Enchant Duelist Spirit

Tyrr Warrior Started Last reply 21 posts
hi to all,, im duelist lv85 no awake, i want to keep my duelist spirit, and i go enchant, but i see in other post, diego vargas said that his duelist spirit +30 turned after awakening in +20, is true ?, i go enchant only until +20 or i go until +30 ??

sry my bad english.
When you awaken, all enchantments are lost on your skills. Simple as that

Then you can enchant it again, but past +10 the success rate is abyssmal :D
When you awaken, all enchantments are lost on your skills. Simple as that

Then you can enchant it again, but past +10 the success rate is abyssmal :D

lost all enchant in skills 2º class kept ??
When you awaken, all enchantments are lost on your skills.


.....
in short, no good all want to enchant skill before awaken :( , herewith, still keep my dueslit spirit or get berserker rage ??
Like others have said, you loose all enchants when you hit 4th class.
however, i am duelist tyrr, im lvl 93 at the moment. i do more pve than pvp at the sec, but i have kept duelist spirit, i find it very helpful for the pve side for the extra attk speed, also aswell in pvp its good for again faster attk speed but the % pvp bonus, i have mine +10, anything after that is hard work!!
i will probs change from duelist spirit but i dont think its worth it till end game.
If you plan to do olympiad actively, duelist spirit is totally useless there.
If you plan to do olympiad actively, duelist spirit is totally useless there.

Berserker matters to a certain degree vs. summoners, i would argue less now since dot crits still melt you, maybe daggers since their disables are pretty annoying.

For everything else hitting 20% harder is better. The only exception is if you have a +16 weapon since berserker seems to reward high patk builds.
Berserker matters to a certain degree vs. summoners, i would argue less now since dot crits still melt you, maybe daggers since their disables are pretty annoying.

For everything else hitting 20% harder is better. The only exception is if you have a +16 weapon since berserker seems to reward high patk builds.
Feohs, Summoners, Archers, Healers (if they using summons), ISSes.....
Everywhere is debuff resistance MUCH more than some 20% skill p.atk. Berserker is NOT only debuff resist, but aswell heal (not many using that as heal), UD (yes it increases pdef) and aswell speed is important.
Feohs, Summoners, Archers, Healers (if they using summons), ISSes.....
Everywhere is debuff resistance MUCH more than some 20% skill p.atk. Berserker is NOT only debuff resist, but aswell heal (not many using that as heal), UD (yes it increases pdef) and aswell speed is important.

20% pvp damage is > 20% skill power.

Skill power is adjusted with defense, pvp damage is adjusted after defense.

Berserker is nice in specific builds but those builds with red weapons at <30% hp are exclusively pve and oly. That combo of <30% hp and 5 minute base reuse (maybe 3 mins with good reuse) just doesn't matter in open pvp.

Let's be real here, when was the last time anyone said (in god) oh **** watch out for that tyr! He popped berserker.

:)
Let's be real here, when was the last time anyone said (in god) oh **** watch out for that tyr! He popped berserker.

:)

If I say i say it each time I meet a Tyrr in Oly, does it count since I am a summoner ? :P
If I say i say it each time I meet a Tyrr in Oly, does it count since I am a summoner ? :P

Same. It's more like an "Oh god my class has been completely countered for 60-70 seconds. Hopefully I can outlive the damage, oh he hits harder than an archer, and stuns through pillars and slows me down drastically. Oh god exiles never land oh good thing I have lift I can make it out oh, oh no he has undying will too just like the other 700 tyrrs... oh there goes giant's barrier at least I have celes too oh he can hit my summons for 5k+ through UD and knight's harmony and heal off of them ah good thing it takes 30 seconds to resummon, oh god my celes is off well lets hope exile lands do or die.... oh it failed ah he has full HP now...heh... only had to survive for 10 more seconds..."

Ha... but in all seriousness Tyrrs are a little garbage without beserker rage, boost and giants barrier and etc. But they are way too much with it. Duelist spirit offers consistency.
iam tyrr duelist with DS+10 ( duelist spirit ), i think change to tyrr DN cos ds+10 ( 15% skill dmg ) + Broad Pull (Spear resistance -10% and stack with AD and HB) + 50% dmg Eruption and Hurricane Storm + Thunder Slasher with chance stun ,,, what you guys think of this ??? , i change ??
Same. It's more like an "Oh god my class has been completely countered for 60-70 seconds. Hopefully I can outlive the damage, oh he hits harder than an archer, and stuns through pillars and slows me down drastically. Oh god exiles never land oh good thing I have lift I can make it out oh, oh no he has undying will too just like the other 700 tyrrs... oh there goes giant's barrier at least I have celes too oh he can hit my summons for 5k+ through UD and knight's harmony and heal off of them ah good thing it takes 30 seconds to resummon, oh god my celes is off well lets hope exile lands do or die.... oh it failed ah he has full HP now...heh... only had to survive for 10 more seconds..."



And then he pops unbind/disparation because it's never too much and those 10 final seconds turn into an eternity.
It is always misleading to listen to DiegoVargas when it comes to Tyrrs. For some reasons he never puts in a disclaimer about his toon and why it works for him.

The short answer is that he is the most stacked Tyrr in NA so what works for him WILL NOT work for 99% of the other Tyrrs in NA.

For example, he has his DS at +20. To get DS to +20 cost BILLIONS of adena, seriously. The success rates for OEing second class skills when you awaken are ridiculously low. A Tyrr in my clan kept DS until he hit 99, he got it to +16 and the success rate to go +17 was something like 17% and you have to use bless enchants. The adena cost was also over 100 mil per enchant. You do the math......

So, DS "can" work in Oly if you are INSANELY geared. Other than that it is better to go with +10 zerker. For open PvP DS is better.
He can have it even +50 but when he get exile/binding/whatever he can dance around his pc.
And that is reason why his buddy (when he was on naia) lost to 95 warrior in oly, while he was 99. Berserk is just stronger. deal with it.
Berserker Rage is a great buff in oly.

Kind of amusing at all the people we still beat without it.
is duelist spirit extra attack speed and pvp dmg working on dual blunts? or just dual swords?
Hi,

I'm 94, is it usefull to keep enchanting up? Ds now =+13 - 17% pvp dmg
what skills from duelist should keep when i awakened, duelist spirit and what more?
I have never liked the slow reuse super-powerful buffs, especially the low HP ones.

I will be keeping my Duelist Spirit unless I determine it's the _only_ thing holding me back from wining in Olympiad when I'm 99. I prefer consistency. It is a matter of choice: do you want a momentary super-boost or a constant decent one?

Before 97-ish I don't see why you'd want Beserker. If you did, you ought to have made an Orc. That's their thing, traditionally.