Yul with normal weapon r 99 + 4 hit me evry hit like 20 k
Im feoch set robe + 7 blesed r 99 or heavy + 6 set r 99+ p def pendant + rose buf and get 20 k -40 k hits from normal player
Sam thing is wrong here or what??
My heelr got 60 k in heavy set from somoen who have bow + 12 ....
Its making game not playable
Yul with normal weapon r 99 + 4 hit me evry hit like 20 k
Im feoch set robe + 7 blesed r 99 or heavy + 6 set r 99+ p def pendant + rose buf and get 20 k -40 k hits from normal player
Sam thing is wrong here or what??
My heelr got 60 k in heavy set from somoen who have bow + 12 ....
Its making game not playable
Yup they're kinda OP but , they're 90% OP when they're with Mind Eye active , increasing their critical power of 200% (if im not wrong) that's why they're kinda OP ^^
no they are buged ... its not working
Nc soft **** this game agein
I fought a clan member relatively on par with gear and yes I died, but I also killed him him with and without my cooldowns and hellbind. He's an archer and I'm a Feoh. Life sucks when you get pwned, but oh so sweet when you win. Keep trying and find your technique to beat them.
Mind's eye isn't the problem, archers are doing 60k+ pinpoint shot crits left and right now. And they are _obviously_ broken, lets take a look at ghost sentinel for instance:
Before Lindvior: +40% p.atk, crit dmg, skill power from siege fire stance
After Lindvior: +30% p.atk, skill power from siege fire, hawkeye and passive.
Mind's eye isn't the problem, archers are doing 60k+ pinpoint shot crits left and right now. And they are _obviously_ broken, lets take a look at ghost sentinel for instance:
Before Lindvior: +40% p.atk, crit dmg, skill power from siege fire stance
After Lindvior: +30% p.atk, skill power from siege fire, hawkeye and passive.
Yet they are hitting twice as hard. F#&@ logic!
10% from class skill and 10% from passive = 20%, put dead eye stance and u got the same 40%.
yes. delete them from game once and forever!!11!
archer are op. oh wait.. what you want from archer on max dps mode? br minds eye, if someone triggers counter don't act surprised if you get 30k from pinpoint shot. btw that skill ignore 30% pdef ;)
yes. delete them from game once and forever!!11!
archer are op. oh wait.. what you want from archer on max dps mode? br minds eye, if someone triggers counter don't act surprised if you get 30k from pinpoint shot. btw that skill ignore 30% pdef ;)
yeah when i see it and see the p.def on sagi, that makes me wonder hehehehe!
Yup they're kinda OP but , they're 90% OP when they're with Mind Eye active , increasing their critical power of 200% (if im not wrong) that's why they're kinda OP ^^
This is just another topic from a person that doesn't understand the rock paper scissors. Honestly if a yul cant kill a foeh that is in robe using wizard harmony then wtf kind of DD are we really? I mean i get hit 18k all the time by foeh's because if you use a boss jewel like AQ bauim zaken frint any of those your m def is total ****. So now does that mean that they need to raise all the m def on all jewelry so that foeh's don't hit me so hard or does it mean I have to actually play the game try to get off a stun or knockback or something to counteract the insane foeh dmg. By the way the 18k dmg is not from a soultake with the debuff either so LOL at foeh qq about dmg seriously u can spam enough nukes to kill an archer before they even get off UE or anything so **** and play the game. I mean dagger, tyrr, tanks can kill yul without even trying because we are ultimate paper, so now you want us to do no dmg and be paper good story.
I didn't even start with the yoke from a foeh where they can literally watch u float and take 20k shots at you. Maybe yul needs something to yoke a foeh in the air for around 5 to 10 sec and let us get free shots on your paper body. Seriously untill you play all classes you may think one is OP but there is always another class that slaughters it so work with your party and direct your damage and most of all learn L2 it will help u before u make QQ post...
reduce ur p.atk not u p.skill, the main goal here is that. g.sentinel and trikster are the bests.
P.atk actually does influence skill damage. It just does not greatly influence it.
Just fought in oly archer in apo weapon and tw set, with 1 hit he kicked me for 21k damage, just one. Luckily hell binding saved me with like 4k hp.
And I'm a 99 feoh with +6 R99 set and he was waaay lower level. What would happen if I met similar level or at least 95 archer, don't even have to guess.
I agree they somehow now hit harder, for instance before lindvior I would duel a clannie yul and he would barely go beyond my cp, now the same yul gets me to 20k hp(I have 17k cp and 46k hp) and while he is 99 and his gear hasn't changed much I have leveled and got better gear since, would need to check how hard he is actually hitting me for but now yuls can kill tanks with just some kiting.
first of this is not a private server where you can openly claim that a class is "bugged", claiming damage based on what you "remember" is not a proof of anything, especially when you show such a small sample of tests (used skill what 2 times??). If you showed an extensive test before and after lindvior with 100+ strikes and saw that after update there was a drastic change then that could be believable, I am just gonna go on a limb here and say that the original poster is just butthurt cuz he lost to a yul in pvp and wants it nerfed. I wonder if he lost to some other class if he would come here and complain that that class is also OP. Cant wait to hear who else rapes you in pvp :), NC soft will for sure quickly respond and nerf all of the skills of that class so next time you can attempt to win.
This is just another topic from a person that doesn't understand the rock paper scissors. Honestly if a yul cant kill a foeh that is in robe using wizard harmony then wtf kind of DD are we really? I mean i get hit 18k all the time by foeh's because if you use a boss jewel like AQ bauim zaken frint any of those your m def is total ****. So now does that mean that they need to raise all the m def on all jewelry so that foeh's don't hit me so hard or does it mean I have to actually play the game try to get off a stun or knockback or something to counteract the insane foeh dmg. By the way the 18k dmg is not from a soultake with the debuff either so LOL at foeh qq about dmg seriously u can spam enough nukes to kill an archer before they even get off UE or anything so **** and play the game. I mean dagger, tyrr, tanks can kill yul without even trying because we are ultimate paper, so now you want us to do no dmg and be paper good story.
