LINDVIOR: Healers

General Discussion Started Last reply 35 posts
My observation about two types of Healers.

Aeore Healers

Aeore Cardinal Skills
1.) Purification Field (Active Skill) - Cancel all the debuffs of nearby clan members.
Instant Skill-use on all nearby Clan Members. Cooldown 5min25sec
2.) Divine Prayer Lv4 (Party Buff) - For 30 minutes, party members' HP heal amount +15%
3.) Miraculous Benediction Lv4 (Clan Rebirth) - Restores clan members' CP/HP fully.
Fixed Cooldown 10min Cast Time: 2-5 seconds (depending on Buffs).

Aeore Eva's Saint Skills
1.) Superior Quick Recovery Lv4 (Passive) - Skill cooldown -10%.
2.) Mass Mana Gain Lv4 (Party Buff) - For 30 minutes, party members' MP heal amount +40.

Other Skill Changes Healers
1.) Frantic Healing - MP is now continuously consumed when using the skill. -190 MP every 3 seconds. (average)
2.) Progressive Heal - 573 MP cost (with +10 Enchant Cost = 396 MP cost)
3.) Brilliant Recharge - 4.180 MP cost (with +10 Enchant Cost = 1.660 MP cost) Instantly recovers party members' MP with a maximum of 750 power depending on their level. Also, for 10 seconds, recovers 55 MP per second.
4.) Giant's Favor - For 30 seconds increases P.Def/M.Def/Healing Power with 2.500. (with +10 Enchant Time = 40 seconds) Cooldown Cardinal: 5min25sec Cooldown Eva's Saint: 4min50sec

Condition: Amaranthine Buster (w/Acu)/Eternal Robe Set +4/+3/Blessed Valakas Necklace/Melodies Lv2/Wizard Harmony. (Eva's Saint Passive incl. -10% cooldown) Dyes +15 WIT/+3 MEN.

Top PvP: Aeore Cardinal. (Prayer/Benediction/Purification Field)
Mid Grade: Aeore Eva's Saint (MP Control in General/-10% Skill Cooldown equals Istina Necklace)
Top Oly: Aeore Shillien Saint (+20% M.Atk/Single Target MP Control)

Un-answered Questions
Olympiad: 20% M.Atk vs. -10% Cooldown for Skills. I wonder who will beat the other.
Healing Power: 20% M.Atk Shillien Saint will it have any impact on Healing Power.

I will go Aeore Eva's Saint. Reason: -10% Skill Cooldown. 100% usefull every second in PvP Battle. EXAMPLE: Giant's Favor 35 seconds faster ready then Cardinal Class. Cardinal Mass Clan Skill have a long cooldown. For me personally not usefull. I need something I got access to all the way from the start. Something I can build on personally and thrust my Characters life on. Cooldown -10% is just OP in combination with Blessed Valakas Necklace or Istina Necklace. SPAM SPAM nukes +10 Duel faster.

Hopefully usefull information ...

Cheers,
Bennie
There was a test on innova forums about healing abilities. M.atk and int I think.
Uh ...

If you have const party and party setup with 2 healers, and you choose Eva's Saint, your role in PvP will be (inter alia) recharge ppl. Because as you know, there will be increased mp consumption. For this reason is for me better pvp setup with one Cardinal + one Shilien Saint. And it's because:
Superior Wizard Combat (Passive) - M. Atk. +10%. M. Skill MP Consumption -10%. + Mental recharge.

So since our party setup is with 2 heals, we will have one Cardi + SS
Any serious pvp party should have at least one EE, if not two imo.
Tell me why then
Simple, the reuse bonus beats any other bonus on a long run healing wise. The best combination is particularly Dark Elf race with EE archetype, because of the Re use + high INT which give high skill "criticals" and even less re use on panic heal.

