Iss Doomcry - Combat Cry

General Discussion Started Last reply 19 posts
Hi there.
First of all - grats for the update ( it's idea).
Now... Iss Sword muse, Spectral Dancer are having Combat cry as passive -> Superior Song of Mastery (Passive)/ Superior Dance of Mastery (Passive) . When I am using this Active Combat Cry - it drains my mp as fast as water drops from bucket without a bottom. It says " Mp cost - 1 " , but it feels like 50 per sec when active and u hit.
Greater Freezing flame is a great skill , but to make the Iss Doomcry class much more like an old Doomcry - add mass Freezing flame ...
It also says that Greater Freezing flame drains 359 hp/sec , but it only drains 239-240..
'That's it for now. Expect further proposals :)
Update ...
Combat cry is good , it drains only 1 mp when u have tank aura ...
But freezing flame ..it should drain more hp , in description it say 324 and drain 200 ...wtf ..
Greater Freezing Flame + Great Fury (lvl 83 doomcryer) would be great to have.
Exactly - when you have Tank Aura .. I am having it as a solo active skill not a party skill, so It should be modified to be a party buff with this MP 1 cost OR to make it solo passive buff , like the other 2 classes are having it..
Update ...
Combat cry is good , it drains only 1 mp when u have tank aura ...
But freezing flame ..it should drain more hp , in description it say 324 and drain 200 ...wtf ..


Tank Spirit Aura you mean? Taht is only 10% MP regen. That is enough to lower toggle's consumption to 1 MP? I was under the impression that MP drain was big. How much is it without tank aura and at what level?
Tank Spirit Aura you mean? Taht is only 10% MP regen. That is enough to lower toggle's consumption to 1 MP? I was under the impression that MP drain was big. How much is it without tank aura and at what level?

It drains 1 mp only when you are inside clan hall :)
GM's should fix it ... They have to make it passive, as the other 2 Iss enchanter classes who posses similar skills.
They need to fix Combat Cry and then allow us to rechoose Doomcrier if we had already used up our 2 chaos things to switch out of Doomcrier because the Combat Cry used up too much mp.

Even with hefty herb drops (inclduing superior herbs) I was still running out of mp incredibly fast. It was pretty clear that this wasn't something you could do in a normal party when you are responsible for keeping up sonatas, debuffs, the occassional heal, etc even with a full mp restoration every 10 minutes.
It drains 1 mp only when you are inside clan hall :)
GM's should fix it ... They have to make it passive, as the other 2 Iss enchanter classes who posses similar skills.

That sounds as an awsome skill for people who exp in their CH. Seriously.

/irony off
I would say that Soul Cry's MP consumption needs to be reduced to make the skill competitive. The problem is that NCK had several months to do this, before Lindvior comes here. How many players will be willing to believe that MP will be reduced eventually and go DC? Sounds like a big gamble to me.
They need to fix Combat Cry and then allow us to rechoose Doomcrier if we had already used up our 2 chaos things to switch out of Doomcrier because the Combat Cry used up too much mp.


Why ? It is working as intended, and seeing the power of this skill it's reassuring in a way that it costs so much.

If NCSoft start "refunding" things because people sux at this game, it's really the end
Why ? It is working as intended, and seeing the power of this skill it's reassuring in a way that it costs so much.

If NCSoft start "refunding" things because people sux at this game, it's really the end

Can you please decrypt your first sentence, because it makes no sense ?!
" reassuring in a way that it costs so much" - what do you have to reassure - that the MP use is hell of a lot?
"seeing the power of this skill " - than why Sword Muse and Spectral Dancer classes are having it? Since they didn't have anything like it before in the history of Lineage ?? Please...
The best way to fix this skill is to add it as a passive skill.
ALso the other ISS enchanter classes are having hell of an improvement. Doomcryer Iss clas should have as well as the passive Combat Cry , also a Working properly Greater Freezing Flame and Mass Freezing Flame - since as a doomcryer we lost so much by having off - chant of protection, chant of revenge, gate chant , chant of spirit .... Seriously...
Those 3 working skills can make an Iss Doomcryer a competitive class..
Well, i think you gotta stuck with it for now, it's incredibly frustrating for WC and i dont rly recomend anyone to take it, unless your an OLY person.