I didn't even start with the yoke from a foeh where they can literally watch u float and take 20k shots at you. Maybe yul needs something to yoke a foeh in the air for around 5 to 10 sec and let us get free shots on your paper body. Seriously untill you play all classes you may think one is OP but there is always another class that slaughters it so work with your party and direct your damage and most of all learn L2 it will help u before u make QQ post...
Hai2u, noob.
You can rise your m.def with Istina and Octavis jewels that are not that expensive and are good. I can not rise my p.def with jewels. I can not rise my p.def at all.
Archers can use knight and/or wizard. Only terribad archers use warrior. I am stuck to Wizards.
Feohs damage was drastically increased I admit. I hit ppl for approx 5 times more damage now. But physical DPS was so high atm and they at least double it, for yuls it is even higher than double. You have actually a yoke - it is called stun shot and you cast it faster than yokes. Hellbinding is short btw in comparison to what stun shot can be, the mass hellbinding duration is longer but it makes us static and the cooldown of the skill is insane.
Do no damage and be paper was Feoh before Lindvior. Archers are getting nerfed, cause they do the highest damage and are not really paper. Feohs are getting buffed, because they do ok damage and are the ultimate paper.
Please now **** with you utter incompetent opinion.
Yuls couldn't win against anyone in any pvp match even geared. SO now your complaining they have a fighting chance?
There is a difference between fighting chance and being able to demolish your target with 1-2 shots.
No Yuls are not bugged, they just have a fighting chance now. What do u want.. to win always against Yuls?? Feohs have boost in m atk, let's not tlak about the slh who can take ANY race skill now (barriers and untarget) who have ud now... combine all that undying will, + the time he's not targetable + the time u hang in the air + the ud + the skill that transfers the dmg he takes into mana drain.. It's like invulnarable killing machine and u complain that Yuls now have boost in skill dmg? Well even with that boost it's hard to kill a feoh (ofc not a noob ones). U complain cuz u failed to use all that i mentioned above before he hit u or stun u??? What about daggers which complain to be nerfed but u still get ur target removed every second + tons of stuns and hides which can outlast ur skills/buffs?? Tanks with imba sustain and dmg (yeah in most of the games tank is a tank.. awesome in taking dmg but **** in making it.. while here they have both)??? With the new classes now and the new skills formula tyrrs actualy have more sustain and they do more dmg ... actually they are way better in mage killing now but u complain about yuls which finaly get a lil fighting chance and compared with the options u have with the other chars they are still on the lower level???
But naah.. forget that .. go get some money and some candy from L2 store else u can't be even a meat shield here :)
as i said.. they are good untill nobody attack them..
for example robes is 1st target for archers. so they focus on wizzards. cuz healer is almsot a tank so better kill wizzard, or other light/robe user and later medic, iss and tank. idk how now pvp works. but i do like this. wizz/archer heal and then others.
btw stats with max dmg buffs. just missing turtle buffs, but they are not so important, pdef mb..
3lvl solidarity br savage minds eye etc.
+5 bow. aq baium frint zaken seraph earring all +5
w/o savage ~200mdef more. and if i remove daring sonata then i have ~2.3k mdef http://img716.imageshack.us/img716/1314/79941142.jpg
Ahaha, this is gold, yul hard counter is tank, right? and tank hard counter is feoh, right?
How come a feoh hits me as hard(yes as hard) as a yul(feoh used devil and elemental destruction while I was in wiz with resist(3.8k mdef), while the yul was using bulls eye with pin point while I was in knight with iron(6.5k pdef with like 3.5k from shield)?
I don't say yuls are bugged but they were OP before lindvior, why the heck did they get a boost(now I got to be on yuls even more than before because they'll 2 shot my healer in heavy)?
At least chain now lands about 60%~70% now but that IMO hurts feoh way more than yuls.
dark curse is 50 %, devils curse is 30 % at lvl 97. 50 + 30 = 80?
both those curses and 1 destruction has 1 hitted me meny times.
if someone failed hard at math thats how you calculate percents
maybe they should learn percents are not additive
anyway is almost 60% reduction
as i said.. they are good untill nobody attack them..
for example robes is 1st target for archers. so they focus on wizzards. cuz healer is almsot a tank so better kill wizzard, or other light/robe user and later medic, iss and tank. idk how now pvp works. but i do like this. wizz/archer heal and then others.
btw stats with max dmg buffs. just missing turtle buffs, but they are not so important, pdef mb..
3lvl solidarity br savage minds eye etc.
+5 bow. aq baium frint zaken seraph earring all +5
w/o savage ~200mdef more. and if i remove daring sonata then i have ~2.3k mdef http://img716.imageshack.us/img716/1314/79941142.jpg
Listen I might be able to hit for 20 - 30k you can live through that, a nuker hits for 120 - 200k no one lives through that.
Nukers can one hit people, who are complaining about people 2 hitting lol.
I swear this is almost comical.
a yul with gear like mine would take no more than 40k from me and thats if he doesn't have wizard on and with devil+dark curse. if i dont have knight he would give me 40k without br and debuffs (120k with full debuffs/br i think) also but achers critical more often than mages do. also baium/earthwyrm/tauti does reduce critical damage or give m critical damage it only boost p critical damage so mages cant get much use from those epics lol.
You can rise your m.def with Istina and Octavis jewels that are not that expensive and are good. I can not rise my p.def with jewels. I can not rise my p.def at all.