Your point about MP consumption is valid, it will indeed increase. But you already have one rebirth each 5 minutes, or even 2 rebirth on a shorter range. While the MP consumption will indeed be increased, I don't think it's going to matter so much in PvP. I never saw our party running out of MP, even on one fight during more than 10 minutes. I don't even Mana share in PvP, it's pointless since we never run out of mana. We only have one DD using mana extensively tho (Feoh Wizard). The others DD are Archer and myself (summoner, and I can always Void + Will for my mana).
You may miss mana between two PvPs. Sit 3 minutes in CH or Castle and you are full already


The cardinal seems nice enough with his party buff, even if I was not impressed by it. Purification Field + Clan Miracle are good in mass pvp if you have a bit of organisation (siges for example)

The SE will prolly be a killer in Oly, but I don't see his place in mass pvp when you compare it to EE & Cardinal
I hate that Shillien Saint Mental Recharge already. Single-target fully restore MP every 10 min. In that case I will use Rebirth every 10 min. Same to me.

I still don't get it why they give that Class MP Consumption -10%. As far what I remember Cooldown and MP Consumption -10% was always considered to be part of a Light Elf. Clarity ...

Strong M.Atk. Wild Magic and Mass MP was part of the Dark Elf ...

I will stick to the Eva's Saint since I never ran out of MP with my +10 Skills before Rebirth is up again. Since Superior Mind Elixers will also be improved 10% max MP. I will not see any problems in that case. (30% Holy Squad/30% Mana Buster) that 10% will be alot of MP in that case.

-10% Skill Cooldown FTW still!

...
I hate you guys, and i was sooo sure with SS ... now i need to think about it again.
The best combination is particularly Dark Elf race with EE archetype, because of the Re use + high INT which give high skill "criticals" and even less re use on panic heal.
INT triggers Skill Mastery (instant skill reset)
INT increases Heal Power
INT increases Heal Power during Critical Strike
INT does not increase the Rate of which you deal critical heals (WIT does)
WIT increases your M. Critical Rate, M. Accuracy, M. Evasion, Casting Spd., M. Def. Rate
MEN increases your M. Def., Magic Cancel Rate, Resistance to magical abnormal state

I got 15 WIT/3 MEN, because of the rate you will deal Critical Heals. My Light Elf Race EE Crit Heals alot 1/3 if not 1/2. Even the **** Tree Crits alot for me.
Also M. Accuracy important for your debuffs. Push/Lumi/Sleep.
Also Cast Spd important.
Also M.Def Rate/M.Def/Magic Cancel Rate/Resistance to Magical Skills
Buster+4 also increase M.Accuracy and M.Crit Rate.
Sub-Class Skill +40 M/P Crit Rate. It all ads up for a EE.

So when my M.Def trigger open in combination with Giant's Favor I will have 11.627 M.Def for 15+ seconds. 40 seconds in new update.

Basically the moment when they added more and more M.Def to Robe Sets i've been stacking everything to M.Def side. This update only Archers kill me. I wonder in Lindvior what the change will be without them shooting Siege Fire Stance. SO no more +40% more Crit Damage.

Next update even -10% cooldown. So Robe Set+Knight (50% replaced Wizard due to Passive) 4.5k P Def and 7k M.Def. Clean on EE. GF

...

Cheers,
Bennie
INT triggers Skill Mastery (instant skill reset)
INT increases Heal Power
INT increases Heal Power during Critical Strike
INT does not increase the Rate of which you deal critical heals (WIT does)
WIT increases your M. Critical Rate, M. Accuracy, M. Evasion, Casting Spd., M. Def. Rate
MEN increases your M. Def., Magic Cancel Rate, Resistance to magical abnormal state

I got 15 WIT/3 MEN, because of the rate you will deal Critical Heals. My Light Elf Race EE Crit Heals alot 1/3 if not 1/2. Even the **** Tree Crits alot for me.
Also M. Accuracy important for your debuffs. Push/Lumi/Sleep.
Also Cast Spd important.
Also M.Def Rate/M.Def/Magic Cancel Rate/Resistance to Magical Skills
Buster+4 also increase M.Accuracy and M.Crit Rate.
Sub-Class Skill +40 M/P Crit Rate. It all ads up for a EE.


