so im just wondering if that was really the plan of nc soft to let any class get the "class specific" skills of the a completly different class.
for example
your a darkelf archer having the stats like STR from a DE
and now u can chose to get the skills from light
"Yul Moonlight Sentinel Skills
Superior Speed Mastery (Passive) - Speed +10.
Rapid Fire Position (Active) - For 30 minutes, P. Atk. +5% and skill cooldown -5%."
BUT
classes that werent awakened before the patch can NOT do that. they are stuck to their decission wether they wanted e.g. to be a elf or dark elf and then they can only learn the class specific skill from their race...
so is that really wanted? or was it really planned from nc to be like that?
i mean for example a dark elf othel rogue can now have mirage but at the same time have the STR from a DE class.....
or look at olympiad matches. u see a human othel which suddenly pops reflect damage ( Melee Reflect (Active)) as u are hitting him pretty hard at that moment and boom ur dead and kill urself
Lineage 2 has always been like that.
Most common thing is about equipment. Decreasing drops rates in order to manipulate the economy and widen the gap between new and old players.
so im just wondering if that was really the plan of nc soft to let any class get the "class specific" skills of the a completly different class.
for example
your a darkelf archer having the stats like STR from a DE
and now u can chose to get the skills from light
"Yul Moonlight Sentinel Skills
Superior Speed Mastery (Passive) - Speed +10.
Rapid Fire Position (Active) - For 30 minutes, P. Atk. +5% and skill cooldown -5%."
BUT
classes that werent awakened before the patch can NOT do that. they are stuck to their decission wether they wanted e.g. to be a elf or dark elf and then they can only learn the class specific skill from their race...
so is that really wanted? or was it really planned from nc to be like that?
i mean for example a dark elf othel rogue can now have mirage but at the same time have the STR from a DE class.....
or look at olympiad matches. u see a human othel which suddenly pops reflect damage ( Melee Reflect (Active)) as u are hitting him pretty hard at that moment and boom ur dead and kill urself
what do u guys think?
mmm dark elf whit miracle is god but human whit ghost hunter is god
but skills of fortune seeeker can be the betters , so idk what will be best othel
Well I just reset my Tyrr Duelist's dual to Tyrr Dreadnaught (you get the full list at Raina) and kept Thrill Fight then used Chaos Essence at Hardin to switch to Tyrr Titan.
So now my dual has Thrill Fight, Provoke and Primal Rage. +10% atk spd and +15% patk. Fun.
"Well I just reset my Tyrr Duelist's dual to Tyrr Dreadnaught (you get the full list at Raina) and kept Thrill Fight then used Chaos Essence at Hardin to switch to Tyrr Titan.
So now my dual has Thrill Fight, Provoke and Primal Rage. +10% atk spd and +15% patk. Fun."
Well I just reset my Tyrr Duelist's dual to Tyrr Dreadnaught (you get the full list at Raina) and kept Thrill Fight then used Chaos Essence at Hardin to switch to Tyrr Titan.
So now my dual has Thrill Fight, Provoke and Primal Rage. +10% atk spd and +15% patk. Fun.
Ninja Dual Class too. ;)
u mean master raina?
the only problem i see is:
any archer can cap atk.speed=1500, and now is all about the skills. baium+octavis dont change the dmg of archer skills, p.atk either.
so sagi earn p.atk, elfs earn speed, none of this improve skill p.atk, d.elfs earn skill.power and kamael earn pvp.power.
when both archer are on quick fire, ghost sentinel have 20% more dmg then the others for pvp and pve (that come from his skill.power skill at lv99), and trikster have 20% more dmg on pvp (that come from his pvp.power skill at 99).
the others at 99 dont have their skill dmg improved with their skills.
I prefeer that they let us pick and keep all the clases and his skills, like a stuck-sub, or a multi-skill server, make a shop with all items till 99, lvl up us to 99, and only give me blessed item +16/+24 cuz I will rule the server with that.
any archer can cap atk.speed=1500, and now is all about the skills. baium+octavis dont change the dmg of archer skills, p.atk either.
so sagi earn p.atk, elfs earn speed, none of this improve skill p.atk, d.elfs earn skill.power and kamael earn pvp.power.
when both archer are on quick fire, ghost sentinel have 20% more dmg then the others for pvp and pve (that come from his skill.power skill at lv99), and trikster have 20% more dmg on pvp (that come from his pvp.power skill at 99).
the others at 99 dont have their skill dmg improved with their skills.
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what 99 skill are u talking about?
my argument was just that now a DE archer can have skills from kamael eg.
Yul Ghost Sentinel Skills
Superior Skill Mastery (Passive) - Skill power +5%.
Hawk Eye (Active) - For 30 minutes, P. Atk and skill power +5%.
this means archer has 5% more skill power but no damage increase in normal hits
but the kamael skills has that
Yul Trickster Skills
Superior Instinct Mastery (Passive) - PvP Damage +5%.