Archers can use knight and/or wizard. Only terribad archers use warrior. I am stuck to Wizards.
Feohs damage was drastically increased I admit. I hit ppl for approx 5 times more damage now. But physical DPS was so high atm and they at least double it, for yuls it is even higher than double. You have actually a yoke - it is called stun shot and you cast it faster than yokes. Hellbinding is short btw in comparison to what stun shot can be, the mass hellbinding duration is longer but it makes us static and the cooldown of the skill is insane.
Do no damage and be paper was Feoh before Lindvior. Archers are getting nerfed, cause they do the highest damage and are not really paper. Feohs are getting buffed, because they do ok damage and are the ultimate paper.
Please now **** with you utter incompetent opinion.
This might be the most ignorant post I have ever seen and its 10000% obvious he is only telling the side of the foeh which is QQ yul hit me hard. Every single dd class got stronger sorry if 1 class you have trouble with makes you think they are bugged or OP. Okay lets start with your stupid comments and get a good laugh that we all need from this post.
"You can rise your m.def with Istina and Octavis jewels that are not that expensive and are good. I can not rise my p.def with jewels. I can not rise my p.def at all."
this right here is so cute how he says octavis is cheap when its 12billion for a ring on Shilen lol. I agree this is not much at all if you use your mom's credit card but for a real player its pretty much a lifetime of saving or miracle drop.
NEXT Archers can use knight and/or wizard. Only terribad archers use warrior. I am stuck to Wizards.
so this is just funny because you expect us to cut our dmg down incredibly by nerfing our p attk by using wizard just for the 1 class that really uses M def enough to protect against. Let me ask you how many foeh's running around with knight, not many because they have mana shield so they can take a ton of dmg without the need. So the fact that you want us to nerf our own p attk just to have you not hit us for 20k magic damage. LOL
LAST BUT NOT LEAST: You have actually a yoke - it is called stun shot and you cast it faster than yokes. Hellbinding is short btw in comparison to what stun shot can be, the mass hellbinding duration is longer but it makes us static and the cooldown of the skill is insane.
This is my favorite by far because first of all stun never has been or never will be a yoke its a completely different skill and has different effects. You did get one part right when you said it has a longer duration which is GG vs an archer with our gimped M def and your insane magic dmg now this is not even including soultaker debuff lol.
In conclusion this guy is just a foeh that gets killed by 1 class and thinks that class must be OP not the fact that a foeh can blow up a tank in like 5 sec, or that it can pretty much slaughter any class besides the Ebayers that have full new boss jewels. So gg poor foeh i feel bad for you I mean the game has done everything possible to make foeh the easiest pvp class possible and you still lose :(
Im a iss main level 90, i have all my subclasses done /dual lv 85+ all skills in p def/mdef , blessed tw heavy set 3x120 element /pvp defense belt /top grade jwls from COC /Weapon +health ...i have 26,300 hp/17k cp in oly
Armor is +4 /heavy armor mastery +3 power +3 con accessory / set on defense
In oly i make 5k p def and 3200 m def with knight harm /wizard harmony ...i get 20k + from yuls biger lv , 11k from yuls ~90 level , 24-30k from feoh with dark curse , 10k+ from daggers ~90
now tell me considering i play on my best and i know my class ..and i play against players who know to play , what can i do against that type of damage ?
I think developers should think about boosting p def/mdef too they boosted in like 3 chronicles only p attack/m attack nothing about defenses
I agree 100% with the previous post.
I remember in the old L2 days 7 vs 7 would last a long time untill eventually some seals landed and healers were crippled and no cleanse in time before other support got seals from OL. Now its just 2 shots on a good day and 1 shot on a bad day and u waiting one of the slowest res possible, even bres is faster then healer res now lol. Long story short I agree why not boost some p def and m def so we can actually have fun in pvp and use strategy not just catch someone off guard and 1 shot. I am sure we can all play 1 player games if we want the easy win vs our opp. The fun in this game was always working with your team against other real players and react to situations and overcome not just wam bam your dead then 20 min of hero chat about the 20 sec fight... sad days are here for L2
so this is just funny because you expect us to cut our dmg down incredibly by nerfing our p attk by using wizard just for the 1 class that really uses M def enough to protect against.You just proved you don't play an endgame archer. Any decent archer will tell you that wizard/knight are the only 2 harmonys that they use, wizard for maximum DPS/survivability versus mages and knight for survivability versus physical DDs.
Let me ask you how many foeh's running around with knight, not many because they have mana shield so they can take a ton of dmg without the need. So the fact that you want us to nerf our own p attk just to have you not hit us for 20k magic damage. LOLArcane barrier is quite possibly the most useless skill in the game right now. Any archer will go through mage's MP in 3 seconds.
LAST BUT NOT LEAST:
This is my favorite by far because first of all stun never has been or never will be a yoke its a completely different skill and has different effects. You did get one part right when you said it has a longer duration which is GG vs an archer with our gimped M def and your insane magic dmg now this is not even including soultaker debuff lol.I play a healer but I can tell you any mage would trade hellbind for stun shot any day of the week and twice on sunday. It's simply a much better skill: better land rate, longer duration, faster cast, shorter cooldown.
You just proved you don't play an endgame archer. Any decent archer will tell you that wizard/knight are the only 2 harmonys that they use, wizard for maximum DPS/survivability versus mages and knight for survivability versus physical DDs.
Arcane barrier is quite possibly the most useless skill in the game right now. Any archer will go through mage's MP in 3 seconds.
I play a healer but I can tell you any mage would trade hellbind for stun shot any day of the week and twice on sunday. It's simply a much better skill: better land rate, longer duration, faster cast, shorter cooldown.