When I read Laby's post I had the same concern. I know that WIT is the only stat that affects the magical crit rate. I wonder if what he meant is that INT affects the crit power of heals.
I talk about Skill Mastery, not Magic Critical Hits
I talk about Skill Mastery, not Magic Critical Hits
as i've seen WIT has a much higher and visible influence on heal crit than anything else. go +18 WIT and all your heals will crit much more. also elf has the highest wit. i wonder, does skill mastery makes you crit hels at all?
but lets talk about skill mastery... the influence from +++INT is so low is not visible at all.when you go dagger or archer with STR you can see a difference because their skills mastery is multiplied by x1000 but on mages or healers is not visible at all. go dark elf mage with +18 INT and tell me how often do you get 2x time on double cast, wizard spirit, speed etc. i havent seen a single difference from +0 INT and +18 INT in skill mastery... its useless to go int for skill mastery alone, you go for m.atk only... not even crit damage because magic skills will always be 2x.
I think a light elf stacked with wit will be better than a dark elf with int. I'm pretty sure the crit rate on heals is better than skill reset.
INT triggers Skill Mastery (instant skill reset)
INT increases Heal Power
INT increases Heal Power during Critical Strike
INT does not increase the Rate of which you deal critical heals (WIT does)
WIT increases your M. Critical Rate, M. Accuracy, M. Evasion, Casting Spd., M. Def. Rate
MEN increases your M. Def., Magic Cancel Rate, Resistance to magical abnormal state

I got 15 WIT/3 MEN, because of the rate you will deal Critical Heals. My Light Elf Race EE Crit Heals alot 1/3 if not 1/2. Even the **** Tree Crits alot for me.
Also M. Accuracy important for your debuffs. Push/Lumi/Sleep.
Also Cast Spd important.
Also M.Def Rate/M.Def/Magic Cancel Rate/Resistance to Magical Skills
Buster+4 also increase M.Accuracy and M.Crit Rate.
Sub-Class Skill +40 M/P Crit Rate. It all ads up for a EE.

So when my M.Def trigger open in combination with Giant's Favor I will have 11.627 M.Def for 15+ seconds. 40 seconds in new update.

Basically the moment when they added more and more M.Def to Robe Sets i've been stacking everything to M.Def side. This update only Archers kill me. I wonder in Lindvior what the change will be without them shooting Siege Fire Stance. SO no more +40% more Crit Damage.

Next update even -10% cooldown. So Robe Set+Knight (50% replaced Wizard due to Passive) 4.5k P Def and 7k M.Def. Clean on EE. GF

...

Cheers,
Bennie

https://4gameforum.com/showthread.php?t=15810

INT only BARELY affects healing power.
as i've seen WIT has a much higher and visible influence on heal crit than anything else. go +18 WIT and all your heals will crit much more. also elf has the highest wit. i wonder, does skill mastery makes you crit hels at all?
but lets talk about skill mastery... the influence from +++INT is so low is not visible at all.when you go dagger or archer with STR you can see a difference because their skills mastery is multiplied by x1000 but on mages or healers is not visible at all. go dark elf mage with +18 INT and tell me how often do you get 2x time on double cast, wizard spirit, speed etc. i havent seen a single difference from +0 INT and +18 INT in skill mastery... its useless to go int for skill mastery alone, you go for m.atk only... not even crit damage because magic skills will always be 2x.

Im pretty sure STR affects skill mastery on a tyrr about like INT does with a healer, so the best case you will see 0.8% - 1.2% skill mastery.
I never saw our party running out of MP, even on one fight during more than 10 minutes. I don't even Mana share in PvP, it's pointless since we never run out of mana. We only have one DD using mana extensively tho (Feoh Wizard)
So now feoh will be able to show what mana consumption is. In EU PTS his ultimate nukes use 1500 and 1700 MP with reuse of about 15sec.
Cooldown -10% is just OP in combination with Blessed Valakas Necklace or Istina Necklace. SPAM SPAM nukes +10 Duel faster.

Hopefully usefull information ...


Yes, yes, very useful, thank you. Thousands of players have blessed epics, they are cheap and easy to get. Thanks once again.
Yes, yes, very useful, thank you. Thousands of players have blessed epics, they are cheap and easy to get. Thanks once again.

Yea!Screw the mid-game! Everybody grab a weapon and 1 shot another!
Yes, yes, very useful, thank you. Thousands of players have blessed epics, they are cheap and easy to get. Thanks once again.
Istina Necklace should be #1 Priority for any Healer. Any Necklace with M.Skill Cooldown decrease is a must have for this Class.

