Maestro - Crafting Mastery BUGGED?

General Discussion Started Last reply 14 posts
I've been paying attention to the chance of getting double crafts while crafting but have noticed something weird...

When I craft shots myself, there indeed is that 8%-10% chance to get a double craft. All seems well here...

But when I've setup a craft shop, I haven't had ANY double crafts so far. I'm scrolling back from time to time to check on the crafts, but all shots made for players are exactly the amount that the recipe should make. Not even one has been recorded as double.

Now I'm wondering... Is the output on my side of the game wrong, or is the Crafting mastery not enabled when the Maestro has setup a craft shop..?
I would also like to know the results that players have gotten from crafting R-Grade shots in a Maestro's shop.
I can try it later if you want :D
I'm sitting in Giran near Moe for the coming hours ;)
I can confirm I did not give any critical craft to anyone yet.
I can confirm I did not give any critical craft to anyone yet.

So it's not just me... Time to make it a ticket then ;-)
I observed the same: Critical Crafts coming along fine for myself but never for my customers. When you make the ticket, give them this link:
http://lineage2.plaync.co.kr/board/image/view?articleId=525209&page=12

It seems that at least in the Korean live version of Lindvior 1 (the post is from November 9), Crafting Mastery worked also for customers (나름 유용한 스킬*********니... 많*********들 애용바랍니다 - Since I have this useful skill ... I am hoping that many will patronize my shop).
Ticket made already and I've linked to this thread, so they should see the Korean link as well ;)
well, really bad info. what's the point of this % for critical craft if customers (the main goal of the incoming for maestros who had built a decent craftbook) arent able to get it? nonsense.

Give them all the mats and hope they will give me the item back, after trying crafting? Sorry, no one trusts in dorfs, they are evil and greedy.
The point was to boost Maestros. When I can craft Shots at half-price (twice the number of Shots for the same amount of Crystals and Soul Ore) and sell them at the market rate, I make a profit. When any Duelist can also craft Shots at half-price and sell them via a cargo-carrying shop dwarf, my economic advantage over the Duelist is lost. So it is absolutely possible that we don't have a bug, but the effect of Crafting Mastery was deliberately changed. Business is War.


signed

An Evil Dwarf

:D
what?
http://img41.imageshack.us/img41/6703/capturevge.png

Lucky... Have had something similar as well once. Also my first 5 crafts as Tyrr Maestro came out with 3 crits too ;)

Sadly, this is only for yourself, not a craft for a customer :(
The point was to boost Maestros. When I can craft Shots at half-price (twice the number of Shots for the same amount of Crystals and Soul Ore) and sell them at the market rate, I make a profit. When any Duelist can also craft Shots at half-price and sell them via a cargo-carrying shop dwarf, my economic advantage over the Duelist is lost. So it is absolutely possible that we don't have a bug, but the effect of Crafting Mastery was deliberately changed. Business is War.


signed

An Evil Dwarf

:D
This, I honestly didn't get why people were whining about this till you posted that link about crit craft working on shops, IMO it makes no sense that it works for shops since like you said its an economic boost maestros get.
This double craft should only be for Maestro.
Why give it to the customer?

This is the only sole advantage for Maestro now.
Or it's really a bug??? :eek:
This double craft should only be for Maestro.
Why give it to the customer?

This is the only sole advantage for Maestro now.
Or it's really a bug??? :eek:
Did you get the intended meaning for the skill at all? It's intended to make Maestros gain more money by having that skill, which facilitates the customer while crafting. If it doesn't work, the whole point of the Maestros revamp into money-making machines is void.