This guy is to funny he quotes the first post about talking about they should never have to nerf their own p attk just to have normal magic defense but he turns it into what Hero yul does with his +16 r99 bow and every Ebay item possible how he can afford to nerf his p attk and suprisingly (sarcasm) do well, but this is what ppl on forums do they take the most outrageous example to try and prove an already defeated point. I am sure there are ppl in this game that could run around no harmony at all and still win pvp always its called buying lots of adena / botting / doing anything u want no GM's. As for the normal player this is not an option so please do not try to make it seem like everyone is pouring their savings account into the game and we should be able to use the harmony intended for us without getting hit 100k by mage. This orginally was about damage not stun vs yoke anyways, and if you can come out of your delusion for a second and read the other posts all the highest damage is always foeh so blah blah more please about how yul needs nerfed because its the one class you don't (like) to play against, or maybe just maybe learn how to deal with it and **** about yul being bugged lol pathetic
in short. archers not for oly. they was always one of the best dd's in mass pvp or 7v7 etc.. so nothing strange that they hit hard on full buffs. and easy ***** in oly by almost all classes.
This guy is to funny he quotes the first post about talking about they should never have to nerf their own p attk just to have normal magic defense but he turns it into what Hero yul does with his +16 r99 bow and every Ebay item possible how he can afford to nerf his p attk and suprisingly (sarcasm) do well, but this is what ppl on forums do they take the most outrageous example to try and prove an already defeated point. I am sure there are ppl in this game that could run around no harmony at all and still win pvp always its called buying lots of adena / botting / doing anything u want no GM's. As for the normal player this is not an option so please do not try to make it seem like everyone is pouring their savings account into the game and we should be able to use the harmony intended for us without getting hit 100k by mage. This orginally was about damage not stun vs yoke anyways, and if you can come out of your delusion for a second and read the other posts all the highest damage is always foeh so blah blah more please about how yul needs nerfed because its the one class you don't (like) to play against, or maybe just maybe learn how to deal with it and **** about yul being bugged lol pathetic
Wiz harmony provides lower re-use of skills. P.atk does not influence skill power (not by much at least). Auto-attack has terrible DPS in PvP. Considering the previous 3 statements, it's pretty clear that wiz > warrior in terms of archer PvP DPS.
Your reply shows you think otherwise, again proving you don't play an endgame archer and probably don't belong in this discussion.
And yes, archers are broken. If you can use math to show how a 10% p.atk, 10% skill power and 40% crit dmg nerf from archer results in a 100% boost in DPS I'll stop "QQing" about archers.
Just stop crying, after some updates one class becomes better, after another one, another class. :D:D:D
What is more, I really hit some feohs for 30-40k, but not every feoh. Some of them ~10k max, nothing so special, considering the fact that they hit like 20k despite I'm with boss jewels that have good mdef.
This might be the most ignorant post I have ever seen and its 10000% obvious he is only telling the side of the foeh which is QQ yul hit me hard. Every single dd class got stronger sorry if 1 class you have trouble with makes you think they are bugged or OP. Okay lets start with your stupid comments and get a good laugh that we all need from this post.
"You can rise your m.def with Istina and Octavis jewels that are not that expensive and are good. I can not rise my p.def with jewels. I can not rise my p.def at all."
this right here is so cute how he says octavis is cheap when its 12billion for a ring on Shilen lol. I agree this is not much at all if you use your mom's credit card but for a real player its pretty much a lifetime of saving or miracle drop.
NEXT Archers can use knight and/or wizard. Only terribad archers use warrior. I am stuck to Wizards.
so this is just funny because you expect us to cut our dmg down incredibly by nerfing our p attk by using wizard just for the 1 class that really uses M def enough to protect against. Let me ask you how many foeh's running around with knight, not many because they have mana shield so they can take a ton of dmg without the need. So the fact that you want us to nerf our own p attk just to have you not hit us for 20k magic damage. LOL
LAST BUT NOT LEAST: You have actually a yoke - it is called stun shot and you cast it faster than yokes. Hellbinding is short btw in comparison to what stun shot can be, the mass hellbinding duration is longer but it makes us static and the cooldown of the skill is insane.
This is my favorite by far because first of all stun never has been or never will be a yoke its a completely different skill and has different effects. You did get one part right when you said it has a longer duration which is GG vs an archer with our gimped M def and your insane magic dmg now this is not even including soultaker debuff lol.
In conclusion this guy is just a foeh that gets killed by 1 class and thinks that class must be OP not the fact that a foeh can blow up a tank in like 5 sec, or that it can pretty much slaughter any class besides the Ebayers that have full new boss jewels. So gg poor foeh i feel bad for you I mean the game has done everything possible to make foeh the easiest pvp class possible and you still lose :(
You are terribad...
I am not a good money maker, but still - here is a tip for you. Sign CoC the rewards are insane atm. You can win easily with an archer. Hide w8 until the end and double shot the left overs.
With wizards your increase dps, you do not cut it. Again you are terribad. Knights gives u high stun landrate and survivabilty against phys dps - again good for pvp. Warrior gives you auto attack power.
Arcane Barrier is good only for 1v1 and for running with it. The skill is terribad and will be drastically improved in the 2nd part of the Lindvior update. Then you can QQ about it and I will be laughing at every archer.
It is a CC skill with a faster reuse and cast than hellbinding. There are much more debuff modifiers to increase the stun land rate than the hellbinding land rate. Also Hellbind can not crit (or if it crits the duration increase is not notable), while stun can crit and it does pretty often. Mass Hellbinding makes you static I can not nuke with it. You have no clue what I am talking about at all, because you have no clue about the game.
Well... I play a classical counter against archers, a rogue, and still i must say they've been hitting pretty **** strong after the update, even above the bugged stance (rapid + siege).
