Its only me or celestial bugged ? For some reason mobs hits throu painkiller pplz die after party celestial used from istina aoe . Anyone can explain me this ?
My guess is that the server registers with some delay the fact that invincibility has been applied, and in that instant direct damage can be applied and people die while under Celestial effect.
Its strange server lag because healer used celestial all party got celestial all stay alive but somehow archer died. And all party was like oO. how this could happen. And i noticed many time that used painkiller do not apply on character thou. And i noticed this happening few weeks alrdy. bariers do not work properly.
and i seen someone told thou that crystal form was hit by archer with some nice damages. oO
I've seen this happen also, its like client lag makes them get the celest later than others, if you keep an eye on debuff, they also get the debuff that blocks celest later than the rest.
I've seen this happen also, its like client lag makes them get the celest later than others
Isn't damage calculation and character stats modification server-side thing? Server already had the information, what gets displayed on client should not be that important.
All mmos perform calculations on server, leaving it to client is dangerous due to modifcations and cheating.
Isn't damage calculation and character stats modification server-side thing? Server already had the information, what gets displayed on client should not be that important.
All mmos perform calculations on server, leaving it to client is dangerous due to modifcations and cheating.
And this is how you get ignore aggression, cancel hide in oly and other interesting tricks.
Do a little experiment: Put Prevision and a party chat text line in a macro. Click on the ground and use the macro. The result will be your character moving in a loop, getting reverted to its original point for 15 seconds and finally getting teleported back to your original spot :P
About invulnerability effects: sometimes you can see it in oly too, when a paper-class fights a tyrr in berserker, his UW activates when the match ends, or tank silences/chains a healer at the exact moment he pops celest and the healer is silenced/stunned while in celestial :P
Isn't damage calculation and character stats modification server-side thing? Server already had the information, what gets displayed on client should not be that important.
All mmos perform calculations on server, leaving it to client is dangerous due to modifcations and cheating.
If it was, then everyone would gain/lose invincibility at the same time. Thats not what we are seeing, is it?
Yeah. Maybe it's waiting for client to confirm "yes I have registered this action and I am displaying it just now" but that's pure speculation, I haven, done any capture and analysis on L2 network communication. Delaying acknowledgements would produce effects like disappearing characters as known from previous updates.
I don't know how and why , but that never hapened before. I noticed those malfunctions last couple weeks. I can say only this, Painkiller , celestial , crystal form sometimes just do not apply on character or do not protect the user. End of story. I will try to get screens of this .
Its actualy a problem that our clients create with the help of server.
Think it us this, you are the healer that puts the celestial and i am a pt member. When you press the celestial skill you send info to server through your client and performs celestial to pt. But if due to internal lag of my client i send lagged info the server will prioritize and run, instead of merge and run! So if i pushed (move there ) and you pushed (celestial) with 1 sec of difference but due to lag my packet gets late by half a sec i will get celestial half a sec later since server will run them in timeline.
Its actualy a problem that our clients create with the help of server.
Think it us this, you are the healer that puts the celestial and i am a pt member. When you press the celestial skill you send info to server through your client and performs celestial to pt. But if due to internal lag of my client i send lagged info the server will prioritize and run, instead of merge and run! So if i pushed (move there ) and you pushed (celestial) with 1 sec of difference but due to lag my packet gets late by half a sec i will get celestial half a sec later since server will run them in timeline.
No you wrong. In system chat you can read that celestial was aplied. And after that you get damage. Same as painkiller you used painkiller and after you get damage from istina.
Ok lets say its client or some kind of lag or whatever it is . Why that never hapened before and started few weeks ago ? :) I presume NCwest made some crappy server setups ? )))
No you wrong. In system chat you can read that celestial was aplied. And after that you get damage. Same as painkiller you used painkiller and after you get damage from istina.
Ok lets say its client or some kind of lag or whatever it is . Why that never hapened before and started few weeks ago ? :) I presume NCwest made some crappy server setups ? )))
i have died in istina with cele on about 4 months ago so its not new but with the update the client got fked up so it just shows up more often.
As for system chat it just means that this works as intented yet the dmg calculation machine that performs the acts to the toons does not work properly
As for system chat it just means that this works as intented yet the dmg calculation machine that performs the acts to the toons does not work properly
that would mean it's server side, nothing with client.