The MP drain is just too big and you end up being less inefective than other isses on the long run on all situations. Do not forget bd/sws not only have their mastery, they also possess their dance on top of it + AOE disablers. Doomcryer will suffer a lot for now, wouldn't be surprised if they become OP all of a suden tho due to the lack of interest on this class (ugly orc...and weak).
My concern is about freezing flame damage ... in description it says one thing ... and when u use it u got less damage like half of the damage there is something wrong ..why add a skill wich drain 2k hp wtf ...i can swing my sword and hit more , so pls check it admins it shold drain over 3000+ hp in 10 second
I agree that putting something like Chant of Protection to Doomcryer would have been ideal , but may be a bit too OP :>
The skill is fine and its only draining so much probably because of 'skill spamming.'

When I 1st thought about the skill I thought "omg! This skill sucks and why isn't it a passive, this skill sucks, etc., etc., etc." But when you AOE enough mobs that drop herbs your MP should be fine.

Everyone is different on how they play and view things. If the MP drain is always thought of as crappy, guess what, it'll always be crappy.
The skill is fine and its only draining so much probably because of 'skill spamming.'

When I 1st thought about the skill I thought "omg! This skill sucks and why isn't it a passive, this skill sucks, etc., etc., etc." But when you AOE enough mobs that drop herbs your MP should be fine.

Everyone is different on how they play and view things. If the MP drain is always thought of as crappy, guess what, it'll always be crappy.

You are not always farming solo mate... After 95 , you have plenty of group instances , PvP is becoming a way of gameplay and solo farm is like 15% of your game time... So yes - you must spam skills in order to achieve better performance for yourself, for the party.
You are not always farming solo mate... After 95 , you have plenty of group instances , PvP is becoming a way of gameplay and solo farm is like 15% of your game time... So yes - you must spam skills in order to achieve better performance for yourself, for the party.

The only time dealing more damage is more beneficial as an ISS as things stand now is when solo which is SoS/Kartia solo. Elsewhere the damage isn't needed and isn't noticed. ISS is a buffer/debuffer/assist healer.
Why ? It is working as intended, and seeing the power of this skill it's reassuring in a way that it costs so much.

If NCSoft start "refunding" things because people sux at this game, it's really the end

I was under the impression that making decisions based on presently available information and not based on future information that may or may not exist and may or may not be true and may or may not be purey your imagination was decision making. Otherwise you might as well be throwing darts at a dartboard.

The only information presented to me was that the skill uses up a ridiculous amount of mp and only provides %5 extra p attack and 5% extra p defense/m defense. The mp less skill of Sword Muse is 5% p defense plus elemental defense plus 10% reduction to damage from bows/xbows along with a snazzy area of effect silence once every 2 minutes. Bladedancer is 5% extra p attack/m attack and other benefits for zero mp per second with an aoe paralyze once every 2 minutes. Any person of reasonable intelligence when faced with these three choices would not choose doom crier based on the presently available information because any reasonable person would understand that an extra %5 offense and defense is not worth running out of mp right out of the gate when you could get a skill that is almost as good which doesn't cost any mp as well as a snazzy aoe disable on top.

NC needs to provide a refund when they provide additional information that changes the choices we had available at a prior point in time when the information about the future changes was not made available in the past when the original decision was made based on the information and choices available at that time.

I guess sorry for not calling the psychic hotline?
I was under the impression that making decisions based on presently available information and not based on future information that may or may not exist and may or may not be true and may or may not be purey your imagination was decision making. Otherwise you might as well be throwing darts at a dartboard.

The only information presented to me was that the skill uses up a ridiculous amount of mp and only provides %5 extra p attack and 5% extra p defense/m defense. The mp less skill of Sword Muse is 5% p defense plus elemental defense plus 10% reduction to damage from bows/xbows along with a snazzy area of effect silence once every 2 minutes. Bladedancer is 5% extra p attack/m attack and other benefits for zero mp per second with an aoe paralyze once every 2 minutes. Any person of reasonable intelligence when faced with these three choices would not choose doom crier based on the presently available information because any reasonable person would understand that an extra %5 offense and defense is not worth running out of mp right out of the gate when you could get a skill that is almost as good which doesn't cost any mp as well as a snazzy aoe disable on top.

NC needs to provide a refund when they provide additional information that changes the choices we had available at a prior point in time when the information about the future changes was not made available in the past when the original decision was made based on the information and choices available at that time.

I guess sorry for not calling the psychic hotline?
Talking much, resolves - 0 . WE are saying that things need to be fixed.
Talking much, resolves - 0 . WE are saying that things need to be fixed.

I wasn't responding with constuctive feedback.

That was a personal attack and nothing more.

Also post count=1500! <(^_^)>