While i manage to hold my own and control archers on 1x1 scenarios the fact is that on a siege field they're pretty much ruling it... The amount of damage they bring to their opponents in general (single target + aoeing + big range) is WAY above what the other classes can deal.
But such is the reality of this update, which is why they'll receive some nerfs on the future (episodion... What a weird name), for now we just gotta deal w/ it.
And on a clear attempt to nerf healers they created monstrous killing machines... To think that the solution was way simpler, just nerf the healing power instead of boosting the damage.
hmm strange, a DE bd can also reach higher than that :P and tyrr much higher than both
anyway i have more pdef than that in twilight robe with wizard
Daring Sonata and Savage both reduce P.Def IIRC.
Well... I play a classical counter against archers, a rogue, and still i must say they've been hitting pretty **** strong after the update, even above the bugged stance (rapid + siege).
While i manage to hold my own and control archers on 1x1 scenarios the fact is that on a siege field they're pretty much ruling it... The amount of damage they bring to their opponents in general (single target + aoeing + big range) is WAY above what the other classes can deal.
But such is the reality of this update, which is why they'll receive some nerfs on the future (episodion... What a weird name), for now we just gotta deal w/ it.
And on a clear attempt to nerf healers they created monstrous killing machines... To think that the solution was way simpler, just nerf the healing power instead of boosting the damage.
The Solution was the nerf purges. They needed to give them a cooldown (i.e. 5 seconds locked cooldown on single target purge, nerf the tree slightly) because debuffs were the way most classes' damage was balanced in GoD but healers pretty much prevented players from being able to perform as intended in PvP. This problem was exacerbated by the fact that almost all serious PvP parties run with two healers.
The healing power was fine given the HP Pools. Healers being able to Heal CP is a bit odd and that should have gone to Enchanters, IMO. That also would have helped to balance things out.
Also, being able to wear out of archetype gear with no game mechanics detriments makes it harder to balance classes in a PvP game, especially when PvE is such a huge component and balance there needs to be maintained.
It almost seems like NCSoft assigned all the Interns to L2 and put the real devs on Aion.
yes, because there are many ppl who one hit you anyway :)
personally, yesterday I did pinpoint shot on summoner 95+ and he got 24k + his summon got 18k, one hit ;))
I am not a good money maker, but still - here is a tip for you. Sign CoC the rewards are insane atm. You can win easily with an archer. Hide w8 until the end and double shot the left overs.
With wizards your increase dps, you do not cut it. Again you are terribad. Knights gives u high stun landrate and survivabilty against phys dps - again good for pvp. Warrior gives you auto attack power.
Arcane Barrier is good only for 1v1 and for running with it. The skill is terribad and will be drastically improved in the 2nd part of the Lindvior update. Then you can QQ about it and I will be laughing at every archer.
It is a CC skill with a faster reuse and cast than hellbinding. There are much more debuff modifiers to increase the stun land rate than the hellbinding land rate. Also Hellbind can not crit (or if it crits the duration increase is not notable), while stun can crit and it does pretty often. Mass Hellbinding makes you static I can not nuke with it. You have no clue what I am talking about at all, because you have no clue about the game.
You can not kill a tank in 5
LOL you can kill a tank faster then any yul in the game unless you get reflected which i am sure you do alot because you seem pretty clueless, but it is cute how every1 agree's 1000% that foeh out dps yul but yet u still QQ about yul over and over in this post. How about they cut foeh's damage in half and they they cut our stun duration in half does that make it fair then u whining little girl? I mean I have never seen the class that does the most damage in the update cry about the 2nd most damage because they are the only one that has a chance of killing you first. Its a sad day when you got foehs that can easily macro their skills with nos pad and hold down 1 button and spam atleast 3 to 1 maybe 5 to 1 skills vs a yul. Also hearing you say that p attk does not effect skill damage just proves over and over you don't even know the basic formula for damage in L2. So please do like you said and quit QQ about yul already you have no clue. If you tell us to use wizard for reuse and gimped p attk and crit rate (yes we use normal attack in between skills so crit rate helps scrub) then why don't you use knight for p def and gimped magic attack you hypocritical nab or better yet reroll to yul so then you can get hit for 100k+ by foeh and then open a new post about how foeh is OP QQQQQQQQQ
LOL you can kill a tank faster then any yul in the game unless you get reflected which i am sure you do alot because you seem pretty clueless, but it is cute how every1 agree's 1000% that foeh out dps yul but yet u still QQ about yul over and over in this post. How about they cut foeh's damage in half and they they cut our stun duration in half does that make it fair then u whining little girl? I mean I have never seen the class that does the most damage in the update cry about the 2nd most damage because they are the only one that has a chance of killing you first. Its a sad day when you got foehs that can easily macro their skills with nos pad and hold down 1 button and spam atleast 3 to 1 maybe 5 to 1 skills vs a yul. Also hearing you say that p attk does not effect skill damage just proves over and over you don't even know the basic formula for damage in L2. So please do like you said and quit QQ about yul already you have no clue. If you tell us to use wizard for reuse and gimped p attk and crit rate (yes we use normal attack in between skills so crit rate helps scrub) then why don't you use knight for p def and gimped magic attack you hypocritical nab or better yet reroll to yul so then you can get hit for 100k+ by foeh and then open a new post about how foeh is OP QQQQQQQQQ
idk what did you read but i see yul damage going over 50k and i heard some good mages are doing half of that
Stop this qq :D some good mages are doing like 30k/crit as well :) and the othell who said that he has blessed set and he gets a huge amount of dmg you should know, that othells were always paper :)
Stop this qq :D some good mages are doing like 30k/crit as well :) and the othell who said that he has blessed set and he gets a huge amount of dmg you should know, that othells were always paper :)
and tyrr crit for 30k+ too, so does othell with cc. they increased damage to every dd not just one
All nabs rolled to feoh when the gd started, owned everyone, didn't say ****- now they got killed couple of times and they suddenly cry.. say hi to l2, it was always like that. Take your time and wonder why they were called glass cannons, tho you have arcane barriers, blinks and ****s now..
