus when Weapon is at 300 Attribute
There is a max attribute Bonus when using a Weapon at 300 Attribute, which is now 1.25 x the base damage. Before Tauti, the max bonus was 1.7x

Max Attribute Bonus Example:
Attacker Damage with 0 Attribute Weapon {Defender with 0 Attribute Resistance} - 2,819 Damage
Attacker Damage with 300 Attribute Weapon {Defender at 0 Attribute Resistance} - 3,524 Damage

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A non-attribute skill would add on the attacker's attack attribute damage bonus.
If there is no attribute for the growth range or set skill, this would resolve the issue of not having an attribute even when bestowed on an item; it would also lead to more attributes being bestowed.

If there is no attack attribute from the attacker, the defender's attribute is set to be the highest one among the 6 attributes they have.
If there is no attack attribute from the attacker, the attack is recognized as a non-attribute; the defender's attribute stat would be the highest one among the 6 attributes they have, thus calculating the final damage.
Thank you for the report Juji.

Any info regarding the bonus at 450 Attribute like on Tauti weapons if I am not mistaken ?

Also, I have a bit of trouble with english (which is only my fault since I am not a native speaker). About this part :


A non-attribute skill would add on the attacker's attack attribute damage bonus.
If there is no attribute for the growth range or set skill, this would resolve the issue of not having an attribute even when bestowed on an item; it would also lead to more attributes being bestowed.

Can it be rephrased as : If a skill doesn't have any attribute property, then the skill attack is going to use the weapon attribute property and therefore will be affected by the attribute damage calculation as explicited before ?
Thank you Juji for the elaboration. :)
Thank you for the report Juji.

Any info regarding the bonus at 450 Attribute like on Tauti weapons if I am not mistaken ?
The max bonus is still 1.25 even with Tauti weapons. I tested this on 2 characters. One had Tauti weapon vs a defender with 450 dark resistance.



Can it be rephrased as : If a skill doesn't have any attribute property, then the skill attack is going to use the weapon attribute property and therefore will be affected by the attribute damage calculation as explicited before ?Yes, you could rephrase it that way.
So even the max level dragon weapons (999 element) will be 1.25x as well? meaning it's only useful to overcome defense attributes.

Also I asked this question before and was told it was irrelevant. lol
So even the max level dragon weapons (999 element) will be 1.25x as well? meaning it's only useful to overcome defense attributes. The 1.25x M.A.B. applies to all weapons. The Dragon weapons are godlike even without the element, which is why they cannot be used in Oly or CoC.
I would then conclude that there is no point to get more than 300 difference as attribute element :D
The 1.25x M.A.B. applies to all weapons. The Dragon weapons are godlike even without the element, which is why they cannot be used in Oly or CoC.

Thanks.
I would then conclude that there is no point to get more than 300 difference as attribute element :D
Monsters 95+ have attack/defense attributes higher than 300.
I was talking about the difference between Attack (for example Tauti Blunt with 450) and Defense. There is not point to get a difference higher than 300

I said nothing about getting to such a point, which is not trivial :>
Monsters 95+ have attack/defense attributes higher than 300.

This being said, are monsters limited to the 1.25 M.A.B. with 300+ elemental attack, with the defender having 0 elemental resist?

I'm glad to hear that the Dragon Weapons cannot be used in Oly. That would be a game killer even though I don't think we will have an upgraded one on this server for at least a year, similar to the Tauti weapons, although even the fragment weapons from the Dragons are still Godlike compared to most weapons now days.
Max Attribute Bonus when Weapon is at 300 Attribute
There is a max attribute Bonus when using a Weapon at 300 Attribute, which is now 1.25 x the base damage. Before Tauti, the max bonus was 1.7x


im pretty sure this max bonus was changed on harmony, when the elements started to affect no elemental skills.... or maybe even before...
im pretty sure this max bonus was changed on harmony, when the elements started to affect no elemental skills.... or maybe even before...

Pretty sure it was changed in tauti..
~Request by Rumble~
I know this is a bit late, but this is how the attribute system was changed in Tauti.

If the defender's attributes are higher than the attacker's attribute stats, the damage will be lower than before. (Same applies to NPCs as defenders.)
EX:The defending character has raised their defending attribute to be higher than the attacker to resist attribute damage bonus.

Formula Before Tauti
[Attacker Basic damage 100] + [Attribute at 20 points, so damage bonus is +20] - [Defender's Attribute at 100, so damage bonus resistance is - 100] = [100 Damage]

Explanation:
The attacker's 20 attribute point damage was canceled out because the defender had 100 attribute resistance, but the attacker's 100 base damage still goes through.

Formula After Tauti
[Attacker's Basic Damage 100] + [Attribute at 20 points, so damage bonus is +20] - [Defender's Attribute at 100, so damage bonus resistance is - 100] = [100 Damage - (defense attribute bonus when defender's attribute is 80)]

Explanation:
The attacker's 20 attribute point damage was canceled out because the defender had 100 attribute resistance, but the attacker's 100 base damage will be reduced based on the extra attribute resistance from the defender.

--------------------------------------------------------------
Max Attribute Bonus when Weapon is at 300 Attribute
There is a max attribute Bonus when using a Weapon at 300 Attribute, which is now 1.25 x the base damage. Before Tauti, the max bonus was 1.7x

Max Attribute Bonus Example:
Attacker Damage with 0 Attribute Weapon {Defender with 0 Attribute Resistance} - 2,819 Damage
Attacker Damage with 300 Attribute Weapon {Defender at 0 Attribute Resistance} - 3,524 Damage

--------------------------------------------------------------------------
A non-attribute skill would add on the attacker's attack attribute damage bonus.
If there is no attribute for the growth range or set skill, this would resolve the issue of not having an attribute even when bestowed on an item; it would also lead to more attributes being bestowed.

If there is no attack attribute from the attacker, the defender's attribute is set to be the highest one among the 6 attributes they have.
If there is no attack attribute from the attacker, the attack is recognized as a non-attribute; the defender's attribute stat would be the highest one among the 6 attributes they have, thus calculating the final damage.


Could this be re-tested, with elements over 300? A graph would be helpful.
Looking for retest aswell for kelbim weapons in the current update with all the extra attribute attack items. Is it still 1.25? With kelbim weapons and gear its possible to get 700+ attribute attack
If you decide to retest, could you add a comment if element attack attributes apply to all classes or just whether it helps certain classes more than others.