...

Cheers,
Bennie
So now feoh will be able to show what mana consumption is. In EU PTS his ultimate nukes use 1500 and 1700 MP with reuse of about 15sec.

If you are talking about their 95 and 99 skills, did they ever changed casting time and success rate ?
They changed fix CD on skills btw?
If you are talking about their 95 and 99 skills, did they ever changed casting time and success rate ?
yes but still not worth spamming with the new mp cost

Istina Necklace should be #1 Priority for any Healer. Any Necklace with M.Skill Cooldown decrease is a must have for this Class.

...

Cheers,
Bennie
valakas and frint too
If you are talking about their 95 and 99 skills, did they ever changed casting time and success rate ?

In EU they work. In RU they didn't when i checked about 2 weeks ago. Casting is faster than elemental destruction and fear from both lands almost every time. Even if fear is resisted they still deal good dmg. For sure not worth spamming but worth of inteligent use. Cost enchant helps a lot.
I hate you guys, and i was sooo sure with SS ... now i need to think about it again.
You can always get clarity as passive augment. I think there is no pasive refresh augment.
Cardi seems to be something you put in a party for the 30 min buff then kick it out. If you're defending just hide a bunch near castle walls for the clan skills.

If you're mass pvp'ing non-siege then just buff and keep noble up. I doubt pvp will last 30 minutes.
Cardi seems to be something you put in a party for the 30 min buff then kick it out. If you're defending just hide a bunch near castle walls for the clan skills.

If you're mass pvp'ing non-siege then just buff and keep noble up. I doubt pvp will last 30 minutes.Sadly you cant have prayer + mana gain, you can have only one of these skills...

You can always get clarity as passive augment. I think there is no pasive refresh augment.
Me and rest of my party ^^ Actually i'm SS already, but was funny see my beloved tank out of mana in 10 seconds flat
Stejne sis vzala SS jen proto, ze sis myslela, ze se ti zvetsi prsa :p
stejne sis vzala ss jen proto, ze sis myslela, ze se ti zvetsi prsa :p:D
I think they brought the Shillien Saints to their roots we knew from older chronicles. As stated in previous posts, SS will be the last choice for a pvp party, ofc. But I dont feel bad with this (possible) marginalization of the class - who played SS before knows enough the boundaries of the class and where it can shine over others.

Playing a Shillen Elder for over 4 years straight, I couldnt choose another path to go. :)
Any serious pvp party should have at least one EE, if not two imo.

YOU! are FIRED as my friend! lol

(in reference to this actual post:)

Normal goddess given skill wise? I think the same. (yes, I've played all 3 as of recent-out of curiosity) I'm an SE. I like my class because with the proper gear, dyes, what have you, I am just as mana-full, strong, fast & useful as everyone's "pride & joy" Cardi's & EE's. Even with dyes & certain hats conflicting "WIT tats, on top of men hats, visa versa. My SE can outpower, heal and mana other other 2 Heal classes. My gear is mediocre, my dyes are too. So no, there is no "who's better" anymore. I'm also lone healer for my CP most of the time, so no one can take credit for "helping" me with heals or recharges (including recharging me with 'Mental recharge' either :p

The reason I love SE's more are 2 reasons. I have 'Mental recharge. I'm pretty sure (at least @ 97) EE's don't have it, OR at least, Cardi's that have turned EE don't have it-still trying to find this out) & anyone with half a brain knows Cardi's don't (Divine prayer is their special pt buff if you don't actually use your skills..YOU KNOW WHO YOU ARE) So, the fact I now have 4 ways to recharge pt members is superrrrrr.... Very useful if I have that one lazy cow in party that eats through their mana like it's candy while the rest of party manages their's (XD)

If anyone actually has a real EE, not a human changes EE that has mental recharge, please let me know. I can't seem to find anything to clarify at the moment. No EE's on in clan 97+ online.
Gratz to Exhumation lvl 10.
For your info - no high end parties have mana problems. Best combo is 2 EEs cause of reuse.
There is a simpler way to deal with the "lazy cow in party that eats through their mana like it's candy, while the rest of the party manages their".