All nabs rolled to feoh when the gd started, owned everyone, didn't say ****- now they got killed couple of times and they suddenly cry.. say hi to l2, it was always like that. Take your time and wonder why they were called glass cannons, tho you have arcane barriers, blinks and ****s now..
This.
Remember when an archer could kite you all the way to town if he so desired? Well the mages qq'd and they got blink, binding, dbl casting etc..
Now they qq because archers can one shot them, just like mages could 1-2 shot archers before lind. So it's a little more balanced than it was pre-Lind..now youre gonna complain again?
All nabs rolled to feoh when the gd started, owned everyone, didn't say ****- now they got killed couple of times and they suddenly cry.. say hi to l2, it was always like that. Take your time and wonder why they were called glass cannons, tho you have arcane barriers, blinks and ****s now..
I think Feohs have too much survive-ability now compared to what they should have.
Seriously all the people who cry about Yuls i am definitely sure that they didnt play any other server apart from some Priv ones where you could own in the 1st day;Well,you should know that Lindvior is actually trying to bring back the classes to their previous gameplay(Not same but something similar)Archers where the class that when you want to PvP you pick Archers,so simple.
When you fight an Archer you wont stay and get hit from him cause you will get Rolled definetely.Learn to make up tactics
P.S dont say how to make tactic when i get 30k dmg.Archer can die easily from a mage who knows when to open his god **** skills.
You guys have seriously no freaking idea on how to balance an MMO. You expect archers with old epics (QA, baium, tezza, zaken) and warriors to survive against mage DPS without problem, yet say to healers/mages "Just wear heavy+knight and you'll do fine!".
If you can't see the flawed logic there then you don't belong in a discussion about game balance.
well true that yuls are strong now but i dont mind since they get nerfed pretty soon anyway together with boosts for feohs and tyrrs (as if tyrrs arent good enough :P)
It will never be balanced, there's always a certain tactics causing certain items or characters to be stronger then others. But this is a good thing i think...
(p.s. when are people going to fix their bugged english ... pff :o)
Im up for Nerfing Yuls. Its critical. This difference in damages are pure nonsence. Even you take soultaker you use all those debufs you wont get such dps if both dealers have equal gears. +4 bow hits beyond imagination and reason is battle rapsody and minds eye it's self buffs you can't purge this in party pvp unlike gloom.
The is no way that paper feohs can be compared to yuls. If this will continue Feoh as class probably will be rerolled or left somwhere in corner for better times.I played all chars yuls healers tanks dagers. well what can i say... Yul atm have much much much more power. Skills are decent camuflages , flashes , minds eyes ultimate evasions jumps hes not so paper and yuls are much more effective in almost everywhere.
well all i can say to feohs wait for better times . :D
ppl need 99 lv in dual class for boost main,80/80 in useless subs to boost main.
Now jewels boss with op bonus and class with op damage.
op class + boss + 99/99/80/80 full patk + weapom +16 with pvp atk hit 50k +/-? serious ?
Remember when an archer could kite you all the way to town if he so desired? Well the mages qq'd and they got blink, binding, dbl casting etc..
Now they qq because archers can one shot them, just like mages could 1-2 shot archers before lind. So it's a little more balanced than it was pre-Lind..now youre gonna complain again?
Mages were pretty bad when GoD launched. Mages were best in the Cancel/Sleep Era and right when Gracia Launched - especially Valakas Nukers who got 150 Attribute on their weapon quick (but all of them, with their).
Mage scaling has always been this way. At the beginning of an expansion/rebalancing they are generally strong as gear levels are lower. At GoD beginning many people had Immortal-level gear (Twilight level gear for end gamers). Once people got to Seraph and later Eternal-level M.Def (on top of all the other goodies) things changed as Magic damage stopped scaling up long before then - in fact it never really scaled up unless you geared up faster than your opponents. It always scales down, as mage toolsets are front-loaded (most offensive skills/temp buffs given early with mostly CC/defensive skills given later)...
Anyone with a clue expected mages to be strong, back then, but they also knew mitigating that was only a matter of leveling up and getting higher grade gear, because M.Atk does not scale on par with M.Def - this is why most of the Mage's damage increase comes as a side effect of boosted debuffs/debuff landrate (also why buffs tend to give significantly more M.Atk compared to P.Atk for roughly the same damage increase). It happened in some earlier chronicles. It certainly happened when we went from Interlude to Gracia and the Attribute System was put in. It happened in GoD as well.
In C1,C2,C3,C4, Archer give 2 critical max in 1 mage.
MAGE = skill power DMG / Def Paper
ARCHER = Skill power DMG / Def, M.Def medium
Ex DMG archer:
Mind eye = 110% critical dmg
jews epic noobs baium + AQ = 30% Critical dmg
Skill race + p.atack and others sum = 150% critical dmg
critical hit in feoh + - 20k + 150% critical dmg ? 50k OK
Feoh The3lement give me normal hit + debuff = 38k dmg, he comes crying here yet.
L2 gradually escapes from its origins :(
lol Feoh = Tanker use Heavy set + knigth = 1500 casting :eek: OMG
Healer heavy set low penalty among other classes :D
You forgot the part where Pinpoint shot ignores 30% P.Def and can crit as well.
A lot of the mentioned Archer crits are coming from skills not auto attacks.
And buffs have crit damage reduction in them. LIke 30% redux in two buffs at least on a mage.
I was hearing about level 91-93 archers getting 20k skill crits on level 99 mages last siege...
