Tanks chain a lot more

General Discussion Started Last reply 8 posts
Can you guys balance tanks they are impossible to kill in oly once they are 99! They have huge stun/silence rate.
Knew this would come sooner or later, they said they would make chain land a lot more because unlike pretty much all classes(minus healer and wynn) tanks are slow and can't rush towards any enemy(or away in the case of feohs and yuls) and at best chain would land 30%~40% of the time while rush/blink/jump would be 100%, now chain lands about 70% of the time, though I got to agree that its worse for feohs then for yuls and othells because they avoid it from time to time while feoh can't(I think).

On the stun land, I think they just buffed stun landrate all over the place, I got 99 con, tezza, coc r grade and coc s80 grade(so about 55% stun resist from jewels) and I still get stun a lot, maybe its like what could have happen with crit, they wanted to buff othells and ended up making everyone else OP.
these kind of topics are funny thou, 1 guy complains archers have to high dps the other is like how can a mage do 20+k damage through 8.5k mdef etc etc

newflash ncwest has zero influence on those changes, go learn how to write in korean and post at their forum ;)
On the stun land, I think they just buffed stun landrate all over the place, I got 99 con, tezza, coc r grade and coc s80 grade(so about 55% stun resist from jewels) and I still get stun a lot, maybe its like what could have happen with crit, they wanted to buff othells and ended up making everyone else OP.

Im not sure but i think now shadow chase and shadow flash have a fixed land rate that isn't afected by boosts nor nerfs.
Knew this would come sooner or later, they said they would make chain land a lot more because unlike pretty much all classes(minus healer and wynn) tanks are slow and can't rush towards any enemy(or away in the case of feohs and yuls) and at best chain would land 30%~40% of the time while rush/blink/jump would be 100%, now chain lands about 70% of the time, though I got to agree that its worse for feohs then for yuls and othells because they avoid it from time to time while feoh can't(I think).

On the stun land, I think they just buffed stun landrate all over the place, I got 99 con, tezza, coc r grade and coc s80 grade(so about 55% stun resist from jewels) and I still get stun a lot, maybe its like what could have happen with crit, they wanted to buff othells and ended up making everyone else OP.
Con does not help with stun anymore.
Con does not help with stun anymore.
That would make sense, but why did they do so? to help magic classes?
That would make sense, but why did they do so? to help magic classes?
No clue. They just changed a lot of debuff mechanics with the GoD update.
No clue. They just changed a lot of debuff mechanics with the GoD update.

Dude but NCsoft nerfed our agro power also in pve... Those a@##h//%*@!