Vengeful Sniper (Active) - For 30 minutes, P. Atk. and PvP Damage +5%
basicly that means a kamael hits harder with auto hits now since it increases patk as from ghost senti + it increases pvp dmg from auto hits and skill hits....
summing up these facts
kamaels hit harder on auto hits...
my argument was just that now a DE archer can have skills from kamael eg.
Yul Ghost Sentinel Skills
Superior Skill Mastery (Passive) - Skill power +5%.
Hawk Eye (Active) - For 30 minutes, P. Atk and skill power +5%.
this means archer has 5% more skill power but no damage increase in normal hits
but the kamael skills has that
Yul Trickster Skills
Superior Instinct Mastery (Passive) - PvP Damage +5%.
Vengeful Sniper (Active) - For 30 minutes, P. Atk. and PvP Damage +5%
basicly that means a kamael hits harder with auto hits now since it increases patk as from ghost senti + it increases pvp dmg from auto hits and skill hits....
summing up these facts
kamaels hit harder on auto hits...
Maybe kamael hits harder on both auto and skill hits, but ONLY for PVP, on PVE kamaels don't obtain any of those bonus, whereas D.E. obtain the Skill boost always.
my argument was just that now a DE archer can have skills from kamael eg.
Yul Ghost Sentinel Skills
Superior Skill Mastery (Passive) - Skill power +5%.
Hawk Eye (Active) - For 30 minutes, P. Atk and skill power +5%.
this means archer has 5% more skill power but no damage increase in normal hits
but the kamael skills has that
Yul Trickster Skills
Superior Instinct Mastery (Passive) - PvP Damage +5%.
Vengeful Sniper (Active) - For 30 minutes, P. Atk. and PvP Damage +5%
basicly that means a kamael hits harder with auto hits now since it increases patk as from ghost senti + it increases pvp dmg from auto hits and skill hits....
summing up these facts
kamaels hit harder on auto hits...
did u read the party where i said SKILL.POWER, and the other part where i said IS ALL ABOUT THE SKILLS?
both skill give +10% on lv4, so more 20% skill dmg for pve and pvp for d.elf and more 20% skill dmg for pvp for kamael.
ghost sentinel on Dead-eye Stance instance have 40% skill dmg. quick fire 1500 atk.speed
trikster on Dead-eye Stance instance have 40% skill dmg for pvp. quick fire 1500 atk.speed
sagitarius on Dead-eye Stance instance have 20% skill dmg. quick fire 1500 atk.speed
moonlight sentinel on Dead-eye Stance instance have 20% skill dmg. quick fire 1500 atk.speed
i asked juji to see the problem with the patk not giving any improve to skills dmg but he didnt answer, i hope u understand now.
ps: i try regular hits with critical on my iss lv88 with few element, max hit was 3k, 3k is useless on pvp, poinpoint without critical hit for 15k and i m working with lv99 not lv1 skill*ull*hit
my argument was just that now a DE archer can have skills from kamael eg.
Yul Ghost Sentinel Skills
Superior Skill Mastery (Passive) - Skill power +5%.
Hawk Eye (Active) - For 30 minutes, P. Atk and skill power +5%.
this means archer has 5% more skill power but no damage increase in normal hits
but the kamael skills has that
Yul Trickster Skills
Superior Instinct Mastery (Passive) - PvP Damage +5%.
Vengeful Sniper (Active) - For 30 minutes, P. Atk. and PvP Damage +5%
basicly that means a kamael hits harder with auto hits now since it increases patk as from ghost senti + it increases pvp dmg from auto hits and skill hits....
summing up these facts
kamaels hit harder on auto hits...
Kamael hits the hardest in pvp on skills and regular hits. 20% more damage with regular hits and skills. By far the best "pvp" archer but also the worst "pve" archer,
Kamael hits the hardest in pvp on skills and regular hits. 20% more damage with regular hits and skills. By far the best "pvp" archer but also the worst "pve" archer,
yea, i was trying to say that. although kamaels hit for less dmg in pve and although the normal hits dont really do that much dmg compared to skill dmg, the kamael is the better pvp class. well not the kamael but the darkelf with kamael skills...
which tbh will make it stupidly unfair compared to people who didnt get awakened before the update but oh well, seems like thats it... ;)
"So now my dual has Thrill Fight, Provoke and Primal Rage. +10% atk spd and +15% patk. Fun."
How do you keep skills?
Not to derail thread too much, but I kept skills by not learning Berserker on Dreadnaught before switching with Hardin. The new Awakened Dreadnaught skills disappeared ofc, but not the old Dreadnaught skills just like my Duelist Spirit stays on my main because I didn't learn Berserker on him either.
So my old skills (Thrill Fight on Dual and Duelist Spirit on Main) are at the cost of not having Berserker.
yea, i was trying to say that. although kamaels hit for less dmg in pve and although the normal hits dont really do that much dmg compared to skill dmg, the kamael is the better pvp class. well not the kamael but the darkelf with kamael skills...
which tbh will make it stupidly unfair compared to people who didnt get awakened before the update but oh well, seems like thats it... ;)