P.S. Maya came back to game like 6 months after GoD launched so if he wanted an imba char at that time he could have made one. Maya is a feoh because it's what he played all his time in L2. A Mage. Stop generalizing people...
And what is a "nab?" (don't answer that, it's rhetorical).
you can actually get incredible damage as archer in pvp in areas where mobs debuff pdef... from newbie zones as harnak or soa etc to hellfire
You forgot the part where Pinpoint shot ignores 30% P.Def and can crit as well.
A lot of the mentioned Archer crits are coming from skills not auto attacks.
And buffs have crit damage reduction in them. LIke 30% redux in two buffs at least on a mage.
I was hearing about level 91-93 archers getting 20k skill crits on level 99 mages last siege...
P.S. Maya came back to game like 6 months after GoD launched so if he wanted an imba char at that time he could have made one. Maya is a feoh because it's what he played all his time in L2. A Mage. Stop generalizing people...
And what is a "nab?" (don't answer that, it's rhetorical).
about crit damage reduction buffs, those were halved in effectiveness for othell skills but judging by the damage done by archers with nerfed stances... might be for more classes than othell
You miss the part where mages where only 1 shotted =D
You shouldnt cry at all now your survivability is like 40 times better.
And what's better on yul with the jump thing that someone mentioned?Mages blink is by farrrrrrrrr better
so are you saying that 50k crit they do now wont one shot you? actually one of the archer blink is better but they have problem with the reuse. anyway this shouldnt be about mages vs archers... there are more classes around than these 2. now i remember that i said before, archers will be better in lindvior but almost everyone was against saying they get massive nerf... haha. as i also remember saying dominator will be the worst class for common players and ppl around said it will be the most op, now they come on boards and qq about it. anyway peeps, get better jewels and forget about zaken/aq/frint/etc
next time add bigger screenshot.. or at least in some site what is located in north pole, and where connection is 128kbps.. so all can load that screen in 2-3 days.
so are you saying that 50k crit they do now wont one shot you? actually one of the archer blink is better but they have problem with the reuse. anyway this shouldnt be about mages vs archers... there are more classes around than these 2. now i remember that i said before, archers will be better in lindvior but almost everyone was against saying they get massive nerf... haha. as i also remember saying dominator will be the worst class for common players and ppl around said it will be the most op, now they come on boards and qq about it. anyway peeps, get better jewels and forget about zaken/aq/frint/etc
Siege fire stance got nerfed, and the new stances don't make up for the nerf. There is absolutely no reason for archers to be hitting harder than before. Yet they are :confused:
this game has always been about unbalanced. check out what archers used to do.
The thing is dear martel that back then archers did not have so powerful defensive skills and their damage with nukers was very well balanced. Archers could 4-5 hit me (as I was soultaker) and I could 4-5 hit them. Less hits in the cases with the other mages.
Now for instance in our little pvp in HB. 2 times you instaggibbed me because u did flash, UE and what not to escape my skills. Even the scrippted hide worked pretty well when I tried to hellbind you the 3 rd time. I killed you only when your skills were on CD and both of my race skills were up (so you could not hit me)
When we have so short PvP these defensive skills are crusual. If I had at least 10 sec self celle you would never manage to kill me, cause you are godawful.
Meanwhile most feohs do not have def skills. You do not get the 3 sec self celle until lvl 97. Arcane barrier is pretty much useless atm. I am not sure but high crits even ignore it.
this game has always been about unbalanced. check out what archers used to do.
omg, i remember when i tried to watch this for the first time 6 or 7 years ago , this is the best video ever!!!!!!!
everytime i watch erupt target gicobbe i LAUGH HARD!
THE BEST TRACK IS THE PERETHIS OST.
btw what was the problem with stripclub and TD to finish the ally?
ps, before gods release gicobbe tries to trade his +16S duals300 for my +5 core dual300 XD.
The thing is dear martel that back then archers did not have so powerful defensive skills and their damage with nukers was very well balanced. Archers could 4-5 hit me (as I was soultaker) and I could 4-5 hit them. Less hits in the cases with the other mages.
Now for instance in our little pvp in HB. 2 times you instaggibbed me because u did flash, UE and what not to escape my skills. Even the scrippted hide worked pretty well when I tried to hellbind you the 3 rd time. I killed you only when your skills were on CD and both of my race skills were up (so you could not hit me)
When we have so short PvP these defensive skills are crusual. If I had at least 10 sec self celle you would never manage to kill me, cause you are godawful.
Meanwhile most feohs do not have def skills. You do not get the 3 sec self celle until lvl 97. Arcane barrier is pretty much useless atm. I am not sure but high crits even ignore it.
lol dude, ur sooo out, back there, ur mage was 1 shot *-*
you can actually get incredible damage as archer in pvp in areas where mobs debuff pdef... from newbie zones as harnak or soa etc to hellfire
about crit damage reduction buffs, those were halved in effectiveness for othell skills but judging by the damage done by archers with nerfed stances... might be for more classes than othell
You may be on to something, there...
You miss the part where mages where only 1 shotted =D
You shouldnt cry at all now your survivability is like 40 times better.
And what's better on yul with the jump thing that someone mentioned?Mages blink is by farrrrrrrrr better
I'm sorry but what huge surviveability increase did mages get, outside of a temp buff (short duration, sizeable cooldown) buff that one mage subclass (out of 5) received? We didn't get the IMBA Arcane Barrier that the Koreans are playing with now... We don't have Epeisodion so you can't cry about Soultakers with Transfer Pain tanking you while they DPS you down...
If you're talking about increase debuff landrate, that works both ways... Stun was boosted by the debuff changes, for example, as were other debuffs like Disarm and of course Summoners are doing pretty well with their spammable debuffs.
