I would like to discuss some of our skills; I want to know what other ISS think about them. Personally I almost never use them but I would like to know how others use them.
Recover Melody: restores 1000 CP, power not affected by blesed spiritshots. Obviously a PvP skill. Sometimes I use it in Olympiad to restore my CP before the match but I haven't found any other use. The MP used vs the effect it provides and the fact that is single target makes me think I would be much better if I kept the MP for some healing melodies.
Crazy Nocturne: Reduces the chances to get a critical hit. Seems to be more of a PvP skill (not sure if it helps against RB). In any case the duration of the effect (15 sec) and the long reuse (5-7 mins depending on setup) make it short of irrelevant.
Disperse: Provides speed and defense reducing attack. Seems to be a PvP only skill (probably used to run fast through or around opponents). People find enough utility in this skill?
Tell me what you think of these and when you usually use them.
My recovery is +2 and heals for 1020. Not sure if something better (other than 1100 power) comes when it goes to +10.
I believe the problem with recovery is that it is not affected by use of blessed shots. If it healed for 2-2.5K CP or if it worked as chain heal (low power but more than one target) maybe it had some use. With the increase of damage output of all DD classes, 1000 CP restoration on a target looks like a bad joke.
Nocturn would be much better if it had a 30 sec duration I think.
I would like to discuss some of our skills; I want to know what other ISS think about them. Personally I almost never use them but I would like to know how others use them.
Recover Melody: restores 1000 CP, power not affected by blesed spiritshots. Obviously a PvP skill. Sometimes I use it in Olympiad to restore my CP before the match but I haven't found any other use. The MP used vs the effect it provides and the fact that is single target makes me think I would be much better if I kept the MP for some healing melodies.
Crazy Nocturne: Reduces the chances to get a critical hit. Seems to be more of a PvP skill (not sure if it helps against RB). In any case the duration of the effect (15 sec) and the long reuse (5-7 mins depending on setup) make it short of irrelevant.
Disperse: Provides speed and defense reducing attack. Seems to be a PvP only skill (probably used to run fast through or around opponents). People find enough utility in this skill?
Tell me what you think of these and when you usually use them.
Recovery is all but useless, and it has 10 more power each enchant (mine is like +5). The only time I use it is in Oly vs a dagger/archer if they go into hide so that I can have a little more time to fight before healing when they come out.
Crazy Nocturne is a pvp/oly skill really. Very useful in grp pvp when another party BRs, but you need to call it so you don't overlap a celestial or party UD.
Disperse is ok for running some place, I made mine +10 MP as a one off emergency mana heal in Oly in case I need more mp while quick escape is still in cool down. If you're not a huge oly player then don't waste the money on OEing it (it was one of the last skills I OE'd).