Stop enabling them.

You are not doing anyone a favor with it.
YOU! are FIRED as my friend! lol

(in reference to this actual post:)

Normal goddess given skill wise? I think the same. (yes, I've played all 3 as of recent-out of curiosity) I'm an SE. I like my class because with the proper gear, dyes, what have you, I am just as mana-full, strong, fast & useful as everyone's "pride & joy" Cardi's & EE's. Even with dyes & certain hats conflicting "WIT tats, on top of men hats, visa versa. My SE can outpower, heal and mana other other 2 Heal classes. My gear is mediocre, my dyes are too. So no, there is no "who's better" anymore. I'm also lone healer for my CP most of the time, so no one can take credit for "helping" me with heals or recharges (including recharging me with 'Mental recharge' either :p

The reason I love SE's more are 2 reasons. I have 'Mental recharge. I'm pretty sure (at least @ 97) EE's don't have it, OR at least, Cardi's that have turned EE don't have it-still trying to find this out) & anyone with half a brain knows Cardi's don't (Divine prayer is their special pt buff if you don't actually use your skills..YOU KNOW WHO YOU ARE) So, the fact I now have 4 ways to recharge pt members is superrrrrr.... Very useful if I have that one lazy cow in party that eats through their mana like it's candy while the rest of party manages their's (XD)

If anyone actually has a real EE, not a human changes EE that has mental recharge, please let me know. I can't seem to find anything to clarify at the moment. No EE's on in clan 97+ online.
no, EE don't have mental recharge, but mana is never a problem to me when i play healer
@TowHo, no, EE dont have that skill Mental Recharge, because it is exclusive for SE, on top of that -10% mana consumption and 20% Matck add. Still SE lacks something when you talk about it in pvp scenario, cause reuse > anything in pvp, and again the combo Cardi+EE shines again (or even EE+EE to get maximum benefit of reuse of skills like brilliant purge and such).

In solo, no other can match with SE's power. That 20% Matck is a great plus, and so is the mana management. In a battle healer vs healer, SE would be the last one to use rebirth, or in others words, the one that can "kill" other healer in same level in oly, given the proper power+reuse setup. I've read that in the next chronicle, SE will gain more 2 skills: bow/xbow resist (yeah baby!) and another nuke (a vampiric one, that will return 50% of dmg as direct HP).

As a big fan of the classe, I still lf for the returning of skills like Thorn Root, Lord of Vampires (currently stolen by the iss class) and Stigma of Shillien.
@TowHo, no, EE dont have that skill Mental Recharge, because it is exclusive for SE, on top of that -10% mana consumption and 20% Matck add. Still SE lacks something when you talk about it in pvp scenario, cause reuse > anything in pvp, and again the combo Cardi+EE shines again (or even EE+EE to get maximum benefit of reuse of skills like brilliant purge and such).

In solo, no other can match with SE's power. That 20% Matck is a great plus, and so is the mana management. In a battle healer vs healer, SE would be the last one to use rebirth, or in others words, the one that can "kill" other healer in same level in oly, given the proper power+reuse setup. I've read that in the next chronicle, SE will gain more 2 skills: bow/xbow resist (yeah baby!) and another nuke (a vampiric one, that will return 50% of dmg as direct HP).

As a big fan of the classe, I still lf for the returning of skills like Thorn Root, Lord of Vampires (currently stolen by the iss class) and Stigma of Shillien.

Any healer thats serious about olympiad doesn't run into MP issues.

10% reuse > 20% M.atk in terms of DPS. Also 10% reuse means more time to freely fire with brilliant purge active, more dark pushes which can cancel skills like brilliant purge and celestial shield, and etc.

the bow resist is a moot point atm since everyone is a dagger/warrior/soultaker now though the base 10 second reuse on impact shot as well as general skill power increase on some shot skills look nice and possibly broken (which is expected from years of bad balancing). The only good bonus skill they get is the drain which while yes will help in olympiad, will not get you a spot in any top pvp group over a Cardinal or Eva's Saint as no one gives a .... about your new drain when they want heals and cleanses.