Blink and Jump are not much different. A Yul will not get his target cancelled by a mage with jump unless he's a melee archer which is pretty lulzworthy. Yuls still have a Stun, Pushback, upwards of 2 target cancels depending on which revalation skills they get, evasion skills, Slow, and heir two jumps. They also have that stupid decoy skill and if they can cure a debuff off themselves with a pet if they want. That class is moderately flexible with way more utility than they had pre-GoD. It's really not the DD that should be trying to cry foul about PvP utility these days - especially give their Damage output.
Siege fire stance got nerfed, and the new stances don't make up for the nerf. There is absolutely no reason for archers to be hitting harder than before. Yet they are :confused:
This. Their current performance defies math - unless the formulas changed.
Maybe it has something to do with Attribute defense. We don't know, really. It wasn't in the patch notes and there is no official word about the performance of certain classes out there in Linvior from the developers.
I think you missed the point why people are baffled at Archers' current performance.
Other classes hit harder because of better debuffs or clear increase in skill power. For example, all Feoh Skills got increased by 10% and their M.Def debuff was boosted massively.
Archers, even in a 1v1 scenario where there aren't other classes debuffing for them, didn't receive any boosts like that. Their overall Skill Power, Crit Dmg, and P.Atk bonuses actually got nerfed.
Yet, they are hitting significantly harder.
That's why people are scratching their heads. Unless NCSoft made adjustments to something that we don't know about, it makes absolutely no sense that their damage skyrocketed as much as it did given the nerfs they received...
The only real "boost" archers got was the removal of range-based damage variance.
I think you missed the point why people are baffled at Archers' current performance.
Other classes hit harder because of better debuffs or clear increase in skill power. For example, all Feoh Skills got increased by 10% and their M.Def debuff was boosted massively.
Archers, even in a 1v1 scenario where there aren't other classes debuffing for them, didn't receive any boosts like that. Their overall Skill Power, Crit Dmg, and P.Atk bonuses actually got nerfed.
Yet, they are hitting significantly harder.
That's why people are scratching their heads. Unless NCSoft made adjustments to something that we don't know about, it makes absolutely no sense that their damage skyrocketed as much as it did given the nerfs they received...
The only real "boost" archers got was the removal of range-based damage variance.
See, that's where everyone is wrong. You all think that archers got stronger without any new buffs or changes. Tricksters for example got a passive +10% to pvp damage and a +10% pvp damage buff. Human archers got similar passives and actives..only directed to patk and not pvp damage. This doesn't include the patk and/or skill power increase from any of the three stances (again +10% min.).
See, that's where everyone is wrong. You all think that archers got stronger without any new bdamage
or changes. Tricksters for example got a passive +10% to pvp damage and a +10% pvp damage buff. Human archers got similar passives and actives..only directed to patk and not pvp damage. This doesn't include the patk and/or skill power increase from any of the three stances (again +10% min.).
Well an archer with a 4+ bow hits me for 24000 with a skill after he defuffs me I had 4800 pdef and Rulers belt on - 9% damage this was in 1v1 so I only had one Debuff on me yul was without br. Before update same archer would hit for only 8-10k so archers hit 2-2.5 times harder with skills.
Well an archer with a 4+ bow hits me for 24000 with a skill after he defuffs me I had 4800 pdef and Rulers belt on - 9% damage this was in 1v1 so I only had one Debuff on me yul was without br. Before update same archer would hit for only 8-10k so archers hit 2-2.5 times harder with skills.
Before lindvior yul skill work just for AOE and not for pvp (1vs1)
Now skills hit better then an critical hit by normal hits
Yul with normal weapon r 99 + 4 hit me evry hit like 20 k
Im feoch set robe + 7 blesed r 99 or heavy + 6 set r 99+ p def pendant + rose buf and get 20 k -40 k hits from normal player
Sam thing is wrong here or what??
My heelr got 60 k in heavy set from somoen who have bow + 12 ....
Its making game not playable
Lol I'm a Yull and I say the same thing about mages! Mainly is the mage is a DELF FEO SOULTAKER ! No more comments
othels are making almost same dmg as archers... im tank and once i almost lost to othel left with 4k hp.... its not uber hard to win with tank vs any class... all classes skill power was increased, tanks stayed same... :/
othels are making almost same dmg as archers... im tank and once i almost lost to othel left with 4k hp.... its not uber hard to win with tank vs any class... all classes skill power was increased, tanks stayed same... :/
then it makes perfect sense that tanks dont get any boost in attack power, why would you want more?? tanks are supposed to take damage, not become some sort of super DD.
and in fact, its not true anyway that tanks didnt get any improvement, we now have better chains, hell knights can summon a panther without any Pdef penalty and vampiric cubic, shillen templars have a that LOL thunder strike that paralyzes (OP against some classes) and debuff cubics
and well ofc defensive type knights got defense boosts.
and why nobody QQ about daggers? they hit also strong. or even too strong. in oly on my iss on 4k pdef they hit just 12-15k
Because they needed the buff?
Can an othell outright kill me in oly now? yes, do I care? not much, why? because before I could almost just stand there let the othell waste all his mp and then kill him in a few hits.
See, that's where everyone is wrong. You all think that archers got stronger without any new buffs or changes. Tricksters for example got a passive +10% to pvp damage and a +10% pvp damage buff. Human archers got similar passives and actives..only directed to patk and not pvp damage. This doesn't include the patk and/or skill power increase from any of the three stances (again +10% min.).
20% + pvp damage from now vs 40% + skill damage and p.atk from the old siege fire stance... Sounds quite obvious as being a nerf, and yet all the archers (even the non tricksters) hit **** harder than they used to (when they were already OP and bugged as martel showed numerous times by exploiting that as much as he could)... I agree it's just nonsense, and i actually like the gameplay style of the class (which is why i have that sub).